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	<title>Colin Allen &#8211; Robohub</title>
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		<title>From disembodied bytes to robots that think and act like humans</title>
		<link>https://robohub.org/from-disembodied-bytes-to-robots-that-think-and-act-like-humans/</link>
		
		<dc:creator><![CDATA[Colin Allen]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 19:34:58 +0000</pubDate>
				<category><![CDATA[opinions]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI-cognition]]></category>
		<category><![CDATA[embodied intelligence]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">http://robohub.org/?p=27503</guid>

					<description><![CDATA[When IBM’s Watson supercomputer triumphed over two top Jeopardy champions in February 2011, the media buzzed with talk of artificial intelligence (AI), just as it had fourteen years earlier when Watson’s predecessor, IBM’s Deep Blue, won a match with world chess champion Garry Kasparov. Bloggers, journalists, and radio hosts were asking a question as old as the field of computer science itself: [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>When <a href="http://www-03.ibm.com/innovation/us/watson/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">IBM’s Watson supercomputer </a>triumphed over two top <em>Jeopardy</em> champions in February 2011, <a href="http://www.theatlantic.com/magazine/archive/2013/03/the-robot-will-see-you-now/309216/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">the media</a> buzzed with talk of artificial intelligence (AI), just as it had fourteen years earlier when Watson’s predecessor, <a href="http://www-03.ibm.com/ibm/history/ibm100/us/en/icons/deepblue/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">IBM’s Deep Blue</a>, won a match with world chess champion Garry Kasparov. Bloggers, journalists, and radio hosts were asking a question as old as the field of computer science itself: When will computing machines surpass human intelligence?<span id="more-27503"></span></p>
<img fetchpriority="high" decoding="async" width="300" height="207" class="alignright size-medium wp-image-27516" alt="humanoid_thinking_thinker" src="http://robohub.org/wp-content/uploads/2014/02/humanoid_thinking_thinker-300x207.jpg" srcset="https://robohub.org/wp-content/uploads/2014/02/humanoid_thinking_thinker-300x207.jpg 300w, https://robohub.org/wp-content/uploads/2014/02/humanoid_thinking_thinker-433x300.jpg 433w, https://robohub.org/wp-content/uploads/2014/02/humanoid_thinking_thinker.jpg 833w" sizes="(max-width: 300px) 100vw, 300px" />
<p>But both Deep Blue and Watson exemplify a “disembodied” approach to intelligence that has been strongly challenged by cognitive scientists, especially roboticists, in recent years. In my <a href="http://robohub.org/why-intelligence-requires-both-body-and-brain/" data-wpel-link="internal">last article</a>, I explored the evolving recognition that human and animal cognition is an embodied affair, involving not only our brains but our entire bodies and even the surrounding environment. This new understanding of cognition has enormous implications for the design of intelligent machines. Truly intelligent machines must also possess an embodied intelligence that goes beyond the skills of Deep Blue and Watson and enables machines to perceive and interact with their environments.<sup>1</sup></p>
<h1>Machines That Can Think</h1>
<p>After its predecessor Deep Thought lost to Kasparov in 1989, Deep Blue did a bit better in its first match against him in 1996, winning one game. In their 1997 rematch, Deep Blue returned to beat Kasparov using software that Kasparov denounced as targeted especially at his style of play. Kasparov <a href="http://www.hurriyetdailynews.com/default.aspx?pageid=438&amp;n=kasparov-in-awe-of-the-chess-playing-computer-1997-05-08" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">spoke</a> to Reuters of feeling as though his “alien opponent” showed “signs of intelligence” – although of a kind that is not exactly human. Indeed, Deep Blue determined its next move using methods that no human player could match, checking thousands of combinations of moves each turn.</p>
<div class="smallcalloutr">(a) Press coverage following Watson’s Jeopardy triumph focused on Watson’s <a href="http://www.aaai.org/Magazine/Watson/watson.php" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">confidence indicator</a>. Because Jeopardy penalizes players heavily for wrong answers, an over-confident player can quickly end up with a negative score. So too can a panicking player, but emotions are not part of Watson’s program – another “inhuman” advantage possessed by the machine. Watson’s algorithms for pressing the buzzer included a calculation of the probabilities of the three best answers presented by the search algorithms. Only if the best of the three exceeded a specific threshold did Watson attempt to buzz in.</div>
