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	<title>MIT News &#8211; Robohub</title>
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		<title>AI agents create virtual playgrounds to help robots get crucial training data</title>
		<link>https://robohub.org/ai-agents-create-virtual-playgrounds-to-help-robots-get-crucial-training-data/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 07 Aug 2026 07:17:33 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://robohub.org/?p=220795</guid>

					<description><![CDATA[A new system developed at MIT uses three agents to piece together the objects, walls, and overall look of a 3D scene. Its realistic recreations of indoor spaces help robots practice skills and try out different ways of doing tasks before they’re powered on. Image: Tim Malieckal/MIT CSAIL using assets from the researchers. By Alex [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" src="https://robohub.org/wp-content/uploads/2026/07/Screenshot-2026-07-30-at-16.11.36-1024x676.jpeg" alt="" width="1024" height="676" class="alignnone size-large wp-image-220797" srcset="https://robohub.org/wp-content/uploads/2026/07/Screenshot-2026-07-30-at-16.11.36-1024x676.jpeg 1024w, https://robohub.org/wp-content/uploads/2026/07/Screenshot-2026-07-30-at-16.11.36-425x281.jpeg 425w, https://robohub.org/wp-content/uploads/2026/07/Screenshot-2026-07-30-at-16.11.36-768x507.jpeg 768w, https://robohub.org/wp-content/uploads/2026/07/Screenshot-2026-07-30-at-16.11.36.jpeg 1436w" sizes="(max-width: 1024px) 100vw, 1024px" /><em>A new system developed at MIT uses three agents to piece together the objects, walls, and overall look of a 3D scene. Its realistic recreations of indoor spaces help robots practice skills and try out different ways of doing tasks before they’re powered on. Image: Tim Malieckal/MIT CSAIL using assets from the researchers.</em></p>
<p><strong>By Alex Shipps</strong></p>
<p>Robots walking down the street, surrounded by astounded onlookers, is an increasingly common sight. But these machines aren’t yet the do-it-all assistants you’d want working in a kitchen or factory, and a major bottleneck is data. Much like humans, robots learn best by experience. The challenge is that it’s labor-intensive and time-consuming to physically teach these machines so many actions across different settings. </p>
<p>“One natural idea is to use simulation as a training ground. While there has been significant progress over the last few years in the physics engines that power robotics simulators, one of the remaining challenges has been creating sufficiently rich and diverse simulation content to capture the complexity of the real world,” says Russ Tedrake, the Toyota Professor of Electrical Engineering and Computer Science (EECS), Aeronautics and Astronautics, and Mechanical Engineering at MIT, and a principal investigator at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL).</p>
<p>It turns out that AI agents, or semi-autonomous programs that “think” and complete well-defined tasks, could help produce the lifelike virtual settings that robots need. The new “<a href="https://scenesmith.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">SceneSmith</a>” system developed by researchers at MIT CSAIL and Toyota Research Institute uses three agents to piece together the objects, walls, and overall look of a 3D scene. Its recreations of indoor spaces such as restaurants, bedrooms, and hotels are more realistic and detailed than prior systems, helping robots practice skills and try out different ways of doing tasks before they’re powered on. In turn, engineers save time on real-world testing.</p>
<p>The agents have a sense of how everyday places are supposed to look because they each call on a multi-modal system called a vision-language model (VLM), specifically the state-of-the-art VLM <a href="https://openai.com/index/introducing-gpt-5-2/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">GPT-5.2</a>. It’s trained on lots of text and images from the internet to handle more visual prompts. This advanced model gives each agent a sort of spatial knowledge: First, a “designer” agent generates the elements of a scene, then a “critic” advises whether it looks realistic, and finally, an “orchestrator” manages their back-and-forth, deciding when the design is done. Once the three VLMs wrap up their creative collaboration, the scene is ready to load directly into physics simulation software.</p>
<p>“We’ve found that the system can construct 3D scenes the way a human designer would,” says MIT EECS PhD student Nicholas Pfaff, a CSAIL researcher and a lead author on a <a href="https://arxiv.org/abs/2602.09153" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> with Tedrake presenting the work. “We made over 1,300 scenes using a leading VLM that has internet-scale priors, and it made insanely creative and diverse arrangements. I hadn’t taught the system to do that in the prompts; it just improvised.”</p>
<h4>Talk to my agent</h4>
<p>Thanks to VLM agents, you can ask SceneSmith to do things like “generate a garage with a car, a workbench, tires stacked in the corner, and a ladder against the wall,” and get a virtual playground rich with objects a robot can tinker with. These rooms are decorated with up to six times more items per scene than prior methods, making them great for helping robots learn skills such as putting a cup in the sink, placing fruit on plates, and moving a soda can from a shelf to a table.</p>
<p>With so many rich virtual environments handy, you can evaluate whether your robot is ready for deployment without so much trial and error in the physical world. The researchers tested out different action plans (also called “policies”) in SceneSmith’s digital worlds, generating 100 unique spaces in the process. A VLM agent evaluated each attempt, and it found the robot’s plans were faulty, with the machine often failing at its chores. Humans agreed with the model’s verdicts over 99 percent of the time, which could help roboticists weed out flawed approaches in simulation before a robot moves in the real world.</p>
<p>But how realistic are these virtual worlds, really? It can be difficult to prove outright, so the researchers approached the question from several angles. The most telling test: they dropped a pretrained robot policy — an AI controller trained largely on real-world data, which had never seen a SceneSmith scene — into the generated environments. In one test, users told the system to “take the apple from the bowl and place it onto the cutting board,” and the simulated robot did exactly that. If the scenes didn’t closely resemble the real settings the policy had learned from, it simply wouldn’t have worked. </p>
<p>The team also teleoperated robots through the virtual spaces, guiding them to open cabinets, put away bottles, and navigate between rooms. Their experiments revealed that the environments hold up under sustained physical interaction, expanding beyond visual inspection.</p>
<h4>Behind the scenes</h4>
<p>The agents that SceneSmith uses each have a well-defined role in the generative process, fleshing out scenes in stages. They essentially create a floor plan and bring it to life. </p>
<p>Let’s say you wanted to create a scene similar to the first floor of a house. The “designer” VLM would start with a general layout, which the “critic” reviews, and then the “orchestrator” signs off. The agents repeat this approach for each step: adding furniture, placing objects on walls and then ceilings, and finally, dropping in objects that robots can manipulate. For example, the VLMs can add cabinets that the robots can open and close — an articulated item, which prior baselines didn’t often have.</p>
<p>At each stage, the second VLM ensures the scene is practical, advising that a bathtub is removed from a living room, for example. The third VLM ensures a high-quality scene is generated, even taking the design process a few turns back if the visuals aren’t up to par. Once the three VLMs wrap up their creative collaboration, the mechanics of the physical world are added via simulation software.</p>
<p>With a sound understanding of how rooms should look, where objects should be placed, and real-world physics, SceneSmith has a noticeable edge over prior methods. Compared to scene-generation baselines such as “<a href="https://arxiv.org/abs/2503.16848" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">HSM</a>” and “<a href="https://arxiv.org/abs/2312.09067" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Holodeck</a>,” SceneSmith made environments with more objects, including a private office, a pottery store, and even a Minecraft-themed gaming room.</p>
<p>SceneSmith was also a favorite among over 200 users. They found the system’s visuals to be more realistic over 90 percent of the time. They also observed that, generally speaking, it followed prompts more closely than other approaches did. In other words, it was the best at generating the virtual playgrounds users actually wanted to see.</p>
<h4>A system of many talents</h4>
<p>Realism, diversity, and richness are all strong suits for SceneSmith, even when it comes to generating individual 3D objects. You can prompt it to create a rolling serving cart, and it’ll make a 2D image that it then turns into a detailed model with physical properties like mass, friction, and inertia.</p>
<p>Such a detailed process does come with a speed trade-off, though. It can take multiple hours to produce a single scene because the agents are creating and closely scrutinizing each object. With more computing power, the system could see dramatic increases in efficiency. CSAIL engineers are also hoping to expand to deformable objects (like sponges), should extensive 3D libraries become available.</p>
<p>“SceneSmith represents a significant advance in this regard by providing an agentic framework for generating simulation-ready indoor environments just from a simple text prompt,” says Jeremy Binagia, an applied scientist at Amazon Robotics who wasn’t involved in the research. “It advances the state of the art in several ways, including pushing the limits of the density of objects in the simulated environment, ensuring that all of the objects are physically accurate (versus just being visually realistic), and creating assets that are not constrained to a fixed library, since they can be generated via text-to-3D.”</p>
<p>Pfaff and Tedrake wrote the paper with Thomas Cohn SM ’24, an MIT PhD student and CSAIL researcher; and Toyota Research Institute roboticists Sergey Zakharov and Rick Cory SM ’08, PhD ’10. Their work was supported, in part, by Amazon, the U.S. Office of Naval Research, the Toyota Research Institute, and the U.S. National Science Foundation.</p>
<p>The team presented <a href="https://arxiv.org/abs/2602.09153" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">their findings</a> as a spotlight at the 2026 International Conference on Machine Learning.</p>
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		<title>Wristband enables wearers to control a robotic hand with their own movements</title>
		<link>https://robohub.org/wristband-enables-wearers-to-control-a-robotic-hand-with-their-own-movements/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 08:27:45 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/wristband-enables-wearers-control-robotic-hand-with-own-movements-0325</guid>

					<description><![CDATA[By moving their hands and fingers, users can direct a robot to play piano or shoot a basketball, or they can manipulate objects in a virtual environment.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-220100" srcset="https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>Graduate student Dian Li working with a robotic hand. Credit: Melanie Gonick.</em></p>
<p><strong>By Jennifer Chu</strong></p>
<p>The next time you’re scrolling your phone, take a moment to appreciate the feat: The seemingly mundane act is possible thanks to the coordination of 34 muscles, 27 joints, and over 100 tendons and ligaments in your hand. Indeed, our hands are the most nimble parts of our bodies. Mimicking their many nuanced gestures has been a longstanding challenge in robotics and virtual reality.</p>
<p>Now, MIT engineers have designed an ultrasound wristband that precisely tracks a wearer’s hand movements in real-time. The wristband produces ultrasound images of the wrist’s muscles, tendons, and ligaments as the hand moves, and is paired with an artificial intelligence algorithm that continuously translates the images into the corresponding positions of the five fingers and palm.</p>
<p>The researchers can train the wristband to learn a wearer’s hand motions, which the device can communicate in real-time to a robot or a virtual environment.</p>
<p>In demonstrations, the team has shown that a person wearing the wristband can wirelessly control a robotic hand. As the person gestures or points, the robot does the same. In a sort of wireless marionette interaction, the wearer can manipulate the robot to play a simple tune on the piano and shoot a small basketball into a desktop hoop. With the same wristband, a wearer can also manipulate objects on a computer screen, for instance pinching their fingers together to enlarge and minimize a virtual object.</p>
<div class="keep-aspect"><iframe title="A real-time hand tracker" width="500" height="281" src="https://www.youtube-nocookie.com/embed/F2HaSoladgM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>The team is using the wristband to gather hand motion data from many more users with different hand sizes, finger shapes, and gestures. They envision building a large dataset of hand motions that can be plumbed, for instance, to train humanoid robots in dexterity tasks, such as performing certain surgical procedures. The ultrasound band could also be used to grasp, manipulate, and interact with objects in video games, design applications, or other virtual settings.</p>
<p>“We think this work has immediate impact in potentially replacing hand tracking techniques with wearable ultrasound bands in virtual and augmented reality,” says Xuanhe Zhao, the Uncas and Helen Whitaker Professor of Mechanical Engineering at MIT. “It could also provide huge amounts of training data for dexterous humanoid robots.”</p>
<p>Zhao, Gengxi Lu, and their colleagues present the wristband’s new design in a <a href="https://www.nature.com/articles/s41928-026-01594-4" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper which appeared</a> in <em>Nature Electronics.</em> Their MIT co-authors are former postdocs Xiaoyu Chen, Shucong Li, and Bolei Deng; graduate students SeongHyeon Kim and Dian Li; postdocs Shu Wang and Runze Li; and Anantha Chandrakasan, MIT provost and the Vannevar Bush Professor of Electrical Engineering and Computer Science. Other co-authors are graduate students Yushun Zheng and Junhang Zhang, Baoqiang Liu, Chen Gong, and Professor Qifa Zhou from the University of Southern California.</p>
<p><strong>Seeing strings</strong></p>
<p>There are currently a number of approaches to capturing and mimicking human hand dexterity in robots. Some approaches use cameras to record a person’s hand movements as they manipulate objects or perform tasks. Others involve having a person wear a glove with sensors, which records the person’s hand movements and transmits the data to a receiving robot. But erecting a complex camera system for different applications is impractical and prone to visual obstacles. And sensor-laden gloves could limit a person’s natural hand motions and sensations.</p>
<p>A third approach uses the electrical signals from muscles in the wrist or forearm that scientists then correlate with specific hand movements. Researchers have made significant advances in this approach, however these signals are easily affected by noise in the environment. They are also not sensitive enough to distinguish subtle changes in movements. For instance, they may discern whether a thumb and index finger are pinched together or pulled apart, but not much of the in-between path.</p>
<p>Zhao’s team wondered whether ultrasound imaging might capture more dexterous and continuous hand movements. His group has been developing various forms of ultrasound stickers — miniaturized versions of the transducers used in doctor’s offices that are paired with hydrogel material that can safely stick to skin.</p>
<p>In their new study, the team incorporated the ultrasound sticker design into a wearable wristband to continuously image the muscles and tendons in the wrist.</p>
<p>“The tendons and muscles in your wrist are like strings pulling on puppets, which are your fingers,” Lu says. “So the idea is: Each time you take a picture of the state of the strings, you’ll know the state of the hand.”</p>
<p><strong>Mapping manipulation</strong></p>
<p>The team designed a wristband with an ultrasound sticker that is the size of a smartwatch, and added onboard electronics that are about as small as a cellphone. They attached the wristband to a volunteer’s wrist and confirmed that the device produced clear and continuous images of the wrist as the volunteer moved their fingers in various gestures.</p>
<p>The challenge then was to relate the black and white ultrasound images of the wrist to specific positions of the hand. As it turns out, the fingers and thumb are capable of 22 degrees of freedom, or different ways of extending or angling. The researchers found that they could identify specific regions in their ultrasound images of the wrist that correlate to each of these 22 degrees of freedom. For instance, changes in one region relate to thumb extension, while changes in another region correlate with movements of the index finger.</p>
<p>To establish these connections, a volunteer wearing the wristband would move their hand in various positions while the researchers recorded the gestures with multiple cameras surrounding the volunteer. By matching changes in certain regions of the ultrasound images with hand positions recorded by the cameras, the team could label wrist image regions with the corresponding degree of freedom in the hand. But to do this translation continuously, and in real-time, would be an impossible task for humans.</p>
<p>So, the team turned to artificial intelligence. They used an AI algorithm that can be trained to recognize image patterns and correlate them with specific labels and, in this case, the hand’s various degrees of freedom. The researchers trained the algorithm with ultrasound images that they meticulously labeled, annotating the image regions associated with a specific degree of freedom. They tested the algorithm on a new set of ultrasound images and found it correctly predicted the corresponding hand gestures.</p>
<p>Once the researchers successfully paired the AI algorithm with the wristband, they tested the device on more volunteers. For the new study, eight volunteers with different hand and wrist sizes wore the wristband while they formed various hand gestures and grasps, including making the signs for all 26 letters in American Sign Language. They also held objects such as a tennis ball, a plastic bottle, a pair of scissors, and a pencil. In each case, the wristband precisely tracked and predicted the position of the hand.</p>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-02-press.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-220101" srcset="https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/03/MIT-Hand-Tracker-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>MIT engineers have designed an ultrasound wristband that precisely tracks a wearer’s hand movements in real time. The wristband produces ultrasound images of the wrist’s muscles, tendons, and ligaments as the hand moves. Credit: Melanie Gonick.</em></p>
<p>To demonstrate potential applications, the team developed a simple computer program that they wirelessly paired with the wristband. As a wearer went through the motions of pinching and grasping, the gestures corresponded to zooming in and out on an object on the computer screen, and virtually moving and manipulating it in a smooth and continuous fashion.</p>
<p>The researchers also tested the wristband as a wireless controller of a simple commercial robotic hand. While wearing the wristband, a volunteer went through the motions of playing a keyboard. The robot in turn mimicked the motions in real-time to play a simple tune on a piano. The same robot was also able to mimic a person’s finger taps to play a desktop basketball game.</p>
<p>Zhao is planning to further miniaturize the wristband’s hardware, as well as train the AI software on many more gestures and movements from volunteers with wider ranging hand sizes and shapes. Ultimately, the team is building toward a wearable hand tracker that can be worn by anyone, to wirelessly manipulate humanoid robots or virtual objects with high dexterity.</p>
<p>“We believe this is the most advanced way to track dexterous hand motion, through wearable imaging of the wrist,” Zhao says. “We think these wearable ultrasound bands can provide&nbsp;intuitive and versatile controls for virtual reality and robotic hands.”</p>
<p>This research was supported, in part, by MIT, the U.S. National Institutes of Health, the U.S. National Science Foundation, the U.S. Department of Defense, and&nbsp;Singapore National Research Foundation through the Singapore-MIT Alliance for Research and Technology.</p>
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		<title>New research enables a robot to chart a better course</title>
		<link>https://robohub.org/new-research-enables-a-robot-to-chart-a-better-course/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 10:06:45 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/new-research-enables-robot-to-chart-better-course-0519</guid>

					<description><![CDATA[By rapidly generating a smooth path plan that cuts travel time and avoids obstacles, the open-source “MIGHTY” system could streamline disaster recovery and parcel delivery.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/05/MIT-MightyPlanner-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-220078" srcset="https://robohub.org/wp-content/uploads/2026/05/MIT-MightyPlanner-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/05/MIT-MightyPlanner-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/05/MIT-MightyPlanner-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>A figure shows multiple flight pathways as a UAV starts from the center and flies toward 24 goals (dots around perimeter). The flight pathways are mainly red and end in cool colors, showing reduced speed. The rainbow clouds represent obstacles, with cooler colors representing taller obstacles. Credit: Courtesy of the researchers.</em></p>
<p><strong>By Adam Zewe</strong></p>
<p>In the aftermath of a devastating earthquake, unpiloted aerial vehicles (UAVs) could fly through a collapsed building to map the scene, giving rescuers information they need to quickly reach survivors.&nbsp;</p>
<p>But this remains an extremely challenging problem for an autonomous robot, which would need to swiftly adjust its trajectory to avoid sudden obstacles while staying on course.</p>
<p>Researchers from MIT and the University of Pennsylvania developed a new trajectory-planning system that tackles both challenges at once. Their technique enables a UAV to react to obstacles in milliseconds while staying on a smooth flight path that minimizes travel time.&nbsp;</p>
<p>Their system uses a new mathematical formulation that ensures the robot travels safely to its destination along a feasible path, and that is less computationally intensive than other techniques. In this way, it generates smoother trajectories faster than state-of-the-art methods.</p>
<p>The trajectory planner is also efficient enough for real-time flight using only the robot’s onboard computer and sensors.&nbsp;</p>
<p>Named&nbsp;MIGHTY, the open-source system does not require proprietary software packages that can cost hundreds of thousands of dollars. It could be more readily deployed in a wider variety of real-world settings.</p>
<p>In addition to search-and-rescue, MIGHTY could be utilized in applications like last-mile delivery in urban spaces, where UAVs need to avoid buildings, wires, and people, or in industrial inspection of complex structures, such as wind turbines.</p>
<p>“MIGHTY achieves comparable or better performance using only open-source tools, which means any researcher, student, or company — anywhere in the world — can use it freely. By removing this cost barrier, MIGHTY helps democratize high-performance trajectory planning and opens the door for a much broader community to build on this work,” says Kota Kondo, an aeronautics and astronautics graduate student and lead author of a paper on this trajectory planner.</p>
<p>Kondo is joined on the paper by Yuwei Wu, a graduate student at the University of Pennsylvania; Vijay Kumar, a professor at UPenn; and senior author Jonathan P. How, a Ford&nbsp;professor of aeronautics and astronautics and a principal investigator in the Laboratory for Information and Decision Systems (LIDS) and the Aerospace Controls Laboratory (ACL)&nbsp;at MIT. The research <a href="https://ieeexplore.ieee.org/document/11474851" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">appears in <em>IEEE Robotics and Automation Letters</em></a>.</p>
<p><strong>Overcoming trade-offs</strong>&nbsp; &nbsp; &nbsp;&nbsp; &nbsp; &nbsp;&nbsp;</p>
<p>When Kondo was a child, the Fukushima Daiichi nuclear accident occurred following the Great East Japan Earthquake. With school cancelled, Kondo was stuck at home and watched the news every day as workers explored and secured the reactor site. Some workers still had to enter hazardous areas to contain the damage and assess the situation, exposing them to high doses of radioactive material.</p>
<p>“I became passionate about creating autonomous robots that can go into these dynamic and dangerous situations, then come back and report to humans who stay out of harm’s way,” Kondo says.</p>
<p>This task requires a strong trajectory planner, which is software that decides the path a robot should follow to safely get from point A to point B.&nbsp;</p>
<p>But many existing systems force tradeoffs that limit performance.&nbsp;</p>
<p>While some commercial systems can rapidly generate smooth trajectories, they can cost hundreds of thousands of dollars. Open-source alternatives often underperform compared to commercial solvers or are difficult to use.&nbsp;&nbsp; &nbsp; &nbsp;</p>
<p>With MIGHTY, Kondo and his colleagues developed an open-source system that produces high-quality, smooth trajectories while reacting to obstacles in real-time, and which runs fast enough for flight using only onboard components.</p>
<p>To do this, they overcame a key challenge that limits many open-source systems.&nbsp;</p>
<p>These methods usually estimate how long it will take the robot to get from point A to point B as a first step. From that fixed estimation of travel time, the planner finds the best path to reach the destination.</p>
<p>While using a fixed travel time allows the planner to rapidly generate a trajectory, it has drawbacks. For one, if the UAV must go far out of its way to avoid obstacles, it could be forced to crank up the speed to meet the fixed travel-time budget. This makes it harder to avoid sudden hazards.</p>
<p><strong>A MIGHTY method</strong></p>
<p>Instead, MIGHTY uses a mathematical technique, called a Hermite spline, that optimizes the travel time and flight path together, in a single step, to form a smooth trajectory that can be precisely controlled.</p>
<p>“Optimizing the spatial and temporal components together gets us better results, but now the optimization becomes so much bigger that it is harder to solve in a feasible amount of time,” Kondo says.</p>
<p>The researchers used a clever technique to reduce this computational overhead.&nbsp;</p>
<p>Instead of generating a trajectory from scratch each time, MIGHTY makes an initial guess of a trajectory. Then it refines the trajectory through an iterative optimization, using a map of the scene generated by the UAV’s lidar sensors.</p>
<p>“We can make a decent guess of what the trajectory should be, which is a lot faster than generating the entire thing from nothing,” Kondo says.</p>
<p>This enables MIGHTY to react in real-time to unknown obstacles while keeping the trajectory smooth and minimizing travel time. The system utilizes the UAV’s onboard components, which is important for applications where a robot might travel far from a base station.</p>
<p>In simulated experiments, MIGHTY needed only about 90 percent of the computation time required by state-of-the-art methods, while safely reaching its destination about 15 percent faster than these approaches.&nbsp;</p>
<p>When they tested the system on real robots, it reached a speed of 6.7 meters per second while avoiding every obstacle that appeared in its path.</p>
<p>“With MIGHTY, everything is integrated in one piece. It doesn’t need to talk to any other piece of software to get a solution. This helps us be even faster than some of the commercial solvers,” Kondo says.</p>
<p>In the future, the researchers want to enhance MIGHTY so it can be used to control multiple robots at once and conduct more flight experiments in challenging environments. They hope to continue improving the open-source system based on user feedback.</p>
<p>“MIGHTY makes an important contribution to agile robot navigation by revisiting the trajectory representation itself. Hermite splines have already been successfully used in visual simultaneous localization and mapping, and it is nice to see their advantages now being exploited for trajectory planning in mobile robots. By enabling joint optimization of path geometry, timing, velocity, and acceleration while retaining local control of the trajectory, MIGHTY gives robots more freedom to compute fast, dynamically feasible motions in cluttered environments,” says Davide Scaramuzza, professor and director of the Robotics and Perception Group at the University of Zurich, who was not involved with this research.</p>
<p>This research was funded, in part, by the United States Army Research Laboratory and the Defense Science and Technology Agency in Singapore.</p>
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		<title>Light-activated gel could impact wearables, soft robotics, and more</title>
		<link>https://robohub.org/light-activated-gel-could-impact-wearables-soft-robotics-and-more/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 28 May 2026 06:25:25 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/light-activated-gel-could-impact-wearables-soft-robotics-more-0416</guid>

					<description><![CDATA[New MIT work advances the growing field of ionotronics, in which data are transferred through ions, potentially providing a bridge between electronics and biological tissue.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/04/Figure-for-MIT-news-Xu-Liu.png" alt="" width="808" height="538" class="alignnone size-full wp-image-219763" srcset="https://robohub.org/wp-content/uploads/2026/04/Figure-for-MIT-news-Xu-Liu.png 808w, https://robohub.org/wp-content/uploads/2026/04/Figure-for-MIT-news-Xu-Liu-425x283.png 425w, https://robohub.org/wp-content/uploads/2026/04/Figure-for-MIT-news-Xu-Liu-768x511.png 768w" sizes="(max-width: 808px) 100vw, 808px" /><em>MIT engineers and colleagues have developed a soft, flexible gel that dramatically changes its conductivity upon the application of light. This figure shows a soft, stretchable circuit created with a rectangular bar of the gel. A copper electrode is attached to the left. A stylus and associated metal network connects the electrode to three “stations” on the bar. Light has been shone on the first two stations, creating conductivity that turns on each station’s lightbulb. Because the third station has not been exposed to light it is nonconductive and the bulb is off. Credits: Image courtesy of the Wallin lab.</em></p>
<p>Consider the chief difference between living systems and electronics: The first is generally soft and squishy, while the latter is hard and rigid. Now, in work that could impact human-machine interfaces, biocompatible devices, soft robotics, and more, MIT engineers and colleagues have developed a soft, flexible gel that dramatically changes its conductivity upon the application of light.</p>
<p>Enter the growing field of ionotronics, which involves transferring data through ions, or charged molecules. Electronics does the same, with electrons. But while the latter is well established, ionotronics is still being developed, with one huge exception: living systems. The cells in our bodies communicate with a variety of ions, from potassium to sodium.</p>
<p>Ionotronics, in turn, can provide a bridge between electronics and biological tissues. Potential applications range from soft wearable technology to human-machine interfaces</p>
<p>“We’ve found a mechanism to dynamically control local ion population in a soft material,” says Thomas J. Wallin, the John F. Elliott Career Development Professor in MIT’s Department of Materials Science and Engineering and leader of the work. “That could allow a system that is self-adaptive to environmental stimuli, in this case light.” In other words, the system could automatically change in response to changes in light, which could allow complex signal processing in soft materials.</p>
<p>An open-access paper about the work was published online <a href="https://www.nature.com/articles/s41467-026-69427-8" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">recently in <em>Nature Communications</em></a>.</p>
<p><strong>A growing field</strong></p>
<p>Although others have developed ionotronic materials with high conductivities that allow the quick movement of ions, those conductivities cannot be controlled. “What we’re doing is using light to switch a soft material from insulating to something that is 400 times more conductive,” says Xu Liu, first author of the paper and former MIT postdoc in materials science and engineering who is now an incoming assistant professor at King’s College London.</p>
<p>Key to the work is a class of materials known as photo-ion generators (PIGs). These can become some 1,000 times more conductive upon the application of light. The MIT team optimized a way to incorporate a PIG into polyurethane rubber by first dissolving a PIG powder into a solvent, and then using a swelling method to get it into the rubber.</p>
<div class="keep-aspect"><iframe title="Photo-patterned Conductivity in PIGel Demo" width="500" height="281" src="https://www.youtube-nocookie.com/embed/lZUN7bMbydw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p><strong>Much potential</strong></p>
<p>In the material reported in the current work, the change in conductivity is irreversible. But Liu is confident that future versions could switch back and forth between insulating and conducting states.</p>
<p>She notes that the current material was developed using only one kind of PIG, polymer (the polyurethane rubber), and solvent, but there are many other kinds of all three. So there is great potential for creating even better light-responsive soft materials.</p>
<p>Liu also notes the potential for developing soft materials that respond to other environmental stimuli, such as heat or magnetism. “We’re inspired to do more work in this field by changing the driving force from light to other forms of environmental stimuli,” she says.</p>
<p>“Our work has the potential to lead to the creation of a subfield&nbsp;that we call soft photo-ionotronics,” Liu continues. “We are also very excited about the opportunities from our work to create new soft machines impacting soft wearable technology, human-machine interfaces, robotics, biomedicine, and other fields.”</p>
<p>Additional authors of the paper are Steven M. Adelmund,&nbsp;Shahriar Safaee,&nbsp;and Wenyang Pan of Reality Labs at Meta.&nbsp;</p>
<h4>Read the work in full</h4>
<p><a href="https://www.nature.com/articles/s41467-026-69427-8" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Soft photo-ionotronics</a>, <em>Xu Liu, Steven M. Adelmund, Shahriar Safaee, Wenyang Pan &#038; Thomas J. Wallin</em>, Nature Communications (2026). </p>
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		<title>Robotically assembled building blocks could make construction more efficient and sustainable</title>
		<link>https://robohub.org/robotically-assembled-building-blocks-could-make-construction-more-efficient-and-sustainable/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 05 May 2026 09:31:39 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/robotically-assembled-building-blocks-makes-construction-more-efficient-and-sustainable-0428</guid>

					<description><![CDATA[New research suggests constructing a simple building from interlocking subunits should be mechanically feasible and have a much smaller carbon footprint.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-219684" srcset="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>A robot carries three voxels as it walks across a voxel structure. Modular Inchworm Lattice Assembler robots, or MILAbots, use grippers on each end to place voxel building blocks and engage the snap-fit connections. Credit: Courtesy of the researchers.</em></p>
<p><strong>By Adam Zewe</strong></p>
<p>Robotically assembled building blocks could be a more environmentally friendly method for erecting large-scale structures than some existing construction techniques, according to a new study by MIT researchers.</p>
<p>The team conducted a feasibility study to evaluate the efficiency of constructing a simple building using “voxels,” which are modular 3D subunits that assemble into complex, durable structures.</p>
<p>After studying the performance of multiple voxels, the researchers developed three new designs intended to streamline building construction. They also produced a robotic assembler and a user-friendly interface for generating voxel-based building layouts and feeding instructions to the robots.</p>
<p>Their results indicate this voxel-based robotic assembly system could reduce embodied carbon — all of the carbon emitted during the lifecycle of building materials — by as much as 82 percent, compared with popular techniques like 3D concrete printing, precast modular concrete, and steel framing. The system would also be competitive in terms of cost and construction time. However, the choice of materials used to manufacture the voxels does play a major role in their carbon footprint and cost.</p>
<div class="keep-aspect"><iframe title="Voxel Construction" src="https://player.vimeo.com/video/1188051754?dnt=1&amp;app_id=122963" width="500" height="281" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write; encrypted-media; web-share" referrerpolicy="strict-origin-when-cross-origin"></iframe></div>
<p></p>
<p>While scalability, durability, long-term robustness, and important considerations like fire resistance remain to be explored before such a system could be widely deployed, the researchers say these initial results highlight the potential of this approach for automated, on-site construction.</p>
<p>“I’m particularly excited about how the robotic assembly of discrete lattices can enable a practical way to apply digital fabrication to the built environment in a way that can let us build much more efficiently and sustainably,” says Miana Smith, a graduate student in the Center for Bits and Atoms (CBA) at MIT and lead author the study.</p>
<p>She is joined on the paper by Paul Richard, a graduate student at École Polytechnique Fédérale de Lausanne in Switzerland and former visiting researcher at MIT; Alfonso Parra Rubio, a CBA graduate student; and senior author Neil Gershenfeld, an MIT professor and the director of the CBA. The research <a href="https://www.sciencedirect.com/science/article/abs/pii/S0926580526001937" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">appears in <em>Automation in Construction</em></a>.</p>
<p><strong>Designing better building blocks</strong></p>
<p>Over the past several years, researchers in the Center for Bits and Atoms have been developing voxels, which are lattice-structured building blocks that can be assembled into&nbsp;<a href="https://news.mit.edu/2022/assembler-robots-structures-voxels-1122" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">objects with high strength and stiffness</a>, like airplane wings, wind turbine blades, and space structures.</p>
<p>“Here, we are taking aerospace principles and applying them to buildings. Why don’t we make buildings as efficiently as we make airplanes?” Gershenfeld says, based on prior work his lab has done on voxel assembly with NASA, Airbus, and Boeing.</p>
<p>To explore the feasibility of voxel-based assembly strategies for buildings, the researchers first evaluated the mechanical performance and sustainability of eight existing voxel designs, including a cuboctahedron made from glass-reinforced nylon and a Kelvin lattice made from steel.</p>
<p>Based on those evaluations, they developed a set of three voxels using a new geometry that could be more easily assembled robotically into a larger structure. The new design, based on a high-strength and high-stiffness octet lattice, mechanically self-aligns into rigid structures.</p>
<p>“The interlocking nature of these voxels means we can get nice mechanical properties without needing to have a lot of connectors in the system, so the construction process can run a lot faster,” Smith says.</p>
<p>To accelerate construction, they designed a <a href="https://dl.acm.org/doi/10.1145/3745778.3766665" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">robotic assembly system</a> based on inchworm-like robots that <a href="https://www.youtube.com/watch?v=Hdb32VscH5M" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">crawl across a voxel structure</a> by anchoring and extending their bodies. These Modular Inchworm Lattice Assembler robots, or MILAbots, use grippers on each end to place voxel building blocks and engage the snap-fit connections.</p>
<p>“The robots can assemble the voxels by dropping them into place and then stepping on them to have the pieces interlock. We can do precise maneuvers based on the mechanical relationship between the robots and the voxels,” Smith explains.</p>
<p>The team studied the embodied carbon needed to fabricate their new voxel designs using three materials: plastic, plywood, and steel. Then they evaluated the throughput and cost of using the robotic assembly system to build a simple, one-story building. The researchers compared these estimates with the performance of other construction methods.</p>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-02-press.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-219687" srcset="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>The MILAbot’s unique legs, seen here in close up. “The robots can assemble the voxels by dropping them into place and then stepping on them to have the pieces interlock,” Miana Smith explains. Credit: Courtesy of the researchers.</em></p>
<p><strong>Potential environmental benefits</strong></p>
<p>They found that most existing voxels, and especially those made from plastics, performed poorly compared to existing methods in terms of sustainability, but the steel and wood voxels they designed offered significant environmental benefits.</p>
<p>For instance, utilizing their steel voxels would generate only 36 percent of the embodied carbon required for 3D concrete printing and 52 percent of the embodied carbon of precast concrete. The plywood voxels had the lowest carbon footprint, requiring about 17 percent and 24 percent of the embodied carbon needed, respectively.</p>
<p>“There is still a potential viable option for a plastics-based voxel approach, we just have to be a bit more strategic about which types of plastics, infills, and geometries we use,” Smith says.</p>
<p>In addition, projected on-site assembly time for the steel and wood voxel approaches averaged 99 hours, whereas existing construction methods averaged 155 hours.</p>
<p>These speed benefits rely on the distributed nature of voxel-based assembly. While one MILAbot working alone is far slower than existing techniques, with a team of 20 robots working in parallel, the system catches up to or surpasses existing automation methods at a lower cost.</p>
<p>“One benefit of this method is how incremental it is. You can start building, and if it turns out you need a new room, you can just add onto the structure. It is also reversible, so if your use changes, you can dissemble the voxels and change the structure,” Gershenfeld says.</p>
<p>The researchers also developed an interface that enables users to input or hand-design a voxelized structure. The automatic system determines the paths the MILAbots should follow for construction and sends commands to the assemblers.</p>
<p>The next step in this project will be a larger testbed in Bhutan, using the “super fab lab” that CBA helped set up there to replicate the robots to test construction for a planned sustainable city, Gershenfeld says.</p>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-06-press.jpg" alt="" width="511" height="600" class="alignnone size-full wp-image-219686" srcset="https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-06-press.jpg 511w, https://robohub.org/wp-content/uploads/2026/04/MIT-sustain-voxels-06-press-362x425.jpg 362w" sizes="(max-width: 511px) 100vw, 511px" /><em>Left to right: Yeshey Wangmo Lepcha, Tshering Wangzom, and Miana Smith stand under an arch created with voxels, as part of a working visit from the Bhutanese team to MIT. Credit: Courtesy of the researchers.</em></p>
<p>Additional areas of future work include studying the stability of voxel structures under lateral loads, improving the design tool to account for the physics of the system, enhancing the MILAbots, and evaluating voxels that have integrated sheeting, insulation, or electrical and plumbing routing.</p>
<p>“Our work helps support why doing this type of distributed robot assembly might be a practical way to bring digital fabrication into building construction,” Smith says.</p>
<p>This work was funded, in part, by the MIT Center for Bits and Atoms Consortia.</p>
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		<title>AI system learns to keep warehouse robot traffic running smoothly</title>
		<link>https://robohub.org/ai-system-learns-to-keep-warehouse-robot-traffic-running-smoothly/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 10:10:31 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/ai-system-keeps-warehouse-robot-traffic-running-smoothly-0326</guid>

					<description><![CDATA[This new approach adapts to decide which robots should get the right of way at every moment, avoiding congestion and increasing throughput.]]></description>
										<content:encoded><![CDATA[<img decoding="async" src="https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-1024x683.jpg" alt="" width="1024" height="683" class="alignnone size-large wp-image-219545" srcset="https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-1024x683.jpg 1024w, https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-768x512.jpg 768w, https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-1536x1024.jpg 1536w, https://robohub.org/wp-content/uploads/2026/03/delphinmedia-high-level-rack-408222-2048x1365.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" />
<p><strong>By Adam Zewe</strong></p>
<p>Inside a giant autonomous warehouse, hundreds of robots dart down aisles as they collect and distribute items to fulfill a steady stream of customer orders. In this busy environment, even small traffic jams or minor collisions can snowball into massive slowdowns.</p>
<p>To avoid such an avalanche of inefficiencies, researchers from MIT and the tech firm Symbotic developed a new method that automatically keeps a fleet of robots moving smoothly. Their method learns which robots should go first at each moment, based on how congestion is forming, and adapts to prioritize robots that are about to get stuck. In this way, the system can reroute robots in advance to avoid bottlenecks.</p>
<p>The hybrid system utilizes deep reinforcement learning, a powerful artificial intelligence method for solving complex problems, to figure out which robots should be prioritized. Then, a fast and reliable planning algorithm feeds instructions to the robots, enabling them to respond rapidly in constantly changing conditions.</p>
<p>In simulations inspired by actual e-commerce warehouse layouts, this new approach achieved about a 25 percent gain in throughput over other methods. Importantly, the system can quickly adapt to new environments with different quantities of robots or varied warehouse layouts.</p>
<p>“There are a lot of decision-making problems in manufacturing and logistics where companies rely on algorithms designed by human experts. But we have shown that, with the power of deep reinforcement learning, we can achieve super-human performance. This is a very promising approach, because in these giant warehouses even a two or three percent increase in throughput can have a huge impact,” says Han Zheng, a graduate student in the Laboratory for Information and Decision Systems (LIDS) at MIT and lead author of a paper on this new approach.</p>
<p>Zheng is joined on the paper by Yining Ma, a LIDS postdoc; Brandon Araki and Jingkai Chen of Symbotic; and senior author Cathy Wu, the Class of 1954 Career Development Associate Professor in Civil and Environmental Engineering (CEE) and the Institute for Data, Systems, and Society (IDSS) at MIT, and a member of LIDS. The research <a href="https://jair.org/index.php/jair/article/view/20611" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">appears today</a> in the <em>Journal of Artificial Intelligence Research</em>.</p>
<p><strong>Rerouting robots</strong></p>
<p>Coordinating hundreds of robots in an e-commerce warehouse simultaneously is no easy task.</p>
<p>The problem is especially complicated because the warehouse is a dynamic environment, and robots continually receive new tasks after reaching their goals. They need to be rapidly redirected as they leave and enter the warehouse floor.</p>
<p>Companies often leverage algorithms written by human experts to determine where and when robots should move to maximize the number of packages they can handle.</p>
<p>But if there is congestion or a collision, a firm may have no choice but to shut down the entire warehouse for hours to manually sort the problem out.</p>
<p>“In this setting, we don’t have an exact prediction of the future. We only know what the future might hold, in terms of the packages that come in or the distribution of future orders. The planning system needs to be adaptive to these changes as the warehouse operations go on,” Zheng says.</p>
<p>The MIT researchers achieved this adaptability using machine learning. They began by designing a neural network model to take observations of the warehouse environment and decide how to prioritize the robots. They train this model using deep reinforcement learning, a trial-and-error method in which the model learns to control robots in simulations that mimic actual warehouses. The model is rewarded for making decisions that increase overall throughput while avoiding conflicts.</p>
<p>Over time, the neural network learns to coordinate many robots efficiently.</p>
<p>“By interacting with simulations inspired by real warehouse layouts, our system receives feedback that we use to make its decision-making more intelligent. The trained neural network can then adapt to warehouses with different layouts,” Zheng explains.</p>
<p>It is designed to capture the long-term constraints and obstacles in each robot’s path, while also considering dynamic interactions between robots as they move through the warehouse.</p>
<p>By predicting current and future robot interactions, the model plans to avoid congestion before it happens.</p>
<p>After the neural network decides which robots should receive priority, the system employs a tried-and-true planning algorithm to tell each robot how to move from one point to another. This efficient algorithm helps the robots react quickly in the changing warehouse environment.</p>
<p>This combination of methods is key.</p>
<p>“This hybrid approach builds on my group’s work on how to achieve the best of both worlds between machine learning and classical optimization methods. Pure machine-learning methods still struggle to solve complex optimization problems, and yet it is extremely time- and labor-intensive for human experts to design effective methods. But together, using expert-designed methods the right way can tremendously simplify the machine learning task,” says Wu.</p>
<p><strong>Overcoming complexity</strong></p>
<p>Once the researchers trained the neural network, they tested the system in simulated warehouses that were different than those it had seen during training. Since industrial simulations were too inefficient for this complex problem, the researchers designed their own environments to mimic what happens in actual warehouses.</p>
<p>On average, their hybrid learning-based approach achieved 25 percent greater throughput than traditional algorithms as well as a random search method, in terms of number of packages delivered per robot. Their approach could also generate feasible robot path plans that overcame congestion caused by traditional methods.</p>
<p>“Especially when the density of robots in the warehouse goes up, the complexity scales exponentially, and these traditional methods quickly start to break down. In these environments, our method is much more efficient,” Zheng says.</p>
<p>While their system is still far away from real-world deployment, these demonstrations highlight the feasibility and benefits of using a machine learning-guided approach in warehouse automation.</p>
<p>In the future, the researchers want to include task assignments in the problem formulation, since determining which robot will complete each task impacts congestion. They also plan to scale up their system to larger warehouses with thousands of robots.</p>
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		<title>Generative AI improves a wireless vision system that sees through obstructions</title>
		<link>https://robohub.org/generative-ai-improves-a-wireless-vision-system-that-sees-through-obstructions/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 04:32:10 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/generative-ai-improves-wireless-vision-system-sees-through-obstructions-0319</guid>

					<description><![CDATA[With this new technique, a robot could more accurately detect hidden objects or understand an indoor scene using reflected Wi-Fi signals.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-219382" srcset="https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>MIT researchers utilized specially trained generative AI models to create a system that can complete the shape of hidden 3D objects, like the ones pictured. Credit: Courtesy of the researchers</em>.</p>
<p><strong>By Adam Zewe</strong></p>
<p>MIT researchers have spent more than a decade studying techniques that enable robots to find and manipulate hidden objects by “seeing” through obstacles. Their methods utilize surface-penetrating wireless signals that reflect off concealed items.</p>
<p>Now, the researchers are leveraging generative artificial intelligence models to overcome a longstanding bottleneck that limited the precision of prior approaches. The result is a new method that produces more accurate shape reconstructions, which could improve a robot’s ability to reliably grasp and manipulate objects that are blocked from view.</p>
<p>This new technique builds a partial reconstruction of a hidden object from reflected wireless signals and fills in the missing parts of its shape using a specially trained generative AI model.</p>
<p>The researchers also introduced an expanded system that uses generative AI to accurately reconstruct an entire room, including all the furniture. The system utilizes wireless signals sent from one stationary radar, which reflect off humans moving in the space.&nbsp;&nbsp;</p>
<p>This overcomes one key challenge of many existing methods, which require a wireless sensor to be mounted on a mobile robot to scan the environment. And unlike some popular camera-based techniques, their method preserves the privacy of people in the environment.</p>
<p>These innovations could enable warehouse robots to verify packed items before shipping, eliminating waste from product returns. They could also allow smart home robots to understand someone’s location in a room, improving the safety and efficiency of human-robot interaction.</p>
<p>“What we’ve done now is develop generative AI models that help us understand wireless reflections. This opens up a lot of interesting new applications, but technically it is also a qualitative leap in capabilities, from being able to fill in gaps we were not able to see before to being able to interpret reflections and reconstruct entire scenes,” says Fadel Adib, associate professor in the Department of Electrical Engineering and Computer Science, director of the Signal Kinetics group in the MIT Media Lab, and senior author of two papers on these techniques. “We are using AI to finally unlock wireless vision.”</p>
<p>Adib is joined on the&nbsp;<a href="https://arxiv.org/pdf/2511.14152" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">first paper</a> by lead author and research assistant Laura Dodds; as well as research assistants Maisy Lam, Waleed Akbar, and Yibo Cheng; and on the&nbsp;<a href="https://arxiv.org/pdf/2511.14019" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">second paper</a> by lead author and former postdoc Kaichen Zhou; Dodds; and research assistant Sayed Saad Afzal. Both papers will be presented at the IEEE Conference on Computer Vision and Pattern Recognition.</p>
<p><strong>Surmounting specularity</strong></p>
<p>The Adib Group previously demonstrated the use of millimeter wave (mmWave) signals to&nbsp;<a href="https://news.mit.edu/2025/new-imaging-technique-reconstructs-hidden-object-shapes-0701" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">create accurate reconstructions</a> of 3D objects that are hidden from view, like a lost wallet buried under a pile.</p>
<p>These waves, which are the same type of signals used in Wi-Fi, can pass through common obstructions like drywall, plastic, and cardboard, and reflect off hidden objects.</p>
<p>But mmWaves usually reflect in a specular manner, which means a wave reflects in a single direction after striking a surface. So large portions of the surface will reflect signals away from the mmWave sensor, making those areas effectively invisible.</p>
<p>“When we want to reconstruct an object, we are only able to see the top surface and we can’t see any of the bottom or sides,” Dodds explains.</p>
<p>The researchers previously used principles from physics to interpret reflected signals, but this limits the accuracy of the reconstructed 3D shape.</p>
<p>In the new papers, they overcame that limitation by using a generative AI model to fill in parts that are missing from a partial reconstruction.</p>
<p>“But the challenge then becomes: How do you train these models to fill in these gaps?” Adib says.</p>
<p>Usually, researchers use extremely large datasets to train a generative AI model, which is one reason models like Claude and Llama exhibit such impressive performance. But no mmWave datasets are large enough for training.</p>
<p>Instead, the researchers adapted the images in large computer vision datasets to mimic the properties in mmWave reflections.</p>
<p>“We were simulating the property of specularity and the noise we get from these reflections so we can apply existing datasets to our domain. It would have taken years for us to collect enough new data to do this,” Lam says.</p>
<p>The researchers embed the physics of mmWave reflections directly into these adapted data, creating a synthetic dataset they use to teach a generative AI model to perform plausible shape reconstructions.</p>
<p>The complete system, called Wave-Former, proposes a set of potential object surfaces based on mmWave reflections, feeds them to the generative AI model to complete the shape, and then refines the surfaces until it achieves a full reconstruction.</p>
<p>Wave-Former was able to generate faithful reconstructions of about 70 everyday objects, such as cans, boxes, utensils, and fruit, boosting accuracy by nearly 20 percent over state-of-the-art baselines. The objects were hidden behind or under cardboard, wood, drywall, plastic, and fabric.</p>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-02-press.jpg" alt="" width="900" height="500" class="alignnone size-full wp-image-219383" srcset="https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-02-press-425x236.jpg 425w, https://robohub.org/wp-content/uploads/2026/03/MIT-Scene-Understanding-02-press-768x427.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>The team also built an expanded system that fully reconstructs entire indoor scenes by leveraging wireless signal reflections off humans moving in a room. Credit: Courtesy of the researchers.</em></p>
<p><strong>Seeing “ghosts”</strong></p>
<p>The team used this same approach to build an expanded system that fully reconstructs entire indoor scenes by leveraging mmWave reflections off humans moving in a room.</p>
<p>Human motion generates multipath reflections. Some mmWaves reflect off the human, then reflect again off a wall or object, and then arrive back at the sensor, Dodds explains.</p>
<p>These secondary reflections create so-called “ghost signals,” which are reflected copies of the original signal that change location as a human moves. These ghost signals are usually discarded as noise, but they also hold information about the layout of the room.</p>
<p>“By analyzing how these reflections change over time, we can start to get a coarse understanding of the environment around us. But trying to directly interpret these signals is going to be limited in accuracy and resolution.” Dodds says.</p>
<p>They used a similar training method to teach a generative AI model to interpret those coarse scene reconstructions and understand the behavior of multipath mmWave reflections. This model fills in the gaps, refining the initial reconstruction until it completes the scene.</p>
<p>They tested their scene reconstruction system, called RISE, using more than 100 human trajectories captured by a single mmWave radar. On average, RISE generated reconstructions that were about twice as precise than existing techniques.</p>
<p>In the future, the researchers want to improve the granularity and detail in their reconstructions. They also want to build large foundation models for wireless signals, like the foundation models GPT, Claude, and Gemini for language and vision, which could open new applications.</p>
<p>This work is supported, in part, by the National Science Foundation (NSF), the MIT Media Lab, and Amazon.</p>
<h4>Find out more</h4>
<ul>
<li><a href="https://arxiv.org/abs/2511.14152" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion</a>, <em>Laura Dodds, Maisy Lam, Waleed Akbar, Yibo Cheng, Fadel Adib</em></li>
<li><a href="https://arxiv.org/abs/2511.14019" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">RISE: Single Static Radar-based Indoor Scene Understanding</a>, <em>Kaichen Zhou, Laura Dodds, Sayed Saad Afzal, Fadel Adib</em></li>
</ul>
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		<title>Coding for underwater robotics</title>
		<link>https://robohub.org/coding-for-underwater-robotics/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 12 Mar 2026 13:05:24 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2026/featured-video-coding-underwater-robotics-0227</guid>

					<description><![CDATA[Lincoln Laboratory intern Ivy Mahncke developed and tested algorithms to help human divers and robots navigate underwater.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/02/Screenshot-2026-03-12-at-13.30.01-1024x499.jpeg" alt="" width="1024" height="499" class="alignnone size-large wp-image-219237" srcset="https://robohub.org/wp-content/uploads/2026/02/Screenshot-2026-03-12-at-13.30.01-1024x499.jpeg 1024w, https://robohub.org/wp-content/uploads/2026/02/Screenshot-2026-03-12-at-13.30.01-425x207.jpeg 425w, https://robohub.org/wp-content/uploads/2026/02/Screenshot-2026-03-12-at-13.30.01-768x374.jpeg 768w, https://robohub.org/wp-content/uploads/2026/02/Screenshot-2026-03-12-at-13.30.01.jpeg 1202w" sizes="(max-width: 1024px) 100vw, 1024px" /><em>Screenshot from video showing underwater robotic vehicle. Credit: Tim Briggs/MIT Lincoln Laboratory.</em></p>
<p>During a summer internship at MIT Lincoln Laboratory, Ivy Mahncke, an undergraduate student of robotics engineering at Olin College of Engineering, took a hands-on approach to testing algorithms for underwater navigation. She first discovered her love for working with underwater robotics as an intern at the Woods Hole Oceanographic Institution in 2024. Drawn by the chance to tackle new problems and cutting-edge algorithm development, Mahncke began an internship with Lincoln Laboratory&#8217;s Advanced Undersea Systems and Technology Group in 2025.&nbsp;</p>
<div class="keep-aspect"><iframe title="Intern spotlight: Coding for underwater robotics" width="500" height="281" src="https://www.youtube-nocookie.com/embed/5IzLJkG24OA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Mahncke spent the summer developing and troubleshooting an algorithm that would help a human diver and robotic vehicle collaboratively navigate underwater. The lack of traditional localization aids — such as the Global Positioning System, or GPS — in an underwater environment posed challenges for navigation that Mahncke and her mentors sought to overcome. Her work in the laboratory culminated in field tests of the algorithm on an operational underwater vehicle. Accompanying group staff to field test sites in the Atlantic Ocean, Charles River, and Lake Superior, Mahncke had the opportunity see her software in action in the real world.</p>
<p>&#8220;One of the lead engineers on the project had split off to go do other work. And she said, &#8216;Here&#8217;s my laptop. Here are the things that you need to do. I trust you to go do them.&#8217; And so I got to be out on the water as not just an extra pair of hands, but as one of the lead field testers,&#8221; Mahncke says. &#8220;I really felt that my supervisors saw me as the future generation of engineers, either at Lincoln Lab or just in the broader industry.&#8221;</p>
<p>Says Madeline Miller, Mahncke&#8217;s internship supervisor: &#8220;Ivy&#8217;s internship coincided with a rigorous series of field tests at the end of an ambitious program. We figuratively threw her right in the water, and she not only floated, but played an integral part in our program&#8217;s ability to hit several reach goals.&#8221;</p>
<p>Lincoln Laboratory&#8217;s <a href="https://www.ll.mit.edu/careers/student-opportunities/summer-research-program" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">summer research program</a> runs from mid-May to August. Applications are now open.&nbsp;</p>
<p><em>Video by Tim Briggs/MIT Lincoln Laboratory | 2 minutes, 59 seconds</em></p>
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		<title>“Robot, make me a chair”</title>
		<link>https://robohub.org/robot-make-me-a-chair/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 17 Feb 2026 11:37:20 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://robohub.org/?p=218975</guid>

					<description><![CDATA[Given the prompt “Make me a chair” and feedback “I want panels on the seat,” the robot assembles a chair and places panel components according to the user prompt. Image credit: Courtesy of the researchers. By Adam Zewe Computer-aided design (CAD) systems are tried-and-true tools used to design many of the physical objects we use [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-218978" srcset="https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>Given the prompt “Make me a chair” and feedback “I want panels on the seat,” the robot assembles a chair and places panel components according to the user prompt. Image credit: Courtesy of the researchers.</em></p>
<p><strong>By Adam Zewe</strong></p>
<p>Computer-aided design (CAD) systems are tried-and-true tools used to design many of the physical objects we use each day. But CAD software requires extensive expertise to master, and many tools incorporate such a high level of detail they don’t lend themselves to brainstorming or rapid prototyping.</p>
<p>In an effort to make design faster and more accessible for non-experts, researchers from MIT and elsewhere developed an AI-driven robotic assembly system that allows people to build physical objects by simply describing them in words.</p>
<p>Their system uses a generative AI model to build a 3D representation of an object’s geometry based on the user’s prompt. Then, a second generative AI model reasons about the desired object and figures out where different components should go, according to the object’s function and geometry.</p>
<p>The system can automatically build the object from a set of prefabricated parts using robotic assembly. It can also iterate on the design based on feedback from the user.</p>
<p>The researchers used this end-to-end system to fabricate furniture, including chairs and shelves, from two types of premade components. The components can be disassembled and reassembled at will, reducing the amount of waste generated through the fabrication process.</p>
<p>They evaluated these designs through a user study and found that more than 90 percent of participants preferred the objects made by their AI-driven system, as compared to different approaches.</p>
<p>While this work is an initial demonstration, the framework could be especially useful for rapid prototyping complex objects like aerospace components and architectural objects. In the longer term, it could be used in homes to fabricate furniture or other objects locally, without the need to have bulky products shipped from a central facility.</p>
<p>“Sooner or later, we want to be able to communicate and talk to a robot and AI system the same way we talk to each other to make things together. Our system is a first step toward enabling that future,” says lead author Alex Kyaw, a graduate student in the MIT departments of Electrical Engineering and Computer Science (EECS) and Architecture.</p>
<p>Kyaw is joined on the paper by Richa Gupta, an MIT architecture graduate student; Faez Ahmed, associate professor of mechanical engineering; Lawrence Sass, professor and chair of the Computation Group in the Department of Architecture; senior author Randall Davis, an EECS professor and member of the Computer Science and Artificial Intelligence Laboratory (CSAIL); as well as others at Google Deepmind and Autodesk Research. The <a href="https://arxiv.org/abs/2511.02162" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> was recently presented at the Conference on Neural Information Processing Systems.</p>
<h4>Generating a multicomponent design</h4>
<p>While generative AI models are good at generating 3D representations, known as meshes,  from text prompts, most do not produce uniform representations of an object’s geometry that have the component-level details needed for robotic assembly.</p>
<p>Separating these meshes into components is challenging for a model because assigning components depends on the geometry and functionality of the object and its parts.</p>
<p>The researchers tackled these challenges using a vision-language model (VLM), a powerful generative AI model that has been pre-trained to understand images and text. They task the VLM with figuring out how two types of prefabricated parts, structural components and panel components, should fit together to form an object.</p>
<p>“There are many ways we can put panels on a physical object, but the robot needs to see the geometry and reason over that geometry to make a decision about it. By serving as both the eyes and brain of the robot, the VLM enables the robot to do this,” Kyaw says.</p>
<p>A user prompts the system with text, perhaps by typing “make me a chair,” and gives it an AI-generated image of a chair to start.</p>
<p>Then, the VLM reasons about the chair and determines where panel components go on top of structural components, based on the functionality of many example objects it has seen before. For instance, the model can determine that the seat and backrest should have panels to have surfaces for someone sitting and leaning on the chair.</p>
<p>It outputs this information as text, such as “seat” or “backrest.” Each surface of the chair is then labeled with numbers, and the information is fed back to the VLM.</p>
<p>Then the VLM chooses the labels that correspond to the geometric parts of the chair that should receive panels on the 3D mesh to complete the design.</p>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-02-press.jpg" alt="" width="900" height="523" class="alignnone size-full wp-image-218979" srcset="https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-02-press-425x247.jpg 425w, https://robohub.org/wp-content/uploads/2026/02/MIT-TextAssembly-02-press-768x446.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>These six photos show the Text to robotic assembly of multi-component objects from different user prompts. Credit: Courtesy of the researchers.</em></p>
<h4>Human-AI co-design</h4>
<p>The user remains in the loop throughout this process and can refine the design by giving the model a new prompt, such as “only use panels on the backrest, not the seat.”</p>
<p>“The design space is very big, so we narrow it down through user feedback. We believe this is the best way to do it because people have different preferences, and building an idealized model for everyone would be impossible,” Kyaw says.</p>
<p>“The human‑in‑the‑loop process allows the users to steer the AI‑generated designs and have a sense of ownership in the final result,” adds Gupta.</p>
<p>Once the 3D mesh is finalized, a robotic assembly system builds the object using prefabricated parts. These reusable parts can be disassembled and reassembled into different configurations.</p>
<p>The researchers compared the results of their method with an algorithm that places panels on all horizontal surfaces that are facing up, and an algorithm that places panels randomly. In a user study, more than 90 percent of individuals preferred the designs made by their system.</p>
<p>They also asked the VLM to explain why it chose to put panels in those areas.</p>
<p>“We learned that the vision language model is able to understand some degree of the functional aspects of a chair, like leaning and sitting, to understand why it is placing panels on the seat and backrest. It isn’t just randomly spitting out these assignments,” Kyaw says.</p>
<p>In the future, the researchers want to enhance their system to handle more complex and nuanced user prompts, such as a table made out of glass and metal. In addition, they want to incorporate additional prefabricated components, such as gears, hinges, or other moving parts, so objects could have more functionality.</p>
<p>“Our hope is to drastically lower the barrier of access to design tools. We have shown that we can use generative AI and robotics to turn ideas into physical objects in a fast, accessible, and sustainable manner,” says Davis.</p>
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		<title>Vine-inspired robotic gripper gently lifts heavy and fragile objects</title>
		<link>https://robohub.org/vine-inspired-robotic-gripper-gently-lifts-heavy-and-fragile-objects/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 03:08:38 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://robohub.org/?p=218804</guid>

					<description><![CDATA[The researchers demonstrated that the vine robot can safely and stably lift a variety of heavy and fragile objects, like a watermelon. Image credit: Courtesy of the researchers By Jennifer Chu In the horticultural world, some vines are especially grabby. As they grow, the woody tendrils can wrap around obstacles with enough force to pull [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-218805" srcset="https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>The researchers demonstrated that the vine robot can safely and stably lift a variety of heavy and fragile objects, like a watermelon. Image credit: Courtesy of the researchers</em></p>
<p><strong>By Jennifer Chu</strong></p>
<p>In the horticultural world, some vines are especially grabby. As they grow, the woody tendrils can wrap around obstacles with enough force to pull down entire fences and trees.</p>
<p>Inspired by vines’ twisty tenacity, engineers at MIT and Stanford University have developed a robotic gripper that can snake around and lift a variety of objects, including a glass vase and a watermelon, offering a gentler approach compared to conventional gripper designs. A larger version of the robo-tendrils can also safely lift a human out of bed.</p>
<p>The new bot consists of a pressurized box, positioned near the target object, from which long, vine-like tubes inflate and grow, like socks being turned inside out. As they extend, the vines twist and coil around the object before continuing back toward the box, where they are automatically clamped in place and mechanically wound back up to gently lift the object in a soft, sling-like grasp.</p>
<p>The researchers demonstrated that the vine robot can safely and stably lift a variety of heavy and fragile objects. The robot can also squeeze through tight quarters and push through clutter to reach and grasp a desired object.</p>
<div class="keep-aspect"><iframe title="Loop closure grasping | Compilation" width="500" height="281" src="https://www.youtube-nocookie.com/embed/4ywJrCxqZSk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>The team envisions that this type of robot gripper could be used in a wide range of scenarios, from agricultural harvesting to loading and unloading heavy cargo. In the near term, the group is exploring applications in eldercare settings, where soft inflatable robotic vines could help to gently lift a person out of bed.</p>
<p>“Transferring a person out of bed is one of the most physically strenuous tasks that a caregiver carries out,” says Kentaro Barhydt, a PhD candidate in MIT’s Department of Mechanical Engineering. “This kind of robot can help relieve the caretaker, and can be gentler and more comfortable for the patient.”</p>
<p>Barhydt, along with his co-first author from Stanford, O. Godson Osele, and their colleagues, <a href="https://www.science.org/doi/10.1126/sciadv.ady9581" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">present the new robotic design in the journal Science Advances</a>. The study’s co-authors are Harry Asada, the Ford Professor of Engineering at MIT, and Allison Okamura, the Richard W. Weiland Professor of Engineering at Stanford University, along with Sreela Kodali and Cosmia du Pasquier at Stanford University, and former MIT graduate student Chase Hartquist, now at the University of Florida, Gainesville.</p>
<h4>Open and closed</h4>
<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-1024x305.jpg" alt="" width="1024" height="305" class="alignnone size-large wp-image-218806" srcset="https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-1024x305.jpg 1024w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-425x127.jpg 425w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-768x229.jpg 768w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-1536x457.jpg 1536w, https://robohub.org/wp-content/uploads/2026/01/MIT-VineRobot-02-press-2048x610.jpg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /><em>As they extend, the vines twist and coil around the object before continuing back toward the box, where they are automatically clamped in place and mechanically wound back up to gently lift the object in a soft, sling-like grasp. Image credit: Courtesy of the researchers</em>.</p>
<p>The team’s Stanford collaborators, led by Okamura, pioneered the development of soft, vine-inspired robots that grow outward from their tips. These designs are largely built from thin yet sturdy pneumatic tubes that grow and inflate with controlled air pressure. As they grow, the tubes can twist, bend, and snake their way through the environment, and squeeze through tight and cluttered spaces.</p>
<p>Researchers have mostly explored vine robots for use in safety inspections and search and rescue operations. But at MIT, Barhydt and Asada, whose group has developed robotic aides for the elderly, wondered whether such vine-inspired robots could address certain challenges in eldercare — specifically, the challenge of safely lifting a person out of bed. Often in nursing and rehabilitation settings, this transfer process is done with a patient lift, operated by a caretaker who must first physically move a patient onto their side, then back onto a hammock-like sheet. The caretaker straps the sheet around the patient and hooks it onto the mechanical lift, which then can gently hoist the patient out of bed, similar to suspending a hammock or sling.</p>
<p>The MIT and Stanford team imagined that as an alternative, a vine-like robot could gently snake under and around a patient to create its own sort of sling, without a caretaker having to physically maneuver the patient. But in order to lift the sling, the researchers realized they would have to add an element that was missing in existing vine robot designs: Essentially, they would have to close the loop.</p>
<p>Most vine-inspired robots are designed as “open-loop” systems, meaning they act as open-ended strings that can extend and bend in different configurations, but they are not designed to secure themselves to anything to form a closed loop. If a vine robot could be made to transform from an open loop to a closed loop, Barhydt surmised that it could make itself into a sling around the object and pull itself up, along with whatever, or whomever, it might hold.</p>
<p>For their new study, Barhydt, Osele, and their colleagues outline the design for a new vine-inspired robotic gripper that combines both open- and closed-loop actions. In an open-loop configuration, a robotic vine can grow and twist around an object to create a firm grasp. It can even burrow under a human lying on a bed. Once a grasp is made, the vine can continue to grow back toward and attach to its source, creating a closed loop that can then be retracted to retrieve the object.</p>
<p>“People might assume that in order to grab something, you just reach out and grab it,” Barhydt says. “But there are different stages, such as positioning and holding. By transforming between open and closed loops, we can achieve new levels of performance by leveraging the advantages of both forms for their respective stages.”</p>
<h4>Gentle suspension</h4>
<p>As a demonstration of their new open- and closed-loop concept, the team built a large-scale robotic system designed to safely lift a person up from a bed. The system comprises a set of pressurized boxes attached on either end of an overhead bar. An air pump inside the boxes slowly inflates and unfurls thin vine-like tubes that extend down toward the head and foot of a bed. The air pressure can be controlled to gently work the tubes under and around a person, before stretching back up to their respective boxes. The vines then thread through a clamping mechanism that secures the vines to each box. A winch winds the vines back up toward the boxes, gently lifting the person up in the process.</p>
<p>“Heavy but fragile objects, such as a human body, are difficult to grasp with the robotic hands that are available today,” Asada says. “We have developed a vine-like, growing robot gripper that can wrap around an object and suspend it gently and securely.”</p>
<p>&#8220;There’s an entire design space we hope this work inspires our colleagues to continue to explore,” says co-lead author Osele. “I especially look forward to the implications for patient transfer applications in health care.”</p>
<p>“I am very excited about future work to use robots like these for physically assisting people with mobility challenges,” adds co-author Okamura. “Soft robots can be relatively safe, low-cost, and optimally designed for specific human needs, in contrast to other approaches like humanoid robots.”</p>
<p>While the team’s design was motivated by challenges in eldercare, the researchers realized the new design could also be adapted to perform other grasping tasks. In addition to their large-scale system, they have built a smaller version that can attach to a commercial robotic arm. With this version, the team has shown that the vine robot can grasp and lift a variety of heavy and fragile objects, including a watermelon, a glass vase, a kettle bell, a stack of metal rods, and a playground ball. The vines can also snake through a cluttered bin to pull out a desired object.</p>
<p>“We think this kind of robot design can be adapted to many applications,” Barhydt says. “We are also thinking about applying this to heavy industry, and things like automating the operation of cranes at ports and warehouses.”</p>
<p>This work was supported, in part, by the National Science Foundation and the Ford Foundation.</p>
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		<title>MIT engineers design an aerial microrobot that can fly as fast as a bumblebee</title>
		<link>https://robohub.org/mit-engineers-design-an-aerial-microrobot-that-can-fly-as-fast-as-a-bumblebee/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 31 Dec 2025 10:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2025/mit-engineers-design-aerial-microrobot-fly-like-bumblebee-1203</guid>

					<description><![CDATA[With insect-like speed and agility, the tiny robot could someday aid in search-and-rescue missions.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2025/12/MIT-MicroRobot-Learning-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-218541" srcset="https://robohub.org/wp-content/uploads/2025/12/MIT-MicroRobot-Learning-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2025/12/MIT-MicroRobot-Learning-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2025/12/MIT-MicroRobot-Learning-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>A time-lapse photo shows a flying microrobot performing a flip. Credit: Courtesy of the Soft and Micro Robotics Laboratory.</em></p>
<p><strong>By Adam Zewe</strong></p>
<p>In the future, tiny flying robots could be deployed to aid in the search for survivors trapped beneath the rubble after a devastating earthquake. Like real insects, these robots could flit through tight spaces larger robots can’t reach, while simultaneously dodging stationary obstacles and pieces of falling rubble.</p>
<p>So far, aerial microrobots have only been able to fly slowly along smooth trajectories, far from the swift, agile flight of real insects — until now.</p>
<p>MIT researchers have demonstrated aerial microrobots that can fly with speed and agility that is comparable to their biological counterparts. A collaborative team designed a new AI-based controller for the robotic bug that enabled it to follow gymnastic flight paths, such as executing continuous body flips.</p>
<p>With a two-part control scheme that combines high performance with computational efficiency, the robot’s speed and acceleration increased by about 450 percent and 250 percent, respectively, compared to the researchers’ best previous demonstrations.</p>
<p>The speedy robot was agile enough to complete 10 consecutive somersaults in 11 seconds, even when wind disturbances threatened to push it off course.</p>
<p><img decoding="async" src="https://news.mit.edu/sites/default/files/images/inline/MIT-Microrobot-demo-05-press.gif" data-align="center" data-entity-uuid="8534cbb2-d9d5-4e25-af03-746acfb68251" data-entity-type="file" alt="Animation of a flying, flipping microrobot" width="600" height="338" data-caption="A microrobot flips 10 times in 11 seconds.&lt;br&gt;&lt;br&gt;Credit: Courtesy of the&amp;nbsp;Soft and Micro Robotics Laboratory"></p>
<p>“We want to be able to use these robots in scenarios that more traditional quad copter robots would have trouble flying into, but that insects could navigate. Now, with our bioinspired control framework, the flight performance of our robot is comparable to insects in terms of speed, acceleration, and the pitching angle. This is quite an exciting step toward that future goal,” says Kevin Chen, an associate professor in the Department of Electrical Engineering and Computer Science (EECS), head of the Soft and Micro Robotics Laboratory within the Research Laboratory of Electronics (RLE), and co-senior author of a <a href="http://doi.org/10.1126/sciadv.aea8716" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper on the robot</a>.</p>
<p>Chen is joined on the paper by co-lead authors Yi-Hsuan Hsiao, an EECS MIT graduate student; Andrea Tagliabue PhD ’24; and Owen Matteson, a graduate student in the Department of Aeronautics and Astronautics (AeroAstro); as well as EECS graduate student Suhan Kim; Tong Zhao MEng ’23; and co-senior author Jonathan P. How, the Ford Professor of Engineering in the Department of Aeronautics and Astronautics and a principal investigator in the Laboratory for Information and Decision Systems (LIDS). The research appears today in <em>Science Advances</em>.</p>
<p><strong>An AI controller</strong></p>
<p>Chen’s group has been building robotic insects for more than five years.</p>
<p>They recently developed a&nbsp;<a href="https://news.mit.edu/2025/fast-agile-robotic-insect-could-someday-aid-mechanical-pollination-0115" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">more durable version of their tiny robot</a>, a microcassette-sized device that weighs less than a paperclip. The new version utilizes larger, flapping wings that enable more agile movements. They are powered by a set of squishy artificial muscles that flap the wings at an extremely fast rate.</p>
<p>But the controller — the “brain” of the robot that determines its position and tells it where to fly — was hand-tuned by a human, limiting the robot’s performance.</p>
<p>For the robot to fly quickly and aggressively like a real insect, it needed a more robust controller that could account for uncertainty and perform complex optimizations quickly.</p>
<p>Such a controller would be too computationally intensive to be deployed in real time, especially with the complicated aerodynamics of the lightweight robot.</p>
<p>To overcome this challenge, Chen’s group joined forces with How’s team and, together, they crafted a two-step, AI-driven control scheme that provides the robustness necessary for complex, rapid maneuvers, and the computational efficiency needed for real-time deployment.</p>
<p>“The hardware advances pushed the controller so there was more we could do on the software side, but at the same time, as the controller developed, there was more they could do with the hardware. As Kevin’s team demonstrates new capabilities, we demonstrate that we can utilize them,” How says.</p>
<p>For the first step, the team built what is known as a model-predictive controller. This type of powerful controller uses a dynamic, mathematical model to predict the behavior of the robot and plan the optimal series of actions to safely follow a trajectory.</p>
<p>While computationally intensive, it can plan challenging maneuvers like aerial somersaults, rapid turns, and aggressive body tilting. This high-performance planner is also designed to consider constraints on the force and torque the robot could apply, which is essential for avoiding collisions.</p>
<p>For instance, to perform multiple flips in a row, the robot would need to decelerate in such a way that its initial conditions are exactly right for doing the flip again.</p>
<p>“If small errors creep in, and you try to repeat that flip 10 times with those small errors, the robot will just crash. We need to have robust flight control,” How says.</p>
<p>They use this expert planner to train a “policy” based on a deep-learning model, to control the robot in real time, through a process called imitation learning. A policy is the robot’s decision-making engine, which tells the robot where and how to fly.</p>
<p>Essentially, the imitation-learning process compresses the powerful controller into a computationally efficient AI model that can run very fast.</p>
<p>The key was having a smart way to create just enough training data, which would teach the policy everything it needs to know for aggressive maneuvers.</p>
<p>“The robust training method is the secret sauce of this technique,” How explains.</p>
<p>The AI-driven policy takes robot positions as inputs and outputs control commands in real time, such as thrust force and torques.</p>
<p><strong>Insect-like performance</strong></p>
<p>In their experiments, this two-step approach enabled the insect-scale robot to fly 447 percent faster while exhibiting a 255 percent increase in acceleration. The robot was able to complete 10 somersaults in 11 seconds, and the tiny robot never strayed more than 4 or 5 centimeters off its planned trajectory.</p>
<p>“This work demonstrates that soft and microrobots, traditionally limited in speed, can now leverage advanced control algorithms to achieve agility approaching that of natural insects and larger robots, opening up new opportunities for multimodal locomotion,” says Hsiao.</p>
<p>The researchers were also able to demonstrate saccade movement, which occurs when insects pitch very aggressively, fly rapidly to a certain position, and then pitch the other way to stop. This rapid acceleration and deceleration help insects localize themselves and see clearly.</p>
<p>“This bio-mimicking flight behavior could help us in the future when we start putting cameras and sensors on board the robot,” Chen says.</p>
<p>Adding sensors and cameras so the microrobots can fly outdoors, without being attached to a complex motion capture system, will be a major area of future work.</p>
<p>The researchers also want to study how onboard sensors could help the robots avoid colliding with one another or coordinate navigation.</p>
<p>“For the micro-robotics community, I hope this paper signals a paradigm shift by showing that we can develop a new control architecture that is high-performing and efficient at the same time,” says Chen.</p>
<p>“This work is especially impressive because these robots still perform precise flips and fast turns despite the large uncertainties that come from relatively large fabrication tolerances in small-scale manufacturing, wind gusts of more than 1 meter per second, and even its power tether wrapping around the robot as it performs repeated flips,” says Sarah Bergbreiter, a professor of mechanical engineering at Carnegie Mellon University, who was not involved with this work.</p>
<p>“Although the controller currently runs on an external computer rather than onboard the robot, the authors demonstrate that similar, but less precise, control policies may be feasible even with the more limited computation available on an insect-scale robot. This is exciting because it points toward future insect-scale robots with agility approaching that of their biological counterparts,” she adds.</p>
<p>This research is funded, in part, by the National Science Foundation (NSF), the Office of Naval Research, Air Force Office of Scientific Research, MathWorks, and the Zakhartchenko Fellowship.</p>
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		<title>Artificial tendons give muscle-powered robots a boost</title>
		<link>https://robohub.org/artificial-tendons-give-muscle-powered-robots-a-boost/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 18 Dec 2025 11:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2025/artificial-tendons-give-muscle-powered-robots-boost-1201</guid>

					<description><![CDATA[The new design from MIT engineers could pump up many biohybrid builds.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2025/12/MIT-ArtificialTendons-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-218526" srcset="https://robohub.org/wp-content/uploads/2025/12/MIT-ArtificialTendons-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2025/12/MIT-ArtificialTendons-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2025/12/MIT-ArtificialTendons-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>Researchers have developed artificial tendons for muscle-powered robots. They attached the rubber band-like tendons (blue) to either end of a small piece of lab-grown muscle (red), forming a “muscle-tendon unit.” Credit: Courtesy of the researchers; edited by MIT News.</em></p>
<p>Our muscles are nature’s actuators. The sinewy tissue is what generates the forces that make our bodies move. In recent years, engineers have used real muscle tissue to actuate “biohybrid robots” made from both living tissue and synthetic parts. By pairing lab-grown muscles with synthetic skeletons, researchers are engineering a menagerie of muscle-powered crawlers, walkers, swimmers, and grippers.</p>
<p>But for the most part, these designs are limited in the amount of motion and power they can produce. Now, MIT engineers are aiming to give bio-bots a power lift with artificial tendons.</p>
<p>In a study <a href="https://advanced.onlinelibrary.wiley.com/doi/10.1002/advs.202512680" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">which recently appeared in the journal <em>Advanced Science</em></a><em>,&nbsp;</em>the researchers developed artificial tendons made from tough and flexible hydrogel. They attached the rubber band-like tendons to either end of a small piece of lab-grown muscle, forming a “muscle-tendon unit.” Then they connected the ends of each artificial tendon to the fingers of a robotic gripper.</p>
<p>When they stimulated the central muscle to contract, the tendons pulled the gripper’s fingers together. The robot pinched its fingers together three times faster, and with 30 times greater force, compared with the same design without the connecting tendons.</p>
<p>The researchers envision the new muscle-tendon unit can be fit to a wide range of biohybrid robot designs, much like a universal engineering element.</p>
<p>“We are introducing artificial tendons as interchangeable connectors between muscle actuators and robotic skeletons,” says lead author Ritu Raman, an assistant professor of mechanical engineering (MechE) at MIT. “Such modularity could make it easier to design a wide range of robotic applications, from microscale surgical tools to adaptive, autonomous exploratory machines.”</p>
<p>The study’s MIT co-authors include graduate students Nicolas Castro, Maheera Bawa, Bastien Aymon, Sonika Kohli, and Angel Bu; undergraduate Annika Marschner; postdoc Ronald Heisser; alumni Sarah J. Wu and Laura Rosado; and MechE professors Martin Culpepper and Xuanhe Zhao.</p>
<p><strong>Muscle’s gains</strong></p>
<p>Raman and her colleagues at MIT are at the forefront of biohybrid robotics, a relatively new field that has emerged in the last decade. They focus on combining synthetic, structural robotic parts with living muscle tissue as natural actuators.</p>
<p>“Most actuators that engineers typically work with are really hard to make small,” Raman says. “Past a certain size, the basic physics doesn’t work. The nice thing about muscle is, each cell is an independent actuator that generates force and produces motion. So you could, in principle, make robots that are really small.”</p>
<p>Muscle actuators also come with other advantages, which Raman’s team has already demonstrated: The tissue can grow stronger as it works out, and can naturally heal when injured. For these reasons, Raman and others envision that muscly droids could one day be sent out to explore environments that are too remote or dangerous for humans. Such muscle-bound bots could build up their strength for unforeseen traverses or heal themselves when help is unavailable. Biohybrid bots could also serve as small, surgical assistants that perform delicate, microscale procedures inside the body.</p>
<p>All these future scenarios are motivating Raman and others to find ways to pair living muscles with synthetic skeletons. Designs to date have involved growing a band of muscle and attaching either end to a synthetic skeleton, similar to looping a rubber band around two posts. When the muscle is stimulated to contract, it can pull the parts of a skeleton together to generate a desired motion.</p>
<p>But Raman says this method produces a lot of wasted muscle that is used to attach the tissue to the skeleton rather than to make it move. And that connection isn’t always secure. Muscle is quite soft compared with skeletal structures, and the difference can cause muscle to tear or detach. What’s more, it is often only the contractions in the central part of the muscle that end up doing any work — an amount that’s relatively small and generates little force.</p>
<p>“We thought, how do we stop wasting muscle material, make it more modular so it can attach to anything, and make it work more efficiently?” Raman says. “The solution the body has come up with is to have tendons that are halfway in stiffness between muscle and bone, that allow you to bridge this mechanical mismatch between soft muscle and rigid skeleton. They’re like thin cables that wrap around joints efficiently.”</p>
<p><strong>“Smartly connected”</strong></p>
<p>In their new work, Raman and her colleagues designed artificial tendons to connect natural muscle tissue with a synthetic gripper skeleton. Their material of choice was hydrogel — a squishy yet sturdy polymer-based gel. Raman obtained hydrogel samples from her colleague and co-author Xuanhe Zhao, who has pioneered the development of hydrogels at MIT. Zhao’s group has derived recipes for hydrogels of varying toughness and stretch that can stick to many surfaces, including synthetic and biological materials.</p>
<p>To figure out how tough and stretchy artificial tendons should be in order to work in their gripper design, Raman’s team first modeled the design as a simple system of three types of springs, each representing the central muscle, the two connecting tendons, and the gripper skeleton. They assigned a certain stiffness to the muscle and skeleton, which were previously known, and used this to calculate the stiffness of the connecting tendons that would be required in order to move the gripper by a desired amount.</p>
<p>From this modeling, the team derived a recipe for hydrogel of a certain stiffness. Once the gel was made, the researchers carefully etched the gel into thin cables to form artificial tendons. They attached two tendons to either end of a small sample of muscle tissue, which they grew using lab-standard techniques. They then wrapped each tendon around a small post at the end of each finger of the robotic gripper — a skeleton design that was developed by MechE professor Martin Culpepper, an expert in designing and building precision machines.</p>
<p>When the team stimulated the muscle to contract, the tendons in turn pulled on the gripper to pinch its fingers together. Over multiple experiments, the researchers found that the muscle-tendon gripper worked three times faster and produced 30 times more force compared to when the gripper is actuated just with a band of muscle tissue (and without any artificial tendons). The new tendon-based design also was able to keep up this performance over 7,000 cycles, or muscle contractions.</p>
<p>Overall, Raman saw that the addition of artificial tendons increased the robot’s power-to-weight ratio by 11 times, meaning that the system required far less muscle to do just as much work.</p>
<p>“You just need a small piece of actuator that’s smartly connected to the skeleton,” Raman says. “Normally, if a muscle is really soft and attached to something with high resistance, it will just tear itself before moving anything. But if you attach it to something like a tendon that can resist tearing, it can really transmit its force through the tendon, and it can move a skeleton that it wouldn’t have been able to move otherwise.”</p>
<p>The team’s new muscle-tendon design successfully merges biology with robotics, says biomedical engineer Simone Schürle-Finke, associate professor of health sciences and technology at ETH Zürich.</p>
<p>“The tough-hydrogel tendons create a more physiological muscle–tendon–bone architecture, which greatly improves force transmission, durability, and modularity,” says Schürle-Finke, who was not involved with the study. “This moves the field toward biohybrid systems that can operate repeatably and eventually function outside the lab.”</p>
<p>With the new artificial tendons in place, Raman’s group is moving forward to develop other elements, such as skin-like protective casings, to enable muscle-powered robots in practical, real-world settings.</p>
<p>This research was supported, in part, by the U.S. Department of Defense Army Research Office, the MIT Research Support Committee, and the National Science Foundation.</p>
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		<title>Teaching robots to map large environments</title>
		<link>https://robohub.org/teaching-robots-to-map-large-environments/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2025/teaching-robots-to-map-large-environments-1105</guid>

					<description><![CDATA[A new approach developed at MIT could help a search-and-rescue robot navigate an unpredictable environment by rapidly generating an accurate map of its surroundings.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2025/11/MIT-Grounded-Transformer-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-218217" srcset="https://robohub.org/wp-content/uploads/2025/11/MIT-Grounded-Transformer-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2025/11/MIT-Grounded-Transformer-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2025/11/MIT-Grounded-Transformer-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>The artificial intelligence-driven system incrementally creates and aligns smaller submaps of the scene, which it stitches together to reconstruct a full 3D map, like of an office cubicle, while estimating the robot’s position in real-time. Image courtesy of the researchers.</em></p>
<p><strong>By Adam Zewe</strong></p>
<p>A robot searching for workers trapped in a partially collapsed mine shaft must rapidly generate a map of the scene and identify its location within that scene as it navigates the treacherous terrain.</p>
<p>Researchers have recently started building powerful machine-learning models to perform this complex task using only images from the robot’s onboard cameras, but even the best models can only process a few images at a time. In a real-world disaster where every second counts, a search-and-rescue robot would need to quickly traverse large areas and process thousands of images to complete its mission.</p>
<p>To overcome this problem, MIT researchers drew on ideas from both recent artificial intelligence vision models and classical computer vision to develop a new system that can process an arbitrary number of images. Their system accurately generates 3D maps of complicated scenes like a crowded office corridor in a matter of seconds.&nbsp;</p>
<p>The AI-driven system incrementally creates and aligns smaller submaps of the scene, which it stitches together to reconstruct a full 3D map while estimating the robot’s position in real-time.</p>
<p>Unlike many other approaches, their technique does not require calibrated cameras or an expert to tune a complex system implementation. The simpler nature of their approach, coupled with the speed and quality of the 3D reconstructions, would make it easier to scale up for real-world applications.</p>
<p>Beyond helping search-and-rescue robots navigate, this method could be used to make extended reality applications for wearable devices like VR headsets or enable industrial robots to quickly find and move goods inside a warehouse.</p>
<p>“For robots to accomplish increasingly complex tasks, they need much more complex map representations of the world around them. But at the same time, we don’t want to make it harder to implement these maps in practice. We’ve shown that it is possible to generate an accurate 3D reconstruction in a matter of seconds with a tool that works out of the box,” says Dominic Maggio, an MIT graduate student and lead author of a <a href="https://arxiv.org/pdf/2505.12549" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper on this method</a>.</p>
<p>Maggio is joined on the paper by postdoc Hyungtae Lim and senior author Luca Carlone, associate professor in MIT’s Department of Aeronautics and Astronautics (AeroAstro), principal investigator in the Laboratory for Information and Decision Systems (LIDS), and director of the MIT SPARK Laboratory. The research will be presented at the Conference on Neural Information Processing Systems.</p>
<p><strong>Mapping out a solution</strong></p>
<p>For years, researchers have been grappling with an essential element of robotic navigation called simultaneous localization and mapping (SLAM). In SLAM, a robot recreates a map of its environment while orienting itself within the space.</p>
<p>Traditional optimization methods for this task tend to fail in challenging scenes, or they require the robot’s onboard cameras to be calibrated beforehand. To avoid these pitfalls, researchers train machine-learning models to learn this task from data.</p>
<p>While they are simpler to implement, even the best models can only process about 60 camera images at a time, making them infeasible for applications where a robot needs to move quickly through a varied environment while processing thousands of images.</p>
<p>To solve this problem, the MIT researchers designed a system that generates smaller submaps of the scene instead of the entire map. Their method “glues” these submaps together into one overall 3D reconstruction. The model is still only processing a few images at a time, but the system can recreate larger scenes much faster by stitching smaller submaps together.</p>
<p>“This seemed like a very simple solution, but when I first tried it, I was surprised that it didn’t work that well,” Maggio says.</p>
<p>Searching for an explanation, he dug into computer vision research papers from the 1980s and 1990s. Through this analysis, Maggio realized that errors in the way the machine-learning models process images made aligning submaps a more complex problem.</p>
<p>Traditional methods align submaps by applying rotations and translations until they line up. But these new models can introduce some ambiguity into the submaps, which makes them harder to align. For instance, a 3D submap of a one side of a room might have walls that are slightly bent or stretched. Simply rotating and translating these deformed submaps to align them doesn’t work.</p>
<p>“We need to make sure all the submaps are deformed in a consistent way so we can align them well with each other,” Carlone explains.</p>
<p><strong>A more flexible approach</strong></p>
<p>Borrowing ideas from classical computer vision, the researchers developed a more flexible, mathematical technique that can represent all the deformations in these submaps. By applying mathematical transformations to each submap, this more flexible method can align them in a way that addresses the ambiguity.</p>
<p>Based on input images, the system outputs a 3D reconstruction of the scene and estimates of the camera locations, which the robot would use to localize itself in the space.</p>
<p>“Once Dominic had the intuition to bridge these two worlds — learning-based approaches and traditional optimization methods — the implementation was fairly straightforward,” Carlone says. “Coming up with something this effective and simple has potential for a lot of applications.</p>
<p>Their system performed faster with less reconstruction error than other methods, without requiring special cameras or additional tools to process data. The researchers generated close-to-real-time 3D reconstructions of complex scenes like the inside of the MIT Chapel using only short videos captured on a cell phone.</p>
<p>The average error in these 3D reconstructions was less than 5 centimeters.</p>
<p>In the future, the researchers want to make their method more reliable for especially complicated scenes and work toward implementing it on real robots in challenging settings.</p>
<p>“Knowing about traditional geometry pays off. If you understand deeply what is going on in the model, you can get much better results and make things much more scalable,” Carlone says.</p>
<p>This work is supported, in part, by the U.S. National Science Foundation, U.S. Office of Naval Research, and the National Research Foundation of Korea. Carlone, currently on sabbatical as an Amazon Scholar, completed this work before he joined Amazon.</p>
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		<title>Using generative AI to diversify virtual training grounds for robots</title>
		<link>https://robohub.org/using-generative-ai-to-diversify-virtual-training-grounds-for-robots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 24 Oct 2025 13:58:26 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://robohub.org/?p=218111</guid>

					<description><![CDATA[The “steerable scene generation” system creates digital scenes of things like kitchens, living rooms, and restaurants that engineers can use to simulate lots of real-world robot interactions and scenarios. Image credit: Generative AI image, courtesy of the researchers. See an animated version of the image here. By Alex Shipps Chatbots like ChatGPT and Claude have [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2025/10/Screenshot-2025-10-24-at-14.25.56-1024x651.jpeg" alt="" width="1024" height="651" class="size-large wp-image-218114" srcset="https://robohub.org/wp-content/uploads/2025/10/Screenshot-2025-10-24-at-14.25.56-1024x651.jpeg 1024w, https://robohub.org/wp-content/uploads/2025/10/Screenshot-2025-10-24-at-14.25.56-425x270.jpeg 425w, https://robohub.org/wp-content/uploads/2025/10/Screenshot-2025-10-24-at-14.25.56-768x488.jpeg 768w, https://robohub.org/wp-content/uploads/2025/10/Screenshot-2025-10-24-at-14.25.56.jpeg 1428w" sizes="(max-width: 1024px) 100vw, 1024px" /> <em>The “steerable scene generation” system creates digital scenes of things like kitchens, living rooms, and restaurants that engineers can use to simulate lots of real-world robot interactions and scenarios. Image credit: Generative AI image, courtesy of the researchers. See an animated version of the image <a href="https://news.mit.edu/2025/using-generative-ai-diversify-virtual-training-grounds-robots-1008" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">here</a>.</em></p>
<p><strong>By Alex Shipps</strong></p>
<p>Chatbots like ChatGPT and Claude have experienced a meteoric rise in usage over the past three years because they can help you with a wide range of tasks. Whether you’re writing Shakespearean sonnets, debugging code, or need an answer to an obscure trivia question, artificial intelligence systems seem to have you covered. The source of this versatility? Billions, or even trillions, of textual data points across the internet.</p>
<p>Those data aren’t enough to teach a robot to be a helpful household or factory assistant, though. To understand how to handle, stack, and place various arrangements of objects across diverse environments, robots need demonstrations. You can think of robot training data as a collection of how-to videos that walk the systems through each motion of a task. Collecting these demonstrations on real robots is time-consuming and not perfectly repeatable, so engineers have created training data by generating simulations with AI (which don’t often reflect real-world physics), or tediously handcrafting each digital environment from scratch.</p>
<p>Researchers at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Toyota Research Institute may have found a way to create the diverse, realistic training grounds robots need. Their “<a href="https://steerable-scene-generation.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">steerable scene generation</a>” approach creates digital scenes of things like kitchens, living rooms, and restaurants that engineers can use to simulate lots of real-world interactions and scenarios. Trained on over 44 million 3D rooms filled with models of objects such as tables and plates, the tool places existing assets in new scenes, then refines each one into a physically accurate, lifelike environment.</p>
<p>Steerable scene generation creates these 3D worlds by “steering” a diffusion model — an AI system that generates a visual from random noise — toward a scene you’d find in everyday life. The researchers used this generative system to “in-paint” an environment, filling in particular elements throughout the scene. You can imagine a blank canvas suddenly turning into a kitchen scattered with 3D objects, which are gradually rearranged into a scene that imitates real-world physics. For example, the system ensures that a fork doesn’t pass through a bowl on a table — a common glitch in 3D graphics known as “clipping,” where models overlap or intersect.</p>
<p>How exactly steerable scene generation guides its creation toward realism, however, depends on the strategy you choose. Its main strategy is “Monte Carlo tree search” (MCTS), where the model creates a series of alternative scenes, filling them out in different ways toward a particular objective (like making a scene more physically realistic, or including as many edible items as possible). It’s used by the AI program AlphaGo to beat human opponents in Go (a game similar to chess), as the system considers potential sequences of moves before choosing the most advantageous one.</p>
<p>“We are the first to apply MCTS to scene generation by framing the scene generation task as a sequential decision-making process,” says MIT Department of Electrical Engineering and Computer Science (EECS) PhD student Nicholas Pfaff, who is a CSAIL researcher and a lead author on a <a href="https://steerable-scene-generation.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> presenting the work. “We keep building on top of partial scenes to produce better or more desired scenes over time. As a result, MCTS creates scenes that are more complex than what the diffusion model was trained on.”</p>
<p>In one particularly telling experiment, MCTS added the maximum number of objects to a simple restaurant scene. It featured as many as 34 items on a table, including massive stacks of dim sum dishes, after training on scenes with only 17 objects on average.</p>
<p>Steerable scene generation also allows you to generate diverse training scenarios via reinforcement learning — essentially, teaching a diffusion model to fulfill an objective by trial-and-error. After you train on the initial data, your system undergoes a second training stage, where you outline a reward (basically, a desired outcome with a score indicating how close you are to that goal). The model automatically learns to create scenes with higher scores, often producing scenarios that are quite different from those it was trained on.</p>
<p>Users can also prompt the system directly by typing in specific visual descriptions (like “a kitchen with four apples and a bowl on the table”). Then, steerable scene generation can bring your requests to life with precision. For example, the tool accurately followed users’ prompts at rates of 98 percent when building scenes of pantry shelves, and 86 percent for messy breakfast tables. Both marks are at least a 10 percent improvement over comparable methods like “<a href="https://arxiv.org/abs/2405.21066" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MiDiffusion</a>” and “<a href="https://arxiv.org/abs/2303.14207" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">DiffuScene</a>.”</p>
<p>The system can also complete specific scenes via prompting or light directions (like “come up with a different scene arrangement using the same objects”). You could ask it to place apples on several plates on a kitchen table, for instance, or put board games and books on a shelf. It’s essentially “filling in the blank” by slotting items in empty spaces, but preserving the rest of a scene.</p>
<p>According to the researchers, the strength of their project lies in its ability to create many scenes that roboticists can actually use. “A key insight from our findings is that it’s OK for the scenes we pre-trained on to not exactly resemble the scenes that we actually want,” says Pfaff. “Using our steering methods, we can move beyond that broad distribution and sample from a ‘better’ one. In other words, generating the diverse, realistic, and task-aligned scenes that we actually want to train our robots in.”</p>
<p>Such vast scenes became the testing grounds where they could record a virtual robot interacting with different items. The machine carefully placed forks and knives into a cutlery holder, for instance, and rearranged bread onto plates in various 3D settings. Each simulation appeared fluid and realistic, resembling the real-world, adaptable robots steerable scene generation could help train, one day.</p>
<p>While the system could be an encouraging path forward in generating lots of diverse training data for robots, the researchers say their work is more of a proof of concept. In the future, they’d like to use generative AI to create entirely new objects and scenes, instead of using a fixed library of assets. They also plan to incorporate articulated objects that the robot could open or twist (like cabinets or jars filled with food) to make the scenes even more interactive.</p>
<p>To make their virtual environments even more realistic, Pfaff and his colleagues may incorporate real-world objects by using a library of objects and scenes pulled from images on the internet and using their previous work on “<a href="https://scalable-real2sim.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Scalable Real2Sim</a>.” By expanding how diverse and lifelike AI-constructed robot testing grounds can be, the team hopes to build a community of users that’ll create lots of data, which could then be used as a massive dataset to teach dexterous robots different skills.</p>
<p>“Today, creating realistic scenes for simulation can be quite a challenging endeavor; procedural generation can readily produce a large number of scenes, but they likely won’t be representative of the environments the robot would encounter in the real world. Manually creating bespoke scenes is both time-consuming and expensive,” says Jeremy Binagia, an applied scientist at Amazon Robotics who wasn’t involved in the paper. “Steerable scene generation offers a better approach: train a generative model on a large collection of pre-existing scenes and adapt it (using a strategy such as reinforcement learning) to specific downstream applications. Compared to previous works that leverage an off-the-shelf vision-language model or focus just on arranging objects in a 2D grid, this approach guarantees physical feasibility and considers full 3D translation and rotation, enabling the generation of much more interesting scenes.”</p>
<p>“Steerable scene generation with post training and inference-time search provides a novel and efficient framework for automating scene generation at scale,” says Toyota Research Institute roboticist Rick Cory SM ’08, PhD ’10, who also wasn’t involved in the paper. “Moreover, it can generate ‘never-before-seen’ scenes that are deemed important for downstream tasks. In the future, combining this framework with vast internet data could unlock an important milestone towards efficient training of robots for deployment in the real world.”</p>
<p>Pfaff wrote the paper with senior author Russ Tedrake, the Toyota Professor of Electrical Engineering and Computer Science, Aeronautics and Astronautics, and Mechanical Engineering at MIT; a senior vice president of large behavior models at the Toyota Research Institute; and CSAIL principal investigator. Other authors were Toyota Research Institute robotics researcher Hongkai Dai SM ’12, PhD ’16; team lead and Senior Research Scientist Sergey Zakharov; and Carnegie Mellon University PhD student Shun Iwase. Their work was supported, in part, by Amazon and the Toyota Research Institute. The researchers presented their work at the Conference on Robot Learning (CoRL) in September.</p>
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		<title>Engineering fantasy into reality</title>
		<link>https://robohub.org/engineering-fantasy-into-reality/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 26 Aug 2025 04:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2025/erik-ballesteros-engineers-fantasy-into-reality-0826</guid>