<p>Watson beat its competition in similarly alien ways. The primary new skill it displayed lay in deciphering the often cryptic <em>Jeopardy </em>clues in order to pursue a relatively straightforward search for factual information in a huge database. Although Watson did not have direct access to the Internet during the competition, engineers had built much of its database by searching the World Wide Web and storing a local copy of the information for later use.<sup>(a)</sup></p>
<p>What Watson, Deep Blue, and many other attempts to build intelligent computers have in common is that they represent a disembodied approach to intelligence. Chess, with its closed set of rules and limited space of movements on a board that can easily be represented on a computer, and <em>Jeopardy,</em> with its ritual formula of answers and questions, provided engineers with programming challenges that did not require any coordination of complex physical movements. The only truly mechanical part of either design was Watson’s ability to press the buzzer.</p>
<div class="smallcalloutr">(b) The Loebner Prize is awarded annually to the technology that performs best on the Turing Test. The closest a program has come to passing was in 2008, when <a href="http://www.artificial-solutions.com/2008/elbot-winner-of-the-loebner-prize-2008/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Artificial Solutions’ robot Elbot</a> fooled three of the twelve judges into thinking it was human. If it had deceived one more person, it would have passed Turing’s quota of one-third of judges.</div>
<p>This disembodied approach to intelligence has been favored by scientists since the early days of computer development. In 1950, Alan Turing proposed his now-famous “Turing Test” of human-machine equivalence. If an astute judge cannot tell a machine and a human apart after a series of open-ended written exchanges, the machine would be judged to possess human-level intelligence.<sup>(b)</sup> The machine participants in Turing’s “Imitation Game” were disembodied by design in order to remove what he regarded as irrelevant cues. Turing believed that limiting the interaction to typewritten text had “the advantage of drawing a fairly sharp line between the physical and intellectual capacities of a man.”<sup>2</sup></p>
<p>But designing a computer that can, for example, carry on an ordinary conversation has turned out to be a particularly tough nut to crack. Much of what we do in conversation reflects deep knowledge of how we are situated in physical space, as well as exquisite sensitivity to the nuances of spoken language. Watson lacked live speech recognition, but instead received the Jeopardy answers as digitally encoded text while the human contestants heard the clue from host Alex Trebek. Apple’s Siri has voice recognition capability, but is notoriously prone to contextual misinterpretation (although its programmers also seem to have a good <a href="http://www.sirifunny.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">sense of humor</a>). These purely verbal approaches to machine cognition seem destined to produce machines with an uncannily alien intelligence that does not resemble human cognition.</p>
<h1>The Missing Biology of Machines</h1>
<div class="smallcalloutr">(c) The <a href="http://phys.org/news/2013-10-two-legged-robots-human.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Koroibot project</a> was announced in October 2013, bringing together several European universities to create a robot with a human gait and the ability to adjust to changes in terrain. Google’s Dec 2013 purchase of Boston Dynamics has immediately positioned it as a leader in biomorphic locomotion (i.e. physical movement similar to that of living beings), with the <a href="http://www.bostondynamics.com/robot_bigdog.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Big Dog</a> and <a href="http://www.bostondynamics.com/robot_petman.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Petman</a> robots that have been under development for several years.</div>
<p>In the early days of AI, it was assumed that the hardest jobs for robots would be things like playing chess and responding to questions – quintessentially human activities that no dog or ostrich can achieve. It turned out, however, that walking and finding food was just as difficult, if not harder.<sup>(c)</sup> Roboticists learned that what had taken evolution so long to accomplish was not going to be achieved within just a few years of hardware and software engineering. Careful observation of animals revealed that nature had a lot of tricks at its disposal and that both human and animal intelligence involve our entire bodies, not just our brains.</p>
<p>This is why the kinds of artificial intelligence found in Deep Blue, Watson, and the iPhone’s Siri are so “alien”. Although two of them talk (albeit a bit strangely), none of them walk. Nor are they capable of seeking out the basic materials and energy they need to sustain themselves. They cannot interpret sensory information beyond narrow types of input, such as human speech, that they are programmed to recognize. In other words, these systems lack some of the most fundamental properties of intelligent life.</p>
<img decoding="async" title="This robotic dog cannot actually eat, but it does share other life-like qualities with real dogs, such as the ability to walk." alt="This robotic dog cannot actually eat, but it does share other life-like qualities with real dogs, such as the ability to walk." src="http://footnote1.com/wp-content/uploads/Robot-dog-300x225.jpg" width="240" height="180" />
<div class="minitext">This robotic dog cannot actually eat, but it shares other life-like qualities with real dogs, such as the ability to walk.</div>
<p>Existing artificial systems lack not only these sensory capacities, but also some of the most rudimentary forms of short-term memory, with very little ability to flexibly link what they are currently doing to what they did ten seconds, ten minutes, or ten hours ago. Without sensory perception or the demands of moving to find food and mates and avoid danger, Deep Blue, Watson, and Siri are far less human than dogs or even ostriches.</p>
<h1>Embodying Machines</h1>
<p>Fortunately, robotics has changed since Turing’s time. Our growing understanding of the physical <a href="http://footnote1.com/why-intelligence-requires-both-body-and-brain/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">embodiment</a> and environmental embeddedness of human and animal cognitive systems is providing scientists with <a href="http://gizmodo.com/how-nature-is-inspiring-a-new-breed-of-robotic-design-601144171" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">inspiration</a> for the design of artificially intelligent machines. The field of applied robotics has been progressing in the development of embodied cognition, with goals that are arguably more practical than producing a machine that can hold a convincing conversation or triumph in a television game show.</p>
<p>Autonomous robots are designed to be freestanding, mobile, and capable of operating in a variety of environments. These are not the industrial robots that perform repetitive tasks in fixed factory situations. Whether it is iRobot’s Roomba vacuum or Google’s self-driving car, the autonomous robot has to sense physical events in its environment and react appropriately to changes that cannot be predicted more than a few moments in advance.</p>
<div class="smallcalloutr">(d) This <a href="http://www.youtube.com/watch?v=SHMSyYLRQPM" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">video</a> shows the humanoid ARMAR-III at work in the kitchen. <iframe src="http://www.youtube.com/embed/SHMSyYLRQPM?feature=player_detailpage" height="127" width="210" frameborder="0"></iframe>.</div>
<p>The embodied approach to intelligence has also spawned robots that can glean information about objects through sight and touch and even rearrange them to visualize and solve problems. Examples include the Massachusetts Institute of Technology’s <a href="http://www.media.mit.edu/cogmac/projects/ripley.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Ripley</a> robot, designed for <a href="http://www.npr.org/templates/story/story.php?storyId=5503683" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">social interactions</a> so that it can better learn language, and the European robot <a href="http://spectrum.ieee.org/robotics/artificial-intelligence/a-robots-body-of-knowledge" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">ARMAR-III</a>, created by <a href="http://mindtrans.narod.ru/pdfs/ARMAR_III.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">scientists</a> at Germany’s Karlsruhe Institute of Technology to interact with humans in common household situations.<sup>(d)</sup> By interacting with objects in their environment, Ripley and ARMAR-III learn the physics of everyday actions and are <a href="http://www.youtube.com/watch?v=SHMSyYLRQPM" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">able to obey commands</a>.</p>
<div class="smallcalloutr">(e) The Oxford dictionary <a href="http://www.oxforddictionaries.com/definition/english/cybernetics" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">defines cybernetics</a> as “the science of communications and automatic control systems in both machines and living things.” According to <a href="https://books.google.com/ngrams/graph?content=hypertext%2Cvirtual+reality%2Cartificial+intelligence%2Ccyberspace%2Ccyborg%2Ccybernetic&amp;year_start=1955&amp;year_end=2008&amp;corpus=0&amp;smoothing=3&amp;direct_url=t1%3B%2Chypertext%3B%2Cc0%3B.t1%3B%2Cvirtual%20reality%3B%2Cc0%3B.t1%3B%2Cartificial%20intelligence%3B%2Cc0%3B.t1%3B%2Ccyberspace%3B%2Cc0%3B.t1%3B%2Ccyborg%3B%2Cc0%3B.t1%3B%2Ccybernetic%3B%2Cc0" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Google Ngrams</a>, the term “<a href="http://www.pangaro.com/published/cyber-macmillan.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">cybernetics</a>” hit its peak usage in 1969, but many of the central ideas have recently found their way into robotics and cognitive science.</div>
<p>The groundwork for robots with real-time reactivity to their surroundings was originally laid in the field of cybernetics, centered on the analysis of feedback loops in the control of animal behavior.<sup>(e)</sup> Cyberneticists developed the idea that a balance of positive and negative feedback loops is necessary to maintain a system within a functional range. Feedback loops allow the results of previous actions to influence future actions; for example, shivering raises body temperature, which can stop the shivering.</p>