					<description><![CDATA[PhD student Erik Ballesteros is building “Doc Ock” arms for future astronauts.]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="https://robohub.org/wp-content/uploads/2025/08/MIT-Erik-Ballesteros-01-press_0.jpg" alt="" width="900" height="600" class="alignnone size-full wp-image-216689" srcset="https://robohub.org/wp-content/uploads/2025/08/MIT-Erik-Ballesteros-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2025/08/MIT-Erik-Ballesteros-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2025/08/MIT-Erik-Ballesteros-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><em>“One of the dreams I had as a kid was about the first day of school, and being able to build and be creative, and it was the happiest day of my life. And at MIT, I felt like that dream became reality,” says Ballesteros. Credit: Ryan A Lannom, Jet Propulsion Laboratory.</em></p>
<p><strong>By Jennifer Chu</strong></p>
<p>Growing up in the suburban town of Spring, Texas, just outside of Houston, Erik Ballesteros couldn’t help but be drawn in by the possibilities for humans in space.</p>
<p>It was the early 2000s, and NASA’s space shuttle program was the main transport for astronauts to the International Space Station (ISS). Ballesteros’ hometown was less than an hour from Johnson Space Center (JSC), where NASA’s mission control center and astronaut training facility are based. And as often as they could, he and his family would drive to JSC to check out the center’s public exhibits and presentations on human space exploration.</p>
<p>For Ballesteros, the highlight of these visits was always the tram tour, which brings visitors to JSC’s Astronaut Training Facility. There, the public can watch astronauts test out spaceflight prototypes and practice various operations in preparation for living and working on the International Space Station.</p>
<p>“It was a really inspiring place to be, and sometimes we would meet astronauts when they were doing signings,” he recalls. “I’d always see the gates where the astronauts would go back into the training facility, and I would think: One day I’ll be on the other side of that gate.”</p>
<p>Today, Ballesteros is a PhD student in mechanical engineering at MIT, and has already made good on his childhood goal. Before coming to MIT, he interned on multiple projects at JSC, working in the training facility to help test new spacesuit materials, portable life support systems, and a propulsion system for a prototype Mars rocket. He also helped train astronauts to operate the ISS’ emergency response systems.</p>
<p>Those early experiences steered him to MIT, where he hopes to make a more direct impact on human spaceflight. He and his advisor, Harry Asada, are building a system that will quite literally provide helping hands to future astronauts. The system, dubbed&nbsp;<a href="https://news.mit.edu/2024/robotic-superlimbs-could-help-moonwalkers-recover-from-falls-0515" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">SuperLimbs</a>, consists of a pair of wearable robotic arms that extend out from a backpack, similar to the fictional Inspector Gadget, or Doctor Octopus (“Doc Ock,” to comic book fans). Ballesteros and Asada are designing the robotic arms to be strong enough to lift an astronaut back up if they fall. The arms could also crab-walk around a spacecraft’s exterior as an astronaut inspects or makes repairs.</p>
<p>Ballesteros is collaborating with engineers at the NASA Jet Propulsion Laboratory to refine the design, which he plans to introduce to astronauts at JSC in the next year or two, for practical testing and user feedback. He says his time at MIT has helped him make connections across academia and in industry that have fueled his life and work.</p>
<p>“Success isn’t built by the actions of one, but rather it’s built on the shoulders of many,” Ballesteros says. “Connections — ones that you not just have, but maintain — are so vital to being able to open new doors and keep great ones open.”</p>
<p><strong>Getting a jumpstart</strong></p>
<p>Ballesteros didn’t always seek out those connections. As a kid, he counted down the minutes until the end of school, when he could go home to play video games and watch movies, “Star Wars” being a favorite. He also loved to create and had a talent for cosplay, tailoring intricate, life-like costumes inspired by cartoon and movie characters.</p>
<p>In high school, he took an introductory class in engineering that challenged students to build robots from kits, that they would then pit against each other, BattleBots-style. Ballesteros built a robotic ball that moved by shifting an internal weight, similar to Star Wars’ fictional, sphere-shaped BB-8.&nbsp;</p>
<p>“It was a good introduction, and I remember thinking, this engineering thing could be fun,” he says.</p>
<p>After graduating high school, Ballesteros attended the University of Texas at Austin, where he pursued a bachelor’s degree in aerospace engineering. What would typically be a four-year degree stretched into an eight-year period during which Ballesteros combined college with multiple work experiences, taking on internships at NASA and elsewhere.&nbsp;</p>
<p>In 2013, he interned at Lockheed Martin, where he contributed to various aspects of jet engine development. That experience unlocked a number of other aerospace opportunities. After a stint at NASA’s Kennedy Space Center, he went on to Johnson Space Center, where, as part of a co-op program called Pathways, he returned every spring or summer over the next five years, to intern in various departments across the center.</p>
<p>While the time at JSC gave him a huge amount of practical engineering experience, Ballesteros still wasn’t sure if it was the right fit. Along with his childhood fascination with astronauts and space, he had always loved cinema and the special effects that forged them. In 2018, he took a year off from the NASA Pathways program to intern at Disney, where he spent the spring semester working as a safety engineer, performing safety checks on Disney rides and attractions.</p>
<p>During this time, he got to know a few people in Imagineering — the research and development group that creates, designs, and builds rides, theme parks, and attractions. That summer, the group took him on as an intern, and he worked on the animatronics for upcoming rides, which involved translating certain scenes in a Disney movie into practical, safe, and functional scenes in an attraction.</p>
<p>“In animation, a lot of things they do are fantastical, and it was our job to find a way to make them real,” says Ballesteros, who loved every moment of the experience and hoped to be hired as an Imagineer after the internship came to an end. But he had one year left in his undergraduate degree and had to move on.</p>
<p>After graduating from UT Austin in December 2019, Ballesteros accepted a position at NASA’s Jet Propulsion Laboratory in Pasadena, California. He started at JPL in February of 2020, working on some last adjustments to the Mars Perseverance rover. After a few months during which JPL shifted to remote work during the Covid pandemic, Ballesteros was assigned to a project to develop a self-diagnosing spacecraft monitoring system. While working with that team, he met an engineer who was a former lecturer at MIT. As a practical suggestion, she nudged Ballesteros to consider pursuing a master’s degree, to add more value to his CV.</p>
<p>“She opened up the idea of going to grad school, which I hadn’t ever considered,” he says.</p>
<p><strong>Full circle</strong></p>
<p>In 2021, Ballesteros arrived at MIT to begin a master’s program in mechanical engineering. In interviewing with potential advisors, he immediately hit it off with Harry Asada, the Ford Professor of Enginering and director of the d&#8217;Arbeloff Laboratory for Information Systems and Technology. Years ago, Asada had pitched JPL an idea for wearable robotic arms to aid astronauts, which they quickly turned down. But Asada held onto the idea, and proposed that Ballesteros take it on as a feasibility study for his master’s thesis.</p>
<p>The project would require bringing a seemingly sci-fi idea into practical, functional form, for use by astronauts in future space missions. For Ballesteros, it was the perfect challenge. SuperLimbs became the focus of his master’s degree, which he earned in 2023. His initial plan was to return to industry, degree in hand. But he chose to stay at MIT to pursue a PhD, so that he could continue his work with SuperLimbs in an environment where he felt free to explore and try new things.</p>
<p>“MIT is like nerd Hogwarts,” he says. “One of the dreams I had as a kid was about the first day of school, and being able to build and be creative, and it was the happiest day of my life. And at MIT, I felt like that dream became reality.”</p>
<p>Ballesteros and Asada are now further developing SuperLimbs. The team recently re-pitched the idea to engineers at JPL, who reconsidered, and have since struck up a partnership to help test and refine the robot. In the next year or two, Ballesteros hopes to bring a fully functional, wearable design to Johnson Space Center, where astronauts can test it out in space-simulated settings.</p>
<p>In addition to his formal graduate work, Ballesteros has found a way to have a bit of Imagineer-like fun. He is a member of the&nbsp;<a href="https://roboteam.mit.edu/#projects" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT Robotics Team</a>, which designs, builds, and runs robots in various competitions and challenges. Within this club, Ballesteros has formed a sub-club of sorts, called the Droid Builders, that aim to build animatronic droids from popular movies and franchises.</p>
<p>“I thought I could use what I learned from Imagineering and teach undergrads how to build robots from the ground up,” he says. “Now we’re building a full-scale WALL-E that could be fully autonomous. It’s cool to see everything come full circle.”</p>
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		<title>Visualizing research in the age of AI</title>
		<link>https://robohub.org/visualizing-research-in-the-age-of-ai/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 14 Mar 2025 11:04:47 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://aihub.org/?p=17103</guid>

					<description><![CDATA[An original photograph taken by Felice Frankel (left) and an AI-generated image of the same content. Credit: Felice Frankel. Image on right was generated with DALL-E By Melanie M Kaufman For over 30 years, science photographer Felice Frankel has helped MIT professors, researchers, and students communicate their work visually. Throughout that time, she has seen […]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" src="https://aihub.org/wp-content/uploads/2025/03/felice-frankel-quantum-dots-real-and-ai-generated_720.png" alt="" width="720" height="480" class="aligncenter size-full wp-image-17109" srcset="https://aihub.org/wp-content/uploads/2025/03/felice-frankel-quantum-dots-real-and-ai-generated_720.png 720w, https://aihub.org/wp-content/uploads/2025/03/felice-frankel-quantum-dots-real-and-ai-generated_720-300x200.png 300w" sizes="(max-width: 720px) 100vw, 720px" /><br />
<em>An original photograph taken by Felice Frankel (left) and an AI-generated image of the same content. Credit: Felice Frankel. Image on right was generated with DALL-E</em></p>
<p><strong>By Melanie M Kaufman</strong></p>
<p><em>For over 30 years, science photographer Felice Frankel has helped MIT professors, researchers, and students communicate their work visually. Throughout that time, she has seen the development of various tools to support the creation of compelling images: some helpful, and some antithetical to the effort of producing a trustworthy and complete representation of the research. In a <a href="https://www.nature.com/articles/d41586-025-00532-2" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">recent opinion piece</a> published in Nature magazine, Frankel discusses the burgeoning use of generative artificial intelligence (GenAI) in images and the challenges and implications it has for communicating research. On a more personal note, she questions whether there will still be a place for a science photographer in the research community.</em></p>
<p><strong>Q:</strong> You’ve mentioned that as soon as a photo is taken, the image can be considered “manipulated.” There are ways you’ve manipulated your own images to create a visual that more successfully communicates the desired message. Where is the line between acceptable and unacceptable manipulation?</p>
<p><strong>A:</strong> In the broadest sense, the decisions made on how to frame and structure the content of an image, along with which tools used to create the image, are already a manipulation of reality. We need to remember the image is merely a representation of the thing, and not the thing itself. Decisions have to be made when creating the image. The critical issue is not to manipulate the data, and in the case of most images, the data is the structure. For example, for an image I made some time ago, I digitally deleted the petri dish in which a yeast colony was growing, to bring attention to the stunning morphology of the colony. The data in the image is the morphology of the colony. I did not manipulate that data. However, I always indicate in the text if I have done something to an image. I discuss the idea of image enhancement in my handbook, <a href="https://news.mit.edu/2023/eyes-have-it-frankel-1204" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">&#8220;The Visual Elements, Photography&#8221;</a>.</p>
<p><img decoding="async" src="https://aihub.org/wp-content/uploads/2025/03/gerryfink.png" alt="" width="595" height="600" class="aligncenter size-full wp-image-17110" srcset="https://aihub.org/wp-content/uploads/2025/03/gerryfink.png 595w, https://aihub.org/wp-content/uploads/2025/03/gerryfink-298x300.png 298w, https://aihub.org/wp-content/uploads/2025/03/gerryfink-150x150.png 150w, https://aihub.org/wp-content/uploads/2025/03/gerryfink-24x24.png 24w, https://aihub.org/wp-content/uploads/2025/03/gerryfink-48x48.png 48w, https://aihub.org/wp-content/uploads/2025/03/gerryfink-96x96.png 96w" sizes="(max-width: 595px) 100vw, 595px" /><em>An image of a growing yeast colony where the petri dish has been digitally deleted. This type of manipulation could be acceptable because the actual data has not been manipulated, Frankel says. Image credit: Felice Frankel</em></p>
<p><strong>Q:</strong> What can researchers do to make sure their research is communicated correctly and ethically?</p>
<p><strong>A:</strong> With the advent of AI, I see three main issues concerning visual representation: the difference between illustration and documentation, the ethics around digital manipulation, and a continuing need for researchers to be trained in visual communication. For years, I have been trying to develop a visual literacy program for the present and upcoming classes of science and engineering researchers. MIT has a communication requirement which mostly addresses writing, but what about the visual, which is no longer tangential to a journal submission? I will bet that most readers of scientific articles go right to the figures, after they read the abstract. </p>
<p>We need to require students to learn how to critically look at a published graph or image and decide if there is something weird going on with it. We need to discuss the ethics of “nudging” an image to look a certain predetermined way. I describe in the article an incident when a student altered one of my images (without asking me) to match what the student wanted to visually communicate. I didn’t permit it, of course, and was disappointed that the ethics of such an alteration were not considered. We need to develop, at the very least, conversations on campus and, even better, create a visual literacy requirement along with the writing requirement.</p>
<p><strong>Q:</strong> Generative AI is not going away. What do you see as the future for communicating science visually?</p>
<p><strong>A:</strong> For the Nature article, I decided that a powerful way to question the use of AI in generating images was by example. I used one of the diffusion models to create an image using the following prompt:</p>
<p>“Create a photo of Moungi Bawendi’s nano crystals in vials against a black background, fluorescing at different wavelengths, depending on their size, when excited with UV light.”</p>
<p>The results of my AI experimentation were often cartoon-like images that could hardly pass as reality — let alone documentation — but there will be a time when they will be. In conversations with colleagues in research and computer-science communities, all agree that we should have clear standards on what is and is not allowed. And most importantly, a GenAI visual should never be allowed as documentation.</p>
<p>But AI-generated visuals will, in fact, be useful for illustration purposes. If an AI-generated visual is to be submitted to a journal (or, for that matter, be shown in a presentation), I believe the researcher MUST:</p>
<ul>
<li>clearly label if an image was created by an AI model;</li>
<li>indicate what model was used;</li>
<li>include what prompt was used; and</li>
<li>include the image, if there is one, that was used to help the prompt.</li>
</ul>
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		<title>Using language to give robots a better grasp of an open-ended world</title>
		<link>https://robohub.org/using-language-to-give-robots-a-better-grasp-of-an-open-ended-world/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 06 Nov 2023 15:25:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/using-language-give-robots-better-grasp-open-ended-world-1102</guid>

					<description><![CDATA[By blending 2D images with foundation models to build 3D feature fields, a new MIT method helps robots understand and manipulate nearby objects with open-ended language prompts.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208668" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208668" src="https://robohub.org/wp-content/uploads/2023/11/MIT_-_F3RM_15.png" alt="" width="900" height="600" class="size-full wp-image-208668" srcset="https://robohub.org/wp-content/uploads/2023/11/MIT_-_F3RM_15.png 900w, https://robohub.org/wp-content/uploads/2023/11/MIT_-_F3RM_15-425x283.png 425w, https://robohub.org/wp-content/uploads/2023/11/MIT_-_F3RM_15-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208668" class="wp-caption-text">Feature Fields for Robotic Manipulation (F3RM) enables robots to interpret open-ended text prompts using natural language, helping the machines manipulate unfamiliar objects. The system’s 3D feature fields could be helpful in environments that contain thousands of objects, such as warehouses. <em>Images courtesy of the researchers.</em></p></div>
<p><strong>By Alex Shipps | MIT CSAIL</strong></p>
<p>Imagine you’re visiting a friend abroad, and you look inside their fridge to see what would make for a great breakfast. Many of the items initially appear foreign to you, with each one encased in unfamiliar packaging and containers. Despite these visual distinctions, you begin to understand what each one is used for and pick them up as needed.</p>
<p>Inspired by humans&#8217; ability to handle unfamiliar objects, a group from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) designed Feature Fields for Robotic Manipulation (<a href="https://arxiv.org/abs/2308.07931" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">F3RM</a>), a system that blends 2D images with foundation model features into 3D scenes to help robots identify and grasp nearby items. <a href="https://f3rm.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">F3RM</a> can interpret open-ended language prompts from humans, making the method helpful in real-world environments that contain thousands of objects, like warehouses and households.</p>
<p>F3RM offers robots the ability to interpret open-ended text prompts using natural language, helping the machines manipulate objects. As a result, the machines can understand less-specific requests from humans and still complete the desired task. For example, if a user asks the robot to “pick up a tall mug,” the robot can locate and grab the item that best fits that description.</p>
<p>“Making robots that can actually generalize in the real world is incredibly hard,” says <a href="https://github.com/geyang" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Ge Yang</a>, postdoc at the National Science Foundation AI Institute for Artificial Intelligence and Fundamental Interactions and MIT CSAIL. “We really want to figure out how to do that, so with this project, we try to push for an aggressive level of generalization, from just three or four objects to anything we find in MIT’s Stata Center. We wanted to learn how to make robots as flexible as ourselves, since we can grasp and place objects even though we&#8217;ve never seen them before.”</p>
<h2>Learning “what’s where by looking”</h2>
<p>The method could assist robots with picking items in large fulfillment centers with inevitable clutter and unpredictability. In these warehouses, robots are often given a description of the inventory that they&#8217;re required to identify. The robots must match the text provided to an object, regardless of variations in packaging, so that customers’ orders are shipped correctly.</p>
<p>For example, the fulfillment centers of major online retailers can contain millions of items, many of which a robot will have never encountered before. To operate at such a scale, robots need to understand the geometry and semantics of different items, with some being in tight spaces. With F3RM’s advanced spatial and semantic perception abilities, a robot could become more effective at locating an object, placing it in a bin, and then sending it along for packaging. Ultimately, this would help factory workers ship customers’ orders more efficiently.</p>
<p>“One thing that often surprises people with F3RM is that the same system also works on a room and building scale, and can be used to build simulation environments for robot learning and large maps,” says Yang. “But before we scale up this work further, we want to first make this system work really fast. This way, we can use this type of representation for more dynamic robotic control tasks, hopefully in real-time, so that robots that handle more dynamic tasks can use it for perception.”</p>
<p>The MIT team notes that F3RM’s ability to understand different scenes could make it useful in urban and household environments. For example, the approach could help personalized robots identify and pick up specific items. The system aids robots in grasping their surroundings — both physically and perceptively.</p>
<p>“Visual perception was defined by David Marr as the problem of knowing ‘what is where by looking,’” says senior author <a href="http://web.mit.edu/phillipi/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Phillip Isola</a>, MIT associate professor of electrical engineering and computer science and CSAIL principal investigator. “Recent foundation models have gotten really good at knowing what they are looking at; they can recognize thousands of object categories and provide detailed text descriptions of images. At the same time, radiance fields have gotten really good at representing where stuff is in a scene. The combination of these two approaches can create a representation of what is where in 3D, and what our work shows is that this combination is especially useful for robotic tasks, which require manipulating objects in 3D.”</p>
<h2>Creating a “digital twin”</h2>
<p>F3RM begins to understand its surroundings by taking pictures on a selfie stick. The mounted camera snaps 50 images at different poses, enabling it to build a <a href="https://www.matthewtancik.com/nerf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">neural radiance field</a> (NeRF), a deep learning method that takes 2D images to construct a 3D scene. This collage of RGB photos creates a “digital twin” of its surroundings in the form of a 360-degree representation of what’s nearby.</p>
<p>In addition to a highly detailed neural radiance field, F3RM also builds a feature field to augment geometry with semantic information. The system uses <a href="https://openai.com/research/clip" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">CLIP</a>, a vision foundation model trained on hundreds of millions of images to efficiently learn visual concepts. By reconstructing the 2D CLIP features for the images taken by the selfie stick, F3RM effectively lifts the 2D features into a 3D representation.</p>
<h2>Keeping things open-ended</h2>
<p>After receiving a few demonstrations, the robot applies what it knows about geometry and semantics to grasp objects it has never encountered before. Once a user submits a text query, the robot searches through the space of possible grasps to identify those most likely to succeed in picking up the object requested by the user. Each potential option is scored based on its relevance to the prompt, similarity to the demonstrations the robot has been trained on, and if it causes any collisions. The highest-scored grasp is then chosen and executed.</p>
<p>To demonstrate the system’s ability to interpret open-ended requests from humans, the researchers prompted the robot to pick up Baymax, a character from Disney’s “Big Hero 6.” While F3RM had never been directly trained to pick up a toy of the cartoon superhero, the robot used its spatial awareness and vision-language features from the foundation models to decide which object to grasp and how to pick it up.</p>
<p>F3RM also enables users to specify which object they want the robot to handle at different levels of linguistic detail. For example, if there is a metal mug and a glass mug, the user can ask the robot for the “glass mug.” If the bot sees two glass mugs and one of them is filled with coffee and the other with juice, the user can ask for the “glass mug with coffee.” The foundation model features embedded within the feature field enable this level of open-ended understanding.</p>
<p>“If I showed a person how to pick up a mug by the lip, they could easily transfer that knowledge to pick up objects with similar geometries such as bowls, measuring beakers, or even rolls of tape. For robots, achieving this level of adaptability has been quite challenging,” says MIT PhD student, CSAIL affiliate, and co-lead author <a href="https://shen.nz/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">William Shen</a>. “F3RM combines geometric understanding with semantics from foundation models trained on internet-scale data to enable this level of aggressive generalization from just a small number of demonstrations.”</p>
<p>Shen and Yang wrote the paper under the supervision of Isola, with MIT professor and CSAIL principal investigator Leslie Pack Kaelbling and undergraduate students Alan Yu and Jansen Wong as co-authors. The team was supported, in part, by Amazon.com Services, the National Science Foundation, the Air Force Office of Scientific Research, the Office of Naval Research’s Multidisciplinary University Initiative, the Army Research Office, the MIT-IBM Watson Lab, and the MIT Quest for Intelligence. Their work will be presented at the 2023 Conference on Robot Learning.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/abs/2308.07931" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation. </em><br />
William Shen, Ge Yang, Alan Yu, Jansen Wong, Leslie Pack Kaelbling, and Phillip Isola. arXiv</a></li>
</ul>
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		<title>New technique helps robots pack objects into a tight space</title>
		<link>https://robohub.org/new-technique-helps-robots-pack-objects-into-a-tight-space/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 17 Oct 2023 06:38:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/new-technique-helps-robots-pack-objects-tight-space-1017</guid>

					<description><![CDATA[Researchers coaxed a family of generative AI models to work together to solve multistep robot manipulation problems.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208504" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208504" src="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208504" srcset="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208504" class="wp-caption-text">MIT researchers are using generative AI models to help robots more efficiently solve complex object manipulation problems, such as packing a box with different objects. <em>Image: courtesy of the researchers.</em></p></div>
<p><strong>By Adam Zewe | MIT News</strong></p>
<p>Anyone who has ever tried to pack a family-sized amount of luggage into a sedan-sized trunk knows this is a hard problem. Robots struggle with dense packing tasks, too.</p>
<p>For the robot, solving the packing problem involves satisfying many constraints, such as stacking luggage so suitcases don’t topple out of the trunk, heavy objects aren’t placed on top of lighter ones, and collisions between the robotic arm and the car’s bumper are avoided.</p>
<p>Some traditional methods tackle this problem sequentially, guessing a partial solution that meets one constraint at a time and then checking to see if any other constraints were violated. With a long sequence of actions to take, and a pile of luggage to pack, this process can be impractically time consuming. &nbsp;&nbsp;</p>
<p>MIT researchers used a form of generative AI, called a diffusion model, to solve this problem more efficiently. Their method uses a collection of machine-learning models, each of which is trained to represent one specific type of constraint. These models are combined to generate global solutions to the packing problem, taking into account all constraints at once.</p>
<div class="keep-aspect"><iframe title="Diffusion-CCSP: Compositional Diffusion-Based Continuous Constraint Solvers | MIT CSAIL" width="500" height="281" src="https://www.youtube-nocookie.com/embed/mhtYU7IevtE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Their method was able to generate effective solutions faster than other techniques, and it produced a greater number of successful solutions in the same amount of time. Importantly, their technique was also able to solve problems with novel combinations of constraints and larger numbers of objects, that the models did not see during training.</p>
<p>Due to this generalizability, their technique can be used to teach robots how to understand and meet the overall constraints of packing problems, such as the importance of avoiding collisions or a desire for one object to be next to another object. Robots trained in this way could be applied to a wide array of complex tasks in diverse environments, from order fulfillment in a warehouse to organizing a bookshelf in someone’s home.</p>
<p>“My vision is to push robots to do more complicated tasks that have many geometric constraints and more continuous decisions that need to be made — these are the kinds of problems service robots face in our unstructured and diverse human environments. With the powerful tool of compositional diffusion models, we can now solve these more complex problems and get great generalization results,” says Zhutian Yang, an electrical engineering and computer science graduate student and lead author of a <a href="https://arxiv.org/pdf/2309.00966.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper on this new machine-learning technique</a>.</p>
<p>Her co-authors include MIT graduate students Jiayuan Mao and Yilun Du; Jiajun Wu, an assistant professor of computer science at Stanford University; Joshua B. Tenenbaum, a professor in MIT’s Department of Brain and Cognitive Sciences and a member of the Computer Science and Artificial Intelligence Laboratory (CSAIL); Tomás Lozano-Pérez, an MIT professor of computer science and engineering and a member of CSAIL; and senior author Leslie Kaelbling, the Panasonic Professor of Computer Science and Engineering at MIT and a member of CSAIL. The research will be presented at the Conference on Robot Learning.</p>
<h2>Constraint complications</h2>
<p>Continuous constraint satisfaction problems are particularly challenging for robots. These problems appear in multistep robot manipulation tasks, like packing items into a box or setting a dinner table. They often involve achieving a number of constraints, including geometric constraints, such as avoiding collisions between the robot arm and the environment; physical constraints, such as stacking objects so they are stable; and qualitative constraints, such as placing a spoon to the right of a knife.</p>
<p>There may be many constraints, and they vary across problems and environments depending on the geometry of objects and human-specified requirements.</p>
<p>To solve these problems efficiently, the MIT researchers developed a machine-learning technique called <a href="https://diffusion-ccsp.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Diffusion-CCSP</a>. Diffusion models learn to generate new data samples that resemble samples in a training dataset by iteratively refining their output.</p>
<p>To do this, diffusion models learn a procedure for making small improvements to a potential solution. Then, to solve a problem, they start with a random, very bad solution and then gradually improve it.</p>
<div id="attachment_20850401" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-20850401" src="https://news.mit.edu/sites/default/files/images/inline/diffusion-CCSP.gif" alt="" width="900" height="600" class="size-full wp-image-20850401" /><p id="caption-attachment-20850401" class="wp-caption-text">Using generative AI models, MIT researchers created a technique that could enable robots to efficiently solve continuous constraint satisfaction problems, such as packing objects into a box while avoiding collisions, as shown in this simulation. <em>Image: Courtesy of the researchers.</em></p></div>
<p>For example, imagine randomly placing plates and utensils on a simulated table, allowing them to physically overlap. The collision-free constraints between objects will result in them nudging each other away, while qualitative constraints will drag the plate to the center, align the salad fork and dinner fork, etc.</p>
<p>Diffusion models are well-suited for this kind of continuous constraint-satisfaction problem because the influences from multiple models on the pose of one object can be composed to encourage the satisfaction of all constraints, Yang explains. By starting from a random initial guess each time, the models can obtain a diverse set of good solutions.</p>
<h2>Working together</h2>
<p>For Diffusion-CCSP, the researchers wanted to capture the interconnectedness of the constraints. In packing for instance, one constraint might require a certain object to be next to another object, while a second constraint might specify where one of those objects must be located.</p>
<p>Diffusion-CCSP learns a family of diffusion models, with one for each type of constraint. The models are trained together, so they share some knowledge, like the geometry of the objects to be packed.</p>
<p>The models then work together to find solutions, in this case locations for the objects to be placed, that jointly satisfy the constraints.</p>
<p>“We don’t always get to a solution at the first guess. But when you keep refining the solution and some violation happens, it should lead you to a better solution. You get guidance from getting something wrong,” she says.</p>
<p>Training individual models for each constraint type and then combining them to make predictions greatly reduces the amount of training data required, compared to other approaches.</p>
<p>However, training these models still requires a large amount of data that demonstrate solved problems. Humans would need to solve each problem with traditional slow methods, making the cost to generate such data prohibitive, Yang says.</p>
<p>Instead, the researchers reversed the process by coming up with solutions first. They used fast algorithms to generate segmented boxes and fit a diverse set of 3D objects into each segment, ensuring tight packing, stable poses, and collision-free solutions.</p>
<p>“With this process, data generation is almost instantaneous in simulation. We can generate tens of thousands of environments where we know the problems are solvable,” she says.</p>
<p>Trained using these data, the diffusion models work together to determine locations objects should be placed by the robotic gripper that achieve the packing task while meeting all of the constraints.</p>
<p>They conducted feasibility studies, and then demonstrated Diffusion-CCSP with a real robot solving a number of difficult problems, including fitting 2D triangles into a box, packing 2D shapes with spatial relationship constraints, stacking 3D objects with stability constraints, and packing 3D objects with a robotic arm.</p>
<div id="attachment_208509" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208509" src="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-02-press.jpg" alt="" width="900" height="333" class="size-full wp-image-208509" srcset="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-02-press-425x157.jpg 425w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-02-press-768x284.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208509" class="wp-caption-text">This figure shows examples of 2D triangle packing. These are collision-free configurations. <em>Image: courtesy of the researchers.</em></p></div>
<div id="attachment_208511" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208511" src="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-03-press.jpg" alt="" width="900" height="372" class="size-full wp-image-208511" srcset="https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-03-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-03-press-425x176.jpg 425w, https://robohub.org/wp-content/uploads/2023/10/MIT-Diffusion-CCSP-03-press-768x317.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208511" class="wp-caption-text">This figure shows 3D object stacking with stability constraints. Researchers say at least one object is supported by multiple objects. <em>Image: courtesy of the researchers.</em></p></div>
<p>Their method outperformed other techniques in many experiments, generating a greater number of effective solutions that were both stable and collision-free.</p>
<p>In the future, Yang and her collaborators want to test Diffusion-CCSP in more complicated situations, such as with robots that can move around a room. They also want to enable Diffusion-CCSP to tackle problems in different domains without the need to be retrained on new data.</p>
<p>“Diffusion-CCSP is a machine-learning solution that builds on existing powerful generative models,” says Danfei Xu, an assistant professor in the School of Interactive Computing at the Georgia Institute of Technology and a Research Scientist at NVIDIA AI, who was not involved with this work. “It can quickly generate solutions that simultaneously satisfy multiple constraints by composing known individual constraint models. Although it’s still in the early phases of development, the ongoing advancements in this approach hold the promise of enabling more efficient, safe, and reliable autonomous systems in various applications.”</p>
<p>This research was funded, in part, by the National Science Foundation, the Air Force Office of Scientific Research, the Office of Naval Research, the MIT-IBM Watson AI Lab, the MIT Quest for Intelligence, the Center for Brains, Minds, and Machines, Boston Dynamics Artificial Intelligence Institute, the Stanford Institute for Human-Centered Artificial Intelligence, Analog Devices, JPMorgan Chase and Co., and Salesforce.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2309.00966.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Compositional Diffusion-Based Continuous Constraint Solvers. </em>Zhutian Yang, Jiayuan Mao, Yilun Du, Jiajun Wu,<br />
Joshua B. Tenenbaum, Tomás Lozano-Pérez, and Leslie Pack Kaelbling. arXive.</a></li>
</ul>
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		<title>Finger-shaped sensor enables more dexterous robots</title>
		<link>https://robohub.org/finger-shaped-sensor-enables-more-dexterous-robots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 08 Oct 2023 06:59:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/finger-shaped-sensor-enables-more-dexterous-robots-1004</guid>

					<description><![CDATA[MIT engineers develop a long, curved touch sensor that could enable a robot to grasp and manipulate objects in multiple ways.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208407" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208407" src="https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208407" srcset="https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208407" class="wp-caption-text">MIT researchers have developed a camera-based touch sensor that is long, curved, and shaped like a human finger. Their device, which provides high-resolution tactile sensing over a large area, could enable a robotic hand to perform multiple types of grasps. <em>Image: Courtesy of the researchers </em></p></div>
<p><strong>By Adam Zewe | MIT News</strong></p>
<p>Imagine grasping a heavy object, like a pipe wrench, with one hand. You would likely grab the wrench using your entire fingers, not just your fingertips. Sensory receptors in your skin, which run along the entire length of each finger, would send information to your brain about the tool you are grasping.</p>
<p>In a robotic hand, tactile sensors that use cameras to obtain information about grasped objects are small and flat, so they are often located in the fingertips. These robots, in turn, use only their fingertips to grasp objects, typically with a pinching motion. This limits the manipulation tasks they can perform.</p>
<p>MIT researchers have developed a camera-based touch sensor that is long, curved, and shaped like a human finger. Their device provides high-resolution tactile sensing over a large area. The sensor, called the GelSight Svelte, uses two mirrors to reflect and refract light so that one camera, located in the base of the sensor, can see along the entire finger’s length.</p>
<div class="keep-aspect"><iframe title="GelSight Svelte: Long, Curved, Human Finger-shaped Single-camera Tactile Robot Finger" width="500" height="281" src="https://www.youtube-nocookie.com/embed/yI6WDzfYD8Q?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>In addition, the researchers built the finger-shaped sensor with a flexible backbone. By measuring how the backbone bends when the finger touches an object, they can estimate the force being placed on the sensor.</p>
<p>They used GelSight Svelte sensors to produce a <a href="https://arxiv.org/pdf/2309.10886.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">robotic hand</a> that was able to grasp a heavy object like a human would, using the entire sensing area of all three of its fingers. The hand could also perform the same pinch grasps common to traditional robotic grippers.</p>
<div id="attachment_20840701" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-20840701" src="https://news.mit.edu/sites/default/files/images/inline/Svelte-finger_0.gif" alt="" width="900" height="600" class="size-full wp-image-20840701" /><p id="caption-attachment-20840701" class="wp-caption-text">This gif shows a robotic hand that incorporates three, finger-shaped GelSight Svelte sensors. The sensors, which provide high-resolution tactile sensing over a large area, enable the hand to perform multiple grasps, including pinch grasps that use only the fingertips and a power grasp that uses the entire sensing area of all three fingers. <em>Credit: Courtesy of the researchers</em></p></div>
<p>“Because our new sensor is human finger-shaped, we can use it to do different types of grasps for different tasks, instead of using pinch grasps for everything. There’s only so much you can do with a parallel jaw gripper. Our sensor really opens up some new possibilities on different manipulation tasks we could do with robots,” says Alan (Jialiang) Zhao, a mechanical engineering graduate student and lead author of a <a href="https://arxiv.org/pdf/2309.10885.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> on GelSight Svelte.</p>
<p>Zhao wrote the paper with senior author Edward Adelson, the John and Dorothy Wilson Professor of Vision Science in the Department of Brain and Cognitive Sciences and a member of the Computer Science and Artificial Intelligence Laboratory (CSAIL). The research will be presented at the IEEE Conference on Intelligent Robots and Systems.</p>
<h2>Mirror mirror</h2>
<p>Cameras used in tactile sensors are limited by their size, the focal distance of their lenses, and their viewing angles. Therefore, these tactile sensors tend to be small and flat, which confines them to a robot’s fingertips.</p>
<p>With a longer sensing area, one that more closely resembles a human finger, the camera would need to sit farther from the sensing surface to see the entire area. This is particularly challenging due to size and shape restrictions of a robotic gripper.</p>
<p>Zhao and Adelson solved this problem using two mirrors that reflect and refract light toward a single camera located at the base of the finger.</p>
<p>GelSight Svelte incorporates one flat, angled mirror that sits across from the camera and one long, curved mirror that sits along the back of the sensor. These mirrors redistribute light rays from the camera in such a way that the camera can see the along the entire finger’s length.</p>
<p>To optimize the shape, angle, and curvature of the mirrors, the researchers designed software to simulate reflection and refraction of light.</p>
<p>“With this software, we can easily play around with where the mirrors are located and how they are curved to get a sense of how well the image will look after we actually make the sensor,” Zhao explains.</p>
<p>The mirrors, camera, and two sets of LEDs for illumination are attached to a plastic backbone and encased in a flexible skin made from silicone gel. The camera views the back of the skin from the inside; based on the deformation, it can see where contact occurs and measure the geometry of the object’s contact surface.</p>
<div id="attachment_208408" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208408" src="https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-208408" srcset="https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/10/MIT-Svelte-Finger-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208408" class="wp-caption-text">A breakdown of the components that make up the finger-like touch sensor. <em>Image: Courtesy of the researchers</em></p></div>
<p>In addition, the red and green LED arrays give a sense of how deeply the gel is being pressed down when an object is grasped, due to the saturation of color at different locations on the sensor.</p>
<p>The researchers can use this color saturation information to reconstruct a 3D depth image of the object being grasped.</p>
<p>The sensor’s plastic backbone enables it to determine proprioceptive information, such as the twisting torques applied to the finger. The backbone bends and flexes when an object is grasped. The researchers use machine learning to estimate how much force is being applied to the sensor, based on these backbone deformations.</p>
<p>However, combining these elements into a working sensor was no easy task, Zhao says.</p>
<p>“Making sure you have the correct curvature for the mirror to match what we have in simulation is pretty challenging. Plus, I realized there are some kinds of superglue that inhibit the curing of silicon. It took a lot of experiments to make a sensor that actually works,” he adds.</p>
<h2>Versatile grasping</h2>
<p>Once they had perfected the design, the researchers tested the GelSight Svelte by pressing objects, like a screw, to different locations on the sensor to check image clarity and see how well it could determine the shape of the object.</p>
<p>They also used three sensors to build a GelSight Svelte hand that can perform multiple grasps, including a pinch grasp, lateral pinch grasp, and a power grasp that uses the entire sensing area of the three fingers. Most robotic hands, which are shaped like parallel jaw drippers, can only perform pinch grasps.</p>
<p>A three-finger power grasp enables a robotic hand to hold a heavier object more stably. However, pinch grasps are still useful when an object is very small. Being able to perform both types of grasps with one hand would give a robot more versatility, he says.</p>
<p>Moving forward, the researchers plan to enhance the GelSight Svelte so the sensor is articulated and can bend at the joints, more like a human finger.</p>
<p>“Optical-tactile finger sensors allow robots to use inexpensive cameras to collect high-resolution images of surface contact, and by observing the deformation of a flexible surface the robot estimates the contact shape and forces applied. This work represents an advancement on the GelSight finger design, with improvements in full-finger coverage and the ability to approximate bending deflection torques using image differences and machine learning,” says Monroe Kennedy III, assistant professor of mechanical engineering at Stanford University, who was not involved with this research. “Improving a robot’s sense of touch to approach human ability is a necessity and perhaps the catalyst problem for developing robots capable of working on complex, dexterous tasks.”</p>
<p>This research is supported, in part, by the Toyota Research Institute.</p>
<ul class="list-external-links">
<li><a href="https://browse.arxiv.org/pdf/2309.10885.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>GelSight Svelte: A Human Finger-shaped Single-camera Tactile Robot Finger with Large Sensing Coverage and Proprioceptive Sensing. </em>Jialiang Zhao and Edward H. Adelson. arXive.</a></li>
</ul>
<ul class="list-external-links">
<li><a href="https://browse.arxiv.org/pdf/2309.10886.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>GelSight Svelte Hand: A Three-finger, Two-DoF, Tactile-rich, Low-cost Robot Hand for Dexterous Manipulation. </em>Jialiang Zhao and Edward H. Adelson. arXive.</a></li>
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		<title>Making life friendlier with personal robots</title>
		<link>https://robohub.org/making-life-friendlier-with-personal-robots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 11 Sep 2023 09:30:00 +0000</pubDate>
				<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/making-life-friendlier-personal-robots-sharifa-alghowinem-0910</guid>

					<description><![CDATA[Sharifa Alghowinem, a research scientist at the Media Lab, explores personal robot technology that explains emotions in English and Arabic.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208187" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208187" src="https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_013_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208187" srcset="https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_013_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_013_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_013_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208187" class="wp-caption-text">Sharifa Alghowinem, a research scientist in the Media Lab’s Personal Robots Group, poses with Jibo, a friendly robot companion developed by Professor Cynthia Breazeal. <em>Credits: Gretchen Ertl</em></p></div>
<p><strong>By Dorothy Hanna | Department of Mechanical Engineering</strong> </p>
<p>“As a child, I wished for a robot that would explain others’ emotions to me” says Sharifa Alghowinem, a research scientist in the Media Lab’s Personal Robots Group (PRG). Growing up in Saudi Arabia, Alghowinem says she dreamed of coming to MIT one day to develop Arabic-based technologies, and of creating a robot that could help herself and others navigate a complex world.</p>
<p>In her early life, Alghowinem faced difficulties with understanding social cues and never scored well on standardized tests, but her dreams carried her through. She earned an undergraduate degree in computing before leaving home to pursue graduate education in Australia. At the Australian National University, she discovered affective computing for the first time and began working to help AI detect human emotions and moods, but it wasn’t until she came to MIT as a postdoc with the Ibn Khaldun Fellowship for Saudi Arabian Women, which is housed in the MIT Department of Mechanical Engineering, that she was finally able to work on a technology with the potential to explain others’ emotions in English and Arabic. Today, she says her work is so fun that she calls the lab “my playground.”&nbsp;</p>
<p>Alghowinem can’t say no to an exciting project. She found one with great potential to make robots more helpful to people by working with Jibo, a friendly robot companion developed by the founder of the <a href="https://www.media.mit.edu/groups/personal-robots/overview/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Personal Robots Group</a> (PRG) and the social robot startup Jibo Inc., MIT Professor and Dean for Digital Learning Cynthia Breazeal. Breazeal&#8217;s research explores the potential for companion robots to go far beyond assistants who obey transactional commands, like requests for the daily weather, adding items to shopping lists, or controlling lighting. At the MIT Media Lab, the PRG team designs Jibo to make him an insightful coach and companion to advance social robotics technologies and research.&nbsp;Visitors to the MIT Museum can experience Jibo’s charming personality.</p>
<p>Alghowinem’s research has focused on mental health care and education, often working with other graduate students and Undergraduate Research Opportunity Program students in the group. In one study, Jibo coached young and older adults via positive psychology. He adapted his interventions based on the verbal and non-verbal responses he observed in the participants. For example, Jibo takes in the verbal content of a participant’s speech and combines it with non-verbal information like prolonged pauses and self-hugs. If he concludes that deep emotions have been disclosed, Jibo responds with empathy. When the participant doesn’t disclose, Jibo asks a gentle follow up question like, “Can you tell me more?”&nbsp;</p>
<p>Another project studied how a robot can effectively support high-quality parent and child interactions while reading a storybook together. Multiple PRG studies work together to learn what types of data are needed for a robot to understand people’s social and emotional states.</p>
<div id="attachment_208189" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208189" src="https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_025_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208189" srcset="https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_025_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_025_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/09/Sharifa-Alghowinem_025_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208189" class="wp-caption-text">Research Scientist Sharifa Alghowinem (left) and visiting students Deim Alfozan and Tasneem Burghleh from Saudi Arabia&#8217;s Prince Sultan University, interact with Jibo. <em>Credits:</em> Gretchen Ertl</p></div>
<p>“I would like to see Jibo become a companion for the whole household,” says Alghowinem. Jibo can take on different roles with different family members such as a companion, reminding elders to take medication, or as a playmate for children. Alghowinem is especially motivated by the unique role Jibo could play in emotional wellness, and playing a preventative role in depression or even suicide. Integrating Jibo into daily life provides the opportunity for Jibo to detect emerging concerns and intervene, acting as a confidential resource or mental health coach.&nbsp;</p>
<p>Alghowinem is also passionate about teaching and mentoring others, and not only via robots. She makes sure to meet individually with the students she mentors every week and she was instrumental earlier this year in bringing two visiting undergraduate students from Prince Sultan University in Saudi Arabia. Mindful of their social-emotional experience, she worked hard to create the opportunity for the two students, together, to visit MIT so they could support each other. One of the visiting students, Tasneem Burghleh, says she was curious to meet the person who went out of her way to make opportunities for strangers and discovered in her an “endless passion that makes her want to pass it on and share it with everyone else.”</p>
<p>Next, Alghowinem is working to create opportunities for children who are refugees from Syria. Still in the fundraising stage, the plan is to equip social robots to teach the children English language and social-emotional skills and provide activities to preserve cultural heritage and Arabic abilities.</p>
<p>“We’ve laid the groundwork by making sure Jibo can speak Arabic as well as several other languages,” says Alghowinem. “Now I hope we can learn how to make Jibo really useful to kids like me who need some support as they learn how to interact with the world around them.”</p>
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		<title>MIT engineers use kirigami to make ultrastrong, lightweight structures</title>
		<link>https://robohub.org/mit-engineers-use-kirigami-to-make-ultrastrong-lightweight-structures/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 01 Sep 2023 08:17:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/using-kirigami-ultrastrong-lightweight-structures-0822</guid>