<p>A key idea from cybernetics is that cognition involves the precise coordination of sensorimotor feedback loops in constant interaction with the environment. These loops exploit the temporal dynamics not only of nervous systems, but also of the physical bodies and environments in which they are embedded. As an example of the importance of modifications to the environment in such feedback loops, seeing food diminish in front of you may be a stronger cue to stop eating than an internal signal of being full. People tricked with a <a href="http://foodpsychology.cornell.edu/pdf/permission/2005/Bottomless_Soup-OR_2005.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">bottomless soup bowl</a> eat on average two-thirds more but don’t report being any more full.</p>
<h1>From Technology to Humanity</h1>
<p>Looking at human cognitive capacities from an <a href="http://footnote1.com/why-intelligence-requires-both-body-and-brain/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">embodied and embedded</a> perspective changes both our understanding of the human mind and our view of how to replicate human-like intelligence in machines. In my book <em><a href="http://moralmachines.blogspot.com/2008/10/moral-machines-introduction.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Moral Machines</a></em>, coauthored with Wendell Wallach, we suggest that our everyday moral capacities depend not so much on abstract calculations of utility or conformity to rules, but on the ability of embodied and embedded agents to detect and respond to signs of discomfort and distress caused by their own actions, and perhaps even to have some version of emotion.<sup>3</sup> The development of machines with such capabilities awaits progress in our understanding of how biological intelligence is embodied. As these developments continue, the machines we build may come to seem less alien and perhaps become at least as comprehensible to us as we are to one another.</p>
<p><em>Colin Allen is Provost Professor of Cognitive Science and of History &amp; Philosophy of Science in the College of Arts and Sciences at Indiana University, Bloomington, where he has been a faculty member since 2004. He also holds an adjunct appointment in the Department of Philosophy and is a faculty member of IU&#8217;s Center for the Integrative Study of Animal Behavior and Program for Neuroscience. He became director of IU&#8217;s Cognitive Science program in July 2011. Allen&#8217;s main area of research is on the philosophical foundations of cognitive science, particularly with respect to nonhuman animals. Allen has also published on other topics in the philosophy of mind and philosophy of biology and artificial intelligence. He coauthored </em>Moral Machines: Teaching Robots Right from Wrong<em> (Oxford University Press 2009) with Wendell Wallach and </em>Species of Mind: The Philosophy and Biology of Cognitive Ethology<em> (MIT Press 1998) with Marc Bekoff.</em></p>
<div><em>This article <em>is a companion to Colin Allen’s <a href="http://robohub.org/why-intelligence-requires-both-body-and-brain/" data-wpel-link="internal">first article</a> on embodied cognition in humans and other animals, and </em>was originally published on <a href="http://footnote1.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Footnote</a>, a website that shares academic research in a format that mainstream readers can understand and engage with. It is part of Footnote’s multidisciplinary <a href="http://footnote1.com/projects/robots/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">series</a> on robots and their impact on society. <strong>Please contact Footnote for permission before republishing this article. </strong></em></div>
<div>
<h3>ENDNOTES</h3>
<p><strong> </strong></p>
<ol>
<li>Rolf Pfeifer, Max Lungarella, and Fumiya Iida (2007) “<a href="http://www.sciencemag.org/content/318/5853/1088" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Self-Organization, Embodiment, and Biologically Inspired Robotics</a>,” <em>Science, </em>318(5853): 1088-1093. Rodney A. Brooks (1991) “<a href="http://people.csail.mit.edu/brooks/papers/new-approaches.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">New Approaches to Robotics</a>,” <em>Science, </em>253: 1227-1232.</li>
<li>Alan M. Turing (1950) “<a href="http://mind.oxfordjournals.org/content/LIX/236/433.full.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Computing Machinery and Intelligence</a>,” <em>Mind: A Quarterly Review of Psychology and Philosophy, </em>59(236): 433-460.</li>
<li>Wendell Wallach and Colin Allen (2008) <em><a href="http://global.oup.com/academic/product/moral-machines-9780195374049;jsessionid=C203D01CFD14BCE5E44C15E153795A5A?cc=us&amp;lang=en&amp;" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Moral Machines: Teaching Robots Right from Wrong</a>, </em>Oxford University Press.</li>
</ol>
<p>&nbsp;</p>
<div></div>
<p><em>If you liked this article, you may also be interested in:</em></p>
<ul>
<li><a href="http://robohub.org/shanghai-lectures-2012-lecture-10-how-the-body-shapes-the-way-we-think/" data-wpel-link="internal">ShanghAI Lectures 2012: Lecture 10 “How the body shapes the way we think”</a></li>
<li><a href="http://robohub.org/neurorobotics-to-aid-development-of-brain-like-computing-technology-new-treatments-for-alzheimers/" data-wpel-link="internal">Neurorobotics hopes to aid development of brain-like computing technology, new diagnosis/treatment methods for Alzheimers</a></li>
<li><a href="http://robohub.org/shanghai-lectures-2013-lecture-3-cognition-and-embodiment/" data-wpel-link="internal">ShanghAI Lectures 2013, Lecture 3: Cognition and embodiment</a></li>
<li><a href="http://robohub.org/shanghai-lectures-2013-lecture-2-embodied-intelligence/" data-wpel-link="internal">ShanghAI Lectures 2013, Part 2: Embodied intelligence</a></li>
</ul>
<p><em>See all <a href="http://robohub.org/" data-wpel-link="internal">the latest robotics news</a> on Robohub, or <a href="http://eepurl.com/t-UEf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">sign up for our weekly newsletter</a>.</em></p>
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		<title>Why intelligence requires both body and brain</title>
		<link>https://robohub.org/why-intelligence-requires-both-body-and-brain/</link>
		
		<dc:creator><![CDATA[Colin Allen]]></dc:creator>
		<pubDate>Tue, 18 Feb 2014 18:52:30 +0000</pubDate>
				<category><![CDATA[opinions]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI-cognition]]></category>
		<category><![CDATA[embodied intelligence]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">http://robohub.org/?p=27213</guid>

					<description><![CDATA[Western philosophy has traditionally separated mind from matter and brain from body. In recent years, however, cognitive scientists have turned the assumption on its head that we can study the mind based on the brain alone.Many now view the brain as part of a larger “mind” – a cognitive system embodied in the organism’s physical structure [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignright size-medium wp-image-26086" alt="digital_mind_body_intelligence" src="http://robohub.org/wp-content/uploads/2014/01/digital_mind_body_intelligence-300x191.jpg" width="300" height="191" srcset="https://robohub.org/wp-content/uploads/2014/01/digital_mind_body_intelligence-300x191.jpg 300w, https://robohub.org/wp-content/uploads/2014/01/digital_mind_body_intelligence-469x300.jpg 469w, https://robohub.org/wp-content/uploads/2014/01/digital_mind_body_intelligence.jpg 867w" sizes="(max-width: 300px) 100vw, 300px" />Western philosophy has traditionally separated mind from matter and brain from body. In recent years, however, cognitive scientists have turned the assumption on its head that we can study the mind based on the brain alone.<span id="more-27213"></span>Many now view the brain as part of a larger “mind” – a cognitive system embodied in the organism’s physical structure and embedded in its surrounding environment. These twin concepts of <em>embodied and embedded cognition</em> are challenging the way we understand human intelligence, and in the process transforming neuroscience, robotics, philosophy, and a host of other fields concerned with the mind.</p>
<p>When we think of intelligence, we often focus on skills specific to humans, such as mathematical reasoning and critical thinking. But the ability of animals (including humans) to navigate their environment and process sensory information is an equally impressive feat – one that has in many ways proven harder to understand and replicate than more intellectual endeavors such as playing chess.</p>
<p>Tackling these more basic abilities has required cognitive scientists to rethink their assumptions about how organisms engage in movement and behavior. Walking, for example, is not a matter of the brain computing all the positions a leg must pass through and then giving the command to take the next step forward. It requires exquisite timing across the entire organism, as nerves and muscles coordinate to exploit the physical properties of legs that function as pendulums.</p>
<div class="smallcalloutr">(a)  Cognitive scientists have long debated how <a href="http://www.pnas.org/content/104/1/323.full" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">the brain</a> is able to instantly interpret an influx of incoming visual information with myriad properties (color, shape, size, etc.) as a cohesive scene, particularly when the same sensory input can often <a href="http://gestaltrevision.be/en/what-we-do/overview/66-research-areas/mid-level/multistability/67-famous-examples-of-perceptual-ambiguity-in-3-d" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">correspond to more than one object</a>. There is further debate over how we then use this information to infer more complex properties, such as where an object is located and how we can position ourselves to pick it up.</div>