					<description><![CDATA[Produced with techniques borrowed from Japanese paper-cutting, the strong metal lattices are lighter than cork and have customizable mechanical properties.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208068" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208068" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208068" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208068" class="wp-caption-text">MIT researchers used kirigami, the art of Japanese paper cutting and folding, to develop ultrastrong, lightweight materials that have tunable mechanical properties, like stiffness and flexibility. These materials could be used in airplanes, automobiles, or spacecraft. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News</strong></p>
<p>Cellular solids are materials composed of many cells that have been packed together, such as a honeycomb. The shape of those cells largely determines the material’s mechanical properties, including its stiffness or strength. Bones, for instance, are filled with a natural material that enables them to be lightweight, but stiff and strong.</p>
<p>Inspired by bones and other cellular solids found in nature, humans have used the same concept to develop architected materials. By changing the geometry of the unit cells that make up these materials, researchers can customize the material’s mechanical, thermal, or acoustic properties. Architected materials are used in many applications, from shock-absorbing packing foam to heat-regulating radiators.</p>
<p>Using kirigami, the ancient Japanese art of folding and cutting paper, MIT researchers have now manufactured a type of high-performance architected material known as a plate lattice, on a much larger scale than scientists have previously been able to achieve by additive fabrication. This technique allows them to create these structures from metal or other materials with custom shapes and specifically tailored mechanical properties.&nbsp;</p>
<p>“This material is like steel cork. It is lighter than cork, but with high strength and high stiffness,” says <a href="http://ng.cba.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Professor Neil Gershenfeld</a>, who leads the Center for Bits and Atoms (CBA) at MIT and is senior author of <a href="http://cba.mit.edu/docs/papers/0821.ASME-Kirigami.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">a new paper</a> on this approach.</p>
<p>The researchers developed a modular construction process in which many smaller components are formed, folded, and assembled into 3D shapes. Using this method, they fabricated ultralight and ultrastrong structures and robots that, under a specified load, can morph and hold their shape.</p>
<p>Because these structures are lightweight but strong, stiff, and relatively easy to mass-produce at larger scales, they could be especially useful in architectural, airplane, automotive, or aerospace components.</p>
<p>Joining Gershenfeld on the paper are co-lead authors <a href="https://alfonso.pages.cba.mit.edu/home/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Alfonso Parra Rubio</a>, a research assistant in the CBA, and <a href="https://klaramundilova.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Klara Mundilova</a>, an MIT electrical engineering and computer science graduate student; along with David Preiss, a graduate student in the CBA; and Erik D. Demaine, an MIT professor of computer science. The research will be presented at ASME’s <a href="https://event.asme.org/IDETC-CIE" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Computers and Information in Engineering Conference</a>.</p>
<div id="attachment_208072" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208072" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-03-press.jpg" alt="" width="900" height="600" class="size-full wp-image-208072" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-03-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-03-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-03-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208072" class="wp-caption-text">The researchers actuate a corrugated structure by tensioning steel wires across the compliant surfaces and then connecting them to a system of pulleys and motors, enabling the structure to bend in either direction. <em>Image: Courtesy of the researchers </em></p></div>
<h2>Fabricating by folding</h2>
<p>Architected materials, like lattices, are often used as cores for a type of composite material known as a sandwich structure. To envision a sandwich structure, think of an airplane wing, where a series of intersecting, diagonal beams form a lattice core that is sandwiched between a top and bottom panel. This truss lattice has high stiffness and strength, yet is very lightweight.</p>
<p>Plate lattices are cellular structures made from three-dimensional intersections of plates, rather than beams. These high-performance structures are even stronger and stiffer than truss lattices, but their complex shape makes them challenging to fabricate using common techniques like 3D printing, especially for large-scale engineering applications.</p>
<p>The MIT researchers overcame these manufacturing challenges using kirigami, a technique for making 3D shapes by folding and cutting paper that traces its history to Japanese artists in the 7th century.</p>
<p>Kirigami has been used to produce plate lattices from partially folded zigzag creases. But to make a sandwich structure, one must attach flat plates to the top and bottom of this corrugated core onto the narrow points formed by the zigzag creases. This often requires strong adhesives or welding techniques that can make assembly slow, costly, and challenging to scale.</p>
<p>The MIT researchers modified a common origami crease pattern, known as a Miura-ori pattern, so the sharp points of the corrugated structure are transformed into facets. The facets, like those on a diamond, provide flat surfaces to which the plates can be attached more easily, with bolts or rivets.</p>
<div id="attachment_208069" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208069" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-208069" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208069" class="wp-caption-text">The MIT researchers modified a common origami crease pattern, known as a Miura-ori pattern, so the sharp points of the corrugated structure are transformed into facets. The facets, like those on a diamond, provide flat surfaces to which the plates can be attached more easily, with bolts or rivets. <em>Image: Courtesy of the researchers</em></p></div>
<p>“Plate lattices outperform beam lattices in strength and stiffness while maintaining the same weight and internal structure,” says Parra Rubio. “Reaching the H-S upper bound for theoretical stiffness and strength has been demonstrated through nanoscale production using two-photon lithography. Plate lattices construction has been so difficult that there has been little research on the macro scale. We think folding is a path to easier utilization of this type of plate structure made from metals.”</p>
<h2>Customizable properties</h2>
<p>Moreover, the way the researchers design, fold, and cut the pattern enables them to tune certain mechanical properties, such as stiffness, strength, and flexural modulus (the tendency of a material to resist bending). They encode this information, as well as the 3D shape, into a creasing map that is used to create these kirigami corrugations.</p>
<p>For instance, based on the way the folds are designed, some cells can be shaped so they hold their shape when compressed while others can be modified so they bend. In this way, the researchers can precisely control how different areas of the structure will deform when compressed.</p>
<p>Because the flexibility of the structure can be controlled, these corrugations could be used in robots or other dynamic applications with parts that move, twist, and bend.</p>
<p>To craft larger structures like robots, the researchers introduced a modular assembly process. They mass produce smaller crease patterns and assemble them into ultralight and ultrastrong 3D structures. Smaller structures have fewer creases, which simplifies the manufacturing process.</p>
<p>Using the adapted Miura-ori pattern, the researchers create a crease pattern that will yield their desired shape and structural properties. Then they utilize a unique machine — a Zund cutting table — to score a flat, metal panel that they fold into the 3D shape.</p>
<p>“To make things like cars and airplanes, a huge investment goes into tooling. This manufacturing process is without tooling, like 3D printing. But unlike 3D printing, our process can set the limit for record material properties,” Gershenfeld says.</p>
<p>Using their method, they produced aluminum structures with a compression strength of more than 62 kilonewtons, but a weight of only 90 kilograms per square meter. (Cork weighs about 100 kilograms per square meter.) Their structures were so strong they could withstand three times as much force as a typical aluminum corrugation.</p>
<div id="attachment_208070" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208070" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-04-press.jpg" alt="" width="900" height="506" class="size-full wp-image-208070" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-04-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-04-press-425x239.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Kirigami-Corrugations-04-press-768x432.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208070" class="wp-caption-text">Using their method, researchers produced aluminum structures with a compression strength of more than 62 kilonewtons, but a weight of only 90 kilograms per square meter. <em>Image: Courtesy of the researchers</em></p></div>
<p>The versatile technique could be used for many materials, such as steel and composites, making it well-suited for the production lightweight, shock-absorbing components for airplanes, automobiles, or spacecraft.</p>
<p>However, the researchers found that their method can be difficult to model. So, in the future, they plan to develop user-friendly CAD design tools for these kirigami plate lattice structures. In addition, they want to explore methods to reduce the computational costs of simulating a design that yields desired properties.&nbsp;</p>
<p>“Kirigami corrugations holds exciting potential for architectural construction,” says James Coleman MArch ’14, SM ’14, co-founder of the design for fabrication and installation firm SumPoint, and former vice president for innovation and R&amp;D at Zahner, who was not involved with this work. “In my experience producing complex architectural projects, current methods for constructing large-scale curved and doubly curved elements are material intensive and wasteful, and thus deemed impractical for most projects. While the authors’ technology offers novel solutions to the aerospace and automotive industries, I believe their cell-based method can also significantly impact the built environment. The ability to fabricate various plate lattice geometries with specific properties could enable higher performing and more expressive buildings with less material. Goodbye heavy steel and concrete structures, hello lightweight lattices!”</p>
<p>Parra Rubio, Mundilova and other MIT graduate students also used this technique to create three large-scale, folded artworks from aluminum composite that are <a href="https://www.rnkol.art/about/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">on display at the MIT Media Lab</a>. Despite the fact that each artwork is several meters in length, the structures only took a few hours to fabricate.</p>
<p>“At the end of the day, the artistic piece is only possible because of the math and engineering contributions we are showing in our papers. But we don’t want to ignore the aesthetic power of our work,” Parra Rubio says.</p>
<p>This work was funded, in part, by the Center for Bits and Atoms Research Consortia, an AAUW International Fellowship, and a GWI Fay Weber Grant.</p>
<ul class="list-external-links">
<li><a href="http://cba.mit.edu/docs/papers/0821.ASME-Kirigami.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Kirigami corrugations: strong, modular, and programmable plate lattice. </em>Alfonso Parra Rubio, Klara Mundilova, David Preiss, Erik D. Demaine, and Neil Gershenfeld.</a></li>
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		<title>AI helps robots manipulate objects with their whole bodies</title>
		<link>https://robohub.org/ai-helps-robots-manipulate-objects-with-their-whole-bodies/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 27 Aug 2023 10:49:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/ai-technique-robots-manipulate-objects-whole-bodies-0824</guid>

					<description><![CDATA[With a new technique, a robot can reason efficiently about moving objects using more than just its fingertips.]]></description>
										<content:encoded><![CDATA[<div id="attachment_208061" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208061" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-208061" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208061" class="wp-caption-text">MIT researchers developed an AI technique that enables a robot to develop complex plans for manipulating an object using its entire hand, not just the fingertips. This model can generate effective plans in about a minute using a standard laptop. Here, a robot attempts to rotate a bucket 180 degrees. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News</strong></p>
<p>Imagine you want to carry a large, heavy box up a flight of stairs. You might spread your fingers out and lift that box with both hands, then hold it on top of your forearms and balance it against your chest, using your whole body to manipulate the box.&nbsp;</p>
<p>Humans are generally good at whole-body manipulation, but robots struggle with such tasks. To the robot, each spot where the box could touch any point on the carrier’s fingers, arms, and torso represents a contact event that it must reason about. With billions of potential contact events, planning for this task quickly becomes intractable.</p>
<p>Now <a href="https://sites.google.com/view/global-planning-contact/home" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT researchers found a way to simplify this process</a>, known as contact-rich manipulation planning. They use an AI technique called smoothing, which summarizes many contact events into a smaller number of decisions, to enable even a simple algorithm to quickly identify an effective manipulation plan for the robot.</p>
<div class="keep-aspect"><iframe title="Global Planning for Contact-Rich Manipulation via Local Smoothing of Quasi-dynamic Contact Models v2" width="500" height="281" src="https://www.youtube-nocookie.com/embed/D8VIzBRy_m4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>While still in its early days, this method could potentially enable factories to use smaller, mobile robots that can manipulate objects with their entire arms or bodies, rather than large robotic arms that can only grasp using fingertips. This may help reduce energy consumption and drive down costs. In addition, this technique could be useful in robots sent on exploration missions to Mars or other solar system bodies, since they could adapt to the environment quickly using only an onboard computer.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>
<p>“Rather than thinking about this as a black-box system, if we can leverage the structure of these kinds of robotic systems using models, there is an opportunity to accelerate the whole procedure of trying to make these decisions and come up with contact-rich plans,” says <a href="http://hjrobotics.net/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">H.J. Terry Suh</a>, an electrical engineering and computer science (EECS) graduate student and co-lead author of a <a href="http://groups.csail.mit.edu/robotics-center/public_papers/Pang22.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> on this technique.</p>
<p>Joining Suh on the paper are co-lead author Tao Pang PhD ’23, a roboticist at Boston Dynamics AI Institute; Lujie Yang, an EECS graduate student; and senior author <a href="https://groups.csail.mit.edu/locomotion/russt.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Russ Tedrake</a>, the Toyota Professor of EECS, Aeronautics and Astronautics, and Mechanical Engineering, and a member of the Computer Science and Artificial Intelligence Laboratory (CSAIL). The research appears this week in <em>IEEE Transactions on Robotics.</em></p>
<h2>Learning about learning</h2>
<p>Reinforcement learning is a machine-learning technique where an agent, like a robot, learns to complete a task through trial and error with a reward for getting closer to a goal. Researchers say this type of learning takes a black-box approach because the system must learn everything about the world through trial and error.</p>
<p>It has been used effectively for contact-rich manipulation planning, where the robot seeks to learn the best way to move an object in a specified manner.</p>
<div id="attachment_208062" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-208062" src="https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-208062" srcset="https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/08/MIT-Manipulation-Planning-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-208062" class="wp-caption-text">In these figures, a simulated robot performs three contact-rich manipulation tasks: in-hand manipulation of a ball, picking up a plate, and manipulating a pen into a specific orientation. <em>Image: Courtesy of the researchers</em></p></div>
<p>But because there may be billions of potential contact points that a robot must reason about when determining how to use its fingers, hands, arms, and body to interact with an object, this trial-and-error approach requires a great deal of computation.</p>
<p>“Reinforcement learning may need to go through millions of years in simulation time to actually be able to learn a policy,” Suh adds.</p>
<p>On the other hand, if researchers specifically design a physics-based model using their knowledge of the system and the task they want the robot to accomplish, that model incorporates structure about this world that makes it more efficient.</p>
<p>Yet physics-based approaches aren’t as effective as reinforcement learning when it comes to contact-rich manipulation planning — Suh and Pang wondered why.</p>
<p>They conducted a detailed analysis and found that a technique known as smoothing enables reinforcement learning to perform so well.</p>
<p>Many of the decisions a robot could make when determining how to manipulate an object aren’t important in the grand scheme of things. For instance, each infinitesimal adjustment of one finger, whether or not it results in contact with the object, doesn’t matter very much. &nbsp;Smoothing averages away many of those unimportant, intermediate decisions, leaving a few important ones.</p>
<p>Reinforcement learning performs smoothing implicitly by trying many contact points and then computing a weighted average of the results. Drawing on this insight, the MIT researchers designed a simple model that performs a similar type of smoothing, enabling it to focus on core robot-object interactions and predict long-term behavior. They showed that this approach could be just as effective as reinforcement learning at generating complex plans.</p>
<p>“If you know a bit more about your problem, you can design more efficient algorithms,” Pang says.</p>
<h2>A winning combination</h2>
<p>Even though smoothing greatly simplifies the decisions, searching through the remaining decisions can still be a difficult problem. So, the researchers combined their model with an algorithm that can rapidly and efficiently search through all possible decisions the robot could make.</p>
<p>With this combination, the computation time was cut down to about a minute on a standard laptop.</p>
<p>They first tested their approach in simulations where robotic hands were given tasks like moving a pen to a desired configuration, opening a door, or picking up a plate. In each instance, their model-based approach achieved the same performance as reinforcement learning, but in a fraction of the time. They saw similar results when they tested their model in hardware on real robotic arms.</p>
<p>“The same ideas that enable whole-body manipulation also work for planning with dexterous, human-like hands. Previously, most researchers said that reinforcement learning was the only approach that scaled to dexterous hands, but Terry and Tao showed that by taking this key idea of (randomized) smoothing from reinforcement learning, they can make more traditional planning methods work extremely well, too,” Tedrake says.</p>
<p>However, the model they developed relies on a simpler approximation of the real world, so it cannot handle very dynamic motions, such as objects falling. While effective for slower manipulation tasks, their approach cannot create a plan that would enable a robot to toss a can into a trash bin, for instance. In the future, the researchers plan to enhance their technique so it could tackle these highly dynamic motions.</p>
<p>“If you study your models carefully and really understand the problem you are trying to solve, there are definitely some gains you can achieve. There are benefits to doing things that are beyond the black box,” Suh says.</p>
<p>This work is funded, in part, by Amazon, MIT Lincoln Laboratory, the National Science Foundation, and the Ocado Group.</p>
<ul class="list-external-links">
<li><a href="http://groups.csail.mit.edu/robotics-center/public_papers/Pang22.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Global Planning for Contact-Rich Manipulation via Local Smoothing of Quasi-dynamic Contact Models. </em>Tao Pang, H.J. Terry Suh, Lujie Yang and Russ Tedrake.</a></li>
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		<title>A faster way to teach a robot</title>
		<link>https://robohub.org/a-faster-way-to-teach-a-robot/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 18 Jul 2023 13:50:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/faster-way-teach-robot-technique-0718</guid>

					<description><![CDATA[A new technique helps a nontechnical user understand why a robot failed, and then fine-tune it with minimal effort to perform a task effectively.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207802" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207802" src="https://robohub.org/wp-content/uploads/2023/07/MIT-HumanLoop-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-207802" srcset="https://robohub.org/wp-content/uploads/2023/07/MIT-HumanLoop-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/07/MIT-HumanLoop-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/07/MIT-HumanLoop-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207802" class="wp-caption-text">Researchers from MIT and elsewhere have developed a technique that enables a human to efficiently fine-tune a robot that failed to complete a desired task— like picking up a unique mug— with very little effort on the part of the human. <em>Image: Jose-Luis Olivares/MIT with images from iStock and The Coop</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>Imagine purchasing a robot to perform household tasks. This robot was built and trained in a factory on a certain set of tasks and has never seen the items in your home. When you ask it to pick up a mug from your kitchen table, it might not recognize your mug (perhaps because this mug is painted with an unusual image, say, of MIT’s mascot, Tim the Beaver). So, the robot fails.</p>
<p>“Right now, the way we train these robots, when they fail, we don’t really know why. So you would just throw up your hands and say, ‘OK, I guess we have to start over.’ A critical component that is missing from this system is enabling the robot to demonstrate why it is failing so the user can give it feedback,” says <a href="https://andipeng.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Andi Peng</a>, an electrical engineering and computer science (EECS) graduate student at MIT.</p>
<p><a href="https://andipeng.com/counterfactual-adaptation/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Peng and her collaborators at MIT, New York University, and the University of California at Berkeley</a> created a <a href="https://arxiv.org/pdf/2307.06333.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">framework</a> that enables humans to quickly teach a robot what they want it to do, with a minimal amount of effort.</p>
<p>When a robot fails, the system uses an algorithm to generate counterfactual explanations that describe what needed to change for the robot to succeed. For instance, maybe the robot would have been able to pick up the mug if the mug were a certain color. It shows these counterfactuals to the human and asks for feedback on why the robot failed. Then the system utilizes this feedback and the counterfactual explanations to generate new data it uses to fine-tune the robot.</p>
<p>Fine-tuning involves tweaking a machine-learning model that has already been trained to perform one task, so it can perform a second, similar task.</p>
<p>The researchers tested this technique in simulations and found that it could teach a robot more efficiently than other methods. The robots trained with this framework performed better, while the training process consumed less of a human’s time.</p>
<p>This framework could help robots learn faster in new environments without requiring a user to have technical knowledge. In the long run, this could be a step toward enabling general-purpose robots to efficiently perform daily tasks for the elderly or individuals with disabilities in a variety of settings.</p>
<p>Peng, the lead author, is joined by co-authors Aviv Netanyahu, an EECS graduate student; Mark Ho, an assistant professor at the Stevens Institute of Technology; Tianmin Shu, an MIT postdoc; Andreea Bobu, a graduate student at UC Berkeley; and senior authors <a href="https://interactive.mit.edu/about/people/julie" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Julie Shah</a>, an MIT professor of aeronautics and astronautics and the director of the Interactive Robotics Group in the Computer Science and Artificial Intelligence Laboratory (CSAIL), and <a href="https://people.csail.mit.edu/pulkitag/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Pulkit Agrawal</a>, a professor in CSAIL.<strong> </strong>The research will be presented at the International Conference on Machine Learning.</p>
<h2>On-the-job training</h2>
<p>Robots often fail due to distribution shift — the robot is presented with objects and spaces it did not see during training, and it doesn’t understand what to do in this new environment.</p>
<p>One way to retrain a robot for a specific task is imitation learning. The user could demonstrate the correct task to teach the robot what to do. If a user tries to teach a robot to pick up a mug, but demonstrates with a white mug, the robot could learn that all mugs are white. It may then fail to pick up a red, blue, or “Tim-the-Beaver-brown” mug.</p>
<p>Training a robot to recognize that a mug is a mug, regardless of its color, could take thousands of demonstrations.</p>
<p>“I don’t want to have to demonstrate with 30,000 mugs. I want to demonstrate with just one mug. But then I need to teach the robot so it recognizes that it can pick up a mug of any color,” Peng says.</p>
<p>To accomplish this, the researchers’ system determines what specific object the user cares about (a mug) and what elements aren’t important for the task (perhaps the color of the mug doesn’t matter). It uses this information to generate new, synthetic data by changing these “unimportant” visual concepts. This process is known as data augmentation.</p>
<p>The framework has three steps. First, it shows the task that caused the robot to fail. Then it collects a demonstration from the user of the desired actions and generates counterfactuals by searching over all features in the space that show what needed to change for the robot to succeed.</p>
<p>The system shows these counterfactuals to the user and asks for feedback to determine which visual concepts do not impact the desired action. Then it uses this human feedback to generate many new augmented demonstrations.</p>
<p>In this way, the user could demonstrate picking up one mug, but the system would produce demonstrations showing the desired action with thousands of different mugs by altering the color. It uses these data to fine-tune the robot.</p>
<p>Creating counterfactual explanations and soliciting feedback from the user are critical for the technique to succeed, Peng says.</p>
<h2>From human reasoning to robot reasoning</h2>
<p>Because their work seeks to put the human in the training loop, the researchers tested their technique with human users. They first conducted a study in which they asked people if counterfactual explanations helped them identify elements that could be changed without affecting the task.</p>
<p>“It was so clear right off the bat. Humans are so good at this type of counterfactual reasoning. And this counterfactual step is what allows human reasoning to be translated into robot reasoning in a way that makes sense,” she says.</p>
<p>Then they applied their framework to three simulations where robots were tasked with: navigating to a goal object, picking up a key and unlocking a door, and picking up a desired object then placing it on a tabletop. In each instance, their method enabled the robot to learn faster than with other techniques, while requiring fewer demonstrations from users.</p>
<p>Moving forward, the researchers hope to test this framework on real robots. They also want to focus on reducing the time it takes the system to create new data using generative machine-learning models.</p>
<p>“We want robots to do what humans do, and we want them to do it in a semantically meaningful way. Humans tend to operate in this abstract space, where they don’t think about every single property in an image. At the end of the day, this is really about enabling a robot to learn a good, human-like representation at an abstract level,” Peng says.</p>
<p>This research is supported, in part, by a National Science Foundation Graduate Research Fellowship, Open Philanthropy, an Apple AI/ML Fellowship, Hyundai Motor Corporation, the MIT-IBM Watson AI Lab, and the National Science Foundation Institute for Artificial Intelligence and Fundamental Interactions.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2307.06333.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Diagnosis, Feedback, Adaptation: A Human-in-the-Loop Framework for Test-Time Policy Adaptation. </em>Andi Peng, Aviv Netanyahu, Mark Ho, Tianmin Shu, Andreea Bobu, Julie Shah, and Pulkit Agrawal. <em>arXiv</em>.</a></li>
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		<title>Magnetic robots walk, crawl, and swim</title>
		<link>https://robohub.org/magnetic-robots-walk-crawl-and-swim/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 10:32:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/magnetic-robots-walk-crawl-swim-0707</guid>

					<description><![CDATA[New soft-bodied robots that can be controlled by a simple magnetic field are well suited to work in confined spaces.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207722" style="width: 830px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207722" src="https://robohub.org/wp-content/uploads/2023/07/820x600-anikeeva.jpg" alt="" width="820" height="600" class="size-full wp-image-207722" srcset="https://robohub.org/wp-content/uploads/2023/07/820x600-anikeeva.jpg 820w, https://robohub.org/wp-content/uploads/2023/07/820x600-anikeeva-425x311.jpg 425w, https://robohub.org/wp-content/uploads/2023/07/820x600-anikeeva-768x562.jpg 768w" sizes="(max-width: 820px) 100vw, 820px" /><p id="caption-attachment-207722" class="wp-caption-text">MIT professor of materials science and engineering and brain and cognitive sciences Polina Anikeeva in her lab. <em>Photo: Steph Stevens</em></p></div>
<p><strong>By Jennifer Michalowski | McGovern Institute for Brain Research</strong></p>
<p>MIT scientists have developed tiny, soft-bodied robots that can be controlled with a weak magnet. The robots, formed from rubbery magnetic spirals, can be programmed to walk, crawl, swim — all in response to a simple, easy-to-apply magnetic field.</p>
<p>“This is the first time this has been done, to be able to control three-dimensional locomotion of robots with a one-dimensional magnetic field,” says Professor <a href="https://mcgovern.mit.edu/profile/polina-anikeeva/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Polina Anikeeva</a>, whose team published an <a href="https://onlinelibrary.wiley.com/doi/abs/10.1002/adma.202301916" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">open-access paper on the magnetic robots</a> in the journal <em>Advanced Materials</em>. “And because they are predominantly composed of polymer and polymers are soft, you don’t need a very large magnetic field to activate them. It’s actually a really tiny magnetic field that drives these robots,” adds Anikeeva, who is a professor of materials science and engineering and brain and cognitive sciences at MIT, a McGovern Institute for Brain Research associate investigator, as well as the associate director of MIT&#8217;s Research Laboratory of Electronics and director of MIT’s <a href="https://yangtan.mit.edu/k-lisa-yang-brain-body-center/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">K. Lisa Yang Brain-Body Center</a>.</p>
<p>The new robots are well suited to transport cargo through confined spaces and their rubber bodies are gentle on fragile environments, opening the possibility that the technology could be developed for biomedical applications. Anikeeva and her team have made their robots millimeters long, but she says the same approach could be used to produce much smaller robots.</p>
<div class="keep-aspect"><iframe title="Magnetically actuated fiber-based soft robots" width="500" height="281" src="https://www.youtube-nocookie.com/embed/r34e9BWGGwk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>Magnetically actuated fiber-based soft robots </em></p>
<h2>Engineering magnetic robots</h2>
<p>Anikeeva says that until now, magnetic robots have moved in response to moving magnetic fields. She explains that for these models, “if you want your robot to walk, your magnet walks with it. If you want it to rotate, you rotate your magnet.” That limits the settings in which such robots might be deployed. “If you are trying to operate in a really constrained environment, a moving magnet may not be the safest solution. You want to be able to have a stationary instrument that just applies magnetic field to the whole sample,” she explains.</p>
<p>Youngbin Lee PhD &#8217;22, a former graduate student in Anikeeva’s lab, engineered a solution to this problem. The robots he developed in Anikeeva’s lab are not uniformly magnetized. Instead, they are strategically magnetized in different zones and directions so a single magnetic field can enable a movement-driving profile of magnetic forces.</p>
<p>Before they are magnetized, however, the flexible, lightweight bodies of the robots must be fabricated. Lee starts this process with two kinds of rubber, each with a different stiffness. These are sandwiched together, then heated and stretched into a long, thin fiber. Because of the two materials’ different properties, one of the rubbers retains its elasticity through this stretching process, but the other deforms and cannot return to its original size. So when the strain is released, one layer of the fiber contracts, tugging on the other side and pulling the whole thing into a tight coil. Anikeeva says the helical fiber is modeled after the twisty tendrils of a cucumber plant, which spiral when one layer of cells loses water and contracts faster than a second layer.</p>
<p>A third material — one whose particles have the potential to become magnetic — is incorporated in a channel that runs through the rubbery fiber. So once the spiral has been made, a magnetization pattern that enables a particular type of movement can be introduced.</p>
<p>“Youngbin thought very carefully about how to magnetize our robots to make them able to move just as he programmed them to move,” Anikeeva says. “He made calculations to determine how to establish such a profile of forces on it when we apply a magnetic field that it will actually start walking or crawling.”</p>
<p>To form a caterpillar-like crawling robot, for example, the helical fiber is shaped into gentle undulations, and then the body, head, and tail are magnetized so that a magnetic field applied perpendicular to the robot’s plane of motion will cause the body to compress. When the field is reduced to zero, the compression is released, and the crawling robot stretches. Together, these movements propel the robot forward. Another robot in which two foot-like helical fibers are connected with a joint is magnetized in a pattern that enables a movement more like walking.</p>
<h2>Biomedical potential</h2>
<p>This precise magnetization process generates a program for each robot and ensures that that once the robots are made, they are simple to control. A weak magnetic field activates each robot’s program and drives its particular type of movement. A single magnetic field can even send multiple robots moving in opposite directions, if they have been programmed to do so. The team found that one minor manipulation of the magnetic field has a useful effect: With the flip of a switch to reverse the field, a cargo-carrying robot can be made to gently shake and release its payload.</p>
<p>Anikeeva says she can imagine these soft-bodied robots — whose straightforward production will be easy to scale up — delivering materials through narrow pipes, or even inside the human body. For example, they might carry a drug through narrow blood vessels, releasing it exactly where it is needed. She says the magnetically-actuated devices have biomedical potential beyond robots as well, and might one day be incorporated into artificial muscles or materials that support tissue regeneration.</p>
<ul class="list-external-links">
<li><a href="https://onlinelibrary.wiley.com/doi/abs/10.1002/adma.202301916" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Magnetically Actuated Fiber-Based Soft Robots. </em>Youngbin Lee, Florian Koehler, Tom Dillon, Gabriel Loke, Yoonho Kim, Juliette Marion, Marc-Joseph Antonini, Indie Garwood, Atharva Sahasrabudhe, Keisuke Nagao, Xuanhe Zhao, Yoel Fink, Ellen T. Roche, and Polina Anikeeva. Advanced Materials, 2301916.</a></li>
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		<title>A step toward safe and reliable autopilots for flying</title>
		<link>https://robohub.org/a-step-toward-safe-and-reliable-autopilots-for-flying/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 14 Jun 2023 08:30:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/safe-and-reliable-autopilots-flying-0612</guid>

					<description><![CDATA[A new AI-based approach for controlling autonomous robots satisfies the often-conflicting goals of safety and stability.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207512" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207512" src="https://robohub.org/wp-content/uploads/2023/06/MIT-Stabilize-Avoid-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-207512" srcset="https://robohub.org/wp-content/uploads/2023/06/MIT-Stabilize-Avoid-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/06/MIT-Stabilize-Avoid-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/06/MIT-Stabilize-Avoid-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207512" class="wp-caption-text">MIT researchers developed a machine-learning technique that can autonomously drive a car or fly a plane through a very difficult “stabilize-avoid” scenario, in which the vehicle must stabilize its trajectory to arrive at and stay within some goal region, while avoiding obstacles. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By  Adam Zewe | MIT News Office</strong></p>
<p>In the film “Top Gun: Maverick<em>,</em>”<em> </em>Maverick, played by Tom Cruise, is charged with training young pilots to complete a seemingly impossible mission — to fly their jets deep into a rocky canyon, staying so low to the ground they cannot be detected by radar, then rapidly climb out of the canyon at an extreme angle, avoiding the rock walls. Spoiler alert: With Maverick’s help, these human pilots accomplish their mission.</p>
<p>A machine, on the other hand, would struggle to complete the same pulse-pounding task. To an autonomous aircraft, for instance, the most straightforward path toward the target is in conflict with what the machine needs to do to avoid colliding with the canyon walls or staying undetected. Many existing AI methods aren’t able to overcome this conflict, known as the stabilize-avoid problem, and would be unable to reach their goal safely.</p>
<p>MIT researchers have developed a new technique that can solve complex stabilize-avoid problems better than other methods. Their machine-learning approach matches or exceeds the safety of existing methods while providing a tenfold increase in stability, meaning the agent reaches and remains stable within its goal region.</p>
<p>In an experiment that would make Maverick proud, their technique effectively piloted a simulated jet aircraft through a narrow corridor without crashing into the ground.&nbsp;</p>
<p>“This has been a longstanding, challenging problem. A lot of people have looked at it but didn’t know how to handle such high-dimensional and complex dynamics,” says <a href="https://chuchu.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Chuchu Fan</a>, the Wilson Assistant Professor of Aeronautics and Astronautics, a member of the Laboratory for Information and Decision Systems (LIDS), and senior author of a <a href="https://arxiv.org/pdf/2305.14154.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">new paper</a> on this technique.</p>
<p>Fan is joined by lead author <a href="https://oswinso.xyz/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Oswin So</a>, a graduate student. The paper will be presented at the Robotics: Science and Systems conference.</p>
<h2>The stabilize-avoid challenge</h2>
<p>Many approaches tackle complex stabilize-avoid problems by simplifying the system so they can solve it with straightforward math, but the simplified results often don’t hold up to real-world dynamics.</p>
<p>More effective techniques use reinforcement learning, a machine-learning method where an agent learns by trial-and-error with a reward for behavior that gets it closer to a goal. But there are really two goals here — remain stable and avoid obstacles — and finding the right balance is tedious.</p>
<p>The MIT researchers broke the problem down into two steps. First, they reframe the stabilize-avoid problem as a constrained optimization problem. In this setup, solving the optimization enables the agent to reach and stabilize to its goal, meaning it stays within a certain region. By applying constraints, they ensure the agent avoids obstacles, So explains.&nbsp;</p>
<p>Then for the second step, they reformulate that constrained optimization problem into a mathematical representation known as the epigraph form and solve it using a deep reinforcement learning algorithm. The epigraph form lets them bypass the difficulties other methods face when using reinforcement learning.&nbsp;</p>
<p>“But deep reinforcement learning isn’t designed to solve the epigraph form of an optimization problem, so we couldn’t just plug it into our problem. We had to derive the mathematical expressions that work for our system. Once we had those new derivations, we combined them with some existing engineering tricks used by other methods,” So says.</p>
<h2>No points for second place</h2>
<p>To test their approach, they designed a number of control experiments with different initial conditions. For instance, in some simulations, the autonomous agent needs to reach and stay inside a goal region while making drastic maneuvers to avoid obstacles that are on a collision course with it.</p>
<div id="attachment_20751299" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-20751299" src="https://news.mit.edu/sites/default/files/images/inline/MIT-Stabilize-Avoid-large.gif" alt="" width="900" height="600" class="size-full wp-image-20751299" /><p id="caption-attachment-20751299" class="wp-caption-text">This video shows how the researchers used their technique to effectively fly a simulated jet aircraft in a scenario where it had to stabilize to a target near the ground while maintaining a very low altitude and staying within a narrow flight corridor. <em>Courtesy of the researchers.</em></p></div>
<p>When compared with several baselines, their approach was the only one that could stabilize all trajectories while maintaining safety. To push their method even further, they used it to fly a simulated jet aircraft in a scenario one might see in a “Top Gun”<em> </em>movie. The jet had to stabilize to a target near the ground while maintaining a very low altitude and staying within a narrow flight corridor.</p>
<p>This simulated jet model was open-sourced in 2018 and had been designed by flight control experts as a testing challenge. Could researchers create a scenario that their controller could not fly? But the model was so complicated it was difficult to work with, and it still couldn’t handle complex scenarios, Fan says.</p>
<p>The MIT researchers’ controller was able to prevent the jet from crashing or stalling while stabilizing to the goal far better than any of the baselines.</p>
<p>In the future, this technique could be a starting point for designing controllers for highly dynamic robots that must meet safety and stability requirements, like autonomous delivery drones. Or it could be implemented as part of larger system. Perhaps the algorithm is only activated when a car skids on a snowy road to help the driver safely navigate back to a stable trajectory.</p>
<p>Navigating extreme scenarios that a human wouldn’t be able to handle is where their approach really shines, So adds.</p>
<p>“We believe that a goal we should strive for as a field is to give reinforcement learning the safety and stability guarantees that we will need to provide us with assurance when we deploy these controllers on mission-critical systems. We think this is a promising first step toward achieving that goal,” he says.</p>
<p>Moving forward, the researchers want to enhance their technique so it is better able to take uncertainty into account when solving the optimization. They also want to investigate how well the algorithm works when deployed on hardware, since there will be mismatches between the dynamics of the model and those in the real world.</p>
<p>“Professor Fan’s team has improved reinforcement learning performance for dynamical systems where safety matters. Instead of just hitting a goal, they create controllers that ensure the system can reach its target safely and stay there indefinitely,” says Stanley Bak, an assistant professor in the Department of Computer Science at Stony Brook University, who was not involved with this research. “Their improved formulation allows the successful generation of safe controllers for complex scenarios, including a 17-state nonlinear jet aircraft model designed in part by researchers from the Air Force Research Lab (AFRL), which incorporates nonlinear differential equations with lift and drag tables.”</p>
<p>The work is funded, in part, by MIT Lincoln Laboratory under the Safety in Aerobatic Flight Regimes program.</p>
<hr>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2305.14154.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Solving Stabilize-Avoid Optimal Control via Epigraph Form and Deep Reinforcement Learning. </em>Jorn A. Cheney, Jonathan P. J. Stevenson, So, Oswin, and Chuchu Fan. arXiv preprint arXiv:2305.14154 (2023).</a></li>
</ul>
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		<title>Helping robots handle fluids</title>
		<link>https://robohub.org/helping-robots-handle-fluids/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sat, 27 May 2023 16:04:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/helping-robots-handle-fluids-0524</guid>

					<description><![CDATA[Researchers create new simulation tool for robots to manipulate complex fluids in a step toward helping robots more effortlessly assist with daily tasks.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207416" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207416" src="https://robohub.org/wp-content/uploads/2023/05/MIT-FluidLab.png" alt="" width="900" height="600" class="size-full wp-image-207416" srcset="https://robohub.org/wp-content/uploads/2023/05/MIT-FluidLab.png 900w, https://robohub.org/wp-content/uploads/2023/05/MIT-FluidLab-425x283.png 425w, https://robohub.org/wp-content/uploads/2023/05/MIT-FluidLab-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207416" class="wp-caption-text">Researchers created &#8220;FluidLab,&#8221; a simulation environment with a diverse set of manipulation tasks involving complex fluid dynamics. <em>Image: Alex Shipps/MIT CSAIL via Midjourney</em></p></div>
<p>Imagine you’re enjoying a picnic by a riverbank on a windy day. A gust of wind accidentally catches your paper napkin and lands on the water’s surface, quickly drifting away from you. You grab a nearby stick and carefully agitate the water to retrieve it, creating a series of small waves. These waves eventually push the napkin back toward the shore, so you grab it. In this scenario, the water acts as a medium for transmitting forces, enabling you to manipulate the position of the napkin without direct contact.</p>
<p>Humans regularly engage with various types of fluids in their daily lives, but doing so has been a formidable and elusive goal for current robotic systems. Hand you a latte? A robot can do that. Make it? That’s going to require a bit more nuance.&nbsp;</p>
<p><a href="https://openreview.net/forum?id=Cp-io_BoFaE" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">FluidLab</a>, a new simulation tool from researchers at the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL), enhances robot learning for complex fluid manipulation tasks like making latte art, ice cream, and even manipulating air. The virtual environment offers a versatile collection of intricate fluid handling challenges, involving both solids and liquids, and multiple fluids simultaneously. FluidLab supports modeling solid, liquid, and gas, including elastic, plastic, rigid objects, Newtonian and non-Newtonian liquids, and smoke and air.&nbsp;</p>
<p>At the heart of FluidLab lies FluidEngine, an easy-to-use physics simulator capable of seamlessly calculating and simulating various materials and their interactions, all while harnessing the power of graphics processing units (GPUs) for faster processing. The engine is “differential,” meaning the simulator can incorporate physics knowledge for a more realistic physical world model, leading to more efficient learning and planning for robotic tasks. In contrast, most existing reinforcement learning methods lack that world model that just depends on trial and error. This enhanced capability, say the researchers, lets users experiment with robot learning algorithms and toy with the boundaries of current robotic manipulation abilities.</p>
<p>To set the stage, the researchers tested said robot learning algorithms using FluidLab, discovering and overcoming unique challenges in fluid systems. By developing clever optimization methods, they&#8217;ve been able to transfer these learnings from simulations to real-world scenarios effectively.&nbsp;</p>
<p>“Imagine a future where a household robot effortlessly assists you with daily tasks, like making coffee, preparing breakfast, or cooking dinner. These tasks involve numerous fluid manipulation challenges. Our benchmark is a first step towards enabling robots to master these skills, benefiting households and workplaces alike,” says visiting researcher at MIT CSAIL and research scientist at the MIT-IBM Watson AI Lab Chuang Gan, the senior author on a new paper about the research. “For instance, these robots could reduce wait times and enhance customer experiences in busy coffee shops. FluidEngine is, to our knowledge, the first-of-its-kind physics engine that supports a wide range of materials and couplings while being fully differentiable. With our standardized fluid manipulation tasks, researchers can evaluate robot learning algorithms and push the boundaries of today’s robotic manipulation capabilities.”</p>
<h2>Fluid fantasia</h2>
<p>Over the past few decades, scientists in the robotic manipulation domain have mainly focused on manipulating rigid objects, or on very simplistic fluid manipulation tasks like pouring water. Studying these manipulation tasks involving fluids in the real world can also be an unsafe and costly endeavor.&nbsp;</p>
<p>With fluid manipulation, it’s not always just about fluids, though. In many tasks, such as creating the perfect ice cream swirl, mixing solids into liquids, or paddling through the water to move objects, it’s a dance of interactions between fluids and various other materials. Simulation environments must support “coupling,” or how two different material properties interact. Fluid manipulation tasks usually require pretty fine-grained precision, with delicate interactions and handling of materials, setting them apart from straightforward tasks like pushing a block or opening a bottle.&nbsp;</p>
<p>FluidLab’s simulator can quickly calculate how different materials interact with each other.&nbsp;</p>
<p>Helping out the GPUs is “Taichi,” a domain-specific language embedded in Python. The system can compute gradients (rates of change in environment configurations with respect to the robot&#8217;s actions) for different material types and their interactions (couplings) with one another. This precise information can be used to fine-tune the robot’s movements for better performance. As a result, the simulator allows for faster and more efficient solutions, setting it apart from its counterparts.</p>
<p>The 10 tasks the team put forth fell into two categories: using fluids to manipulate hard-to-reach objects, and directly manipulating fluids for specific goals. Examples included separating liquids, guiding floating objects, transporting items with water jets, mixing liquids, creating latte art, shaping ice cream, and controlling air circulation.&nbsp;</p>
<p>“The simulator works similarly to how humans use their mental models to predict the consequences of their actions and make informed decisions when manipulating fluids. This is a significant advantage of our simulator compared to others,” says Carnegie Mellon University PhD student Zhou Xian, another author on the paper. “While other simulators primarily support reinforcement learning, ours supports reinforcement learning and allows for more efficient optimization techniques. Utilizing the gradients provided by the simulator supports highly efficient policy search, making it a more versatile and effective tool.”</p>
<h2>Next steps</h2>
<p>FluidLab’s future looks bright. The current work attempted to transfer trajectories optimized in simulation to real-world tasks directly in an open-loop manner. For next steps, the team is working to develop a closed-loop policy in simulation that takes as input the state or the visual observations of the environments and performs fluid manipulation tasks in real time, and then transfers the learned policies in real-world scenes.</p>
<p>The platform is publicly <a href="https://fluidlab2023.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer"><u>publicly available</u></a>, and researchers hope it will benefit future studies in developing better methods for solving complex fluid manipulation tasks.</p>
<p>“Humans interact with fluids in everyday tasks, including pouring and mixing liquids (coffee, yogurts, soups, batter), washing and cleaning with water, and more,” says University of Maryland computer science professor Ming Lin, who was not involved in the work. “For robots to assist humans and serve in similar capacities for day-to-day tasks, novel techniques for interacting and handling various liquids of different properties (e.g. viscosity and density of materials) would be needed and remains a major computational challenge for real-time autonomous systems. This work introduces the first comprehensive physics engine, FluidLab, to enable modeling of diverse, complex fluids and their coupling with other objects and dynamical systems in the environment. The mathematical formulation of ‘differentiable fluids’ as presented in the paper makes it possible for integrating versatile fluid simulation as a network layer in learning-based algorithms and neural network architectures for intelligent systems to operate in real-world applications.”</p>
<p>Gan and Xian wrote the paper alongside Hsiao-Yu Tung a postdoc in the MIT Department of Brain and Cognitive Sciences; Antonio Torralba, an MIT professor of electrical engineering and computer science and CSAIL principal investigator; Dartmouth College Assistant Professor Bo Zhu, Columbia University PhD student Zhenjia Xu, and CMU Assistant Professor Katerina Fragkiadaki. The team’s research is supported by the MIT-IBM Watson AI Lab, Sony AI, a DARPA Young Investigator Award, an NSF CAREER award, an AFOSR Young Investigator Award, DARPA Machine Common Sense, and the National Science Foundation.</p>
<p>The research was presented at the International Conference on Learning Representations earlier this month.</p>
<ul class="list-external-links">
<li><a href="https://openreview.net/forum?id=Cp-io_BoFaE" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation. </em>Zhou Xian, Bo Zhu, Zhenjia Xu, Hsiao-Yu Tung, Antonio Torralba, Katerina Fragkiadaki, and Chuang Gan. arXiv preprint arXiv:2303.02346 (2023).</a></li>
</ul>
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		<title>Miniscule device could help preserve the battery life of tiny sensors</title>
		<link>https://robohub.org/miniscule-device-could-help-preserve-the-battery-life-of-tiny-sensors/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 25 Apr 2023 16:18:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/miniscule-device-could-help-preserve-battery-life-0424</guid>

					<description><![CDATA[Researchers demonstrate a low-power “wake-up” receiver one-tenth the size of other devices.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207183" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207183" src="https://robohub.org/wp-content/uploads/2023/04/MIT-wakeup-receiver-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-207183" srcset="https://robohub.org/wp-content/uploads/2023/04/MIT-wakeup-receiver-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/04/MIT-wakeup-receiver-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/04/MIT-wakeup-receiver-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207183" class="wp-caption-text">Researchers from MIT and elsewhere have built a wake-up receiver that communicates using terahertz waves, which enabled them to produce a chip more than 10 times smaller than similar devices. Their receiver, which also includes authentication to protect it from a certain type of attack, could help preserve the battery life of tiny sensors or robots. <em>Image: Jose-Luis Olivares/MIT with figure courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>Scientists are striving to develop ever-smaller internet-of-things devices, like sensors tinier than a fingertip that could make nearly any object trackable. These diminutive sensors have miniscule batteries which are often nearly impossible to replace, so engineers incorporate wake-up receivers that keep devices in low-power “sleep” mode when not in use, preserving battery life.</p>
<p>Researchers at MIT have developed a new wake-up receiver that is less than one-tenth the size of previous devices and consumes only a few microwatts of power. Their receiver also incorporates a low-power, built-in authentication system, which protects the device from a certain type of attack that could quickly drain its battery.</p>
<p>Many common types of wake-up receivers are built on the centimeter scale since their antennas must be proportional to the size of the radio waves they use to communicate. Instead, the MIT team built a receiver that utilizes terahertz waves, which are about one-tenth the length of radio waves. Their chip is barely more than 1 square millimeter in size.&nbsp;</p>
<p>They used their wake-up receiver to demonstrate effective, wireless communication with a signal source that was several meters away, showcasing a range that would enable their chip to be used in miniaturized sensors.</p>
<p>For instance, the wake-up receiver could be incorporated into microrobots that monitor environmental changes in areas that are either too small or hazardous for other robots to reach. Also, since the device uses terahertz waves, it could be utilized in emerging applications, such as field-deployable radio networks that work as swarms to collect localized data.</p>
<p>“By using terahertz frequencies, we can make an antenna that is only a few hundred micrometers on each side, which is a very small size. This means we can integrate these antennas to the chip, creating a fully integrated solution. Ultimately, this enabled us to build a very small wake-up receiver that could be attached to tiny sensors or radios,” says Eunseok Lee, an electrical engineering and computer science (EECS) graduate student and lead author of a paper on the wake-up receiver.</p>
<p>Lee wrote the <a href="https://dspace.mit.edu/handle/1721.1/150157" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> with his co-advisors and senior authors Anantha Chandrakasan, dean of the MIT School of Engineering and the Vannevar Bush Professor of Electrical Engineering and Computer Science, who leads the <a href="https://chandrakasan.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Energy-Efficient Circuits and Systems Group</a>, and Ruonan Han, an associate professor in EECS, who leads the <a href="https://hangroup.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Terahertz Integrated Electronics Group</a> in the <a href="https://www.rle.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Research Laboratory of Electronics</a>; as well as others at MIT, the Indian Institute of Science, and Boston University. The research is being presented at the IEEE Custom Integrated Circuits Conference.&nbsp;</p>
<h2>Scaling down the receiver</h2>
<p>Terahertz waves, found on the electromagnetic spectrum between microwaves and infrared light, have very high frequencies and travel much faster than radio waves. Sometimes called “pencil beams,” terahertz waves travel in a more direct path than other signals, which makes them more secure, Lee explains.</p>
<p>However, the waves have such high frequencies that terahertz receivers often multiply the terahertz signal by another signal to alter the frequency, a process known as frequency mixing modulation. Terahertz mixing consumes a great deal of power.</p>
<p>Instead, Lee and his collaborators developed a zero-power-consumption detector that can detect terahertz waves without the need for frequency mixing. The detector uses a pair of tiny transistors as antennas, which consume very little power.</p>
<p>Even with both antennas on the chip, their wake-up receiver was only 1.54 square millimeters in size and consumed less than 3 microwatts of power. This dual-antenna setup maximizes performance and makes it easier to read signals.</p>
<p>Once received, their chip amplifies a terahertz signal and then converts analog data into a digital signal for processing. This digital signal carries a token, which is a string of bits (0s and 1s). If the token corresponds to the wake-up receiver’s token, it will activate the device.</p>
<h2>Ramping up security</h2>
<p>In most wake-up receivers, the same token is reused multiple times, so an eavesdropping attacker could figure out what it is. Then the hacker could send a signal that would activate the device over and over again, using what is called a denial-of-sleep attack.</p>
<p>“With a wake-up receiver, the lifetime of a device could be improved from one day to one month, for instance, but an attacker could use a denial-of-sleep attack to drain that entire battery life in even less than a day. That is why we put authentication into our wake-up receiver,” he explains.</p>
<p>They added an authentication block that utilizes an algorithm to randomize the device’s token each time, using a key that is shared with trusted senders. This key acts like a password — if a sender knows the password, they can send a signal with the right token. The researchers do this using a technique known as lightweight cryptography, which ensures the entire authentication process only consumes a few extra nanowatts of power.&nbsp;</p>
<p>They tested their device by sending terahertz signals to the wake-up receiver as they increased the distance between the chip and the terahertz source. In this way, they tested the sensitivity of their receiver — the minimum signal power needed for the device to successfully detect a signal. Signals that travel farther have less power.</p>
<p>“We achieved 5- to 10-meter longer distance demonstrations than others, using a device with a very small size and microwatt level power consumption,” Lee says.</p>
<p>But to be most effective, terahertz waves need to hit the detector dead-on. If the chip is at an angle, some of the signal will be lost. So, the researchers paired their device with a <a href="https://news.mit.edu/2022/terahertz-energy-images-high-resolution-0218" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">terahertz beam-steerable array</a>, recently developed by the Han group, to precisely direct the terahertz waves. Using this technique, communication could be sent to multiple chips with minimal signal loss.</p>
<p>In the future, Lee and his collaborators want to tackle this problem of signal degradation. If they can find a way to maintain signal strength when receiver chips move or tilt slightly, they could increase the performance of these devices. They also want to demonstrate their wake-up receiver in very small sensors and fine-tune the technology for use in real-world devices.</p>
<p>“We have developed a rich technology portfolio for future millimeter-sized sensing, tagging, and authentication platforms, including terahertz backscattering, energy harvesting, and electrical beam steering and focusing. Now, this portfolio is more complete with Eunseok&#8217;s first-ever terahertz wake-up receiver, which is critical to save the extremely limited energy available on those mini platforms,” Han says.</p>
<p>Additional co-authors include Muhammad Ibrahim Wasiq Khan PhD ’22; Xibi Chen, an EECS graduate student; Ustav Banerjee PhD ’21, an assistant professor at the Indian Institute of Science; Nathan Monroe PhD ’22; and Rabia Tugce Yazicigil, an assistant professor of electrical and computer engineering at Boston University.</p>
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		<title>Drones navigate unseen environments with liquid neural networks</title>
		<link>https://robohub.org/drones-navigate-unseen-environments-with-liquid-neural-networks/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 23 Apr 2023 05:54:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/drones-navigate-unseen-environments-liquid-neural-networks-0419</guid>

					<description><![CDATA[MIT researchers exhibit a new advancement in autonomous drone navigation, using brain-inspired liquid neural networks that excel in out-of-distribution scenarios.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207166" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207166" src="https://robohub.org/wp-content/uploads/2023/04/drones-neural-nets-mit-csail-00.jpg" alt="" width="900" height="600" class="size-full wp-image-207166" srcset="https://robohub.org/wp-content/uploads/2023/04/drones-neural-nets-mit-csail-00.jpg 900w, https://robohub.org/wp-content/uploads/2023/04/drones-neural-nets-mit-csail-00-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/04/drones-neural-nets-mit-csail-00-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207166" class="wp-caption-text">Makram Chahine, a PhD student in electrical engineering and computer science and an MIT CSAIL affiliate, leads a drone used to test liquid neural networks. <em>Photo: Mike Grimmett/MIT CSAIL</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>In the vast, expansive skies where birds once ruled supreme, a new crop of aviators is taking flight. These pioneers of the air are not living creatures, but rather a product of deliberate innovation: drones. But these aren’t your typical flying bots, humming around like mechanical bees. Rather, they’re avian-inspired marvels that soar through the sky, guided by liquid neural networks to navigate ever-changing and unseen environments with precision and ease.</p>
<p>Inspired by the adaptable nature of organic brains, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have introduced a method for robust flight navigation agents to master vision-based fly-to-target tasks in intricate, unfamiliar environments. The liquid neural networks, which can continuously adapt to new data inputs, showed prowess in making reliable decisions in unknown domains like forests, urban landscapes, and environments with added noise, rotation, and occlusion. These adaptable models, which outperformed many state-of-the-art counterparts in navigation tasks, could enable potential real-world drone applications like search and rescue, delivery, and wildlife monitoring.</p>
<p>The researchers&#8217; recent study, <a href="https://www.science.org/doi/10.1126/scirobotics.adc8892" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">published in <em>Science Robotics</em></a>, details how this new breed of agents can adapt to significant distribution shifts, a long-standing challenge in the field. The team’s new class of machine-learning algorithms, however, captures the causal structure of tasks from high-dimensional, unstructured data, such as pixel inputs from a drone-mounted camera. These networks can then extract crucial aspects of a task (i.e., understand the task at hand) and ignore irrelevant features, allowing acquired navigation skills to transfer targets seamlessly to new environments.</p>
<div class="keep-aspect"><iframe title="Drones navigate unseen environments with liquid neural networks" width="500" height="281" src="https://www.youtube-nocookie.com/embed/RPFbk6D_dNw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>Drones navigate unseen environments with liquid neural networks.</em></p>
<p>“We are thrilled by the immense potential of our learning-based control approach for robots, as it lays the groundwork for solving problems that arise when training in one environment and deploying in a completely distinct environment without additional training,” says Daniela Rus, CSAIL director and the Andrew (1956) and Erna Viterbi Professor of Electrical Engineering and Computer Science at MIT. “Our experiments demonstrate that we can effectively teach a drone to locate an object in a forest during summer, and then deploy the model in winter, with vastly different surroundings, or even in urban settings, with varied tasks such as seeking and following. This adaptability is made possible by the causal underpinnings of our solutions. These flexible algorithms could one day aid in decision-making based on data streams that change over time, such as medical diagnosis and autonomous driving applications.”</p>
<p>A daunting challenge was at the forefront: Do machine-learning systems understand the task they are given from data when flying drones to an unlabeled object? And, would they be able to transfer their learned skill and task to new environments with drastic changes in scenery, such as flying from a forest to an urban landscape? What’s more, unlike the remarkable abilities of our biological brains, deep learning systems struggle with capturing causality, frequently over-fitting their training data and failing to adapt to new environments or changing conditions. This is especially troubling for resource-limited embedded systems, like aerial drones, that need to traverse varied environments and respond to obstacles instantaneously.&nbsp;</p>
<p>The liquid networks, in contrast, offer promising preliminary indications of their capacity to address this crucial weakness in deep learning systems. The team’s system was first trained on data collected by a human pilot, to see how they transferred learned navigation skills to new environments under drastic changes in scenery and conditions. Unlike traditional neural networks that only learn during the training phase, the liquid neural net’s parameters can change over time, making them not only interpretable, but more resilient to unexpected or noisy data.&nbsp;</p>
<p>In a series of quadrotor closed-loop control experiments, the drones underwent range tests, stress tests, target rotation and occlusion, hiking with adversaries, triangular loops between objects, and dynamic target tracking. They tracked moving targets, and executed multi-step loops between objects in never-before-seen environments, surpassing performance of other cutting-edge counterparts.&nbsp;</p>
<p>The team believes that the ability to learn from limited expert data and understand a given task while generalizing to new environments could make autonomous drone deployment more efficient, cost-effective, and reliable. Liquid neural networks, they noted, could enable autonomous air mobility drones to be used for environmental monitoring, package delivery, autonomous vehicles, and robotic assistants.&nbsp;</p>
<p>“The experimental setup presented in our work tests the reasoning capabilities of various deep learning systems in controlled and straightforward scenarios,” says MIT CSAIL Research Affiliate <a href="https://raminhasani.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Ramin Hasani</a>. “There is still so much room left for future research and development on more complex reasoning challenges for AI systems in autonomous navigation applications, which has to be tested before we can safely deploy them in our society.”</p>
<p>“Robust learning and performance in out-of-distribution tasks and scenarios are some of the key problems that machine learning and autonomous robotic systems have to conquer to make further inroads in society-critical applications,” says Alessio Lomuscio, professor of AI safety in the Department of Computing at Imperial College London. “In this context, the performance of liquid neural networks, a novel brain-inspired paradigm developed by the authors at MIT, reported in this study is remarkable. If these results are confirmed in other experiments, the paradigm here developed will contribute to making AI and robotic systems more reliable, robust, and efficient.&#8221;</p>
<p>Clearly, the sky is no longer the limit, but rather a vast playground for the boundless possibilities of these airborne marvels.&nbsp;</p>
<p><a href="https://raminhasani.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Hasani</a> and PhD student Makram Chahine; Patrick Kao &#8217;22, MEng &#8217;22; and PhD student Aaron Ray SM &#8217;21 wrote the paper with Ryan Shubert &#8217;20, MEng &#8217;22; MIT postdocs <a href="https://mlech26l.github.io/pages/about/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Mathias Lechner</a> and Alexander Amini; and <a href="https://danielarus.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Daniela Rus</a>.</p>
<p>This research was supported, in part, by Schmidt Futures, the U.S. Air Force Research Laboratory, the U.S. Air Force Artificial Intelligence Accelerator, and the Boeing Co.</p>
<ul class="list-external-links">
<li><a href="https://www.science.org/doi/10.1126/scirobotics.adc8892" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Robust flight navigation out of distribution with liquid neural networks. </em>Makram Chahine, Ramin Hasani, Patrick Kao, Aaron Ray, Ryan Shubert, Mathias Lechner, Alexander Amini, and Daniela Rus. Science Robotics, 8(77), eadc8892.</a></li>
</ul>
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		<title>Robotic hand can identify objects with just one grasp</title>
		<link>https://robohub.org/robotic-hand-can-identify-objects-with-just-one-grasp/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 09 Apr 2023 08:30:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/robotic-hand-can-identify-objects-just-one-grasp-0403</guid>

					<description><![CDATA[The three-fingered robotic gripper can “feel” with great sensitivity along the full length of each finger – not just at the tips.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207040" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207040" src="https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-207040" srcset="https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207040" class="wp-caption-text">MIT researchers developed a soft-rigid robotic finger that incorporates powerful sensors along its entire length, enabling them to produce a robotic hand that could accurately identify objects after only one grasp. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>Inspired by the human finger, MIT researchers have developed a robotic hand that uses high-resolution touch sensing to accurately identify an object after grasping it just one time.</p>
<p>Many robotic hands pack all their powerful sensors into the fingertips, so an object must be in full contact with those fingertips to be identified, which can take multiple grasps. Other designs use lower-resolution sensors spread along the entire finger, but these don’t capture as much detail, so multiple regrasps are often required.</p>
<p>Instead, the MIT team built a robotic finger with a rigid skeleton encased in a soft outer layer that has multiple high-resolution sensors incorporated under its transparent “skin.” The sensors, which use a camera and LEDs to gather visual information about an object’s shape, provide continuous sensing along the finger’s entire length. Each finger captures rich data on many parts of an object simultaneously.</p>
<p>Using this design, the researchers built a three-fingered robotic hand that could identify objects after only one grasp, with about 85 percent accuracy. The rigid skeleton makes the fingers strong enough to pick up a heavy item, such as a drill, while the soft skin enables them to securely grasp a pliable item, like an empty plastic water bottle, without crushing it.</p>
<p>These soft-rigid fingers could be especially useful in an at-home-care robot designed to interact with an elderly individual. The robot could lift a heavy item off a shelf with the same hand it uses to help the individual take a bath.</p>
<p>“Having both soft and rigid elements is very important in any hand, but so is being able to perform great sensing over a really large area, especially if we want to consider doing very complicated manipulation tasks like what our own hands can do. Our goal with this work was to combine all the things that make our human hands so good into a robotic finger that can do tasks other robotic fingers can’t currently do,” says mechanical engineering graduate student <a href="https://www.csail.mit.edu/person/sandra-liu" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Sandra Liu</a>, co-lead author of a research paper on the robotic finger.</p>
<p>Liu wrote the paper with co-lead author and mechanical engineering undergraduate student Leonardo Zamora Yañez and her advisor, <a href="http://persci.mit.edu/people/adelson" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Edward Adelson</a>, the John and Dorothy Wilson Professor of Vision Science in the Department of Brain and Cognitive Sciences and a member of the Computer Science and Artificial Intelligence Laboratory (CSAIL). The research will be presented at the RoboSoft Conference.</p>
<h2>A human-inspired finger</h2>
<p>The robotic finger is comprised of a rigid, 3D-printed endoskeleton that is placed in a mold and encased in a transparent silicone “skin.” Making the finger in a mold removes the need for fasteners or adhesives to hold the silicone in place.</p>
<p>The researchers designed the mold with a curved shape so the robotic fingers are slightly curved when at rest, just like human fingers.</p>
<p>“Silicone will wrinkle when it bends, so we thought that if we have the finger molded in this curved position, when you curve it more to grasp an object, you won’t induce as many wrinkles. Wrinkles are good in some ways — they can help the finger slide along surfaces very smoothly and easily — but we didn’t want wrinkles that we couldn’t control,” Liu says.</p>
<p>The endoskeleton of each finger contains a pair of detailed touch sensors, known as GelSight sensors, embedded into the top and middle sections, underneath the transparent skin. The sensors are placed so the range of the cameras overlaps slightly, giving the finger continuous sensing along its entire length.</p>
<p>The GelSight sensor, based on technology pioneered in the Adelson group, is composed of a camera and three colored LEDs. When the finger grasps an object, the camera captures images as the colored LEDs illuminate the skin from the inside.</p>
<div id="attachment_207041" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207041" src="https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-207041" srcset="https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/04/MIT-GelSignEndoFlex-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207041" class="wp-caption-text"><em>Image: Courtesy of the researchers</em></p></div>
<p>Using the illuminated contours that appear in the soft skin, an algorithm performs backward calculations to map the contours on the grasped object’s surface. The researchers trained a machine-learning model to identify objects using raw camera image data.</p>
<p>As they fine-tuned the finger fabrication process, the researchers ran into several obstacles.</p>
<p>First, silicone has a tendency to peel off surfaces over time. Liu and her collaborators found they could limit this peeling by adding small curves along the hinges between the joints in the endoskeleton.</p>
<p>When the finger bends, the bending of the silicone is distributed along the tiny curves, which reduces stress and prevents peeling. They also added creases to the joints so the silicone is not squashed as much when the finger bends.</p>
<p>While troubleshooting their design, the researchers realized wrinkles in the silicone prevent the skin from ripping.</p>
<p>“The usefulness of the wrinkles was an accidental discovery on our part. When we synthesized them on the surface, we found that they actually made the finger more durable than we expected,” she says.</p>
<h2>Getting a good grasp</h2>
<p>Once they had perfected the design, the researchers built a robotic hand using two fingers arranged in a Y pattern with a third finger as an opposing thumb. The hand captures six images when it grasps an object (two from each finger) and sends those images to a machine-learning algorithm which uses them as inputs to identify the object.</p>
<p>Because the hand has tactile sensing covering all of its fingers, it can gather rich tactile data from a single grasp.</p>
<p>“Although we have a lot of sensing in the fingers, maybe adding a palm with sensing would help it make tactile distinctions even better,” Liu says.</p>
<p>In the future, the researchers also want to improve the hardware to reduce the amount of wear and tear in the silicone over time and add more actuation to the thumb so it can perform a wider variety of tasks.</p>
<hr>
<p><em>This work was supported, in part, by the Toyota Research Institute, the Office of Naval Research, and the SINTEF BIFROST project.</em></p>
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		<title>A four-legged robotic system for playing soccer on various terrains</title>
		<link>https://robohub.org/a-four-legged-robotic-system-for-playing-soccer-on-various-terrains/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 05 Apr 2023 08:30:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[RoboCup]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/legged-robotic-system-playing-soccer-various-terrains-0403</guid>

					<description><![CDATA["DribbleBot" can maneuver a soccer ball on landscapes such as sand, gravel, mud, and snow, using reinforcement learning to adapt to varying ball dynamics.]]></description>
										<content:encoded><![CDATA[<div id="attachment_207030" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-207030" src="https://robohub.org/wp-content/uploads/2023/04/DribbleBot-MIT.jpeg" alt="" width="900" height="598" class="size-full wp-image-207030" srcset="https://robohub.org/wp-content/uploads/2023/04/DribbleBot-MIT.jpeg 900w, https://robohub.org/wp-content/uploads/2023/04/DribbleBot-MIT-425x282.jpeg 425w, https://robohub.org/wp-content/uploads/2023/04/DribbleBot-MIT-768x510.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-207030" class="wp-caption-text">Researchers created DribbleBot, a system for in-the-wild dribbling on diverse natural terrains including sand, gravel, mud, and snow using onboard sensing and computing. In addition to these football feats, such robots may someday aid humans in search-and-rescue missions. <em>Photo: Mike Grimmett/MIT CSAIL</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>If you&#8217;ve ever played soccer with a robot, it&#8217;s a familiar feeling. Sun glistens down on your face as the smell of grass permeates the air. You look around. A four-legged robot is hustling toward you, dribbling with determination.&nbsp;</p>
<p>While the bot doesn’t display a Lionel Messi-like level of ability, it&#8217;s an impressive in-the-wild dribbling system nonetheless. Researchers from MIT&#8217;s Improbable Artificial Intelligence Lab, part of the Computer Science and Artificial Intelligence Laboratory (CSAIL), have developed a legged robotic system that can dribble a soccer ball under the same conditions as humans. The bot used a mixture of onboard sensing and computing to traverse different natural terrains such as sand, gravel, mud, and snow, and adapt to their varied impact on the ball’s motion. Like every committed athlete, &#8220;DribbleBot&#8221; could get up and recover the ball after falling.&nbsp;</p>
<p>Programming robots to play soccer has been an active research area for some time. However, the team wanted to automatically learn how to actuate the legs during dribbling, to enable the discovery of hard-to-script skills for responding to diverse terrains like snow, gravel, sand, grass, and pavement. Enter, simulation.&nbsp;</p>
<p>A robot, ball, and terrain are inside the simulation&nbsp;— a digital twin of the natural world. You can load in the bot and other assets and set physics parameters, and then it handles the forward simulation of the dynamics from there. Four thousand versions of the robot are simulated in parallel in real time, enabling data collection 4,000 times faster than using just one robot. That&#8217;s a lot of data.&nbsp;</p>
<div class="keep-aspect"><iframe title="A soccer-playing robot equipped for various terrains" width="500" height="281" src="https://www.youtube-nocookie.com/embed/bV4ek-zI3CU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>Video: MIT CSAIL </em></p>
<p>The robot starts without knowing how to dribble the ball — it just receives a reward when it does, or negative reinforcement when it messes up. So, it&#8217;s essentially trying to figure out what sequence of forces it should apply with its legs. &#8220;One aspect of this reinforcement learning approach is that we must design a good reward to facilitate the robot learning a successful dribbling behavior,&#8221; says MIT PhD student <a href="https://gmargo11.github.io/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Gabe Margolis</a>, who co-led the work along with <a href="https://www.csail.mit.edu/person/yandong-ji" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Yandong Ji</a>, research assistant in the <a href="https://www.eecs.mit.edu/tag/improbable-ai-lab/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Improbable AI Lab</a>. &#8220;Once we&#8217;ve designed that reward, then it&#8217;s practice time for the robot: In real time, it&#8217;s a couple of days, and in the simulator, hundreds of days. Over time it learns to get better and better at manipulating the soccer ball to match the desired velocity.&#8221;&nbsp;</p>
<p>The bot could also navigate unfamiliar terrains and recover from falls due to a recovery controller the team built into its system. This controller lets the robot get back up after a fall and switch back to its dribbling controller to continue pursuing the ball, helping it handle out-of-distribution disruptions and terrains.&nbsp;</p>
<p>&#8220;If you look around today, most robots are wheeled. But imagine that there&#8217;s a disaster scenario, flooding, or an earthquake, and we want robots to aid humans in the search-and-rescue process. We need the machines to go over terrains that aren&#8217;t flat, and wheeled robots can&#8217;t traverse those landscapes,&#8221; says <a href="https://people.csail.mit.edu/pulkitag/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Pulkit Agrawal</a>, MIT professor, CSAIL principal investigator, and director of Improbable AI Lab.&#8221; The whole point of studying legged robots is to go terrains outside the reach of current robotic systems,&#8221; he adds. &#8220;Our goal in developing algorithms for legged robots is to provide autonomy in challenging and complex terrains that are currently beyond the reach of robotic systems.&#8221;&nbsp;</p>
<p>The fascination with robot quadrupeds and soccer runs deep — Canadian professor Alan Mackworth first noted the idea in a paper entitled &#8220;On Seeing Robots,&#8221; presented at VI-92, 1992. Japanese researchers later organized a workshop on &#8220;Grand Challenges in Artificial Intelligence,&#8221; which led to discussions about using soccer to promote science and technology. The project was launched as the Robot J-League a year later, and global fervor quickly ensued. Shortly after that, &#8220;RoboCup&#8221; was born.&nbsp;</p>
<p>Compared to walking alone, dribbling a soccer ball imposes more constraints on DribbleBot&#8217;s motion and what terrains it can traverse. The robot must adapt its locomotion to apply forces to the ball to&nbsp; dribble. The interaction between the ball and the landscape could be different than the interaction between the robot and the landscape, such as thick grass or pavement. For example, a soccer ball will experience a drag force on grass that is not present on pavement, and an incline will apply an acceleration force, changing the ball’s typical path. However, the bot&#8217;s ability to traverse different terrains is often less affected by these differences in dynamics — as long as it doesn&#8217;t slip — so the soccer test can be sensitive to variations in terrain that locomotion alone isn&#8217;t.&nbsp;</p>
<p>&#8220;Past approaches simplify the dribbling problem, making a modeling assumption of flat, hard ground. The motion is also designed to be more static; the robot isn’t trying to run and manipulate the ball simultaneously,&#8221; says Ji. &#8220;That&#8217;s where more difficult dynamics enter the control problem. We tackled this by extending recent advances that have enabled better outdoor locomotion into this compound task which combines aspects of locomotion and dexterous manipulation together.&#8221;</p>
<p>On the hardware side, the robot has a set of sensors that let it perceive the environment, allowing it to feel where it is, &#8220;understand&#8221; its position, and &#8220;see&#8221; some of its surroundings. It has a set of actuators that lets it apply forces and move itself and objects. In between the sensors and actuators sits the computer, or &#8220;brain,&#8221; tasked with converting sensor data into actions, which it will apply through the motors. When the robot is running on snow, it doesn&#8217;t see the snow but can feel it through its motor sensors. But soccer is a trickier feat than walking — so the team leveraged cameras on the robot&#8217;s head and body for a new sensory modality of vision, in addition to the new motor skill. And then&nbsp;— we dribble.&nbsp;</p>
<p>&#8220;Our robot can go in the wild because it carries all its sensors, cameras, and compute on board. That required some innovations in terms of getting the whole controller to fit onto this onboard compute,&#8221; says Margolis. &#8220;That&#8217;s one area where learning helps because we can run a lightweight neural network and train it to process noisy sensor data observed by the moving robot. This is in stark contrast with most robots today: Typically a robot arm is mounted on a fixed base and sits on a workbench with a giant computer plugged right into it. Neither the computer nor the sensors are in the robotic arm! So, the whole thing is weighty, hard to move around.&#8221;</p>
<p>There&#8217;s still a long way to go in making these robots as agile as their counterparts in nature, and some terrains were challenging for DribbleBot. Currently, the controller is not trained in simulated environments that include slopes or stairs. The robot isn&#8217;t perceiving the geometry of the terrain; it&#8217;s only estimating its material contact properties, like friction. If there&#8217;s a step up, for example, the robot will get stuck — it won&#8217;t be able to lift the ball over the step, an area the team wants to explore in the future. The researchers are also excited to apply lessons learned during development of DribbleBot to other tasks that involve combined locomotion and object manipulation, quickly transporting diverse objects from place to place using the legs or arms.</p>
<p>The research is supported by the DARPA Machine Common Sense Program, the MIT-IBM Watson AI Lab, the National Science Foundation Institute of Artificial Intelligence and Fundamental Interactions, the U.S. Air Force Research Laboratory, and the U.S. Air Force Artificial Intelligence Accelerator. The paper will be presented at the 2023 IEEE International Conference on Robotics and Automation (ICRA).</p>
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		<title>Resilient bug-sized robots keep flying even after wing damage</title>
		<link>https://robohub.org/resilient-bug-sized-robots-keep-flying-even-after-wing-damage/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 23 Mar 2023 11:49:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/resilient-bug-sized-robots-wing-damage-0315</guid>

					<description><![CDATA[New repair techniques enable microscale robots to recover flight performance after suffering severe damage to the artificial muscles that power their wings.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206898" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206898" src="https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206898" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206898" class="wp-caption-text">MIT researchers have developed resilient artificial muscles that can enable insect-scale aerial robots to effectively recover flight performance after suffering severe damage. <em>Photo: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>Bumblebees are clumsy fliers. It is estimated that a foraging bee bumps into a flower about once per second, which damages its wings over time. Yet despite having many tiny rips or holes in their wings, bumblebees can still fly.</p>
<p>Aerial robots, on the other hand, are not so resilient. Poke holes in the robot’s wing motors or chop off part of its propellor, and odds are pretty good it will be grounded.</p>
<p>Inspired by the hardiness of bumblebees, MIT researchers have developed repair techniques that enable a bug-sized aerial robot to sustain severe damage to the actuators, or artificial muscles, that power its wings — but to still fly effectively.</p>
<p>They optimized these artificial muscles so the robot can better isolate defects and overcome minor damage, like tiny holes in the actuator. In addition, they demonstrated a novel laser repair method that can help the robot recover from severe damage, such as a fire that scorches the device.</p>
<p>Using their techniques, a damaged robot could maintain flight-level performance after one of its artificial muscles was jabbed by 10 needles, and the actuator was still able to operate after a large hole was burnt into it. Their repair methods enabled a robot to keep flying even after the researchers cut off 20 percent of its wing tip.</p>
<p>This could make swarms of tiny robots better able to perform tasks in tough environments, like conducting a search mission through a collapsing building or dense forest.</p>
<p>“We spent a lot of time understanding the dynamics of soft, artificial muscles and, through both a new fabrication method and a new understanding, we can show a level of resilience to damage that is comparable to insects,” says <a href="https://www.rle.mit.edu/smrl/people/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Kevin Chen</a>, the D. Reid Weedon, Jr. Assistant Professor in the Department of Electrical Engineering and Computer Science (EECS), the head of the Soft and Micro Robotics Laboratory in the Research Laboratory of Electronics (RLE), and the senior author of the <a href="https://www.science.org/doi/10.1126/scirobotics.adf4278" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> on these latest advances. “We’re very excited about this. But the insects are still superior to us, in the sense that they can lose up to 40 percent of their wing and still fly. We still have some catch-up work to do.”</p>
<p>Chen wrote the paper with co-lead authors Suhan Kim and Yi-Hsuan Hsiao, who are EECS graduate students; Younghoon Lee, a postdoc; Weikun “Spencer” Zhu, a graduate student in the Department of Chemical Engineering; Zhijian Ren, an EECS graduate student; and <a href="https://niroui.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Farnaz Niroui</a>, the EE Landsman Career Development Assistant Professor of EECS at MIT and a member of the RLE. The article appeared in <em>Science Robotics</em>.</p>
<h2>Robot repair techniques</h2>
<div id="attachment_20689880" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-20689880" src="
https://news.mit.edu/sites/default/files/images/inline/robot-recovery-1.gif" alt="" width="900" height="600" class="size-full wp-image-20689880" /><p id="caption-attachment-20689880" class="wp-caption-text">Using the repair techniques developed by MIT researchers, this microrobot can still maintain flight-level performance even after the artificial muscles that power its wings were jabbed by 10 needles and 20 percent of one wing tip was cut off. <em>Credit: Courtesy of the researchers.</em></p></div>
<p>The tiny, rectangular robots being developed in Chen’s lab are about the same size and shape as a <a href="https://en.wikipedia.org/wiki/Microcassette" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">microcassette tape</a>, though one robot weighs barely more than a paper clip. Wings on each corner are powered by dielectric elastomer actuators (DEAs), which are soft artificial muscles that use mechanical forces to rapidly flap the wings. These artificial muscles are made from layers of elastomer that are sandwiched between two razor-thin electrodes and then rolled into a squishy tube. When voltage is applied to the DEA, the electrodes squeeze the elastomer, which flaps the wing.</p>
<p>But microscopic imperfections can cause sparks that burn the elastomer and cause the device to fail. About 15 years ago, researchers found they could prevent DEA failures from one tiny defect using a physical phenomenon known as self-clearing. In this process, applying high voltage to the DEA disconnects the local electrode around a small defect, isolating that failure from the rest of the electrode so the artificial muscle still works.</p>
<p>Chen and his collaborators employed this self-clearing process in their robot repair techniques.</p>
<p>First, they optimized the concentration of carbon nanotubes that comprise the electrodes in the DEA. Carbon nanotubes are super-strong but extremely tiny rolls of carbon. Having fewer carbon nanotubes in the electrode improves self-clearing, since it reaches higher temperatures and burns away more easily. But this also reduces the actuator’s power density.</p>
<p>“At a certain point, you will not be able to get enough energy out of the system, but we need a lot of energy and power to fly the robot. We had to find the optimal point between these two constraints — optimize the self-clearing property under the constraint that we still want the robot to fly,” Chen says.</p>
<p>However, even an optimized DEA will fail if it suffers from severe damage, like a large hole that lets too much air into the device.</p>
<p>Chen and his team used a laser to overcome major defects. They carefully cut along the outer contours of a large defect with a laser, which causes minor damage around the perimeter. Then, they can use self-clearing to burn off the slightly damaged electrode, isolating the larger defect.</p>
<p>“In a way, we are trying to do surgery on muscles. But if we don’t use enough power, then we can’t do enough damage to isolate the defect. On the other hand, if we use too much power, the laser will cause severe damage to the actuator that won’t be clearable,” Chen says.</p>
<p>The team soon realized that, when “operating” on such tiny devices, it is very difficult to observe the electrode to see if they had successfully isolated a defect. Drawing on <a href="https://news.mit.edu/2022/robotic-actuator-fly-0621" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">previous work</a>, they incorporated electroluminescent particles into the actuator. Now, if they see light shining, they know that part of the actuator is operational, but dark patches mean they successfully isolated those areas.</p>
<div id="attachment_206900" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206900" src="https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206900" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT-Robot-Recovery-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206900" class="wp-caption-text">The new research could make swarms of tiny robots better able to perform tasks in tough environments, like conducting a search mission through a collapsing building or dense forest. <em>Photo: Courtesy of the researchers</em></p></div>
<h2>Flight test success</h2>
<p>Once they had perfected their techniques, the researchers conducted tests with damaged actuators — some had been jabbed by many needles while other had holes burned into them. They measured how well the robot performed in flapping wing, take-off, and hovering experiments.</p>
<p>Even with damaged DEAs, the repair techniques enabled the robot to maintain its flight performance, with altitude, position, and attitude errors that deviated only very slightly from those of an undamaged robot. With laser surgery, a DEA that would have been broken beyond repair was able to recover 87 percent of its performance.</p>
<p>“I have to hand it to my two students, who did a lot of hard work when they were flying the robot. Flying the robot by itself is very hard, not to mention now that we are intentionally damaging it,” Chen says.</p>
<p>These repair techniques make the tiny robots much more robust, so Chen and his team are now working on teaching them new functions, like landing on flowers or flying in a swarm. They are also developing new control algorithms so the robots can fly better, teaching the robots to control their yaw angle so they can keep a constant heading, and enabling the robots to carry a tiny circuit, with the longer-term goal of carrying its own power source.</p>
<p>“This work is important because small flying robots — and flying insects! — are constantly colliding with their environment. Small gusts of wind can be huge problems for small insects and robots. Thus, we need methods to increase their resilience if we ever hope to be able to use robots like this in natural environments,” says Nick Gravish, an associate professor in the Department of Mechanical and Aerospace Engineering at the University of California at San Diego, who was not involved with this research. “This paper demonstrates how soft actuation and body mechanics can adapt to damage and I think is an impressive step forward.”</p>
<p><em>This work is funded, in part, by the National Science Foundation (NSF) and a MathWorks Fellowship.</em></p>
<hr>
<ul class="list-external-links">
<li><a href="https://www.science.org/doi/10.1126/scirobotics.adf4278" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Laser-assisted failure recovery for dielectric elastomer actuators in aerial robots. </em>Suhan Kim, Yi-Hsuan Hsiao, Younghoon Lee, Weikun Zhu, Zhijian Ren, Farnaz Niroui, and Yufeng Chen. Science Robotics, 8(76), eadf4278.</a></li>
</ul>
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		<title>Mix-and-match kit could enable astronauts to build a menagerie of lunar exploration bots</title>
		<link>https://robohub.org/mix-and-match-kit-could-enable-astronauts-to-build-a-menagerie-of-lunar-exploration-bots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 14 Mar 2023 18:22:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/mixed-robot-kit-lunar-exploration-0314</guid>

					<description><![CDATA[Robotic parts could be assembled into nimble spider bots for exploring lava tubes or heavy-duty elephant bots for transporting solar panels.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206814" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206814" src="https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206814" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206814" class="wp-caption-text">A team of MIT engineers is designing a kit of universal robotic parts that an astronaut could easily mix and match to build different robot “species” to fit various missions on the moon. <em>Credit: hexapod image courtesy of the researchers, edited by MIT News</em></p></div>
<p><strong>By Jennifer Chu | MIT News Office</strong></p>
<p>When astronauts begin to build a permanent base on the moon, as NASA plans to do in the coming years, they’ll need help. Robots could potentially do the heavy lifting by laying cables, deploying solar panels, erecting communications towers, and building habitats. But if each robot is designed for a specific action or task, a moon base could become overrun by a zoo of machines, each with its own unique parts and protocols.</p>
<p>To avoid a bottleneck of bots, a team of MIT engineers is designing a kit of universal robotic parts that an astronaut could easily mix and match to rapidly configure different robot “species” to fit various missions on the moon. Once a mission is completed, a robot can be disassembled and its parts used to configure a new robot to meet a different task.</p>
<p>The team calls the system WORMS, for the Walking Oligomeric Robotic Mobility System. The system’s parts include worm-inspired robotic limbs that an astronaut can easily snap onto a base, and that work together as a walking robot. Depending on the mission, parts can be configured to build, for instance, large “pack” bots capable of carrying heavy solar panels up a hill. The same parts could be reconfigured into six-legged spider bots that can be lowered into a lava tube to drill for frozen water.</p>
<div class="keep-aspect"><iframe title="MIT WORMS Development Video Oct 2022" width="500" height="281" src="https://www.youtube-nocookie.com/embed/U72lmSXEVkM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>“You could imagine a shed on the moon with shelves of worms,” says team leader George Lordos, a PhD candidate and graduate instructor in MIT’s Department of Aeronautics and Astronautics (AeroAstro), in reference to the independent, articulated robots that carry their own motors, sensors, computer, and battery. “Astronauts could go into the shed, pick the worms they need, along with the right shoes, body, sensors and tools, and they could snap everything together, then disassemble it to make a new one. The design is flexible, sustainable, and cost-effective.”</p>
<p>Lordos’ team has built and demonstrated a six-legged WORMS robot. Last week, they presented their results at IEEE’s Aerospace Conference, where they also received the conference’s Best Paper Award.</p>
<p>MIT team members include Michael J. Brown, Kir Latyshev, Aileen Liao, Sharmi Shah, Cesar Meza, Brooke Bensche, Cynthia Cao, Yang Chen, Alex S. Miller, Aditya Mehrotra, Jacob Rodriguez, Anna Mokkapati, Tomas Cantu, Katherina Sapozhnikov, Jessica Rutledge, David Trumper, Sangbae Kim, Olivier de Weck, Jeffrey Hoffman, along with Aleks Siemenn, Cormac O’Neill, Diego Rivero, Fiona Lin, Hanfei Cui, Isabella Golemme, John Zhang, Jolie Bercow, Prajwal Mahesh, Stephanie Howe, and Zeyad Al Awwad, as well as Chiara Rissola of Carnegie Mellon University and Wendell Chun of the University of Denver.</p>
<h2>Animal instincts</h2>
<p>WORMS was conceived in 2022 as an answer to NASA’s Breakthrough, Innovative and Game-changing (BIG) Idea Challenge — an annual competition for university students to design, develop, and demonstrate a game-changing idea. In 2022, NASA challenged students to develop robotic systems that can move across extreme terrain, without the use of wheels.</p>
<p>A team from MIT’s <a href="http://spaceresources.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Space Resources Workshop</a> <a href="https://aeroastro.mit.edu/news-impact/mits-reconfigurable-robot-wins-best-technical-paper-at-nasas-big-idea-challenge-forum/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">took up the challenge</a>, aiming specifically for a lunar robot design that could navigate the extreme terrain of the moon’s South Pole — a landscape that is marked by thick, fluffy dust; steep, rocky slopes; and deep lava tubes. The environment also hosts “permanently shadowed” regions that could contain frozen water, which, if accessible, would be essential for sustaining astronauts.</p>
<p>As they mulled over ways to navigate the moon’s polar terrain, the students took inspiration from animals. In their initial brainstorming, they noted certain animals could conceptually be suited to certain missions: A spider could drop down and explore a lava tube, a line of elephants could carry heavy equipment while supporting each other down a steep slope, and a goat, tethered to an ox, could help lead the larger animal up the side of a hill as it transports an array of solar panels.</p>
<p>“As we were thinking of these animal inspirations, we realized that one of the simplest animals, the worm, makes similar movements as an arm, or a leg, or a backbone, or a tail,” says deputy team leader and AeroAstro graduate student Michael Brown. “And then the lightbulb went off: We could build all these animal-inspired robots using worm-like appendages.’”</p>
<div id="attachment_206815" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206815" src="https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-206815" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT-WORMS-kit-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206815" class="wp-caption-text">The research team in Killian Court at MIT. <em>Credit: Courtesy of the researchers</em></p></div>
<h2>Snap on, snap off</h2>
<p>Lordos, who is of Greek descent, helped coin WORMS, and chose the letter “O” to stand for “oligomeric,” which in Greek signifies “a few parts.”</p>
<p>“Our idea was that, with just a few parts, combined in different ways, you could mix and match and get all these different robots,” says AeroAstro undergraduate Brooke Bensche.</p>
<p>The system’s main parts include the appendage, or worm, which can be attached to a body, or chassis, via a “universal interface block” that snaps the two parts together through a twist-and-lock mechanism. The parts can be disconnected with a small tool that releases the block’s spring-loaded pins.</p>
<p>Appendages and bodies can also snap into accessories such as a “shoe,” which the team engineered in the shape of a wok, and a LiDAR system that can map the surroundings to help a robot navigate.</p>
<p>“In future iterations we hope to add more snap-on sensors and tools, such as winches, balance sensors, and drills,” says AeroAstro undergraduate Jacob Rodriguez.</p>
<p>The team developed software that can be tailored to coordinate multiple appendages. As a proof of concept, the team built a six-legged robot about the size of a go-cart. In the lab, they showed that once assembled, the robot’s independent limbs worked to walk over level ground. The team also showed that they could quickly assemble and disassemble the robot in the field, on a desert site in California.</p>
<p>In its first generation, each WORMS appendage measures about 1 meter long and weighs about 20 pounds. In the moon’s gravity, which is about one-sixth that of Earth’s, each limb would weigh about 3 pounds, which an astronaut could easily handle to build or disassemble a robot in the field. The team has planned out the specs for a larger generation with longer and slightly heavier appendages. These bigger parts could be snapped together to build “pack” bots, capable of transporting heavy payloads.</p>
<p>“There are many buzz words that are used to describe effective systems for future space exploration: modular, reconfigurable, adaptable, flexible, cross-cutting, et cetera,” says Kevin Kempton, an engineer at NASA’s Langley Research Center, who served as a judge for the 2022 BIG Idea Challenge. “The MIT WORMS concept incorporates all these qualities and more.”</p>
<p>This research was supported, in part, by NASA, MIT, the Massachusetts Space Grant, the National Science Foundation, and the Fannie and John Hertz Foundation.</p>
<ul class="list-external-links">
<li><a href="https://www.researchgate.net/publication/369020177_WORMS_Field-Reconfigurable_Robots_for_Extreme_Lunar_Terrain" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>WORMS: Field-Reconfigurable Robots for Extreme Lunar Terrain. </em>George Lordos, Michael J. Brown, Kir Latyshev, and Aileen Liao. Proceedings of IEEE Aerospace 2023.</a></li>
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		<title>Learning to compute through art</title>
		<link>https://robohub.org/learning-to-compute-through-art/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 12 Mar 2023 09:30:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/learning-compute-through-art-0306</guid>

					<description><![CDATA[“Introduction to Physical Computing for Artists” at the MIT Student Art Association teaches students to use circuits, wiring, motors, sensors, and displays by developing their own kinetic artworks.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206773" style="width: 909px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206773" src="https://robohub.org/wp-content/uploads/2023/03/MIT020323_095_comp.jpg" alt="" width="899" height="600" class="size-full wp-image-206773" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT020323_095_comp.jpg 899w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_095_comp-425x284.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_095_comp-768x513.jpg 768w" sizes="(max-width: 899px) 100vw, 899px" /><p id="caption-attachment-206773" class="wp-caption-text">Shua Cho works on her artwork in “Introduction to Physical Computing for Artists” at the MIT Student Art Association. <em>Photo: Sarah Bastille</em></p></div>
<p><strong>By Ken Shulman | Arts at MIT</strong></p>
<p>One student confesses that motors have always freaked them out. Amy Huynh, a first-year student in the MIT Technology and Policy Program, says “I just didn’t respond to the way electrical engineering and coding is usually taught.”</p>
<p>Huynh and her fellow students found a different way to master coding and circuits during the Independent Activities Period course <a href="https://arts.mit.edu/saa-classes/iap23-introduction-to-physical-computing-for-artists/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Introduction to Physical Computing for Artists</a> — a class created by Student Art Association (SAA) instructor Timothy Lee and offered for the first time last January. During the four-week course, students learned to use circuits, wiring, motors, sensors, and displays by developing their own kinetic artworks.&nbsp;</p>
<p>“It’s a different approach to learning about art, and about circuits,” says Lee, who joined the SAA instructional staff last June after completing his MFA at Goldsmiths, University of London. “Some classes can push the technology too quickly. Here we try to take away the obstacles to learning, to create a collaborative environment, and to frame the technology in the broader concept of making an artwork. For many students, it’s a very effective way to learn.”</p>
<p>Lee graduated from Wesleyan University with three concurrent majors in neuroscience, biology, and studio art. “I didn’t have a lot of free time,” says Lee, who originally intended to attend medical school before deciding to follow his passion for making art. “But I benefited from studying both science and art. Just as I almost always benefited from learning from my peers. I draw on both of those experiences in designing and teaching this class.”</p>
<p>On this January evening, the third of four scheduled classes, Lee leads his students through an exercise to create an MVP — a minimum viable product of their art project. The MVP, he explains, serves as an artist’s proof of concept. “This is the smallest single unit that can demonstrate that your project is doable,” he says. “That you have the bare-minimum functioning hardware and software that shows your project can be scalable to your vision. Our work here is different from pure robotics or pure electronics. Here, the technology and the coding don’t need to be perfect. They need to support your aesthetic and conceptual goals. And here, these things can also be fun.”</p>
<p>Lee distributes various electronic items to the students according to their specific needs — wires, soldering irons, resistors, servo motors, and Arduino components. The students have already acquired a working knowledge of coding and the Arduino language in the first two class sessions. Sophomore Shua Cho is designing an evening gown bedecked with flowers that will open and close continuously. Her MVP is a cluster of three blossoms, mounted on a single post that, when raised and lowered, opens and closes the sewn blossoms. She asks Lee for help in attaching a servo motor — an electronic motor that alternates between 0, 90, and 180 degrees — to the post. Two other students, working on similar problems, immediately pull their chairs beside Cho and Lee to join the discussion.&nbsp;</p>
<div id="attachment_206774" style="width: 909px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206774" src="https://robohub.org/wp-content/uploads/2023/03/MIT020323_052_comp.jpg" alt="" width="899" height="600" class="size-full wp-image-206774" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT020323_052_comp.jpg 899w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_052_comp-425x284.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_052_comp-768x513.jpg 768w" sizes="(max-width: 899px) 100vw, 899px" /><p id="caption-attachment-206774" class="wp-caption-text">Shua Cho is designing an evening gown bedecked with flowers that will open and close continuously. Her minimum viable product is a cluster of three blossoms, mounted on a single post that, when raised and lowered, opens and closes the sewn blossoms. <em>Photo: Sarah Bastille</em></p></div>
<p>The instructor suggests they observe the dynamics of an old-fashioned train locomotive wheel. One student calls up the image on their laptop. Then, as a group, they reach a solution for Cho — an assembly of wire and glue that will attach the servo engine to the central post, opening and closing the blossoms. It’s improvised, even inelegant. But it works, and proves that the project for the blossom-covered kinetic dress is viable.&nbsp;&nbsp;</p>
<p>“This is one of the things I love about MIT,” says aeronautical and astronautical engineering senior Hannah Munguia. Her project is a pair of hands that, when triggered by a motion sensor, will applaud when anyone walks by. “People raise their hand when they don’t understand something. And other people come to help. The students here trust each other, and are willing to collaborate.”</p>
<div id="attachment_206775" style="width: 909px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206775" src="https://robohub.org/wp-content/uploads/2023/03/MIT020323_129_comp.jpg" alt="" width="899" height="600" class="size-full wp-image-206775" srcset="https://robohub.org/wp-content/uploads/2023/03/MIT020323_129_comp.jpg 899w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_129_comp-425x284.jpg 425w, https://robohub.org/wp-content/uploads/2023/03/MIT020323_129_comp-768x513.jpg 768w" sizes="(max-width: 899px) 100vw, 899px" /><p id="caption-attachment-206775" class="wp-caption-text">Student Hannah Munguia (left), instructor Timothy Lee (center), and student Bryan Medina work on artwork in “Introduction to Physical Computing for Artists” at the MIT Student Art Association. <em>Photo: Sarah Bastille</em></p></div>
<p>Cho, who enjoys exploring the intersection between fashion and engineering, discovered Lee’s work on Instagram long before she decided to enroll at MIT. “And now I have the chance to study with him,” says Cho, who works at <em>Infinite </em>— MIT’s fashion magazine — and takes classes in both mechanical engineering and design. “I find that having a creative project like this one, with a goal in mind, is the best way for me to learn. I feel like it reinforces my neural pathways, and I know it helps me retain information. I find myself walking down the street or in my room, thinking about possible solutions for this gown. It never feels like work.”</p>
<p>For Lee, who studied computational art during his master&#8217;s program, his course is already a successful experiment. He’d like to offer a full-length version of “Introduction to Physical Computing for Artists” during the school year. With 10 sessions instead of four, he says, students would be able to complete their projects, instead of stopping at an MVP. &nbsp;&nbsp;</p>
<p>“Prior to coming to MIT, I’d only taught at art institutions,” says Lee. “Here, I needed to revise my focus, to redefine the value of art education for students who most likely were not going to pursue art as a profession. For me, the new definition was selecting a group of skills that are necessary in making this type of art, but that can also be applied to other areas and fields. Skills like sensitivity to materials, tactile dexterity, and abstract thinking. Why not learn these skills in an atmosphere that is experimental, visually based, sometimes a little uncomfortable. And why not learn that you don’t need to be an artist to make art. You just have to be excited about it.”</p>
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		<title>Custom, 3D-printed heart replicas look and pump just like the real thing</title>
		<link>https://robohub.org/custom-3d-printed-heart-replicas-look-and-pump-just-like-the-real-thing/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 23 Feb 2023 11:54:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[healthcare]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/custom-3d-printed-heart-replicas-patient-specific-0222</guid>