<p>The brains of more advanced organisms have evolved over time to exert precise control over such motions, but this ability is still built on a foundation of information and feedback from across the body.<sup>1</sup> The brain exploits large quantities of information continuously streaming through the senses.<sup>(a) </sup>It took millions of years of evolution to get to the point where a bipedal organism could coordinate its vision, its sense of balance, and its <a href="http://courses.washington.edu/conj/bess/spindle/proprioceptors.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">sense of bodily position</a> so that it only rarely fell over when chasing dinner.</p>
<p>Exploitation of the physical properties of bodies and environments is an important way in which animals reduce the computational load on the nervous system. An animal’s nervous system does not have to compute or represent exact positions and speeds for its legs before initiating an action, but can rely on the fact that the physics of the swinging leg can provide the sensory feedback needed to make small motor corrections on the fly.</p>
<p>In a similar way, crickets use information from unique bodily structures to facilitate hearing. Biorobotics professor Barbara Webb and her colleagues have shown how the physical transmission of sound through tracheal tubes in a cricket’s body simplifies the task of orienting toward a sound source.<sup>2</sup> Sound waves entering through different portals in the tracheal tubes will be amplified or cancelled depending on the location of the sound source. Without this physical system, the cricket’s neurons would have to determine direction using only the small timing differences of sound waves reaching the eardrums on different sides of the head.</p>
<div class="smallcalloutr">(b)  One outgrowth of the insight that physically embodied experiences influence our understanding of language is a theory of <a href="http://www.princeton.edu/~achaney/tmve/wiki100k/docs/Conceptual_metaphor.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">conceptual metaphor</a>, according to which expressions such as “he hit a stumbling block” or “she bit off more than she could chew” would be incomprehensible without certain bodily experiences.</div>
<p>The embodied nature of cognition applies not only to basic animal activities like walking and hearing, but also to higher-level capacities of human intelligence. Findings about how the physical environment can affect thought offer a fascinating look at this phenomenon. Recent studies<sup>3</sup> have shown the impact of wearing a <a href="http://www.nytimes.com/2012/04/03/science/clothes-and-self-perception.html?_r=0" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">white coat</a> on decision making and the effect of holding a heavier clipboard on rating the “<a href="http://www.psychologytoday.com/blog/ulterior-motives/200910/thinking-about-weighty-matters-weight-while-thinking-matters" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">weight</a>” of certain decisions.<sup>(b)</sup></p>
<p>Intriguing as such studies may be, they focus on only one direction of the mind-body loop: how physical conditions (i.e. what you wear or what you are holding) have an effect on human thought and behavior. More significant for understanding the physically embodied and embedded nature of cognition are the various ways in which cognitive problems are offloaded onto physical processes, making two-way bodily interactions with the environment essential to cognitive success.</p>
<p>An early example of this kind of research was the finding that experienced Tetris players don’t just imagine the shapes rotating and fitting into the available space, but they actually rotate the images on the screen as part of the process of figuring out where they should go, and they solve the problems more quickly and efficiently by doing so.<sup>4</sup> Cognition is also facilitated by directing attention around one’s spatial environment. Studies of eye movements show that cognitive success is partly due to learning complex gaze patterns governing when and where to focus visual attention, such as where to look on a counter full of ingredients when cooking, so as to obtain information “just in time.”<sup>5</sup></p>
<p>Similarly, scientists are slowly beginning to understand how teachers and learners rely on gestures to scaffold their understanding of arithmetic and algebra. Children begin to <a href="http://footnote1.com/what-we-know-about-how-children-learn-math-%E2%80%93-and-how-it-can-help-us-close-the-achievement-gap/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">learn math</a> by counting and manipulating objects and observing how quantities change when objects are added or taken away. More experienced mathematical reasoners exploit the physical characteristics of symbolic notation systems to simplify problems in ways not explicitly taught. For <a href="https://facultystaff.richmond.edu/~dlandy/Publications/Landy%20Allen%20Zednik%202007.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">example</a>, when adding or subtracting a value on both sides of an algebra equation so that it disappears on one side and appears on the other, we may imagine physically moving the number across the equal sign.</p>