					<description><![CDATA[The soft robotic models are patient-specific and could help clinicians zero in on the best implant for an individual.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206673" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206673" src="https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206673" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206673" class="wp-caption-text">MIT engineers are hoping to help doctors tailor treatments to patients’ specific heart form and function, with a custom robotic heart. The team has developed a procedure to 3D print a soft and flexible replica of a patient’s heart. <em>Image: Melanie Gonick, MIT</em></p></div>
<p><strong>By Jennifer Chu | MIT News Office</strong></p>
<p>No two hearts beat alike. The size and shape of the the heart can vary from one person to the next. These differences can be particularly pronounced for people living with heart disease, as their hearts and major vessels work harder to overcome any compromised function.</p>
<p>MIT engineers are hoping to help doctors tailor treatments to patients’ specific heart form and function, with a custom robotic heart. The team has developed a procedure to 3D print a soft and flexible replica of a patient’s heart. They can then control the replica’s action to mimic that patient’s blood-pumping ability.</p>
<p>The procedure involves first converting medical images of a patient’s heart into a three-dimensional computer model, which the researchers can then 3D print using a polymer-based ink. The result is a soft, flexible shell in the exact shape of the patient’s own heart. The team can also use this approach to print a patient’s aorta — the major artery that carries blood out of the heart to the rest of the body.</p>
<p>To mimic the heart’s pumping action, the team has fabricated sleeves similar to blood pressure cuffs that wrap around a printed heart and aorta. The underside of each sleeve resembles precisely patterned bubble wrap. When the sleeve is connected to a pneumatic system, researchers can tune the outflowing air to rhythmically inflate the sleeve’s bubbles and contract the heart, mimicking its pumping action.&nbsp;</p>
<p>The researchers can also inflate a separate sleeve surrounding a printed aorta to constrict the vessel. This constriction, they say, can be tuned to mimic aortic stenosis — a condition in which the aortic valve narrows, causing the heart to work harder to force blood through the body.</p>
<div class="keep-aspect"><iframe title="Patient-specific, 3D-printed, soft-robotic hearts" width="500" height="281" src="https://www.youtube-nocookie.com/embed/52qNGqBbTQA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Doctors commonly treat aortic stenosis by surgically implanting a synthetic valve designed to widen the aorta’s natural valve. In the future, the team says that doctors could potentially use their new procedure to first print a patient’s heart and aorta, then implant a variety of valves into the printed model to see which design results in the best function and fit for that particular patient. The heart replicas could also be used by research labs and the medical device industry as realistic platforms for testing therapies for various types of heart disease.</p>
<p>“All hearts are different,” says Luca Rosalia, a graduate student in the MIT-Harvard Program in Health Sciences and Technology. “There are massive variations, especially when patients are sick. The advantage of our system is that we can recreate not just the form of a patient’s heart, but also its function in both physiology and disease.”</p>
<p>Rosalia and his colleagues report their results in a study appearing in <em><a href="https://www.science.org/doi/10.1126/scirobotics.ade2184" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Science Robotics</a>. </em>MIT co-authors include Caglar Ozturk, Debkalpa Goswami, Jean Bonnemain, Sophie Wang, and <a href="http://ttdd.mit.edu/people/ellen-roche" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Ellen Roche</a>, along with Benjamin Bonner of Massachusetts General Hospital, James Weaver of Harvard University, and Christopher Nguyen, Rishi Puri, and Samir Kapadia at the Cleveland Clinic in Ohio.</p>
<h2>Print and pump</h2>
<p>In January 2020, team members, led by mechanical engineering professor Ellen Roche, developed a <a href="https://news.mit.edu/2020/bionic-heart-prosthetic-valve-cardiac-0129" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">“biorobotic hybrid heart”</a> — a general replica of a heart, made from synthetic muscle containing small, inflatable cylinders, which they could control to mimic the contractions of a real beating heart.</p>
<p>Shortly after those efforts, the Covid-19 pandemic forced Roche’s lab, along with most others on campus, to temporarily close. Undeterred, Rosalia continued tweaking the heart-pumping design at home.</p>
<p>“I recreated the whole system in my dorm room that March,” Rosalia recalls.</p>
<p>Months later, the lab reopened, and the team continued where it left off, <a href="https://www.nature.com/articles/s41551-022-00937-8/metrics" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">working to improve</a> the control of the heart-pumping sleeve, which they tested in animal and computational <a href="https://www.nature.com/articles/s41551-022-00937-8/metric" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">models</a>. They then expanded their approach to develop sleeves and heart replicas that are specific to individual patients. For this, they turned to 3D printing.</p>
<p>“There is a lot of interest in the medical field in using 3D printing technology to accurately recreate patient anatomy for use in preprocedural planning and training,” notes Wang, who is a vascular surgery resident at Beth Israel Deaconess Medical Center in Boston.</p>
<h2>An inclusive design</h2>
<p>In the new study, the team took advantage of 3D printing to produce custom replicas of actual patients’ hearts. They used a polymer-based ink that, once printed and cured, can squeeze and stretch, similarly to a real beating heart.</p>
<p>As their source material, the researchers used medical scans of 15 patients diagnosed with aortic stenosis. The team converted each patient’s images into a three-dimensional computer model of the patient’s left ventricle (the main pumping chamber of the heart) and aorta. They fed this model into a 3D printer to generate a soft, anatomically accurate shell of both the ventricle and vessel.</p>
<div id="attachment_206674" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206674" src="https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-206674" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT_Heart-Simulator-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206674" class="wp-caption-text">The action of the soft, robotic models can be controlled to mimic the patient’s blood-pumping ability. <em>Image: Melanie Gonick, MIT</em></p></div>
<p>The team also fabricated sleeves to wrap around the printed forms. They tailored each sleeve’s pockets such that, when wrapped around their respective forms and connected to a small air pumping system, the sleeves could be tuned separately to realistically contract and constrict the printed models.</p>
<p>The researchers showed that for each model heart, they could accurately recreate the same heart-pumping pressures and flows that were previously measured in each respective patient.</p>
<p>“Being able to match the patients’ flows and pressures was very encouraging,” Roche says. “We’re not only printing the heart’s anatomy, but also replicating its mechanics and physiology. That’s the part that we get excited about.”</p>
<p>Going a step further, the team aimed to replicate some of the interventions that a handful of the patients underwent, to see whether the printed heart and vessel responded in the same way. Some patients had received valve implants designed to widen the aorta. Roche and her colleagues implanted similar valves in the printed aortas modeled after each patient. When they activated the printed heart to pump, they observed that the implanted valve produced similarly improved flows as in actual patients following their surgical implants.</p>
<p>Finally, the team used an actuated printed heart to compare implants of different sizes, to see which would result in the best fit and flow — something they envision clinicians could potentially do for their patients in the future.</p>
<p>“Patients would get their imaging done, which they do anyway, and we would use that to make this system, ideally within the day,” says co-author Nguyen. “Once it’s up and running, clinicians could test different valve types and sizes and see which works best, then use that to implant.”</p>
<p>Ultimately, Roche says the patient-specific replicas could help develop and identify ideal treatments for individuals with unique and challenging cardiac geometries.</p>
<p>“Designing inclusively for a large range of anatomies, and testing interventions across this range, may increase the addressable target population for minimally invasive procedures,” Roche says.</p>
<p>This research was supported, in part, by the National Science Foundation, the National Institutes of Health, and the National Heart Lung Blood Institute.</p>
<hr>
<ul class="list-external-links">
<li><a href="https://www.science.org/doi/10.1126/scirobotics.ade2184" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Soft robotic patient-specific hydrodynamic model of aortic stenosis and ventricular remodeling. </em>Luca Rosalia, Caglar Ozturk, Debkalpa Goswami, Jean Bonnemain, Sophie X. Wang, Benjamin Bonner, James C. Weaver, Rishi Puri, Samir Kapadia, Christopher T. Nguyen, and Ellen T. Roche. Science Robotics, 8 (75).</a></li>
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		<title>Learning challenges shape a mechanical engineer’s path</title>
		<link>https://robohub.org/learning-challenges-shape-a-mechanical-engineers-path/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 15 Feb 2023 10:26:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/james-hermus-learning-challenges-shape-mechanical-engineers-path-0212</guid>

					<description><![CDATA[Recent alumnus James Hermus wants to help others overcome obstacles imposed by disabilities.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206605" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206605" src="https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206605" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206605" class="wp-caption-text">“I observed assistive technologies — developed by scientists and engineers my friends and I never met — which liberated us. My dream has always been to be one of those engineers.” Hermus says. <em>Credit: Tony Pulsone</em></p></div>
<p><strong>By Michaela Jarvis | Department of Mechanical Engineering </strong></p>
<p>Before <a href="https://newmanlab.mit.edu/lab_members/james-hermus/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">James Hermus</a> started elementary school, he was a happy, curious kid who loved to learn. By the end of first grade, however, all that started to change, he says. As his schoolbooks became more advanced, Hermus could no longer memorize the words on each page, and pretend to be reading. He clearly knew the material the teacher presented in class; his teachers could not understand why he was unable to read and write his assignments. He was accused of being lazy and not trying hard enough.</p>
<p>Hermus was fortunate to have parents who sought out neuropsychology testing — which documented an enormous discrepancy between his native intelligence and his symbol decoding and phonemic awareness. Yet despite receiving a diagnosis of dyslexia, Hermus and his family encountered resistance at his school. According to Hermus, the school’s reading specialist did not “believe” in dyslexia, and, he says, the principal threatened his family with truancy charges when they&nbsp;took him out of school each day to attend tutoring.</p>
<p>Hermus’ school, like many across the country, was reluctant to provide accommodations for students with learning disabilities who were not two years behind in two subjects, Hermus says. For this reason, obtaining and maintaining accommodations, such as extended time and a reader, was a constant battle from first through 12th grade: Students who performed well lost their right to accommodations. Only through persistence and parental support did Hermus succeed in an educational system which he says all too often fails students with learning disabilities.</p>
<p>By the time Hermus was in high school, he had to become a strong self-advocate. In order to access advanced courses, he needed to be able to read more and faster, so he sought out adaptive technology — Kurzweil, a text-to-audio program. This, he says, was truly life-changing.&nbsp;At first, to use this program he had to disassemble textbooks, feed the pages through a scanner, and digitize them.</p>
<p>After working his way to the University of Wisconsin at Madison, Hermus found a research opportunity in medical physics and then later in biomechanics. Interestingly, the steep challenges that Hermus faced during his education had developed in him “the exact skill set that makes a successful researcher,” he says. “I had to be organized, advocate for myself, seek out help to solve problems that others had not seen before, and be excessively persistent.”</p>
<p>While working as a member of Professor Darryl Thelen&#8217;s Neuromuscular Biomechanics Lab at Madison, Hermus helped design and test a sensor for measuring tendon stress. He recognized his strengths in mechanical design. During this undergraduate research, he co-authored numerous journal and conference papers. These experiences and a desire to help people with physical disabilities propelled him to MIT.</p>
<div id="attachment_206606" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206606" src="https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-206606" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT_Hermus-James-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206606" class="wp-caption-text">“MIT is an incredible place. The people in MechE at MIT are extremely passionate and unassuming. I am not unusual at MIT,&#8221; Hermus says. <em>Credit: Tony Pulsone</em></p></div>
<p>In September 2022, Hermus completed his PhD in mechanical engineering from MIT. He has been an author on seven papers in peer-reviewed journals, three as first author and four of them published when he was an undergraduate. He has won awards for his academics and for his mechanical engineering research and has served as a mentor and an advocate for disability awareness in several different contexts.</p>
<p>His work as a researcher stems directly from his personal experience, Hermus says.&nbsp;As a student in a special education classroom, “I observed assistive technologies — developed by scientists and engineers my friends and I never met — which liberated us. My dream has always been to be one of those engineers.”</p>
<p>Hermus’ work aims to investigate and model human interaction with objects where both substantial motion and force are present. His research has demonstrated that the way humans perform such everyday actions as turning a steering wheel or opening a door is very different from much of robotics. He showed specific patterns exist in the behavior that provide insight into neural control. In 2020, Hermus was the first author on a&nbsp;paper on this topic, which was published in the <em>Journal of Neurophysiology</em> and later won first place in the MIT Mechanical Engineering Research Exhibition. Using this insight, Hermus and his colleagues implemented these strategies on a Kuka LBR iiwa robot to learn about how humans regulate their many degrees of freedom. This work was published in <em>IEEE</em> <em>Transactions on Robotics 2022. </em>More recently, Hermus has collaborated with researchers at the University of Pittsburgh to see if these ideas prove useful in the development of brain computer interfaces — using electrodes implanted in the brain to control a prosthetic robotic arm.</p>
<p>While the hardware of prosthetics and exoskeletons is advancing, Hermus says, there are daunting limitations to the field in the descriptive modeling of human physical behavior, especially during contact with objects. Without these descriptive models, developing generalizable implementations of prosthetics, exoskeletons, and rehabilitation robotics will prove challenging.</p>
<p>“We need competent descriptive models of human physical interaction,” he says.</p>
<p>While earning his master’s and doctoral degrees at MIT, Hermus worked with Neville Hogan, the Sun Jae Professor of Mechanical Engineering, in the Eric P. and Evelyn E. <a href="https://newmanlab.mit.edu/lab_members/neville-hogan/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Newman Laboratory for Biomechanics and Human Rehabilitation</a>. Hogan has high praise for the research Hermus has conducted over his six years in the Newman lab.</p>
<p>“James has done superb work for both his master’s and doctoral theses. He tackled a challenging problem and made excellent and timely progress towards its solution. He was a key member of my research group,” Hogan says. “James’ commitment to his research is unquestionably a reflection of his own experience.”</p>
<p>Following postdoctoral research at MIT, where he has also been a part-time lecturer, Hermus is now beginning postdoctoral work with Professor Aude Billard at EPFL in Switzerland, where he hopes to gain experience with learning and optimization methods to further his human motor control research.</p>
<p>Hermus’ enthusiasm for his research is palpable, and his zest for learning and life shines through despite the hurdles his dyslexia presented. He demonstrates a similar kind of excitement for ski-touring and rock-climbing with the MIT Outing Club, working&nbsp;at MakerWorkshop, and being a member of the MechE community.</p>
<p>“MIT is an incredible place. The people in MechE at MIT are extremely passionate and unassuming. I am not unusual at MIT,&#8221; he says. &#8220;Nearly every person I know well has a unique story with an unconventional path.”</p>
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		<title>Engineers devise a modular system to produce efficient, scalable aquabots</title>
		<link>https://robohub.org/engineers-devise-a-modular-system-to-produce-efficient-scalable-aquabots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 07 Feb 2023 09:53:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/engineers-devise-modular-system-efficient-scalable-aquabots-0206</guid>

					<description><![CDATA[The system’s simple repeating elements can assemble into swimming forms ranging from eel-like to wing-shaped.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206549" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206549" src="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206549" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206549" class="wp-caption-text">Researchers have come up with an innovative approach to building deformable underwater robots using simple repeating substructures. The team has demonstrated the new system in two different example configurations, one like an eel, pictured here in the MIT tow tank. <em>Credit: Courtesy of the researchers</em></p></div>
<p><strong>By David L. Chandler | MIT News Office</strong></p>
<div>
<p>Underwater structures that can change their shapes dynamically, the way fish do, push through water much more efficiently than conventional rigid hulls. But constructing deformable devices that can change the curve of their body shapes while maintaining a smooth profile is a long and difficult process. MIT’s <a href="https://news.mit.edu/1994/robotuna-0921" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">RoboTuna</a>, for example, was composed of about 3,000 different parts and took about two years to design and build.</p>
</p>
<p>Now, researchers at MIT and their colleagues — including one from the original RoboTuna team — have come up with an innovative approach to building deformable underwater robots, using simple repeating substructures instead of unique components. The team has demonstrated the new system in two different example configurations, one like an eel and the other a wing-like hydrofoil. The principle itself, however, allows for virtually unlimited variations in form and scale, the researchers say.</p>
</p>
<p>The work is being reported in the journal <em>Soft Robotics</em>, in a <a href="https://www.liebertpub.com/doi/10.1089/soro.2022.0117" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a> by MIT research assistant <a href="https://alfonso.pages.cba.mit.edu/home/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Alfonso Parra Rubio</a>, professors <a href="https://meche.mit.edu/people/faculty/MISTETRI@MIT.EDU" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Michael Triantafyllou</a> and <a href="http://ng.cba.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Neil Gershenfeld</a>, and six others.</p>
</p>
<p>Existing approaches to soft robotics for marine applications are generally made on small scales, while many useful real-world applications require devices on scales of meters. The new modular system the researchers propose could easily be extended to such sizes and beyond, without requiring the kind of retooling and redesign that would be needed to scale up current systems.</p>
</p>
<div id="attachment_206550" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206550" src="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206550" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206550" class="wp-caption-text">The deformable robots are made with lattice-like pieces, called voxels, that are low density and have high stiffness. The deformable robots are made with lattice-like pieces, called voxels, that are low density and have high stiffness. <em>Credit: Courtesy of the researchers</em></p></div>
<p>“Scalability is a strong point for us,” says Parra Rubio. Given the low density and high stiffness of the lattice-like pieces, called voxels, that make up their system, he says, “we have more room to keep scaling up,” whereas most currently used technologies “rely on high-density materials facing drastic problems” in moving to larger sizes.</p>
</p>
<p>The individual voxels in the team’s experimental, proof-of-concept devices are mostly hollow structures made up of cast plastic pieces with narrow struts in complex shapes. The box-like shapes are load-bearing in one direction but soft in others, an unusual combination achieved by blending stiff and flexible components in different proportions.</p>
</p>
<p>“Treating soft versus hard robotics is a false dichotomy,” Parra Rubio says. “This is something in between, a new way to construct things.” Gershenfeld, head of MIT’s <a href="http://cba.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Center for Bits and Atoms</a>, adds that “this is a third way that marries the best elements of both.”</p>
</p>
<p>“Smooth flexibility of the body surface allows us to implement flow control that can reduce drag and improve propulsive efficiency, resulting in substantial fuel saving,” says Triantafyllou, who is the Henry L. and Grace Doherty Professor in Ocean Science and Engineering, and was part of the RoboTuna team.</p>
<p><iframe class="youtube-player" src="https://player.vimeo.com/video/787619195?h=bba9d49f19" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
<em>Credit: Courtesy of the researchers.</em></p>
<p>In one of the devices produced by the team, the voxels are attached end-to-end in a long row to form a meter-long, snake-like structure. The body is made up of four segments, each consisting of five voxels, with an actuator in the center that can pull a wire attached to each of the two voxels on either side, contracting them and causing the structure to bend. The whole structure of 20 units is then covered with a rib-like supporting structure, and then a tight-fitting waterproof neoprene skin. The researchers deployed the structure in an MIT tow tank to show its efficiency in the water, and demonstrated that it was indeed capable of generating forward thrust sufficient to propel itself forward using undulating motions.</p>
</p>
<p>“There have been many snake-like robots before,” Gershenfeld says. “But they’re generally made of bespoke components, as opposed to these simple building blocks that are scalable.”</p>
</p>
<p>For example, Parra Rubio says, a snake-like robot built by NASA was made up of thousands of unique pieces, whereas for this group’s snake, “we show that there are some 60 pieces.” And compared to the two years spent designing and building the MIT RoboTuna, this device was assembled in about two days, he says.</p>
</p>
<div id="attachment_206551" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206551" src="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-03-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206551" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-03-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-03-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-03-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206551" class="wp-caption-text">The individual voxels are mostly hollow structures made up of cast plastic pieces with narrow struts in complex shapes. <em>Credit: Courtesy of the researchers</em></p></div>
<p>The other device they demonstrated is a wing-like shape, or hydrofoil, made up of an array of the same voxels but able to change its profile shape and therefore control the lift-to-drag ratio and other properties of the wing. Such wing-like shapes could be used for a variety of purposes, ranging from generating power from waves to helping to improve the efficiency of ship hulls — a pressing demand, as shipping is a significant source of carbon emissions.</p>
</p>
<p>The wing shape, unlike the snake, is covered in an array of scale-like overlapping tiles, designed to press down on each other to maintain a waterproof seal even as the wing changes its curvature. One possible application might be in some kind of addition to a ship’s hull profile that could reduce the formation of drag-inducing eddies and thus improve its overall efficiency, a possibility that the team is exploring with collaborators in the shipping industry.</p>
<div id="attachment_206552" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206552" src="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-04-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206552" srcset="https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-04-press.jpg 900w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-04-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/02/MIT-Reconfig-Aqua-04-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206552" class="wp-caption-text">The team also created a wing-like hydrofoil. <em>Credit: Courtesy of the researchers</em></p></div>
<p>Ultimately, the concept might be applied to a whale-like submersible craft, using its morphable body shape to create propulsion. Such a craft that could evade bad weather by staying below the surface, but without the noise and turbulence of conventional propulsion. The concept could also be applied to parts of other vessels, such as racing yachts, where having a keel or a rudder that could curve gently during a turn instead of remaining straight could provide an extra edge. “Instead of being rigid or just having a flap, if you can actually curve the way fish do, you can morph your way around the turn much more efficiently,” Gershenfeld says.</p>
<div class="keep-aspect"><iframe title="Deformable underwater robots" width="500" height="281" src="https://www.youtube-nocookie.com/embed/97J8eSmL65s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
</div>
<hr>
<p><em>The research team included Dixia Fan of the Westlake University in China; Benjamin Jenett SM ’15, PhD ’ 20 of Discrete Lattice Industries; Jose del Aguila Ferrandis, Amira Abdel-Rahman and David Preiss of MIT; and Filippos Tourlomousis of the Demokritos Research Center of Greece. The work was supported by the U.S. Army Research Lab, CBA Consortia funding, and the MIT Sea Grant Program.</em></p>
<ul class="list-external-links">
<li><a href="https://www.liebertpub.com/doi/10.1089/soro.2022.0117" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Modular Morphing Lattices for Large-Scale Underwater Continuum Robotic Structures. </em>Alfonso Parra Rubio, Dixia Fan, Benjamin Jenett, José del Águila Ferrandis, Filippos Tourlomousis, Amira Abdel-Rahman, David Preiss, Michael Triantafyllou, and Neil Gershenfeld. Soft Robotics (2023).</a></li>
</ul>
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		<title>Sensing with purpose</title>
		<link>https://robohub.org/sensing-with-purpose/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 29 Jan 2023 09:30:00 +0000</pubDate>
				<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2023/fadel-adib-sensing-purpose-0124</guid>

					<description><![CDATA[Fadel Adib uses wireless technologies to sense the world in new ways, taking aim at sweeping problems such as food insecurity, climate change, and access to health care.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206431" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206431" src="https://robohub.org/wp-content/uploads/2023/01/MIT-Fadel-Adib-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206431" srcset="https://robohub.org/wp-content/uploads/2023/01/MIT-Fadel-Adib-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2023/01/MIT-Fadel-Adib-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2023/01/MIT-Fadel-Adib-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206431" class="wp-caption-text">Fadel Adib, associate professor in the Department of Electrical Engineering and Computer Science and the Media Lab, seeks to develop wireless technology that can sense the physical world in ways that were not possible before. <em>Image: Adam Glanzman</em></p></div>
<p><strong>By Adam Zewe | MIT News Office </strong></p>
<p><a href="http://www.mit.edu/~fadel/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Fadel Adib</a> never expected that science would get him into the White House, but in August 2015 the MIT graduate student found himself demonstrating his research to the president of the United States.</p>
<p>Adib, fellow grad student Zachary Kabelac, and their advisor, Dina Katabi, showcased a wireless device that uses Wi-Fi signals to track an individual’s movements.</p>
<p>As President Barack Obama looked on, Adib walked back and forth across the floor of the Oval Office, collapsed onto the carpet to demonstrate the device’s ability to monitor falls, and then sat still so Katabi could explain to the president how the device was measuring his breathing and heart rate.</p>
<p>“Zach started laughing because he could see that my heart rate was 110 as I was demoing the device to the president. I was stressed about it, but it was so exciting. I had poured a lot of blood, sweat, and tears into that project,” Adib recalls.</p>
<p>For Adib, the <a href="https://news.mit.edu/2015/president-obama-meets-mit-entrepreneurs-white-house-demo-day-0806" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">White House demo</a> was an unexpected — and unforgettable — culmination of a research project he had launched four years earlier when he began his graduate training at MIT. Now, as a newly tenured associate professor in the Department of Electrical Engineering and Computer Science and the Media Lab, he keeps building off that work. Adib, the Doherty Chair of Ocean Utilization, seeks to develop wireless technology that can sense the physical world in ways that were not possible before.</p>
<p>In his <a href="https://signal-kinetics.media.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Signal Kinetics group</a>, Adib and his students apply knowledge and creativity to global problems like climate change and access to health care. They are using wireless devices for contactless physiological sensing, such as measuring someone’s stress level using Wi-Fi signals. The team is also developing <a href="https://news.mit.edu/2022/battery-free-wireless-underwater-camera-0926" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">battery-free underwater cameras</a> that could explore uncharted regions of the oceans, tracking pollution and the effects of climate change. And they are combining computer vision and radio frequency identification (RFID) technology to build <a href="https://news.mit.edu/2022/robot-pick-place-hidden-objects-0629" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">robots that find hidden items</a>, to streamline factory and warehouse operations and, ultimately, alleviate supply chain bottlenecks.</p>
<p>While these areas may seem quite different, each time they launch a new project, the researchers uncover common threads that tie the disciplines together, Adib says.</p>
<p>“When we operate in a new field, we get to learn. Every time you are at a new boundary, in a sense you are also like a kid, trying to understand these different languages, bring them together, and invent something,” he says.</p>
<h2>A science-minded child</h2>
<p>A love of learning has driven Adib since he was a young child growing up in Tripoli on the coast of Lebanon. He had been interested in math and science for as long as he could remember, and had boundless energy and insatiable curiosity as a child.</p>
<p>“When my mother wanted me to slow down, she would give me a puzzle to solve,” he recalls.</p>
<p>By the time Adib started college at the American University of Beirut, he knew he wanted to study computer engineering and had his sights set on MIT for graduate school.</p>
<p>Seeking to kick-start his future studies, Adib reached out to several MIT faculty members to ask about summer internships. He received a response from the first person he contacted. Katabi, the Thuan and Nicole Pham Professor in the Department of Electrical Engineering and Computer Science (EECS), and a principal investigator in the Computer Science and Artificial Intelligence Laboratory (CSAIL) and the MIT Jameel Clinic, interviewed him and accepted him for a position. He immersed himself in the lab work and, as the end of summer approached, Katabi encouraged him to apply for grad school at MIT and join her lab.</p>
<p>“To me, that was a shock because I felt this imposter syndrome. I thought I was moving like a turtle with my research, but I did not realize that with research itself, because you are at the boundary of human knowledge, you are expected to progress iteratively and slowly,” he says.</p>
<p>As an MIT grad student, he began contributing to a number of projects. But his passion for invention pushed him to embark into unexplored territory. Adib had an idea: Could he use Wi-Fi to see through walls?</p>
<p>“It was a crazy idea at the time, but my advisor let me work on it, even though it was not something the group had been working on at all before. We both thought it was an exciting idea,” he says.</p>
<p>As Wi-Fi signals travel in space, a small part of the signal passes through walls — the same way light passes through windows — and is then reflected by whatever is on the other side. Adib wanted to use these signals to “see” what people on the other side of a wall were doing.</p>
<h2>Discovering new applications</h2>
<p>There were a lot of ups and downs (“I’d say many more downs than ups at the beginning”), but Adib made progress. First, he and his teammates were able to detect people on the other side of a wall, then they could determine their exact location. Almost by accident, he discovered that the device could be used to monitor someone’s breathing.</p>
<p>“I remember we were nearing a deadline and my friend Zach and I were working on the device, using it to track people on the other side of the wall. I asked him to hold still, and then I started to see him appearing and disappearing over and over again. I thought, could this be his breathing?” Adib says.</p>
<p>Eventually, they enabled their Wi-Fi device to monitor heart rate and other vital signs. The technology was spun out into a startup, which presented Adib with a conundrum once he finished his PhD — whether to join the startup or pursue a career in academia.</p>
<p>He decided to become a professor because he wanted to dig deeper into the realm of invention. But after living through the winter of 2014-2015, when nearly 109 inches of snow fell on Boston (a record), Adib was ready for a change of scenery and a warmer climate. He applied to universities all over the United States, and while he had some tempting offers, Adib ultimately realized he didn’t want to leave MIT. He joined the MIT faculty as an assistant professor in 2016 and was named associate professor in 2020.</p>
<p>“When I first came here as an intern, even though I was thousands of miles from Lebanon, I felt at home. And the reason for that was the people. This geekiness — this embrace of intellect — that is something I find to be beautiful about MIT,” he says.</p>
<p>He’s thrilled to work with brilliant people who are also passionate about problem-solving. The members of his research group are diverse, and they each bring unique perspectives to the table, which Adib says is vital to encourage the intellectual back-and-forth that drives their work.</p>
<h2>Diving into a new project</h2>
<p>For Adib, research is exploration. Take his work on oceans, for instance. He wanted to make an impact on climate change, and after exploring the problem, he and his students decided to build a battery-free underwater camera.</p>
<p>Adib learned that the ocean, which covers 70 percent of the planet, plays the single largest role in the Earth’s climate system. Yet more than 95 percent of it remains unexplored. That seemed like a problem the Signal Kinetics group could help solve, he says.</p>
<p>But diving into this research area was no easy task. Adib studies Wi-Fi systems, but Wi-Fi does not work underwater. And it is difficult to recharge a battery once it is deployed in the ocean, making it hard to build an autonomous underwater robot that can do large-scale sensing.</p>
<p>So, the team borrowed from other disciplines, building an underwater camera that uses acoustics to power its equipment and capture and transmit images.</p>
<p>“We had to use piezoelectric materials, which come from materials science, to develop transducers, which come from oceanography, and then on top of that we had to marry these things with technology from RF known as backscatter,” he says. “The biggest challenge becomes getting these things to gel together. How do you decode these languages across fields?”</p>
<p>It’s a challenge that continues to motivate Adib as he and his students tackle problems that are too big for one discipline.</p>
<p>He’s excited by the possibility of using his undersea wireless imaging technology to explore distant planets. These same tools could also enhance aquaculture, which could help eradicate food insecurity, or support other emerging industries.</p>
<p>To Adib, the possibilities seem endless.</p>
<p>“With each project, we discover something new, and that opens up a whole new world to explore. The biggest driver of our work in the future will be what we think is impossible, but that we could make possible,” he says.</p>
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		<title>Featured video: Creating a sense of feeling</title>
		<link>https://robohub.org/featured-video-creating-a-sense-of-feeling/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 11 Dec 2022 09:30:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/shriya-srinivasan-dance-research-1127</guid>

					<description><![CDATA[Biomedical engineer and dancer Shriya Srinivasan PhD ’20 explores connections between the human body and the outside world.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206096" style="width: 1034px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206096" src="https://robohub.org/wp-content/uploads/2022/11/Shriya-1024x489.jpeg" alt="" width="1024" height="489" class="size-large wp-image-206096" srcset="https://robohub.org/wp-content/uploads/2022/11/Shriya-1024x489.jpeg 1024w, https://robohub.org/wp-content/uploads/2022/11/Shriya-425x203.jpeg 425w, https://robohub.org/wp-content/uploads/2022/11/Shriya-768x367.jpeg 768w, https://robohub.org/wp-content/uploads/2022/11/Shriya.jpeg 1254w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-206096" class="wp-caption-text">Shriya Srinivasan as a dancer and researcher | <em>Snapshots taken from &#8216;Connecting the human body to the outside world&#8217; video on <a href="https://www.youtube.com/watch?v=eXbkl3waVVA" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">YouTube</a></em></p></div>
<p>“The human body is just engineered so beautifully,” says <a href="https://www.media.mit.edu/people/shriyas/overview/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Shriya Srinivasan</a> PhD ’20, a research affiliate at MIT’s Koch Institute for Integrative Cancer Research, a junior fellow at the Society of Fellows at Harvard University, and former doctoral student in the Harvard-MIT Program in Health Sciences and Technology.</p>
<p>Both a biomedical engineer and a dancer, Srinivasan is dedicated to investigating the body’s movements and sensations. As a PhD student she worked in <a href="https://www.media.mit.edu/groups/biomechatronics/overview/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Media Lab Professor Hugh Herr’s Biomechatronics Group</a> on a system that helps patients with amputation feel what their prostheses are feeling and send feedback from the device to the body. She has also studied the south Indian classical dance form Bharathanatyam for 22 years and co-directs the <a href="https://www.anubhavadance.org/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Anubhava Dance Company</a>.</p>
<p>“The kind of relief and sense of fulfillment I get from the arts is very different from what I get from research and science,” she says. “I find that research often nourishes my intellectual curiosity, and the arts are helping to build that emotional and spiritual growth. But in both worlds, I’m thinking about how we create a sense of feeling, how we control emotion and your physiological response. That’s really beautiful to me.”</p>
<div class="keep-aspect"><iframe title="Connecting the human body to the outside world" width="500" height="281" src="https://www.youtube-nocookie.com/embed/eXbkl3waVVA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p><em>Video by: Jason Kimball/MIT News | 5 minutes 34 seconds.</em></p>
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		<title>Looking beyond “technology for technology’s sake”</title>
		<link>https://robohub.org/looking-beyond-technology-for-technologys-sake/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 08 Dec 2022 11:50:00 +0000</pubDate>
				<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/austen-roberson-robots-1130</guid>

					<description><![CDATA[Whether building robots or helping to lead the National Society of Black Engineers, senior Austen Roberson is thinking about the social implications of his field.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206086" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206086" src="https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206086" srcset="https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206086" class="wp-caption-text">“Learning about the social implications of the technology you’re working on is really important,” says senior Austen Roberson. <em>Photo: Jodi Hilton</em></p></div>
<p><strong>By Laura Rosado | MIT News correspondent</strong></p>
<p>Austen Roberson’s favorite class at MIT is 2.S007 (Design and Manufacturing I-Autonomous Machines), in which students design, build, and program a fully autonomous robot to accomplish tasks laid out on a themed game board.</p>
<p>“The best thing about that class is everyone had a different idea,” says Roberson. “We all had the same game board and the same instructions given to us, but the robots that came out of people’s minds were so different.”</p>
<p>The game board was Mars-themed, with a model shuttle that could be lifted to score points. Roberson’s robot, nicknamed Tank Evans after a character from the movie “Surf’s Up,” employed a clever strategy to accomplish this task. Instead of spinning the gears that would raise the entire mechanism, Roberson realized a claw gripper could wrap around the outside of the shuttle and lift it manually.</p>
<p>“That wasn’t the intended way,” says Roberson, but his outside-of-the-box strategy ending up winning him the competition at the conclusion of the class, which was part of the New Engineering Education Transformation (NEET) program. “It was a really great class for me. I get a lot of gratification out of building something with my hands and then using my programming and problem-solving skills to make it move.”</p>
<p>Roberson, a senior, is majoring in aerospace engineering with a minor in computer science. As his winning robot demonstrates, he thrives at the intersection of both fields. He references the Mars Curiosity Rover as the type of project that inspires him; he even keeps a Lego model of Curiosity on his desk.&nbsp;</p>
<p>“You really have to trust that the hardware you’ve made is up to the task, but you also have to trust your software equally as much,” says Roberson, referring to the challenges of operating a rover from millions of miles away. “Is the robot going to continue to function after we’ve put it into space? Both of those things have to come together in such a perfect way to make this stuff work.”</p>
<p>Outside of formal classwork, Roberson has pursued multiple research opportunities at MIT that blend his academic interests. He’s worked on satellite situational awareness with the <a href="http://ssl.scripts.mit.edu/www/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Space Systems Laboratory</a>, tested drone flight in different environments with the <a href="http://acl.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Aerospace Controls Laboratory</a>, and is currently working on zero-shot machine learning for anomaly detection in big datasets with the <a href="https://mechatronics.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Mechatronics Research Laboratory</a>.</p>
<div id="attachment_206088" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206088" src="https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206088" srcset="https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_02-press.jpg 900w, https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/11/MIT-Austen_roberson_02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206088" class="wp-caption-text">“Whether that be space exploration or something else, all I can hope for is that I’m making an impact, and that I’m making a difference in people’s lives,” says Roberson. <em>Photo: Jodi Hilton</em></p></div>
<p>Even while tackling these challenging technical problems head-on, Roberson is also actively thinking about the social impact of his work. He takes classes in the Program on Science, Technology, and Society, which has taught him not only how societal change throughout history has been driven by technological advancements, but also how to be a thoughtful engineer in his own career.</p>
<p>“Learning about the social implications of the technology you’re working on is really important,” says Roberson, acknowledging that his work in automation and machine learning needs to address these questions. “Sometimes, we get caught up in technology for technology’s sake. How can we take these same concepts and bring them to people to help in a tangible, physical way? How have we come together as a scientific community to really affect social change, and what can we do in the future to continue affecting that social change?”</p>
<p>Roberson is already working through what these questions mean for him personally. He’s been a member of the National Society of Black Engineers (NSBE) throughout his entire college experience, which includes serving on the executive board for two years. He’s helped to organize workshops focused on everything from interview preparation to financial literacy, as well as social events to build community among members.</p>
<p>“The mission of the organization is to increase the number of culturally responsible Black engineers that excel academically, succeed professionally, and positively impact the community,” says Roberson. “My goal with NSBE was to be able to provide a resource to help everybody get to where they wanted to be, to be the vehicle to really push people to be their best, and to provide the resources that people needed and wanted to advance themselves professionally.”</p>
<p>In fact, one of his most memorable MIT experiences is the first conference he attended as a member of NSBE.</p>
<p>“Being able to see all different these people from all of these different schools able to come together as a family and just talk to each other, it’s a very rewarding experience,” Roberson says. “It’s important to be able to surround yourself with people who have similar professional goals and share similar backgrounds and experiences with you. It’s definitely the proudest I’ve been of any club at MIT.”</p>
<p>Looking toward his own career, Roberson wants to find a way to work on fast-paced, cutting-edge technologies that move society forward in a positive way.</p>
<p>“Whether that be space exploration or something else, all I can hope for is that I’m making an impact, and that I’m making a difference in people’s lives,” says Roberson. “I think learning about space is learning about ourselves as well. The more you can learn about the stuff that’s out there, you can take those lessons to reflect on what’s down here as well.”</p>
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		<title>Study: Automation drives income inequality</title>
		<link>https://robohub.org/study-automation-drives-income-inequality/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 27 Nov 2022 09:50:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[politics]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/automation-drives-income-inequality-1121</guid>

					<description><![CDATA[New data suggest most of the growth in the wage gap since 1980 comes from automation displacing less-educated workers.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206031" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206031" src="https://robohub.org/wp-content/uploads/2022/11/MIT-TechInequality-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206031" srcset="https://robohub.org/wp-content/uploads/2022/11/MIT-TechInequality-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/11/MIT-TechInequality-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/11/MIT-TechInequality-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206031" class="wp-caption-text">A newly published paper quantifies the extent to which automation has contributed to income inequality in the U.S., simply by replacing workers with technology — whether self-checkout machines, call-center systems, assembly-line technology, or other devices. <em>Image: Jose-Luis Olivares, MIT</em></p></div>
<p><strong>By Peter Dizikes</strong></p>
<p>When you use self-checkout machines in supermarkets and drugstores, you are probably not — with all due respect — doing a better job of bagging your purchases than checkout clerks once did. Automation just makes bagging less expensive for large retail chains.</p>
<p>“If you introduce self-checkout kiosks, it’s not going to change productivity all that much,” says MIT economist <a href="https://economics.mit.edu/faculty/acemoglu" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Daron Acemoglu</a>. However, in terms of lost wages for employees, he adds, “It’s going to have fairly large distributional effects, especially for low-skill service workers. It’s a labor-shifting device, rather than a productivity-increasing device.”</p>
<p>A newly published study co-authored by Acemoglu quantifies the extent to which automation has contributed to income inequality in the U.S., simply by replacing workers with technology — whether self-checkout machines, call-center systems, assembly-line technology, or other devices. Over the last four decades, the income gap between more- and less-educated workers has grown significantly; the study finds that automation accounts for more than half of that increase.</p>
<p>“This single one variable … explains 50 to 70 percent of the changes or variation between group inequality from 1980 to about 2016,” Acemoglu says.</p>
<p>The paper, <a href="https://www.econometricsociety.org/publications/econometrica/2022/09/01/Tasks-Automation-and-the-Rise-in-US-Wage-Inequality" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">“Tasks, Automation, and the Rise in U.S. Wage Inequality,”</a> is being published in <em>Econometrica</em>. The authors are Acemoglu, who is an Institute Professor at MIT, and Pascual Restrepo PhD ’16, an assistant professor of economics at Boston University.</p>
<h2>So much “so-so automation”</h2>
<p>Since 1980 in the U.S., inflation-adjusted incomes of those with college and postgraduate degrees have risen substantially, while inflation-adjusted earnings of men without high school degrees has dropped by 15 percent.</p>
<p>How much of this change is due to automation? Growing income inequality could also stem from, among other things, the declining prevalence of labor unions, market concentration begetting a lack of competition for labor, or other types of technological change.</p>
<p>To conduct the study, Acemoglu and Restrepo used U.S. Bureau of Economic Analysis statistics on the extent to which human labor was used in 49 industries from 1987 to 2016, as well as data on machinery and software adopted in that time. The scholars also used data they had previously compiled about the adoption of robots in the U.S. from 1993 to 2014. In previous studies, Acemoglu and Restrepo have found that robots have by themselves <a href="https://news.mit.edu/2020/how-many-jobs-robots-replace-0504" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">replaced a substantial number of workers</a> in the U.S.,&nbsp;<a href="https://news.mit.edu/2020/robots-help-firms-workers-struggle-0505" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">helped some firms dominate their industries</a>, and <a href="https://news.mit.edu/2020/study-inks-automation-inequality-0506" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">contributed to inequality</a>.</p>
<p>At the same time, the scholars used U.S. Census Bureau metrics, including its American Community Survey data, to track worker outcomes during this time for roughly 500 demographic subgroups, broken out by gender, education, age, race and ethnicity, and immigration status, while looking at employment, inflation-adjusted hourly wages, and more, from 1980 to 2016. By examining the links between changes in business practices alongside changes in labor market outcomes, the study can estimate what impact automation has had on workers.</p>
<p>Ultimately, Acemoglu and Restrepo conclude that the effects have been profound. Since 1980, for instance, they estimate that automation has reduced the wages of men without a high school degree by 8.8 percent and women without a high school degree by 2.3 percent, adjusted for inflation.&nbsp;</p>
<p>A central conceptual point, Acemoglu says, is that automation should be regarded differently from other forms of innovation, with its own distinct effects in workplaces, and not just lumped in as part of a broader trend toward the implementation of technology in everyday life generally.</p>
<p>Consider again those self-checkout kiosks. Acemoglu calls these types of tools “so-so technology,” or “so-so automation,” because of the tradeoffs they contain: Such innovations are good for the corporate bottom line, bad for service-industry employees, and not hugely important in terms of overall productivity gains, the real marker of an innovation that may improve our overall quality of life.</p>
<p>“Technological change that creates or increases industry productivity, or productivity of one type of labor, creates [those] large productivity gains but does not have huge distributional effects,” Acemoglu says. “In contrast, automation creates very large distributional effects and may not have big productivity effects.”</p>
<h2>A new perspective on the big picture</h2>
<p>The results occupy a distinctive place in the literature on automation and jobs. Some popular accounts of technology have forecast a near-total wipeout of jobs in the future. Alternately, many scholars have developed a more nuanced picture, in which technology disproportionately benefits highly educated workers but also produces significant complementarities between high-tech tools and labor.</p>
<p>The current study differs at least by degree with this latter picture, presenting a more stark outlook in which automation reduces earnings power for workers and potentially reduces the extent to which policy solutions — more bargaining power for workers, less market concentration — could mitigate the detrimental effects of automation upon wages.</p>
<p>“These are controversial findings in the sense that they imply a much bigger effect for automation than anyone else has thought, and they also imply less explanatory power for other [factors],” Acemoglu says.</p>
<p>Still, he adds, in the effort to identify drivers of income inequality, the study “does not obviate other nontechnological theories completely. Moreover, the pace of automation is often influenced by various institutional factors, including labor’s bargaining power.”</p>
<p>Labor economists say the study is an important addition to the literature on automation, work, and inequality, and should be reckoned with in future discussions of these issues.</p>
<p>“Acemoglu and Restrepo’s paper proposes an elegant new theoretical framework for understanding the potentially complex effects of technical change on&nbsp;the aggregate structure of wages,” says Patrick Kline, a professor of economics at the University of California, Berkeley. “Their empirical finding that automation has been the dominant factor driving U.S. wage dispersion since 1980 is intriguing and seems certain to reignite debate over the relative roles of technical change and labor market institutions in generating wage inequality.”</p>
<p>For their part, in the paper Acemoglu and Restrepo identify multiple directions for future research. That includes investigating the reaction over time by both business and labor to the increase in automation; the quantitative effects of technologies that do create jobs; and the industry competition between firms that quickly adopted automation and those that did not.</p>
<p>The research was supported in part by Google, the Hewlett Foundation, Microsoft, the National Science Foundation, Schmidt Sciences, the Sloan Foundation, and the Smith Richardson Foundation.</p>
<ul class="list-external-links">
<li><a href="https://www.econometricsociety.org/publications/econometrica/2022/09/01/Tasks-Automation-and-the-Rise-in-US-Wage-Inequality" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Tasks, Automation, and the Rise in U.S. Wage Inequality. </em>Daron Acemoglu, and Pascual Restrepo. Econometrica, 90: 1973-2016. https://doi.org/10.3982/ECTA19815</a></li>
</ul>
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		<title>Flocks of assembler robots show potential for making larger structures</title>
		<link>https://robohub.org/flocks-of-assembler-robots-show-potential-for-making-larger-structures/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 25 Nov 2022 08:39:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[swarm]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/assembler-robots-structures-voxels-1122</guid>

					<description><![CDATA[Researchers make progress toward groups of robots that could build almost anything, including buildings, vehicles, and even bigger robots.]]></description>
										<content:encoded><![CDATA[<div id="attachment_206027" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206027" src="https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-206027" srcset="https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206027" class="wp-caption-text">Researchers at MIT have made significant steps toward creating robots that could practically and economically assemble nearly anything, including things much larger than themselves, from vehicles to buildings to larger robots. The new system involves large, usable structures built from an array of tiny identical subunits called voxels (the volumetric equivalent of a 2-D pixel). <em>Courtesy of the researchers.</em></p></div>
<p><strong>By David L. Chandler</strong></p>
<p>Researchers at MIT have made significant steps toward creating robots that could practically and economically assemble nearly anything, including things much larger than themselves, from vehicles to buildings to larger robots.</p>
<p>The new work, from MIT’s Center for Bits and Atoms (CBA), builds on years of research, including recent studies demonstrating that objects such as a deformable airplane wing and a functional racing car could be assembled from tiny identical lightweight pieces — and that robotic devices could be built to carry out some of this assembly work. Now, the team has shown that both the assembler bots and the components of the structure being built can all be made of the same subunits, and the robots can move independently in large numbers to accomplish large-scale assemblies quickly.</p>
<p>The new work is reported in the journal <em>Nature Communications Engineering</em>, in a paper by CBA doctoral student <a href="https://amiraa.pages.cba.mit.edu/home/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Amira Abdel-Rahman</a>, Professor and CBA Director <a href="http://ng.cba.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Neil Gershenfeld</a>, and three others.</p>
<div class="keep-aspect"><iframe title="Assembler robots could eventually build almost anything" width="500" height="281" src="https://www.youtube-nocookie.com/embed/G94FDMGLwCc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>A fully autonomous self-replicating robot assembly system capable of both assembling larger structures, including larger robots, and planning the best construction sequence is still years away, Gershenfeld says. But the new work makes important strides toward that goal, including working out the complex tasks of when to build more robots and how big to make them, as well as how to organize swarms of bots of different sizes to build a structure efficiently without crashing into each other.</p>
<p>As in previous experiments, the new system involves large, usable structures built from an array of tiny identical subunits called voxels (the volumetric equivalent of a 2-D pixel). But while earlier voxels were purely mechanical structural pieces, the team has now developed complex voxels that each can carry both power and data from one unit to the next. This could enable the building of structures that can not only bear loads but also carry out work, such as lifting, moving and manipulating materials — including the voxels themselves.</p>
<p>“When we’re building these structures, you have to build in intelligence,” Gershenfeld says. While earlier versions of assembler bots were connected by bundles of wires to their power source and control systems, “what emerged was the idea of structural electronics — of making voxels that transmit power and data as well as force.” Looking at the new system in operation, he points out, “There’s no wires. There’s just the structure.”</p>
<p>The robots themselves consist of a string of several voxels joined end-to-end. These can grab another voxel using attachment points on one end, then move inchworm-like to the desired position, where the voxel can be attached to the growing structure and released there.</p>
<p>Gershenfeld explains that while the earlier system demonstrated by members of his group could in principle build arbitrarily large structures, as the size of those structures reached a certain point in relation to the size of the assembler robot, the process would become increasingly inefficient because of the ever-longer paths each bot would have to travel to bring each piece to its destination. At that point, with the new system, the bots could decide it was time to build a larger version of themselves that could reach longer distances and reduce the travel time. An even bigger structure might require yet another such step, with the new larger robots creating yet larger ones, while parts of a structure that include lots of fine detail may require more of the smallest robots.</p>
<div id="attachment_20602793" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-20602793" src="https://news.mit.edu/sites/default/files/images/inline/output.gif" alt="" width="900" height="600" class="size-full wp-image-206027" /><p id="caption-attachment-20602793" class="wp-caption-text"><em>Credit: Amira Abdel-Rahman/MIT Center for Bits and Atoms</em></p></div>
<p>As these robotic devices work on assembling something, Abdel-Rahman says, they face choices at every step along the way: “It could build a structure, or it could build another robot of the same size, or it could build a bigger robot.” Part of the work the researchers have been focusing on is creating the algorithms for such decision-making.</p>
<p>“For example, if you want to build a cone or a half-sphere,” she says, “how do you start the path planning, and how do you divide this shape” into different areas that different bots can work on? The software they developed allows someone to input a shape and get an output that shows where to place the first block, and each one after that, based on the distances that need to be traversed.</p>
<p>There are thousands of papers published on route-planning for robots, Gershenfeld says. “But the step after that, of the robot having to make the decision to build another robot or a different kind of robot — that’s new. There’s really nothing prior on that.”</p>
<p>While the experimental system can carry out the assembly and includes the power and data links, in the current versions the connectors between the tiny subunits are not strong enough to bear the necessary loads. The team, including graduate student Miana Smith, is now focusing on developing stronger connectors. “These robots can walk and can place parts,” Gershenfeld says, “but we are almost —&nbsp;but not quite — at the point where one of these robots makes another one and it walks away. And that’s down to fine-tuning of things, like the force of actuators and the strength of joints. … But it’s far enough along that these are the parts that will lead to it.”</p>
<p>Ultimately, such systems might be used to construct a wide variety of large, high-value structures. For example, currently the way airplanes are built involves huge factories with gantries much larger than the components they build, and then “when you make a jumbo jet, you need jumbo jets to carry the parts of the jumbo jet to make it,” Gershenfeld says. With a system like this built up from tiny components assembled by tiny robots, “The final assembly of the airplane is the only assembly.”</p>
<p>Similarly, in producing a new car, “you can spend a year on tooling” before the first car gets actually built, he says. The new system would bypass that whole process. Such potential efficiencies are why Gershenfeld and his students have been working closely with car companies, aviation companies, and NASA. But even the relatively low-tech building construction industry could potentially also benefit.</p>
<p>While there has been increasing interest in 3-D-printed houses, today those require printing machinery as large or larger than the house being built. Again, the potential for such structures to instead be assembled by swarms of tiny robots could provide benefits. And the Defense Advanced Research Projects Agency is also interested in the work for the possibility of building structures for coastal protection against erosion and sea level rise.</p>
<div id="attachment_206028" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-206028" src="https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-206028" srcset="https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/11/MIT-SwarmRobot-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-206028" class="wp-caption-text">The new study shows that both the assembler bots and the components of the structure being built can all be made of the same subunits, and the robots can move independently in large numbers to accomplish large-scale assemblies quickly. <em>Courtesy of the researchers.</em></p></div>
<p>Aaron Becker, an associate professor of electrical and computer engineering at the University of Houston, who was not associated with this research, calls this paper “a home run — [offering] an innovative hardware system, a new way to think about scaling a swarm, and rigorous algorithms.”</p>
<p>Becker adds: “This paper examines a critical area of reconfigurable systems: how to quickly scale up a robotic workforce and use it to efficiently assemble materials into a desired structure. … This is the first work I’ve seen that attacks the problem from a radically new perspective — using a raw set of robot parts to build a suite of robots whose sizes are optimized to build the desired structure (and other robots) as fast as possible.”</p>
<p>The research team also included MIT-CBA student Benjamin Jenett and Christopher Cameron, who is now at the U.S. Army Research Laboratory. The work was supported by NASA, the U.S. Army Research Laboratory, and CBA consortia funding.</p>
<ul class="list-external-links">
<li><a href="https://www.nature.com/articles/s44172-022-00034-3" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Self-replicating hierarchical modular robotic swarms. </em>    Amira Abdel-Rahman, Christopher Cameron, Benjamin Jenett, Miana Smith, and Neil Gershenfeld. Commun Eng 1, 35 (2022). https://doi.org/10.1038/s44172-022-00034-3</a></li>
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		<title>Magnetic sensors track muscle length</title>
		<link>https://robohub.org/magnetic-sensors-track-muscle-length/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 30 Oct 2022 10:00:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[healthcare]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/magnetic-sensors-muscle-prosthetics-1025</guid>

					<description><![CDATA[Using a new technology, researchers hope to create better control systems for prosthetic limbs.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205847" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205847" src="https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-205847" srcset="https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205847" class="wp-caption-text">A small, bead-like magnet used in a new approach to measuring muscle position. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By Anne Trafton | MIT News Office </strong></p>
<p>Using a simple set of magnets, MIT researchers have come up with a sophisticated way to monitor muscle movements, which they hope will make it easier for people with amputations to control their prosthetic limbs.</p>
<p>In a new pair of papers, the researchers demonstrated the accuracy and safety of their magnet-based system, which can track the length of muscles during movement. The studies, performed in animals, offer hope that this strategy could be used to help people with prosthetic devices control them in a way that more closely mimics natural limb movement.</p>
<p>“These recent results demonstrate that this tool can be used outside the lab to track muscle movement during natural activity, and they also suggest that the magnetic implants are stable and biocompatible and that they don’t cause discomfort,” says Cameron Taylor, an MIT research scientist and co-lead author of both papers.</p>
<p>In one of the studies, the researchers showed that they could accurately measure the lengths of turkeys’ calf muscles as the birds ran, jumped, and performed other natural movements. In the other study, they showed that the small magnetic beads used for the measurements do not cause inflammation or other adverse effects when implanted in muscle.</p>
<p>“I am very excited for the clinical potential of this new technology to improve the control and efficacy of bionic limbs for persons with limb-loss,” says Hugh Herr, a professor of media arts and sciences, co-director of the K. Lisa Yang Center for Bionics at MIT, and an associate member of MIT’s McGovern Institute for Brain Research.</p>
<p>Herr is a senior author of both papers, which appear in the journal <em>Frontiers in Bioengineering and Biotechnology</em>. Thomas Roberts, a professor of ecology, evolution, and organismal biology at Brown University, is a senior author of the measurement study.</p>
<h2>Tracking movement</h2>
<p>Currently, powered prosthetic limbs are usually controlled using an approach known as surface electromyography (EMG). Electrodes attached to the surface of the skin or surgically implanted in the residual muscle of the amputated limb measure electrical signals from a person’s muscles, which are fed into the prosthesis to help it move the way the person wearing the limb intends.</p>
<p>However, that approach does not take into account any information about the muscle length or velocity, which could help to make the prosthetic movements more accurate.</p>
<p>Several years ago, the MIT team began working on a novel way to perform those kinds of muscle measurements, using an approach that they call magnetomicrometry. This strategy takes advantage of the permanent magnetic fields surrounding small beads implanted in a muscle. Using a credit-card-sized, compass-like sensor attached to the outside of the body, their system can track the distances between the two magnets. When a muscle contracts, the magnets move closer together, and when it flexes, they move further apart.</p>
<div id="attachment_205849" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205849" src="https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-205849" srcset="https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/10/MIT-Muscle-tracking-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205849" class="wp-caption-text">The new muscle measuring approach takes advantage of the magnetic attraction between two small beads implanted in a muscle. Using a small sensor attached to the outside of the body, the system can track the distances between the two magnets as the muscle contracts and flexes. <em>Image: Courtesy of the researchers</em></p></div>
<p>In a <a href="https://news.mit.edu/2021/magnet-prosthetic-limb-control-0818" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">study</a> published last year, the researchers showed that this system could be used to accurately measure small ankle movements when the beads were implanted in the calf muscles of turkeys. In one of the new studies, the researchers set out to see if the system could make accurate measurements during more natural movements in a nonlaboratory setting.</p>
<p>To do that, they created an obstacle course of ramps for the turkeys to climb and boxes for them to jump on and off of. The researchers used their magnetic sensor to track muscle movements during these activities, and found that the system could calculate muscle lengths in less than a millisecond.</p>
<p>They also compared their data to measurements taken using a more traditional approach known as fluoromicrometry, a type of X-ray technology that requires much larger equipment than magnetomicrometry. The magnetomicrometry measurements varied from those generated by fluoromicrometry by less than a millimeter, on average.</p>
<p>“We’re able to provide the muscle-length tracking functionality of the room-sized X-ray equipment using a much smaller, portable package, and we’re able to collect the data continuously instead of being limited to the 10-second bursts that fluoromicrometry is limited to,” Taylor says.</p>
<p>Seong Ho Yeon, an MIT graduate student, is also a co-lead author of the measurement study. Other authors include MIT Research Support Associate Ellen Clarrissimeaux and former Brown University postdoc Mary Kate O’Donnell.</p>
<h2>Biocompatibility</h2>
<p>In the second paper, the researchers focused on the biocompatibility of the implants. They found that the magnets did not generate tissue scarring, inflammation, or other harmful effects. They also showed that the implanted magnets did not alter the turkeys’ gaits, suggesting they did not produce discomfort. William Clark, a postdoc at Brown, is the co-lead author of the biocompatibility study.</p>
<p>The researchers also showed that the implants remained stable for eight months, the length of the study, and did not migrate toward each other, as long as they were implanted at least 3 centimeters apart. The researchers envision that the beads, which consist of a magnetic core coated with gold and a polymer called Parylene, could remain in tissue indefinitely once implanted.</p>
<p>“Magnets don’t require an external power source, and after implanting them into the muscle, they can maintain the full strength of their magnetic field throughout the lifetime of the patient,” Taylor says.</p>
<p>The researchers are now planning to seek FDA approval to test the system in people with prosthetic limbs. They hope to use the sensor to control prostheses similar to the way surface EMG is used now: Measurements regarding the length of muscles will be fed into the control system of a prosthesis to help guide it to the position that the wearer intends.</p>
<p>“The place where this technology fills a need is in communicating those muscle lengths and velocities to a wearable robot, so that the robot can perform in a way that works in tandem with the human,” Taylor says. “We hope that magnetomicrometry will enable a person to control a wearable robot with the same comfort level and the same ease as someone would control their own limb.”</p>
<p>In addition to prosthetic limbs, those wearable robots could include robotic exoskeletons, which are worn outside the body to help people move their legs or arms more easily.</p>
<p><em>The research was funded by the Salah Foundation, the K. Lisa Yang Center for Bionics at MIT, the MIT Media Lab Consortia, the National Institutes of Health, and the National Science Foundation.</em></p>
<ul>
<li>PAPERS</li>
<ul class="list-external-links">
<li><a href="https://www.frontiersin.org/articles/10.3389/fbioe.2022.1010275/full" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer"><em>Untethered muscle tracking using magnetomicrometry. </em>Cameron R. Taylor, Seong Ho Yeon, William H. Clark, Ellen G. Clarrissimeaux, Mary Kate O’Donnell, Thomas J. Roberts, and Hugh M. Herr. Front. Bioeng. Biotechnol., 25. https://doi.org/10.3389/fbioe.2022.1010275</a></li>
</ul>
<p></br></p>
<ul class="list-external-links">
<li><a href="https://www.frontiersin.org/articles/10.3389/fbioe.2022.1010276/full" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer"><em>Clinical viability of magnetic bead implants in muscle. </em>Cameron R. Taylor, William H. Clark, Ellen G. Clarrissimeaux, Seong Ho Yeon, Matthew J. Carty, Stuart R. Lipsitz, Roderick T. Bronson, Thomas J. Roberts, and Hugh M. Herr. Front. Bioeng. Biotechnol., 25. https://doi.org/10.3389/fbioe.2022.1010276</a></li>
</ul>
</ul>
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		<title>Reprogrammable materials selectively self-assemble</title>
		<link>https://robohub.org/reprogrammable-materials-selectively-self-assemble/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 26 Oct 2022 06:36:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/reprogrammable-materials-selectively-self-assemble-1020</guid>

					<description><![CDATA[Researchers create a method for magnetically programming materials to make cubes that are very picky about what they connect with, enabling more-scalable self-assembly.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205830" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205830" src="https://robohub.org/wp-content/uploads/2022/10/assembly-pic.png" alt="" width="900" height="500" class="size-full wp-image-205830" srcset="https://robohub.org/wp-content/uploads/2022/10/assembly-pic.png 900w, https://robohub.org/wp-content/uploads/2022/10/assembly-pic-425x236.png 425w, https://robohub.org/wp-content/uploads/2022/10/assembly-pic-768x427.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205830" class="wp-caption-text">With just a random disturbance that energizes the cubes, they selectively self-assemble into a larger block. <em>Photos courtesy of MIT CSAIL.</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL </strong></p>
<p>While automated manufacturing is ubiquitous today, it was once a nascent field birthed by inventors such as Oliver Evans, who is credited with creating the first fully automated industrial process, in flour mill he built and gradually automated in the late 1700s. The processes for creating automated structures or machines are still very top-down, requiring humans, factories, or robots to do the assembling and making.&nbsp;</p>
<p>However, the way nature does assembly is ubiquitously bottom-up; animals and plants are self-assembled at a cellular level, relying on proteins to self-fold into target geometries that encode all the different functions that keep us ticking. For a more bio-inspired, bottom-up approach to assembly, then, human-architected materials need to do better on their own. Making them scalable, selective, and reprogrammable in a way that could mimic nature’s versatility means some teething problems, though.&nbsp;</p>
<p>Now, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have attempted to get over these growing pains with a new method: introducing magnetically reprogrammable materials that they coat different parts with — like robotic cubes — to let them self-assemble. Key to their process is a way to make these magnetic programs highly selective about what they connect with, enabling robust self-assembly into specific shapes and chosen configurations.&nbsp;</p>
<p>The soft magnetic material coating the researchers used, sourced from inexpensive refrigerator magnets, endows each of the cubes they built with a magnetic signature on each of its faces. The signatures ensure that each face is selectively attractive to only one other face from all the other cubes, in both translation and rotation. All of the cubes — which run for about 23 cents — can be magnetically programmed at a very fine resolution. Once they&#8217;re tossed into a water tank (they used eight cubes for a demo), with a totally random disturbance — you could even just shake them in a box — they’ll bump into each other. If they meet the wrong mate, they&#8217;ll drop off, but if they find their suitable mate, they&#8217;ll attach.&nbsp;</p>
<p>An analogy would be to think of a set of furniture parts that you need to assemble into a chair. Traditionally, you’d need a set of instructions to manually assemble parts into a chair (a top-down approach), but using the researchers’ method, these same parts, once programmed magnetically, would self-assemble into the chair using just a random disturbance that makes them collide. Without the signatures they generate, however, the chair would assemble with its legs in the wrong places.</p>
<p>“This work is a step forward in terms of the resolution, cost, and efficacy with which we can self-assemble particular structures,” says Martin Nisser, a PhD student in MIT&#8217;s Department of Electrical Engineering and Computer Science (EECS), an affiliate of CSAIL, and the lead author on a <a href="http://groups.csail.mit.edu/hcie/files/research-projects/selective/selective.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">new paper about the system</a>. “Prior work in self-assembly has typically required individual parts to be geometrically dissimilar, just like puzzle pieces, which requires individual fabrication of all the parts. Using magnetic programs, however, we can bulk-manufacture homogeneous parts and program them to acquire specific target structures, and importantly, reprogram them to acquire new shapes later on without having to refabricate the parts anew.”&nbsp;</p>
<div class="keep-aspect"><iframe title="Robotic cubes w/reprogrammable materials selectively self-assemble" width="500" height="281" src="https://www.youtube-nocookie.com/embed/tWDWDf08XhE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Using the team’s magnetic plotting machine, one can stick a cube back in the plotter and reprogram it. Every time the plotter touches the material, it creates either a “north”- or “south”-oriented magnetic pixel on the cube’s soft magnetic coating, letting the cubes be repurposed to assemble new target shapes when required. Before plotting, a search algorithm checks each signature for mutual compatibility with all previously programmed signatures to ensure they are selective enough for successful self-assembly.</p>
<p>With self-assembly, you can go the passive or active route. With active assembly, robotic parts modulate their behavior online to locate, position, and bond to their neighbors, and each module needs to be embedded with hardware for the computation, sensing, and actuation required to self-assemble themselves. What&#8217;s more, a human or computer is needed in the loop to actively control the actuators embedded in each part to make it move. While active assembly has been successful in reconfiguring a variety of robotic systems, the cost and complexity of the electronics and actuators have been a significant barrier to scaling self-assembling hardware up in numbers and down in size.&nbsp;</p>
<p>With passive methods like these researchers’, there’s no need for embedded actuation and control.</p>
<p>Once programmed and set free under a random disturbance that gives them the energy to collide with one another, they’re on their own to shapeshift, without any guiding intelligence.&nbsp;&nbsp;</p>
<p>If you want a structure built from hundreds or thousands of parts, like a ladder or bridge, for example, you wouldn’t want to manufacture a million uniquely different parts, or to have to re-manufacture them when you need a second structure assembled.</p>
<p>The trick the team used toward this goal lies in the mathematical description of the magnetic signatures, which describes each signature as a 2D matrix of pixels. These matrices ensure that any magnetically programmed parts that shouldn’t connect will interact to produce just as many pixels in attraction as those in repulsion, letting them remain agnostic to all non-mating parts in both translation and rotation.&nbsp;</p>
<p>While the system is currently good enough to do self-assembly using a handful of cubes, the team wants to further develop the mathematical descriptions of the signatures. In particular, they want to leverage design heuristics that would enable assembly with very large numbers of cubes, while avoiding computationally expensive search algorithms.&nbsp;</p>
<p>“Self-assembly processes are ubiquitous in nature, leading to the incredibly complex and beautiful life we see all around us,” says Hod Lipson, the James and Sally Scapa Professor of Innovation at Columbia University, who was not involved in the paper. “But the underpinnings of self-assembly have baffled engineers: How do two proteins destined to join find each other in a soup of billions of other proteins? Lacking the answer, we have been able to self-assemble only relatively simple structures so far, and resort to top-down manufacturing for the rest. This paper goes a long way to answer this question, proposing a new way in which self-assembling building blocks can find each other. Hopefully, this will allow us to begin climbing the ladder of self-assembled complexity.”</p>
<p><em>Nisser wrote the paper alongside recent EECS graduates Yashaswini Makaram &#8217;21 and Faraz Faruqi SM &#8217;22, both of whom are former CSAIL affiliates; Ryo Suzuki, assistant professor of computer science at the University of Calgary; and MIT associate professor of EECS Stefanie Mueller, who is a CSAIL affiliate. They will present their research at the 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022).</em></p>
<ul class="list-external-links">
<li><a href="http://groups.csail.mit.edu/hcie/files/research-projects/selective/selective.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Selective Self-Assembly using Re-Programmable Magnetic Pixels. </em>Martin Nisser, Yashaswini Makaram, Faraz Faruqi1 Ryo Suzuki, and Stefanie Mueller.</a></li>
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		<title>Tiny particles work together to do big things</title>
		<link>https://robohub.org/tiny-particles-work-together-to-do-big-things/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 16 Oct 2022 09:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bio-inspired]]></category>
		<category><![CDATA[micro & nano]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/microparticles-oscillating-current-1013</guid>

					<description><![CDATA[Simple microparticles can beat rhythmically together, generating an oscillating electrical current that could be used to power microrobotic devices.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205765" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205765" src="https://robohub.org/wp-content/uploads/2022/10/MIT-OscillatingParticles-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-205765" srcset="https://robohub.org/wp-content/uploads/2022/10/MIT-OscillatingParticles-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/10/MIT-OscillatingParticles-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/10/MIT-OscillatingParticles-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205765" class="wp-caption-text">MIT chemical engineers have shown that specialized particles can oscillate together, demonstrating a phenomenon known as emergent behavior. <em>Image: Courtesy of the researchers</em></p></div>
<p><strong>By Anne Trafton | MIT News Office</strong></p>
<p>Taking advantage of a phenomenon known as emergent behavior in the microscale, MIT engineers have designed simple microparticles that can collectively generate complex behavior, much the same way that a colony of ants can dig tunnels or collect food.</p>
<p>Working together, the microparticles can generate a beating clock that oscillates at a very low frequency. These oscillations can then be harnessed to power tiny robotic devices, the researchers showed.</p>
<p>“In addition to being interesting from a physics point of view, this behavior can also be translated into an on-board oscillatory electrical signal, which can be very powerful in microrobotic autonomy. There are a lot of electrical components that require such an oscillatory input,” says <a href="https://srg.mit.edu/jingfan-yang/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Jingfan Yang</a>, a recent MIT PhD recipient and one of the lead authors of the new study.</p>
<p>The particles used to create the new oscillator perform a simple chemical reaction that allows the particles to interact with each other through the formation and bursting of tiny gas bubbles. Under the right conditions, these interactions create an oscillator that behaves similar to a ticking clock, beating at intervals of a few seconds.</p>
<p>“We&#8217;re trying to look for very simple rules or features that you can encode into relatively simple microrobotic machines, to get them to collectively do very sophisticated tasks,” says <a href="https://srg.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Michael Strano</a>, the Carbon P. Dubbs Professor of Chemical Engineering at MIT.</p>
<p>Strano is the senior author of the new paper, which appears in <em>Nature Communications</em>. Along with Yang, Thomas Berrueta, a Northwestern University graduate student advised by Professor Todd Murphey, is a lead author of the study.</p>
<h2>Collective behavior</h2>
<p>Demonstrations of emergent behavior can be seen throughout the natural world, where colonies of insects such as ants and bees accomplish feats that a single member of the group would never be able to achieve.</p>
<p>“Ants have minuscule brains and they do very simple cognitive tasks, but collectively they can do amazing things. They can forage for food and build these elaborate tunnel structures,” Strano says. “Physicists and engineers like myself want to understand these rules because it means we can make tiny things that collectively do complex tasks.”</p>
<p>In this study, the researchers wanted to design particles that could generate rhythmic movements, or oscillations, with a very low frequency. Until now, building low-frequency micro-oscillators has required sophisticated electronics that are expensive and difficult to design, or specialized materials with complex chemistries.</p>
<p>The simple particles that the researchers designed for this study are discs as small as 100 microns in diameter. The discs, made from a polymer called SU-8, have a platinum patch that can catalyze the breakdown of hydrogen peroxide into water and oxygen.</p>
<p>When the particles are placed at the surface of a droplet of hydrogen peroxide on a flat surface, they tend to travel to the top of the droplet. At this liquid-air interface, they interact with any other particles found there. Each particle produces its own tiny bubble of oxygen, and when two particles come close enough that their bubbles interact, the bubbles pop, propelling the particles away from each other. Then, they begin forming new bubbles, and the cycle repeats over and over.</p>
<p>“One particle by itself stays still and doesn’t do anything interesting, but through teamwork, they can do something pretty amazing and useful, which is actually a difficult thing to achieve at the microscale,” Yang says.</p>
<div class="keep-aspect"><iframe title="Oscillating particles" width="500" height="281" src="https://www.youtube-nocookie.com/embed/695oLcDYkDs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>MIT chemical engineers showed that specialized particles can oscillate together, demonstrating a phenomenon known as emergent behavior. At left, two particles oscillate together, and at right, eight particles. Video courtesy of the researchers. </em></p>
<p>The researchers found that two particles could make a very reliable oscillator, but as more particles were added, the rhythm would get thrown off. However, if they added one particle that was slightly different from the others, that particle could act as a “leader” that reorganized the other particles back into a rhythmic oscillator.</p>
<p>This leader particle is the same size as the other particles but has a slightly larger platinum patch, which enables it to create a larger oxygen bubble. This allows this particle to move to the center of the group, where it coordinates the oscillations of all of the other particles. Using this approach, the researchers found they could create oscillators containing up to at least 11 particles.</p>
<p>Depending on the number of particles, this oscillator beats at a frequency of about 0.1 to 0.3 hertz, which is on the order of the low-frequency oscillators that govern biological functions such as walking and the beating of the heart.</p>
<h2>Oscillating current</h2>
<p>The researchers also showed that they could use the rhythmic beating of these particles to generate an oscillating electric current. To do that, they swapped out the platinum catalyst for a fuel cell made of platinum and ruthenium or gold. The mechanical oscillation of the particles rhythmically alters the resistance from one end of the fuel cell to the other, which converts the voltage generated by the fuel cell to an oscillating current.</p>
<p>“Like a dripping faucet, catalytic microdiscs floating at a liquid interface use a chemical reaction to drive the periodic growth and release of gas bubbles.&nbsp;The study shows how these oscillatory dynamics can be harnessed for mechanical actuation and electrochemical signaling relevant to microrobotics,” says Kyle Bishop, a professor of chemical engineering at Columbia University, who was not involved in the study.</p>
<p>Generating an oscillating current instead of a constant one could be useful for applications such as powering tiny robots that can walk. The MIT researchers used this approach to show that they could power a microactuator, which was previously used as legs on a tiny walking robot developed by researchers at Cornell University. The original version was powered by a laser that had to be alternately pointed at each set of legs, to manually oscillate the current. The MIT team showed that the on-board oscillating current generated by their particles could drive the cyclic actuation of the microrobotic leg, using a wire to transfer the current from the particles to the actuator.</p>
<p>“It shows that this mechanical oscillation can become an electrical oscillation, and then that electrical oscillation can actually power activities that a robot would do,” Strano says.</p>
<p>One possible application for this kind of system would be to control swarms of tiny autonomous robots that could be used as sensors to monitor water pollution.</p>
<p><em>The research was funded in part by the U.S. Army Research Office, the U.S. Department of Energy, and the National Science Foundation.</em></p>
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		<title>Breaking through the mucus barrier</title>
		<link>https://robohub.org/breaking-through-the-mucus-barrier/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 02 Oct 2022 06:38:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[healthcare]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/protein-drugs-gi-tract-0928</guid>

					<description><![CDATA[A capsule that tunnels through mucus in the GI tract could be used to orally administer large protein drugs such as insulin.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205670" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205670" src="https://robohub.org/wp-content/uploads/2022/09/MIT_Robot-Drug-Delivery-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-205670" srcset="https://robohub.org/wp-content/uploads/2022/09/MIT_Robot-Drug-Delivery-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/09/MIT_Robot-Drug-Delivery-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/09/MIT_Robot-Drug-Delivery-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205670" class="wp-caption-text">A new drug capsule developed at MIT can help large proteins such as insulin and small-molecule drugs be absorbed in the digestive tract. <em>Image: Felice Frankel </em></p></div>
<p><strong>By Anne Trafton | MIT News Office</strong></p>
<p>One reason that it’s so difficult to deliver large protein drugs orally is that these drugs can’t pass through the mucus barrier that lines the digestive tract. This means that insulin and most other “biologic drugs” — drugs consisting of proteins or nucleic acids — have to be injected or administered in a hospital.&nbsp;</p>
<p>A new drug capsule developed at MIT may one day be able to replace those injections. The capsule has a robotic cap that spins and tunnels through the mucus barrier when it reaches the small intestine, allowing drugs carried by the capsule to pass into cells lining the intestine.</p>
<p>“By displacing the mucus, we can maximize the dispersion of the drug within a local area and enhance the absorption of both small molecules and macromolecules,” says Giovanni Traverso, the Karl van Tassel Career Development Assistant Professor of Mechanical Engineering at MIT and a gastroenterologist at Brigham and Women’s Hospital.</p>
<p>In a study appearing today in <em>Science Robotics</em>, the researchers demonstrated that they could use this approach to deliver insulin as well as vancomycin, an antibiotic peptide that currently has to be injected.</p>
<p>Shriya Srinivasan, a research affiliate at MIT’s Koch Institute for Integrative Cancer Research and a junior fellow at the Society of Fellows at Harvard University, is the lead author of the study.</p>
<h2>Tunneling through</h2>
<p>For several years, Traverso’s lab has been developing strategies to deliver protein drugs such as insulin orally. This is a difficult task because protein drugs tend to be broken down in acidic environment of the digestive tract, and they also have difficulty penetrating the mucus barrier that lines the tract.</p>
<p>To overcome those obstacles, Srinivasan came up with the idea of creating a protective capsule that includes a mechanism that can tunnel through mucus, just as tunnel boring machines drill into soil and rock.</p>
<p>“I thought that if we could tunnel through the mucus, then we could deposit the drug directly on the epithelium,” she says. “The idea is that you would ingest this capsule and the outer layer would dissolve in the digestive tract, exposing all these features that start to churn through the mucus and clear it.”</p>
<p>The “RoboCap” capsule, which is about the size of a multivitamin, carries its drug payload in a small reservoir at one end and carries the tunnelling features in its main body and surface. The capsule is coated with gelatin that can be tuned to dissolve at a specific pH.</p>
<p>When the coating dissolves, the change in pH triggers a tiny motor inside the RoboCap capsule to start spinning. This motion helps the capsule to tunnel into the mucus and displace it. The capsule is also coated with small studs that brush mucus away, similar to the action of a toothbrush.</p>
<p>The spinning motion also helps to erode the compartment that carries the drug, which is gradually released into the digestive tract.</p>
<p>“What the RoboCap does is transiently displace the initial mucus barrier and then enhance absorption by maximizing the dispersion of the drug locally,” Traverso says. “By combining all of these elements, we’re really maximizing our capacity to provide the optimal situation for the drug to be absorbed.”</p>
<h2>Enhanced delivery</h2>
<p>In tests in animals, the researchers used this capsule to deliver either insulin or vancomycin, a large peptide antibiotic that is used to treat a broad range of infections, including skin infections as well as infections affecting orthopedic implants. With the capsule, the researchers found that they could deliver 20 to 40 times more drug than a similar capsule without the tunneling mechanism.</p>
<p>Once the drug is released from the capsule, the capsule itself passes through the digestive tract on its own. The researchers found no sign of inflammation or irritation in the digestive tract after the capsule passed through, and they also observed that the mucus layer reforms within a few hours after being displaced by the capsule.</p>
<p>Another approach that some researchers have used to enhance oral delivery of drugs is to give them along with additional drugs that help them cross through the intestinal tissue. However, these enhancers often only work with certain drugs. Because the MIT team’s new approach relies solely on mechanical disruptions to the mucus barrier, it could potentially be applied to a broader set of drugs, Traverso says.</p>
<p>“Some of the chemical enhancers preferentially work with certain drug molecules,” he says. “Using mechanical methods of administration can potentially enable more drugs to have enhanced absorption.”</p>
<p>While the capsule used in this study released its payload in the small intestine, it could also be used to target the stomach or colon by changing the pH at which the gelatin coating dissolves. The researchers also plan to explore the possibility of delivering other protein drugs such as GLP1 receptor agonist, which is sometimes used to treat type 2 diabetes. The capsules could also be used to deliver topical drugs to treat ulcerative colitis and other inflammatory conditions by maximizing the local concentration of the drugs in the tissue to help treat the inflammation.</p>
<p>The research was funded, in part, by the National Institutes of Health and MIT’s Department of Mechanical Engineering.</p>
<p>Other authors of the paper include Amro Alshareef, Alexandria Hwang, Zilianng Kang, Johannes Kuosmanen, Keiko Ishida, Joshua Jenkins, Sabrina Liu, Wiam Abdalla Mohammed Madani, Jochen Lennerz, Alison Hayward, Josh Morimoto, Nina Fitzgerald, and Robert Langer.</p>
<ul class="list-external-links">
<li><a href="https://www.science.org/doi/10.1126/scirobotics.abp9066" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>RoboCap: Robotic mucus-clearing capsule for enhanced drug delivery in the gastrointestinal tract. </em>Shriya S. Srinivasan, Amro Alshareef, Alexandria V. Hwang, Ziliang Kang, Johannes Kuosmanen, Keiko Ishida, Joshua Jenkins, Sabrina Liu, Wiam Abdalla Mohammed Madani, Jochen Lennerz, Alison Hayward, Josh Morimoto, Nina Fitzgerald, Robert Langer, and Giovanni Traverso. Science Robotics, vol. 7(70), https://doi.org/10.1126/scirobotics.abp9066</a></li>
</ul>
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		<title>MIT engineers build a battery-free, wireless underwater camera</title>
		<link>https://robohub.org/mit-engineers-build-a-battery-free-wireless-underwater-camera/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 27 Sep 2022 10:28:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/battery-free-wireless-underwater-camera-0926</guid>

					<description><![CDATA[The device could help scientists explore unknown regions of the ocean, track pollution, or monitor the effects of climate change.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205620" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205620" src="https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-01_0.jpg" alt="" width="900" height="600" class="size-full wp-image-205620" srcset="https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-01_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-01_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-01_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205620" class="wp-caption-text">A battery-free, wireless underwater camera developed at MIT could have many uses, including climate modeling. “We are missing data from over 95 percent of the ocean. This technology could help us build more accurate climate models and better understand how climate change impacts the underwater world,” says Associate Professor Fadel Adib. <em>Image: Adam Glanzman</em></p></div>
<p><strong>By Adam Zewe | MIT News Office </strong></p>
<p>Scientists estimate that more than 95 percent of Earth’s oceans have never been observed, which means we have seen less of our planet’s ocean than we have the far side of the moon or the surface of Mars.</p>
<p>The high cost of powering an underwater camera for a long time, by tethering it to a research vessel or sending a ship to recharge its batteries, is a steep challenge preventing widespread undersea exploration.</p>
<p>MIT researchers have taken a major step to overcome this problem by developing a battery-free, wireless underwater camera that is about 100,000 times more energy-efficient than other undersea cameras. The device takes color photos, even in dark underwater environments, and transmits image data wirelessly through the water.</p>
<p>The autonomous camera is powered by sound. It converts mechanical energy from sound waves traveling through water into electrical energy that powers its imaging and communications equipment. After capturing and encoding image data, the camera also uses sound waves to transmit data to a receiver that reconstructs the image.&nbsp;</p>
<p>Because it doesn’t need a power source, the camera could run for weeks on end before retrieval, enabling scientists to search remote parts of the ocean for new species. It could also be used to capture images of ocean pollution or monitor the health and growth of fish raised in aquaculture farms.</p>
<p>“One of the most exciting applications of this camera for me personally is in the context of climate monitoring. We are building climate models, but we are missing data from over 95 percent of the ocean. This technology could help us build more accurate climate models and better understand how climate change impacts the underwater world,” says <a href="http://www.mit.edu/~fadel/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Fadel Adib</a>, associate professor in the Department of Electrical Engineering and Computer Science and director of the <a href="https://signal-kinetics.media.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Signal Kinetics group</a> in the <a href="https://www.media.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT Media Lab</a>, and senior author of a new paper on the system.</p>
<p>Joining Adib on the paper are co-lead authors and Signal Kinetics group research assistants <a href="https://signal-kinetics.media.mit.edu/people/sayed-saad-afzal/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Sayed Saad Afzal</a>, <a href="https://signal-kinetics.media.mit.edu/people/waleed-akbar/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Waleed Akbar</a>, and Osvy Rodriguez, as well as research scientist Unsoo Ha, and former group researchers Mario Doumet and Reza Ghaffarivardavagh. The paper is <a href="https://www.nature.com/articles/s41467-022-33223-x" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">published in <em>Nature Communications</em></a>.</p>
<h2>Going battery-free</h2>
<p>To build a camera that could operate autonomously for long periods, the researchers needed a device that could harvest energy underwater on its own while consuming very little power.</p>
<p>The camera acquires energy using transducers made from piezoelectric materials that are placed around its exterior. Piezoelectric materials produce an electric signal when a mechanical force is applied to them. When a sound wave traveling through the water hits the transducers, they vibrate and convert that mechanical energy into electrical energy.</p>
<p>Those sound waves could come from any source, like a passing ship or marine life. The camera stores harvested energy until it has built up enough to power the electronics that take photos and communicate data.</p>
<p>To keep power consumption as a low as possible, the researchers used off-the-shelf, ultra-low-power imaging sensors. But these sensors only capture grayscale images. And since most underwater environments lack a light source, they needed to develop a low-power flash, too.</p>
<p>“We were trying to minimize the hardware as much as possible, and that creates new constraints on how to build the system, send information, and perform image reconstruction. It took a fair amount of creativity to figure out how to do this,” Adib says.</p>
<p>They solved both problems simultaneously using red, green, and blue LEDs. When the camera captures an image, it shines a red LED and then uses image sensors to take the photo. It repeats the same process with green and blue LEDs.</p>
<p>Even though the image looks black and white, the red, green, and blue colored light is reflected in the white part of each photo, Akbar explains. When the image data are combined in post-processing, the color image can be reconstructed.</p>
<p>“When we were kids in art class, we were taught that we could make all colors using three basic colors. The same rules follow for color images we see on our computers. We just need red, green, and blue — these three channels — to construct color images,” he says.</p>
<div id="attachment_205622" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205622" src="https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-02.jpg" alt="" width="900" height="600" class="size-full wp-image-205622" srcset="https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-02.jpg 900w, https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-02-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/09/MIT-Underwater-Camera-02-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205622" class="wp-caption-text">Fadel Adib (left) associate professor in the Department of Electrical Engineering and Computer Science and director of the Signal Kinetics group in the MIT Media Lab, and Research Assistant Waleed Akbar display the battery-free wireless underwater camera that their group developed. <em>Image: Adam Glanzman</em></p></div>
<h2>Sending data with sound</h2>
<p>Once image data are captured, they are encoded as bits (1s and 0s) and sent to a receiver one bit at a time using a process called underwater backscatter. The receiver transmits sound waves through the water to the camera, which acts as a mirror to reflect those waves. The camera either reflects a wave back to the receiver or changes its mirror to an absorber so that it does not reflect back.</p>
<p>A hydrophone next to the transmitter senses if a signal is reflected back from the camera. If it receives a signal, that is a bit-1, and if there is no signal, that is a bit-0. The system uses this binary information to reconstruct and post-process the image.</p>
<p>“This whole process, since it just requires a single switch to convert the device from a nonreflective state to a reflective state, consumes five orders of magnitude less power than typical underwater communications systems,” Afzal says.</p>
<p>The researchers tested the camera in several underwater environments. In one, they captured color images of plastic bottles floating in a New Hampshire pond. They were also able to take such high-quality photos of an African starfish that tiny tubercles along its arms were clearly visible. The device was also effective at repeatedly imaging the underwater plant<em> Aponogeton ulvaceus</em> in a dark environment over the course of a week to monitor its growth.</p>
<p>Now that they have demonstrated a working prototype, the researchers plan to enhance the device so it is practical for deployment in real-world settings. They want to increase the camera’s memory so it could capture photos in real-time, stream images, or even shoot underwater video.</p>
<p>They also want to extend the camera’s range. They successfully transmitted data 40 meters from the receiver, but pushing that range wider would enable the camera to be used in more underwater settings.</p>
<p>“This will open up great opportunities for research both in low-power IoT devices as well as underwater monitoring and research,” says Haitham Al-Hassanieh, an assistant professor of electrical and computer engineering at the University of Illinois Urbana-Champaign, who was not involved with this research.</p>
<p>This research is supported, in part, by the Office of Naval Research, the Sloan Research Fellowship, the National Science Foundation, the MIT Media Lab, and the Doherty Chair in Ocean Utilization.</p>
<ul class="list-external-links">
<li><a href="https://www.nature.com/articles/s41467-022-33223-x" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Battery-free wireless imaging of underwater environments. </em>Afzal, S.S., Akbar, W., Rodriguez, O. et al. Nat Commun 13, 5546 (2022). https://doi.org/10.1038</a></li>
</ul>
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		<title>New programmable materials can sense their own movements</title>
		<link>https://robohub.org/new-programmable-materials-can-sense-their-own-movements/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 16 Aug 2022 09:54:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/materials-sense-movements-0810</guid>

					<description><![CDATA[Engineers 3D print materials with networks of sensors directly incorporated.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205271" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205271" src="https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-205271" srcset="https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205271" class="wp-caption-text">This image shows 3D-printed crystalline lattice structures with air-filled channels, known as &#8220;fluidic sensors,&#8221; embedded into the structures (the indents on the middle of lattices are the outlet holes of the sensors.) These air channels let the researchers measure how much force the lattices experience when they are compressed or flattened. <em>Image: Courtesy of the researchers, edited by MIT News</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>MIT researchers have developed a method for 3D printing materials with tunable mechanical properties, that sense how they are moving and interacting with the environment. The researchers create these sensing structures using just one material and a single run on a 3D printer.</p>
<p>To accomplish this, the researchers began with 3D-printed lattice materials and incorporated networks of air-filled channels into the structure during the printing process. By measuring how the pressure changes within these channels when the structure is squeezed, bent, or stretched, engineers can receive feedback on how the material is moving.</p>
<p>The method opens opportunities for embedding sensors within architected materials, a class of materials whose mechanical properties are programmed through form and composition. Controlling the geometry of features in architected materials alters their mechanical properties, such as stiffness or toughness. For instance, in cellular structures like the lattices the researchers print, a denser network of cells makes a stiffer structure.</p>
<p>This technique could someday be used to create flexible soft robots with embedded sensors that enable the robots to understand their posture and movements. It might also be used to produce wearable smart devices that provide feedback on how a person is moving or interacting with their environment.</p>
<p>“The idea with this work is that we can take any material that can be 3D-printed and have a simple way to route channels throughout it so we can get sensorization with structure. And if you use really complex materials, then you can have motion, perception, and structure all in one,” says co-lead author <a href="https://lillych.in/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Lillian Chin</a>, a graduate student in the MIT Computer Science and Artificial Intelligence Laboratory (CSAIL).</p>
<p>Joining Chin on the paper are co-lead author Ryan Truby, a former CSAIL postdoc who is now as assistant professor at Northwestern University; Annan Zhang, a CSAIL graduate student; and senior author <a href="https://danielarus.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Daniela Rus</a>, the Andrew and Erna Viterbi Professor of Electrical Engineering and Computer Science and director of CSAIL. The paper is published today in <em>Science Advances</em>.</p>
<h2>Architected materials</h2>
<p>The researchers focused their efforts on lattices, a type of “architected material,” which exhibits customizable mechanical properties based solely on its geometry. For instance, changing the size or shape of cells in the lattice makes the material more or less flexible.</p>
<p>While architected materials can exhibit unique properties, integrating sensors within them is challenging given the materials’ often sparse, complex shapes. Placing sensors on the outside of the material is typically a simpler strategy than embedding sensors within the material. However, when sensors are placed on the outside, the feedback they provide may not provide a complete description of how the material is deforming or moving.</p>
<p>Instead, the researchers used 3D printing to incorporate air-filled channels directly into the struts that form the lattice. When the structure is moved or squeezed, those channels deform and the volume of air inside changes. The researchers can measure the corresponding change in pressure with an off-the-shelf pressure sensor, which gives feedback on how the material is deforming.</p>
<p>Because they are incorporated into the material, these “fluidic sensors” offer advantages over conventional sensor materials.</p>
<div id="attachment_205272" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205272" src="https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-205272" srcset="https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/08/MIT-Fluidic-Sensor-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-205272" class="wp-caption-text">This image shows a soft robotic finger made from two cylinders comprised of a new class of materials known as handed shearing auxetics (HSAs), which bend and rotate. Air-filled channels embedded within the HSA structure connect to pressure sensors (pile of chips in the foreground), which actively measure the pressure change of these &#8220;fluidic sensors.&#8221; <em>Image: Courtesy of the researchers</em></p></div>
<h2>“Sensorizing” structures</h2>
<p>The researchers incorporate channels into the structure using digital light processing 3D printing. In this method, the structure is drawn out of a pool of resin and hardened into a precise shape using projected light. An image is projected onto the wet resin and areas struck by the light are cured.</p>
<p>But as the process continues, the resin remains stuck inside the sensor channels. The researchers had to remove excess resin before it was cured, using a mix of pressurized air, vacuum, and intricate cleaning.</p>
<p>They used this process to create several lattice structures and demonstrated how the air-filled channels generated clear feedback when the structures were squeezed and bent.</p>
<p>“Importantly, we only use one material to 3D print our sensorized structures. We bypass the limitations of other multimaterial 3D printing and fabrication methods that are typically considered for patterning similar materials,” says Truby.</p>
<p>Building off these results, they also incorporated sensors into a new class of materials developed for motorized soft robots known as handed shearing auxetics, or HSAs. HSAs can be twisted and stretched simultaneously, which enables them to be used as effective soft robotic actuators. But they are difficult to “sensorize” because of their complex forms.</p>
<p>They 3D printed an HSA soft robot capable of several movements, including bending, twisting, and elongating. They ran the robot through a series of movements for more than 18 hours and used the sensor data to train a neural network that could accurately predict the robot’s motion.&nbsp;</p>
<p>Chin was impressed by the results — the fluidic sensors were so accurate she had difficulty distinguishing between the signals the researchers sent to the motors and the data that came back from the sensors.</p>
<p>“Materials scientists have been working hard to optimize architected materials for functionality. This seems like a simple, yet really powerful idea to connect what those researchers have been doing with this realm of perception. As soon as we add sensing, then roboticists like me can come in and use this as an active material, not just a passive one,” she says.</p>
<p>“Sensorizing soft robots with continuous skin-like sensors has been an open challenge in the field. This new method provides accurate proprioceptive capabilities for soft robots and opens the door for exploring the world through touch,” says Rus.</p>
<p>In the future, the researchers look forward to finding new applications for this technique, such as creating novel human-machine interfaces or soft devices that have sensing capabilities within the internal structure. Chin is also interested in utilizing machine learning to push the boundaries of tactile sensing for robotics.</p>
<p>“The use of additive manufacturing for directly building robots is attractive. It allows for the complexity I believe is required for generally adaptive systems,” says Robert Shepherd, associate professor at the Sibley School of Mechanical and Aerospace Engineering at Cornell University, who was not involved with this work. “By using the same 3D printing process to build the form, mechanism, and sensing arrays, their process will significantly contribute to researcher’s aiming to build complex robots simply.”</p>
<p><em>This research was supported, in part, by the National Science Foundation, the Schmidt Science Fellows Program in partnership with the Rhodes Trust, an NSF Graduate Fellowship, and the Fannie and John Hertz Foundation.</em></p>
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		<title>Q&#038;A: Warehouse robots that feel by sight</title>
		<link>https://robohub.org/qa-warehouse-robots-that-feel-by-sight/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 27 Jul 2022 12:03:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/qa-ted-adelson-warehouse-robots-feel-by-sight-0726</guid>

					<description><![CDATA[Neuroscience professor and Science Hub investigator Ted Adelson explains how simulating the sense of touch with a camera can make robots smarter.]]></description>
										<content:encoded><![CDATA[<div id="attachment_205138" style="width: 743px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-205138" src="https://robohub.org/wp-content/uploads/2022/07/Ted-Adelson-MIT-00.png" alt="" width="733" height="600" class="size-full wp-image-205138" srcset="https://robohub.org/wp-content/uploads/2022/07/Ted-Adelson-MIT-00.png 733w, https://robohub.org/wp-content/uploads/2022/07/Ted-Adelson-MIT-00-425x348.png 425w" sizes="(max-width: 733px) 100vw, 733px" /><p id="caption-attachment-205138" class="wp-caption-text">Ted Adelson. <em>Photo courtesy of the Department of Brain and Cognitive Sciences.</em></p></div>
<p><strong>By Kim Martineau | MIT Schwarzman College of Computing</strong></p>
<p><em>More than a decade ago, Ted Adelson set out to create tactile sensors for robots that would give them a sense of touch. The result? A handheld imaging system powerful enough to visualize the raised print on a dollar bill. The technology was spun into GelSight, to answer an industry need for low-cost, high-resolution imaging. </em></p>
<p><em>An expert in both human and machine vision, Adelson was pleased to have created something useful. But he never lost sight of his original dream: to endow robots with a sense of touch. In a new <a href="https://sciencehub.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Science Hub</a> project with Amazon, he’s back on the case. He plans to build out the GelSight system with added capabilities to sense temperature and vibrations. A professor in MIT’s Department of Brain and Cognitive Sciences, Adelson recently sat down to talk about his work.</em></p>
<p><strong>Q: </strong>What makes the human hand so hard to recreate in a robot?</p>
<p><strong>A:</strong> A human finger has soft, sensitive skin, which deforms as it touches things. The question is how to get precise sensing when the sensing surface itself is constantly moving and changing during manipulation.</p>
<p><strong>Q: </strong>You’re an expert on human and computer vision. How did touch grab your interest?</p>
<p><strong>A:</strong> When my daughters were babies, I was amazed by how skillfully they used their fingers and hands to explore the world. I wanted to understand the way they were gathering information through their sense of touch. Being a vision researcher, I naturally looked for a way to do it with cameras.</p>
<p><strong>Q: </strong>How does the GelSight robot finger work? What are its limitations?</p>
<p><strong>A:</strong> A camera captures an image of the skin from inside, and a computer vision system calculates the skin’s 3D deformation. GelSight fingers offer excellent tactile acuity, far exceeding that of human fingers. However, the need for an inner optical system limits the sizes and shapes we can achieve today.</p>
<p><strong>Q: </strong>How did you come up with the idea of giving a robot finger a sense of touch by, in effect, giving it sight?</p>
<p><strong>A:</strong> A camera can tell you about the geometry of the surface it is viewing. By putting a tiny camera inside the finger, we can measure how the skin geometry is changing from point to point. This tells us about tactile properties like force, shape, and texture.</p>
<p><strong>Q: </strong>How did your prior work on cameras figure in?</p>
<p><strong>A:</strong> My prior research on the appearance of reflective materials helped me engineer the optical properties of the skin. We create a very thin matte membrane and light it with grazing illumination so all the details can be seen.</p>
<p><strong>Q: </strong>Did you know there was a market for measuring 3D surfaces?</p>
<p><strong>A:</strong> No. My postdoc Kimo Johnson posted a <a href="https://www.youtube.com/watch?v=S7gXih4XS7A" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">YouTube video</a> showing GelSight’s capabilities about a decade ago. The video went viral, and we got a flood of email with interesting suggested applications. People have since used the technology for measuring the microtexture of shark skin, packed snow, and sanded surfaces. The FBI uses it in forensics to compare spent cartridge casings.</p>
<p><strong>Q: </strong>What’s GelSight’s main application?<strong> &nbsp;</strong></p>
<p><strong>A: </strong>Industrial inspection. For example, an inspector can press a GelSight sensor against a scratch or bump on an airplane fuselage to measure its exact size and shape in 3D. This application may seem quite different from the original inspiration of baby fingers, but it shows that tactile sensing can have many uses. As for robotics, tactile sensing is mainly a research topic right now, but we expect it to increasingly be useful in industrial robots.</p>
<p><strong>Q: </strong>You’re now building in a way to measure temperature and vibrations. How do you do that with a camera? How else will you try to emulate human touch?</p>
<p><strong>A: </strong>You can convert temperature to a visual signal that a camera can read by using liquid crystals, the molecules that make mood rings and forehead thermometers change color. For vibrations we will use microphones.<em> </em>We also want to extend the range of shapes a finger can have. Finally, we need to understand how to use the information coming from the finger to improve robotics.</p>
<p><strong>Q: </strong>Why are we sensitive to temperature and vibrations, and why is that useful for robotics?</p>
<p><strong>A:</strong> Identifying material properties is an important aspect of touch. Sensing temperature helps you tell whether something is metal or wood, and whether it is wet or dry. Vibrations can help you distinguish a slightly textured surface, like unvarnished wood, from a perfectly smooth surface, like wood with a glossy finish.</p>
<p><strong>Q:</strong> What’s next?</p>
<p><strong>A: </strong>Making a tactile sensor is the first step. Integrating it into a useful finger and hand comes next. Then you have to get the robot to use the hand to perform real-world tasks.</p>
<p><strong>Q:</strong> Evolution gave us five fingers and two hands. Will robots have the same?</p>
<p><strong>A:</strong> Different robots will have different kinds of hands, optimized for different situations. Big hands, small hands, hands with three fingers or six fingers, and hands we can’t even imagine today. Our goal is to provide the sensing capability, so that the robot can skillfully interact with the world.</p>
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		<title>Robotic lightning bugs take flight</title>
		<link>https://robohub.org/robotic-lightning-bugs-take-flight/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 07 Jul 2022 16:28:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bio-inspired]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/robotic-actuator-fly-0621</guid>