<div class="smallcalloutr">(c)  Plato’s famous <a href="http://classics.mit.edu/Plato/republic.8.vii.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">cave allegory</a> depicts thinkers trapped in a cave, trying to decipher the outside world by interpreting its shadows on the wall as representations of reality. One shortcoming of this analogy is that the mind is not a “cave” sealed off from the external environment.</div>
<p>These findings show the limitations of the classical separation between the inner mental world and outer physical world. In this traditional view, the inner representations accessible to the human mind are only weakly connected to the physical world through fallible senses.<sup>(c)</sup> The latest developments in cognitive science are demonstrating that the mind is not so decoupled from the world it seeks to understand and that brain, physical body, and environment work in tandem to produce thought.</p>
<p>In my <a href="http://robohub.org/from-disembodied-bytes-to-robots-that-think-and-act-like-humans/" data-wpel-link="internal">next article</a> , I will explore how this growing understanding of the embodied nature of cognition is influencing the quest to develop artificial intelligence.</p>
<div><em>Colin Allen is Provost Professor of Cognitive Science and of History &amp; Philosophy of Science in the College of Arts and Sciences at Indiana University, Bloomington, where he has been a faculty member since 2004. He also holds an adjunct appointment in the Department of Philosophy and is a faculty member of IU&#8217;s Center for the Integrative Study of Animal Behavior and Program for Neuroscience. He became director of IU&#8217;s Cognitive Science program in July 2011. Allen&#8217;s main area of research is on the philosophical foundations of cognitive science, particularly with respect to nonhuman animals.</em></div>
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<div><em>This article was originally published on <a href="http://footnote1.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Footnote</a>, a website that shares academic research in a format that mainstream readers can understand and engage with. It is part of Footnote’s multidisciplinary <a href="http://footnote1.com/projects/robots/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">series</a> on robots and their impact on society. <strong>Please contact Footnote for permission before republishing this article. </strong></em></div>
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<h3>ENDNOTES</h3>
<div></div>
<ol>
<li>Esther Thelen and Linda B. Smith (1996) <a href="http://mitpress.mit.edu/books/dynamic-systems-approach-development-cognition-and-action" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer"><em>A Dynamic Systems Approach to the Development of Cognition and Action</em></a>, Cambridge, Mass.: MIT Press.</li>
<li>R. Reeve, A. van Schaik, C. Jin, T. Hamilton, B. Torben-Neilsen, and B. Webb (2006) “<a href="http://dx.doi.org/10.1016/j.biosystems.2006.09.027" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Directional Hearing in a Silicon Cricket</a>,” <em>Biosystems, </em>87: 317-313</li>
<li>Hajo Adam and Adam Galinsky, (2012) “<a href="http://www.flickr.com/photos/torisan3500/372829860/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Enclothed Cognition</a>,” <em>Journal of Experimental Social Psychology</em>, 48(4): 918-925. Nils B. Jostmann, Daniël Lakens, and Thomas W. Schubert (2009) “<a href="http://pss.sagepub.com/content/20/9/1169.abstract" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Weight as an Embodiment of Importance</a>,” <em>Psychological Science, </em>20(9): 1169-1174.</li>
<li>David Kirsh and Paul Maglio (1994) “<a href="http://onlinelibrary.wiley.com/doi/10.1207/s15516709cog1804_1/abstract" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">On Distinguishing Epistemic from Pragmatic Action</a>,” <em>Cognitive Science</em>,<em> </em>18(4): 513-549.</li>
<li>For the role of gesture in mathematical learning, see Susan Wagner Cook, Terina Kuangyi Yip, and Susan Goldin-Meadow (2012) “<a href="http://www.tandfonline.com/doi/abs/10.1080/01690965.2011.567074" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Gestures, but not Meaningless Movements, Lighten Working Memory Load when Explaining Math</a>,” <em>Language and Cognitive Processes</em>, 27(4): 594-610. For embodied symbolic reasoning, see David H. Landy, Colin Allen, and Carlos Zednik (in press) “<a href="https://facultystaff.richmond.edu/~dlandy/Publications/Landy%20Allen%20Zednik%202007.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">A Perceptual Account of Symbolic Reasoning</a>.” For embodied visual attention, see Mary Hayhoe and Dana Ballard (2005) “<a href="http://www.cs.utexas.edu/~dana/Hayhoe.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Eye Movements in Natural Behavior</a>,” <em>Trends in Cognitive Sciences, </em>9(4): 188-194.</li>
</ol>
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<p><em>See all <a href="http://robohub.org/" data-wpel-link="internal">the latest robotics news</a> on Robohub, or <a href="http://eepurl.com/t-UEf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">sign up for our weekly newsletter</a>.</em></p>
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