					<description><![CDATA[Inspired by fireflies, researchers create insect-scale robots that can emit light when they fly, which enables motion tracking and communication.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204997" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204997" src="https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-204997" srcset="https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204997" class="wp-caption-text">Inspired by fireflies, MIT researchers have created soft actuators that can emit light in different colors or patterns. <em>Credits: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office </strong></p>
<p>Fireflies that light up dusky backyards on warm summer evenings use their luminescence for communication — to attract a mate, ward off predators, or lure prey.</p>
</p>
<p>These glimmering bugs also sparked the inspiration of scientists at MIT. Taking a cue from nature, they built electroluminescent soft artificial muscles for flying, insect-scale robots. The tiny artificial muscles that control the robots’ wings emit colored light during flight.</p>
<p>This electroluminescence could enable the robots to communicate with each other. If sent on a search-and-rescue mission into a collapsed building, for instance, a robot that finds survivors could use lights to signal others and call for help.</p>
</p>
<p>The ability to emit light also brings these microscale robots, which weigh barely more than a paper clip, one step closer to flying on their own outside the lab. These robots are so lightweight that they can’t carry sensors, so researchers must track them using bulky infrared cameras that don’t work well outdoors. Now, they’ve shown that they can track the robots precisely using the light they emit and just three smartphone cameras.</p>
</p>
<p>“If you think of large-scale robots, they can communicate using a lot of different tools — Bluetooth, wireless, all those sorts of things. But for a tiny, power-constrained robot, we are forced to think about new modes of communication. This is a major step toward flying these robots in outdoor environments where we don’t have a well-tuned, state-of-the-art motion tracking system,” says <a href="https://www.rle.mit.edu/smrl/people/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Kevin Chen</a>, who is the D. Reid Weedon, Jr. Assistant Professor in the Department of Electrical Engineering and Computer Science (EECS), the head of the Soft and Micro Robotics Laboratory in the Research Laboratory of Electronics (RLE), and the senior author of the paper.</p>
</p>
<p>He and his collaborators accomplished this by embedding miniscule electroluminescent particles into the artificial muscles. The process adds just 2.5 percent more weight without impacting the flight performance of the robot.</p>
</p>
<p>Joining Chen on the paper are EECS graduate students Suhan Kim, the lead author, and Yi-Hsuan Hsiao; Yu Fan Chen SM ’14, PhD ’17; and Jie Mao, an associate professor at Ningxia University. The research was published this month in <em>IEEE Robotics and Automation Letters.</em></p>
<div class="keep-aspect"><iframe title="Robotic lightning bugs" width="500" height="281" src="https://www.youtube-nocookie.com/embed/V5ZJOhkSRWk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p><strong>A light-up actuator</strong></p>
</p>
<p>These researchers previously demonstrated a <a href="https://news.mit.edu/2021/micro-robots-artificial-muscles-1216" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">new fabrication technique</a> to build soft actuators, or artificial muscles, that flap the wings of the robot. These durable actuators are made by alternating ultrathin layers of elastomer and carbon nanotube electrode in a stack and then rolling it into a squishy cylinder. When a voltage is applied to that cylinder, the electrodes squeeze the elastomer, and the mechanical strain flaps the wing.</p>
</p>
<p>To fabricate a glowing actuator, the team incorporated electroluminescent zinc sulphate particles into the elastomer but had to overcome several challenges along the way.</p>
</p>
<p>First, the researchers had to create an electrode that would not block light. They built it using highly transparent carbon nanotubes, which are only a few nanometers thick and enable light to pass through.</p>
</p>
<p>However, the zinc particles only light up in the presence of a very strong and high-frequency electric field. This electric field excites the electrons in the zinc particles, which then emit subatomic particles of light known as photons. The researchers use high voltage to create a strong electric field in the soft actuator, and then drive the robot at a high frequency, which enables the particles to light up brightly.</p>
</p>
<p>“Traditionally, electroluminescent materials are very energetically costly, but in a sense, we get that electroluminescence for free because we just use the electric field at the frequency we need for flying. We don’t need new actuation, new wires, or anything. It only takes about 3 percent more energy to shine out light,” Kevin Chen says.</p>
</p>
<p>As they prototyped the actuator, they found that adding zinc particles reduced its quality, causing it to break down more easily. To get around this, Kim mixed zinc particles into the top elastomer layer only. He made that layer a few micrometers thicker to accommodate for any reduction in output power.</p>
</p>
<p>While this made the actuator 2.5 percent heavier, it emitted light without impacting flight performance.</p>
</p>
<p>“We put a lot of care into maintaining the quality of the elastomer layers between the electrodes. Adding these particles was almost like adding dust to our elastomer layer. It took many different approaches and a lot of testing, but we came up with a way to ensure the quality of the actuator,” Kim says.</p>
</p>
<p>Adjusting the chemical combination of the zinc particles changes the light color. The researchers made green, orange, and blue particles for the actuators they built; each actuator shines one solid color.</p>
</p>
<p>They also tweaked the fabrication process so the actuators could emit multicolored and patterned light. The researchers placed a tiny mask over the top layer, added zinc particles, then cured the actuator. They repeated this process three times with different masks and colored particles to create a light pattern that spelled M-I-T.</p>
<div id="attachment_204999" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204999" src="https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-204999" srcset="https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/06/MIT-Firefly-Robot-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204999" class="wp-caption-text">These artificial muscles, which control the wings of featherweight flying robots, light up while the robot is in flight, which provides a low-cost way to track the robots and also could enable them to communicate. C<em>redits: Courtesy of the researchers</em></p></div>
<p><strong>Following the fireflies</strong></p>
</p>
<p>Once they had finetuned the fabrication process, they tested the mechanical properties of the actuators and used a luminescence meter to measure the intensity of the light.</p>
</p>
<p>From there, they ran flight tests using a specially designed motion-tracking system. Each electroluminescent actuator served as an active marker that could be tracked using iPhone cameras. The cameras detect each light color, and a computer program they developed tracks the position and attitude of the robots to within 2 millimeters of state-of-the-art infrared motion capture systems.</p>
</p>
<p>“We are very proud of how good the tracking result is, compared to the state-of-the-art. We were using cheap hardware, compared to the tens of thousands of dollars these large motion-tracking systems cost, and the tracking results were very close,” Kevin Chen says.</p>
</p>
<p>In the future, they plan to enhance that motion tracking system so it can track robots in real-time. The team is working to incorporate control signals so the robots could turn their light on and off during flight and communicate more like real fireflies. They are also studying how electroluminescence could even improve some properties of these soft artificial muscles, Kevin Chen says.</p>
</p>
<p>“This work is really interesting because it minimizes the overhead (weight and power) for light generation without compromising flight performance,” says Kaushik Jayaram, an assistant professor in Department of Mechanical Engineering at the University of Colorado at Boulder, who was not involved with this research. “The wingbeat synchronized flash generation demonstrated in this work will make it easier for motion tracking and flight control of multiple microrobots in low-light environments both indoors and outdoors.”</p>
</p>
<p>“While the light production, the reminiscence of biological fireflies, and the potential use of communication presented in this work are extremely interesting, I believe the true momentum is that this latest development could turn out to be a milestone toward the demonstration of these robots outside controlled laboratory conditions,” adds Pakpong Chirarattananon, an associate professor in the Department of Biomedical Engineering at the City University of Hong Kong, who also was not involved with this work. “The illuminated actuators potentially act as active markers for external cameras to provide real-time feedback for flight stabilization to replace the current motion capture system. The electroluminescence would allow less sophisticated equipment to be used and the robots to be tracked from distance, perhaps via another larger mobile robot, for real-world deployment. That would be a remarkable breakthrough. I would be thrilled to see what the authors accomplish next.”</p>
</p>
<p>This work was supported by the Research&nbsp;Laboratory of Electronics at MIT.</p>
<ul class="list-external-links">
<li><a href="https://ieeexplore.ieee.org/document/9786652" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>FireFly: An Insect-Scale Aerial Robot Powered by Electroluminescent Soft Artificial Muscles. </em>Suhan Kim, Yi-Hsuan Hsiao, YuFan Chen, Jie Mao, and YuFeng Chen. IEEE Robotics and Automation Letters, vol. 7, no. 3, pp. 6950-6957, July 2022, doi: 10.1109/LRA.2022.3179486.</a></li>
</ul>
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		<title>At the forefront of building with biology</title>
		<link>https://robohub.org/at-the-forefront-of-building-with-biology/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 28 Jun 2022 08:56:00 +0000</pubDate>
				<category><![CDATA[interviews]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/forefront-building-biology-0622</guid>

					<description><![CDATA[Ritu Raman leads the Raman Lab, where she creates adaptive biological materials for applications in medicine and machines.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204885" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204885" src="https://robohub.org/wp-content/uploads/2022/06/MIT-News-Raman.jpg" alt="" width="900" height="600" class="size-full wp-image-204885" srcset="https://robohub.org/wp-content/uploads/2022/06/MIT-News-Raman.jpg 900w, https://robohub.org/wp-content/uploads/2022/06/MIT-News-Raman-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/06/MIT-News-Raman-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204885" class="wp-caption-text">Ritu Raman, the d’Arbeloff Career Development Assistant Professor of Mechanical Engineering, focuses on building with biology, using living cells. <em>Photo: David Sella</em></p></div>
<p><strong>By Daniel de Wolff | MIT Industrial Liaison Program </strong></p>
<p>It would seem that engineering is in <a href="https://ilp.mit.edu/ritu-raman" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Ritu Raman</a>’s blood. Her mother is a chemical engineer, her father is a mechanical engineer, and her grandfather is a civil engineer. A common thread among her childhood experiences was witnessing firsthand the beneficial impact that engineering careers could have on communities. One of her earliest memories is watching her parents build communication towers to connect the rural villages of Kenya to the global infrastructure. She recalls the excitement she felt watching the emergence of a physical manifestation of innovation that would have a lasting positive impact on the community. &nbsp;</p>
<p>Raman is, as she puts it, “a mechanical engineer through and through.” She earned her BS, MS, and PhD in mechanical engineering. Her postdoc at MIT was funded by a L&#8217;Oréal USA for Women in Science Fellowship and a Ford Foundation Fellowship from the National Academies of Sciences Engineering and Medicine.</p>
<p>Today, Ritu Raman leads the Raman Lab and is an assistant professor in the Department of Mechanical Engineering<strong>. </strong>But Raman is not tied to traditional notions of what mechanical engineers should be building or the materials typically associated with the field. “As a mechanical engineer, I’ve pushed back against the idea that people in my field only build cars and rockets from metals, polymers, and ceramics. I’m interested in building with biology, with living cells,” she says.</p>
<div class="keep-aspect"><iframe title="At the Forefront of Building With Biology - Following Fulfillment Over Passion - 1 of 5" width="500" height="281" src="https://www.youtube-nocookie.com/embed/hxNDLdwg1CU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Our machines, from our phones to our cars, are designed with very specific purposes. And they aren’t cheap. But a dropped phone or a crashed car could mean the end of it, or at the very least an expensive repair bill. For the most part, that isn’t the case with our bodies. Biological materials have an unparalleled ability to sense, process, and respond to their environment in real-time. “As humans, if we cut our skin or if we fall, we’re able to heal,” says Raman. “So, I started wondering, ‘Why aren’t engineers building with the materials that have these dynamically responsive capabilities?’”</p>
<p>These days, Raman is focused on building actuators (devices that provide movement) powered by neurons and skeletal muscle that can teach us more about how we move and how we navigate the world. Specifically, she’s creating millimeter-scale models of skeletal muscle controlled by the motor neurons that help us plan and execute movement as well as the sensory neurons that tell us how to respond to dynamic changes in our environment.</p>
<p>Eventually, her actuators may guide the way to building better robots. Today, even our most advanced robots are a far cry from being able to reproduce human motion — our ability to run, leap, pivot on a dime, and change direction. But bioengineered muscle made in Raman’s lab has the potential to create robots that are more dynamically responsive to their environments.</p>
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		<title>Researchers release open-source photorealistic simulator for autonomous driving</title>
		<link>https://robohub.org/researchers-release-open-source-photorealistic-simulator-for-autonomous-driving/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 22 Jun 2022 11:57:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[automotive]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/researchers-release-open-source-photorealistic-simulator-autonomous-driving-0621</guid>

					<description><![CDATA[MIT scientists unveil the first open-source simulation engine capable of constructing realistic environments for deployable training and testing of autonomous vehicles.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204839" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204839" src="https://robohub.org/wp-content/uploads/2022/06/4hslxRyI.jpeg" alt="" width="900" height="600" class="size-full wp-image-204839" srcset="https://robohub.org/wp-content/uploads/2022/06/4hslxRyI.jpeg 900w, https://robohub.org/wp-content/uploads/2022/06/4hslxRyI-425x283.jpeg 425w, https://robohub.org/wp-content/uploads/2022/06/4hslxRyI-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204839" class="wp-caption-text">VISTA 2.0 is an open-source simulation engine that can make realistic environments for training and testing self-driving cars. <em>Credits: Image courtesy of MIT CSAIL.</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>Hyper-realistic virtual worlds have been heralded as the best driving schools for autonomous vehicles (AVs), since they’ve proven fruitful test beds for safely trying out dangerous driving scenarios. Tesla, Waymo, and other self-driving companies all rely heavily on data to enable expensive and proprietary photorealistic simulators, since testing and gathering nuanced I-almost-crashed data usually isn’t the most easy or desirable to recreate.&nbsp;</p>
<p>To that end, scientists from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) created &#8220;<a href="https://vista.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">VISTA 2.0</a>,&#8221; a data-driven simulation engine where vehicles can learn to drive in the real world and recover from near-crash scenarios. What’s more, all of the code is being open-sourced to the public.&nbsp;</p>
<p>“Today, only companies have software like the type of simulation environments and capabilities of VISTA 2.0, and this software is proprietary. With this release, the research community will have access to a powerful new tool for accelerating the research and development of adaptive robust control for autonomous driving,” says MIT Professor and CSAIL Director Daniela Rus, senior author on a paper about the research.&nbsp;</p>
<div class="keep-aspect"><iframe title="An open source simulator for self-driving cars" width="500" height="281" src="https://www.youtube-nocookie.com/embed/z0UHdAI3sXI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>VISTA is a data-driven, photorealistic simulator for autonomous driving. It can simulate not just live video but LiDAR data and event cameras, and also incorporate other simulated vehicles to model complex driving situations. VISTA is open source and the code can be found <a href="https://vista.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">here</a>. </em></p>
<p>VISTA 2.0 builds off of the team’s previous model, VISTA, and it’s fundamentally different from existing AV simulators since it’s data-driven — meaning it was built and photorealistically rendered from real-world data — thereby enabling direct transfer to reality. While the initial iteration supported only single car lane-following with one camera sensor, achieving high-fidelity data-driven simulation required rethinking the foundations of how different sensors and behavioral interactions can be synthesized.&nbsp;</p>
<p>Enter VISTA 2.0: a data-driven system that can simulate complex sensor types and massively interactive scenarios and intersections at scale. With much less data than previous models, the team was able to train autonomous vehicles that could be substantially more robust than those trained on large amounts of real-world data.&nbsp;</p>
<p>“This is a massive jump in capabilities of data-driven simulation for autonomous vehicles, as well as the increase of scale and ability to handle greater driving complexity,” says Alexander Amini, CSAIL PhD student and co-lead author on two new papers, together with fellow PhD student Tsun-Hsuan Wang. “VISTA 2.0 demonstrates the ability to simulate sensor data far beyond 2D RGB cameras, but also extremely high dimensional 3D lidars with millions of points, irregularly timed event-based cameras, and even interactive and dynamic scenarios with other vehicles as well.”&nbsp;</p>
<p>The team was able to scale the complexity of the interactive driving tasks for things like overtaking, following, and negotiating, including multiagent scenarios in highly photorealistic environments.&nbsp;</p>
<p>Training AI models for autonomous vehicles involves hard-to-secure fodder of different varieties of edge cases and strange, dangerous scenarios, because most of our data (thankfully) is just run-of-the-mill, day-to-day driving. Logically, we can’t just crash into other cars just to teach a neural network how to not crash into other cars.</p>
<p>Recently, there’s been a shift away from more classic, human-designed simulation environments to those built up from real-world data. The latter have immense photorealism, but the former can easily model virtual cameras and lidars. With this paradigm shift, a key question has emerged: Can the richness and complexity of all of the sensors that autonomous vehicles need, such as lidar and event-based cameras that are more sparse, accurately be synthesized?&nbsp;</p>
<p>Lidar sensor data is much harder to interpret in a data-driven world — you’re effectively trying to generate brand-new 3D point clouds with millions of points, only from sparse views of the world. To synthesize 3D lidar point clouds, the team used the data that the car collected, projected it into a 3D space coming from the lidar data, and then let a new virtual vehicle drive around locally from where that original vehicle was. Finally, they projected all of that sensory information back into the frame of view of this new virtual vehicle, with the help of neural networks.&nbsp;</p>
<p>Together with the simulation of event-based cameras, which operate at speeds greater than thousands of events per second, the simulator was capable of not only simulating this multimodal information, but also doing so all in real time — making it possible to train neural nets offline, but also test online on the car in augmented reality setups for safe evaluations. “The question of if multisensor simulation at this scale of complexity and photorealism was possible in the realm of data-driven simulation was very much an open question,” says Amini.&nbsp;</p>
<p>With that, the driving school becomes a party. In the simulation, you can move around, have different types of controllers, simulate different types of events, create interactive scenarios, and just drop in brand new vehicles that weren&#8217;t even in the original data. They tested for lane following, lane turning, car following, and more dicey scenarios like static and dynamic overtaking (seeing obstacles and moving around so you don’t collide). With the multi-agency, both real and simulated agents interact, and new agents can be dropped into the scene and controlled any which way.&nbsp;</p>
<p>Taking their full-scale car out into the “wild” — a.k.a. Devens, Massachusetts — the team saw&nbsp; immediate transferability of results, with both failures and successes. They were also able to demonstrate the bodacious, magic word of self-driving car models: “robust.” They showed that AVs, trained entirely in VISTA 2.0, were so robust in the real world that they could handle that elusive tail of challenging failures.&nbsp;</p>
<p>Now, one guardrail humans rely on that can’t yet be simulated is human emotion. It’s the friendly wave, nod, or blinker switch of acknowledgement, which are the type of nuances the team wants to implement in future work.&nbsp;</p>
<p>“The central algorithm of this research is how we can take a dataset and build a completely synthetic world for learning and autonomy,&#8221; says Amini. &#8220;It’s a platform that I believe one day could extend in many different axes across robotics. Not just autonomous driving, but many areas that rely on vision and complex behaviors. We&#8217;re excited to release VISTA 2.0 to help enable the community to collect their own datasets and convert them into virtual worlds where they can directly simulate their own virtual autonomous vehicles, drive around these virtual terrains, train autonomous vehicles in these worlds, and then can directly transfer them to full-sized, real self-driving cars.”&nbsp;</p>
<p>Amini and Wang wrote the paper alongside Zhijian Liu, MIT CSAIL PhD student; Igor Gilitschenski, assistant professor in computer science at the University of Toronto; Wilko Schwarting, AI research scientist and MIT CSAIL PhD &#8217;20; Song Han, associate professor at MIT&#8217;s Department of Electrical Engineering and Computer Science; Sertac Karaman, associate professor of aeronautics and astronautics at MIT; and Daniela Rus, MIT professor and CSAIL director.&nbsp;The researchers presented the work at the IEEE International Conference on Robotics and Automation (ICRA) in Philadelphia.&nbsp;</p>
<p>This work was supported by the National Science Foundation and Toyota Research Institute. The team acknowledges the support of NVIDIA with the donation of the Drive AGX Pegasus.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2111.12083.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>VISTA 2.0: An Open, Data-driven Simulator for Multimodal Sensing and Policy Learning for Autonomous Vehicles </em> Alexander Amini, Tsun-Hsuan Wang, Igor Gilitschenski, Wilko Schwarting, Zhijian Liu, Song Han, Sertac Karaman, and Daniela Rus.</a></li>
</ul>
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		<title>An easier way to teach robots new skills</title>
		<link>https://robohub.org/an-easier-way-to-teach-robots-new-skills/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 29 Apr 2022 06:57:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[industrial]]></category>
		<category><![CDATA[manipulation]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/teach-pick-robots-new-task-0425</guid>

					<description><![CDATA[Researchers have developed a technique that enables a robot to learn a new pick-and-place task with only a handful of human demonstrations.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204288" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204288" src="https://robohub.org/wp-content/uploads/2022/04/MIT-DemonstrationRobot-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-204288" srcset="https://robohub.org/wp-content/uploads/2022/04/MIT-DemonstrationRobot-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/04/MIT-DemonstrationRobot-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/04/MIT-DemonstrationRobot-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204288" class="wp-caption-text">MIT researchers have developed a system that enables a robot to learn a new pick-and-place task based on only a handful of human examples. This could allow a human to reprogram a robot to grasp never-before-seen objects, presented in random poses, in about 15 minutes. <em>Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>With e-commerce orders pouring in, a warehouse robot picks mugs off a shelf and places them into boxes for shipping. Everything is humming along, until the warehouse processes a change and the robot must now grasp taller, narrower mugs that are stored upside down.</p>
</p>
<p>Reprogramming that robot involves hand-labeling thousands of images that show it how to grasp these new mugs, then training the system all over again.</p>
</p>
<p>But a new technique developed by MIT researchers would require only a handful of human demonstrations to reprogram the robot. This machine-learning method enables a robot to pick up and place never-before-seen objects that are in random poses it has never encountered. Within 10 to 15 minutes, the robot would be ready to perform a new pick-and-place task.</p>
</p>
<p>The technique uses a neural network specifically designed to reconstruct the shapes of 3D objects. With just a few demonstrations, the system uses what the neural network has learned about 3D geometry to grasp new objects that are similar to those in the demos.</p>
</p>
<p>In simulations and using a real robotic arm, the researchers show that their system can effectively manipulate never-before-seen mugs, bowls, and bottles, arranged in random poses, using only 10 demonstrations to teach the robot.</p>
</p>
<p>“Our major contribution is the general ability to much more efficiently provide new skills to robots that need to operate in more unstructured environments where there could be a lot of variability. The concept of generalization by construction is a fascinating capability because this problem is typically so much harder,” says Anthony Simeonov, a graduate student in electrical engineering and computer science (EECS) and co-lead author of the paper.</p>
</p>
<p>Simeonov wrote the paper with co-lead author Yilun Du, an EECS graduate student; Andrea Tagliasacchi, a staff research scientist at Google Brain; Joshua B. Tenenbaum, the Paul E. Newton Career Development Professor of Cognitive Science and Computation in the Department of Brain and Cognitive Sciences and a member of the Computer Science and Artificial Intelligence Laboratory (CSAIL); Alberto Rodriguez, the Class of 1957 Associate Professor in the Department of Mechanical Engineering; and senior authors Pulkit Agrawal, a professor in CSAIL, and Vincent Sitzmann, an incoming assistant professor in EECS. The research will be presented at the International Conference on Robotics and Automation.</p>
</p>
<div class="keep-aspect"><iframe title="Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation" width="500" height="281" src="https://www.youtube-nocookie.com/embed/dXl9xI2LrRw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p><strong>Grasping geometry</strong></p>
</p>
<p>A robot may be trained to pick up a specific item, but if that object is lying on its side (perhaps it fell over), the robot sees this as a completely new scenario. This is one reason it is so hard for machine-learning systems to generalize to new object orientations.</p>
</p>
<p>To overcome this challenge, the researchers created a new type of neural network model, a Neural Descriptor Field (NDF), that learns the 3D geometry of a class of items. The model computes the geometric representation for a specific item using a 3D point cloud, which is a set of data points or coordinates in three dimensions. The data points can be obtained from a depth camera that provides information on the distance between the object and a viewpoint. While the network was trained in simulation on a large dataset of synthetic 3D shapes, it can be directly applied to objects in the real world.</p>
</p>
<p>The team designed the NDF with a property known as equivariance. With this property, if the model is shown an image of an upright mug, and then shown an image of the same mug on its side, it understands that the second mug is the same object, just rotated.</p>
</p>
<p>“This equivariance is what allows us to much more effectively handle cases where the object you observe is in some arbitrary orientation,” Simeonov says.</p>
</p>
<p>As the NDF learns to reconstruct shapes of similar objects, it also learns to associate related parts of those objects. For instance, it learns that the handles of mugs are similar, even if some mugs are taller or wider than others, or have smaller or longer handles.</p>
</p>
<p>“If you wanted to do this with another approach, you’d have to hand-label all the parts. Instead, our approach automatically discovers these parts from the shape reconstruction,” Du says.</p>
</p>
<p>The researchers use this trained NDF model to teach a robot a new skill with only a few physical examples. They move the hand of the robot onto the part of an object they want it to grip, like the rim of a bowl or the handle of a mug, and record the locations of the fingertips.</p>
</p>
<p>Because the NDF has learned so much about 3D geometry and how to reconstruct shapes, it can infer the structure of a new shape, which enables the system to transfer the demonstrations to new objects in arbitrary poses, Du explains.</p>
</p>
<p><strong>Picking a winner</strong></p>
</p>
<p>They tested their model in simulations and on a real robotic arm using mugs, bowls, and bottles as objects. Their method had a success rate of 85 percent on pick-and-place tasks with new objects in new orientations, while the best baseline was only able to achieve a success rate of 45 percent. Success means grasping a new object and placing it on a target location, like hanging mugs on a rack.</p>
</p>
<p>Many baselines use 2D image information rather than 3D geometry, which makes it more difficult for these methods to integrate equivariance. This is one reason the NDF technique performed so much better.</p>
</p>
<p>While the researchers were happy with its performance, their method only works for the particular object category on which it is trained. A robot taught to pick up mugs won’t be able to pick up boxes or headphones, since these objects have geometric features that are too different than what the network was trained on.</p>
</p>
<p>“In the future, scaling it up to many categories or completely letting go of the notion of category altogether would be ideal,” Simeonov says.</p>
</p>
<p>They also plan to adapt the system for nonrigid objects and, in the longer term, enable the system to perform pick-and-place tasks when the target area changes.</p>
</p>
<p>This work is supported, in part, by the Defense Advanced Research Projects Agency, the Singapore Defense Science and Technology Agency, and the National Science Foundation.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2112.05124.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation </em>Anthony Simeonov, Yilun Du, Andrea Tagliasacchi, Joshua B. Tenenbaum, Alberto Rodriguez, Pulkit Agrawal, and Vincent Sitzmann.</a></li>
</ul>
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		<item>
		<title>A flexible way to grab items with feeling</title>
		<link>https://robohub.org/a-flexible-way-to-grab-items-with-feeling/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 18 Apr 2022 12:10:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/flexible-way-grab-items-feeling-0415</guid>

					<description><![CDATA[MIT engineers Edward Adelson and Sandra Liu duo develop a robotic gripper with rich sensory capabilities.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204177" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204177" src="https://robohub.org/wp-content/uploads/2022/04/gelsight-robot-gripper-o.jpg" alt="" width="900" height="486" class="size-full wp-image-204177" srcset="https://robohub.org/wp-content/uploads/2022/04/gelsight-robot-gripper-o.jpg 900w, https://robohub.org/wp-content/uploads/2022/04/gelsight-robot-gripper-o-425x230.jpg 425w, https://robohub.org/wp-content/uploads/2022/04/gelsight-robot-gripper-o-768x415.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204177" class="wp-caption-text">The GelSight Fin Ray gripper holds a glass Mason jar with its tactile sensing. <em>Photo courtesy of MIT CSAIL.</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>The notion of a large metallic robot that speaks in monotone and moves in lumbering, deliberate steps is somewhat hard to shake. But practitioners in the field of soft robotics have an entirely different image in mind — autonomous devices composed of compliant parts that are gentle to the touch, more closely resembling human fingers than R2-D2 or Robby the Robot.</p>
<p>That model is now being pursued by <a href="http://persci.mit.edu/people/adelson" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Professor Edward Adelson</a> and his Perceptual Science Group at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL). In a <a href="https://arxiv.org/abs/2204.07146" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">recent project</a>, Adelson and <a href="https://www.csail.mit.edu/person/sandra-liu" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Sandra Liu</a> — a mechanical engineering PhD student at CSAIL — have developed a robotic gripper using novel “GelSight Fin Ray” fingers that, like the human hand, is supple enough to manipulate objects. What sets this work apart from other efforts in the field is that Liu and Adelson have endowed their gripper with touch sensors that can meet or exceed the sensitivity of human skin.</p>
<p>Their <a href="https://arxiv.org/abs/2204.07146" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">work was presented</a> last week at the 2022 IEEE 5th International Conference on Soft Robotics.</p>
<div class="keep-aspect"><iframe title="Overview of the GelSight Fin Ray" width="500" height="281" src="https://www.youtube-nocookie.com/embed/rvezSGdFPx0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>The fin ray has become a popular item in soft robotics owing to a discovery made in 1997 by the German biologist Leif Kniese. He noticed that when he pushed against a fish’s tail with his finger, the ray would bend toward the applied force, almost embracing his finger, rather than tilting away. The design has become popular, but it lacks tactile sensitivity. “It’s versatile because it can passively adapt to different shapes and therefore grasp a variety of objects,” Liu explains. “But in order to go beyond what others in the field had already done, we set out to incorporate a rich tactile sensor into our gripper.”</p>
<p>The gripper consists of two flexible fin ray fingers that conform to the shape of the object they come in contact with. The fingers themselves are assembled from flexible plastic materials made on a 3D printer, which is pretty standard in the field. However, the fingers typically used in soft robotic grippers have supportive cross-struts running through the length of their interiors, whereas Liu and Adelson hollowed out the interior region so they could create room for their camera and other sensory components.</p>
<p>The camera is mounted to a semirigid backing on one end of the hollowed-out cavity, which is, itself, illuminated by LEDs. The camera faces a layer of “sensory” pads composed of silicone gel (known as “GelSight”) that is glued to a thin layer of acrylic material. The acrylic sheet, in turn, is attached to the plastic finger piece at the opposite end of the inner cavity. Upon touching an object, the finger will seamlessly fold around it, melding to the object’s contours. By determining exactly how the silicone and acrylic sheets are deformed during this interaction, the camera — along with accompanying computational algorithms — can assess the general shape of the object, its surface roughness, its orientation in space, and the force being applied by (and imparted to) each finger.</p>
<p>Liu and Adelson tested out their gripper in an experiment during which just one of the two fingers was “sensorized.” Their device successfully handled such items as a mini-screwdriver, a plastic strawberry, an acrylic paint tube, a Ball Mason jar, and a wine glass. While the gripper was holding the fake strawberry, for instance, the internal sensor was able to detect the “seeds” on its surface. The fingers grabbed the paint tube without squeezing so hard as to breach the container and spill its contents.</p>
<p>The GelSight sensor could even make out the lettering on the Mason jar, and did so in a rather clever way. The overall shape of the jar was ascertained first by seeing how the acrylic sheet was bent when wrapped around it. That pattern was then subtracted, by a computer algorithm, from the deformation of the silicone pad, and what was left was the more subtle deformation due just to the letters.</p>
<p>Glass objects are challenging for vision-based robots because of the refraction of the light. Tactile sensors are immune to such optical ambiguity. When the gripper picked up the wine glass, it could feel the orientation of the stem and could make sure the glass was pointing straight up before it was slowly lowered. When the base touched the tabletop, the gel pad sensed the contact. Proper placement occurred in seven out of 10 trials and, thankfully, no glass was harmed during the filming of this experiment.</p>
<p>Wenzhen Yuan, an assistant professor in the Robotics Institute at Carnegie Mellon University who was not invovled with the research, says, “Sensing with soft robots has been a big challenge, because it is difficult to set up sensors — which are traditionally rigid — on soft bodies,” Yuan says. “This paper provides a neat solution to that problem. The authors used a very smart design to make their vision-based sensor work for the compliant gripper, in this way generating very good results when robots grasp objects or interact with the external environment. The technology has lots of potential to be widely used for robotic grippers in real-world environments.”</p>
<p>Liu and Adelson can foresee many possible applications for the GelSight Fin Ray, but they are first contemplating some improvements. By hollowing out the finger to clear space for their sensory system, they introduced a structural instability, a tendency to twist, that they believe can be counteracted through better design. They want to make GelSight sensors that are compatible with soft robots devised by other research teams. And they also plan to develop a three-fingered gripper that could be useful in such tasks as picking up pieces of fruit and evaluating their ripeness.</p>
<p>Tactile sensing, in their approach, is based on inexpensive components: a camera, some gel, and some LEDs. Liu hopes that with a technology like GelSight, “it may be possible to come up with sensors that are both practical and affordable.” That, at least, is one goal that she and others in the lab are striving toward.</p>
<p><em>The Toyota Research Institute and the U.S. Office of Naval Research provided funds to support this work.</em></p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/abs/2204.07146" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>GelSight Fin Ray: Incorporating Tactile Sensing into a Soft Compliant Robotic Gripper. </em>Sandra Q. Liu, and Edward H. Adelson. 2022 IEEE 5th International Conference on Soft Robotics (RoboSoft).</a></li>
</ul>
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		<title>Robots dress humans without the full picture</title>
		<link>https://robohub.org/robots-dress-humans-without-the-full-picture/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 13 Apr 2022 06:46:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/robots-dress-humans-without-full-picture-0405</guid>

					<description><![CDATA[MIT researchers design a robot that has a trick or two up its sleeve.]]></description>
										<content:encoded><![CDATA[<div id="attachment_204035" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-204035" src="https://robohub.org/wp-content/uploads/2022/04/robot-dressing.png" alt="" width="900" height="506" class="size-full wp-image-204035" srcset="https://robohub.org/wp-content/uploads/2022/04/robot-dressing.png 900w, https://robohub.org/wp-content/uploads/2022/04/robot-dressing-425x239.png 425w, https://robohub.org/wp-content/uploads/2022/04/robot-dressing-768x432.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-204035" class="wp-caption-text">The robot seen here can’t see the human arm during the entire dressing process, yet it manages to successfully get a jacket sleeve pulled onto the arm. <em>Photo courtesy of MIT CSAIL.</em></p></div>
<p><strong>By Steve Nadis | MIT CSAIL</strong></p>
<p>Robots are already adept at certain things, such as lifting objects that are too heavy or cumbersome for people to manage. Another application they’re well suited for is the precision assembly of items like watches that have large numbers of tiny parts — some so small they can barely be seen with the naked eye.</p>
<p>“Much harder are tasks that require situational awareness, involving almost instantaneous adaptations to changing circumstances in the environment,” explains Theodoros Stouraitis, a visiting scientist in the Interactive Robotics Group at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL).</p>
<p>“Things become even more complicated when a robot has to interact with a human and work together to safely and successfully complete a task,” adds Shen Li, a PhD candidate in the MIT Department of Aeronautics and Astronautics.</p>
<p>Li and Stouraitis — along with Michael Gienger of the Honda Research Institute Europe, Professor Sethu Vijayakumar of the University of Edinburgh, and Professor Julie A. Shah of MIT, who directs the Interactive Robotics Group — have selected a problem that offers, quite literally, an armful of challenges: designing a robot that can help people get dressed. Last year, Li and Shah and two other MIT researchers <a href="https://news.mit.edu/2021/getting-dressed-with-help-from-robots-0714" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">completed a project</a> involving robot-assisted dressing without sleeves. In a new work, <a href="http://www.roboticsproceedings.org/rss17/p050.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">described in a paper</a> that appears in an April 2022 issue of <em>IEEE Robotics and Automation, </em>Li, Stouraitis, Gienger, Vijayakumar, and Shah explain the headway they’ve made on a more demanding problem — robot-assisted dressing with sleeved<em> </em>clothes.&nbsp;</p>
<p>The big difference in the latter case is due to “visual occlusion,” Li says. “The robot cannot see the human arm during the entire dressing process.” In particular, it cannot always see the elbow or determine its precise position or bearing. That, in turn, affects the amount of force the robot has to apply to pull the article of clothing — such as a long-sleeve shirt — from the hand to the shoulder.</p>
<div id="attachment_1204035" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-1204035" src="https://news.mit.edu/sites/default/files/styles/news_article__image_gallery/public/images/202204/MIT-Sleeves-Gif1.gif" alt="" width="900" height="506" class="size-full wp-image-1204035" /><p id="caption-attachment-1204035" class="wp-caption-text"><br />
To deal with obstructed vision in trying to dress a human, an algorithm takes a robot’s measurement of the force applied to a jacket sleeve as input and then estimates the elbow’s position. <em>Image: MIT CSAIL</em></p></div>
<p>To deal with the issue of obstructed vision, the team has developed a “state estimation algorithm” that allows them to make reasonably precise educated guesses as to where, at any given moment, the elbow is and how the arm is inclined — whether it is extended straight out or bent at the elbow, pointing upwards, downwards, or sideways — even when it’s completely obscured by clothing. At each instance of time, the algorithm takes the robot’s measurement of the force applied to the cloth as input and then estimates the elbow’s position — not exactly, but placing it within a box or volume that encompasses all possible positions.&nbsp;</p>
<p>That knowledge, in turn, tells the robot how to move, Stouraitis says. “If the arm is straight, then the robot will follow a straight line; if the arm is bent, the robot will have to curve around the elbow.” Getting a reliable picture is important, he adds. “If the elbow estimation is wrong, the robot could decide on a motion that would create an excessive, and unsafe, force.”&nbsp;</p>
<p>The algorithm includes a dynamic model that predicts how the arm will move in the future, and each prediction is corrected by a measurement of the force that’s being exerted on the cloth at a particular time. While other researchers have made state estimation predictions of this sort, what distinguishes this new work is that the MIT investigators and their partners can set a clear upper limit on the uncertainty and guarantee that the elbow will be somewhere within a prescribed box.&nbsp; &nbsp;</p>
<p>The model for predicting arm movements and elbow position and the model for measuring the force applied by the robot both incorporate machine learning techniques. The data used to train the machine learning systems were obtained from people wearing “Xsens” suits with built-sensors that accurately track and record body movements. After the robot was trained, it was able to infer the elbow pose when putting a jacket on a human subject, a man who moved his arm in various ways during the procedure — sometimes in response to the robot’s tugging on the jacket and sometimes engaging in random motions of his own accord.</p>
<p>This work was strictly focused on estimation — determining the location of the elbow and the arm pose as accurately as possible — but Shah’s team has already moved on to the next phase: developing a robot that can continually adjust its movements in response to shifts in the arm and elbow orientation.&nbsp;</p>
<div class="keep-aspect"><iframe title="Set-based State Estimation with Probabilistic Consistency Guarantee under Epistemic Uncertainty" width="500" height="281" src="https://www.youtube-nocookie.com/embed/CvIPJlALaFU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>In the future, they plan to address the issue of “personalization” — developing a robot that can account for the idiosyncratic ways in which different people move. In a similar vein, they envision robots versatile enough to work with a diverse range of cloth materials, each of which may respond somewhat differently to pulling.</p>
<p>Although the researchers in this group are definitely interested in robot-assisted dressing, they recognize the technology’s potential for far broader utility. “We didn’t specialize this algorithm in any way to make it work only for robot dressing,” Li notes. “Our algorithm solves the general state estimation problem and could therefore lend itself to many possible applications. The key to it all is having the ability to guess, or anticipate, the unobservable state.” Such an algorithm could, for instance, guide a robot to recognize the intentions of its human partner as it works collaboratively to move blocks around in an orderly manner or set a dinner table.&nbsp;</p>
<p>Here’s a conceivable scenario for the not-too-distant future: A robot could set the table for dinner and maybe even clear up the blocks your child left on the dining room floor, stacking them neatly in the corner of the room. It could then help you get your dinner jacket on to make yourself more presentable before the meal. It might even carry the platters to the table and serve appropriate portions to the diners. One thing the robot would not do would be to eat up all the food before you and others make it to the table.&nbsp; Fortunately, that’s one “app” — as in application rather than appetite — that is not on the drawing board.</p>
<p>This research was supported by the U.S. Office of Naval Research, the Alan Turing Institute, and the Honda Research Institute Europe.</p>
<ul class="list-external-links">
<li><a href="https://arxiv.org/abs/2110.09584" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Set-based State Estimation with Probabilistic Consistency Guarantee under Epistemic Uncertainty. </em>Shen Li, Theodoros Stouraitis, Michael Gienger, Sethu Vijayakumar, and Julie A. Shah. Published at IEEE Robotics and Automation Letters, 2022. https://doi.org/10.48550/arXiv.2110.09584</a></li>
</ul>
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		<title>Handheld surgical robot can help stem fatal blood loss</title>
		<link>https://robohub.org/handheld-surgical-robot-can-help-stem-fatal-blood-loss/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 28 Mar 2022 08:59:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[healthcare]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/handheld-surgical-robot-can-help-stem-fatal-blood-loss-0317</guid>

					<description><![CDATA[The AI-Guided Ultrasound Intervention Device is a lifesaving technology that helps a range of users deliver complex medical interventions at the point of injury.]]></description>
										<content:encoded><![CDATA[<div id="attachment_203900" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-203900" src="https://robohub.org/wp-content/uploads/2022/03/AI-Guide.jpg" alt="" width="900" height="600" class="size-full wp-image-203900" srcset="https://robohub.org/wp-content/uploads/2022/03/AI-Guide.jpg 900w, https://robohub.org/wp-content/uploads/2022/03/AI-Guide-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/03/AI-Guide-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-203900" class="wp-caption-text">Matt Johnson (right) and Laura Brattain (left) test a new medical device on an artificial model of human tissue and blood vessels. The device helps users to insert a needle and guidewire quickly and accurately into a vessel, a crucial first step to halting rapid blood loss. <em>Photo: Nicole Fandel.</em></p></div>
<p><strong>By Anne McGovern | MIT Lincoln Laboratory</strong> </p>
<p>After a traumatic accident, there is a small window of time when medical professionals can apply lifesaving treatment to victims with severe internal bleeding. Delivering this type of care is complex, and key interventions require inserting a needle and catheter into a central blood vessel, through which fluids, medications, or other aids can be given. First responders, such as ambulance emergency medical technicians, are not trained to perform this procedure, so treatment can only be given after the victim is transported to a hospital. In some instances, by the time the victim arrives to receive care, it may already be too late.</p>
<p>A team of researchers at MIT Lincoln Laboratory, led by Laura Brattain and Brian Telfer from the Human Health and Performance Systems Group, together with physicians from the Center for Ultrasound Research and Translation (CURT) at Massachusetts General Hospital, led by Anthony Samir, have developed a solution to this problem. The Artificial Intelligence–Guided Ultrasound Intervention Device (AI-GUIDE) is a handheld platform technology that has the potential to help personnel with simple training to quickly install a catheter into a common femoral vessel, enabling rapid treatment at the point of injury.</p>
<p>“Simplistically, it’s like a highly intelligent stud-finder married to a precision nail gun.” says Matt Johnson, a research team member from the laboratory’s Human Health and Performance Systems Group.</p>
<p>AI-GUIDE is a platform device made of custom-built algorithms and integrated robotics that could pair with most commercial portable ultrasound devices. To operate AI-GUIDE, a user first places it on the patient’s body, near where the thigh meets the abdomen. A simple targeting display guides the user to the correct location and then instructs them to pull a trigger, which precisely inserts the needle into the vessel. The device verifies that the needle has penetrated the blood vessel, and then prompts the user to advance an integrated guidewire, a thin wire inserted into the body to guide a larger instrument, such as a catheter, into a vessel. The user then manually advances a catheter. Once the catheter is securely in the blood vessel, the device withdraws the needle and the user can remove the device.</p>
<p>With the catheter safely inside the vessel, responders can then deliver fluid, medicine, or other interventions.</p>
<div id="attachment_203902" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-203902" src="https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE-graphic.png" alt="" width="900" height="477" class="size-full wp-image-203902" srcset="https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE-graphic.png 900w, https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE-graphic-425x225.png 425w, https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE-graphic-768x407.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-203902" class="wp-caption-text">AI-GUIDE automates nearly every step of the process to locate and insert a needle, guidewire, and catheter into a blood vessel to facilitate lifesaving treatment. The version of the device shown here is optimized to locate the femoral blood vessels, which are in the upper thigh. <em>Image courtesy of the researchers.</em></p></div>
<h2>As easy as pressing a button</h2>
<p>The Lincoln Laboratory team developed the AI in the device by leveraging technology used for real-time object detection in images.</p>
<p>“Using transfer learning, we trained the algorithms on a large dataset of ultrasound scans acquired by our clinical collaborators at MGH,” says Lars Gjesteby, a member of the laboratory’s research team. “The images contain key landmarks of the vascular anatomy, including the common femoral artery and vein.”</p>
<p>These algorithms interpret the visual data coming in from the ultrasound that is paired with AI-GUIDE and then indicate the correct blood vessel location to the user on the display.</p>
<p>“The beauty of the on-device display is that the user never needs to interpret, or even see, the ultrasound imagery,” says Mohit Joshi, the team member who designed the display. “They are simply directed to move the device until a rectangle, representing the target vessel, is in the center of the screen.”</p>
<p>For the user, the device may seem as easy to use as pressing a button to advance a needle, but to ensure rapid and reliable success, a lot is happening behind the scenes. For example, when a patient has lost a large volume of blood and becomes hypotensive, veins that would typically be round and full of blood become flat. When the needle tip reaches the center of the vein, the wall of the vein is likely to “tent” inward, rather than being punctured by the needle. As a result, though the needle was injected to the proper location, it fails to enter the vessel.</p>
<p>To ensure that the needle reliably punctures the vessel, the team engineered the device to be able to check its own work.</p>
<p>“When AI-GUIDE injects the needle toward the center of the vessel, it searches for the presence of blood by creating suction,” says Josh Werblin, the program’s mechanical engineer. “Optics in the device&#8217;s handle trigger when blood is present, indicating that the insertion was successful.” This technique is part of why AI-GUIDE has shown very high injection success rates, even in hypotensive scenarios where veins are likely to tent.</p>
<div id="attachment_203903" style="width: 810px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-203903" src="https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE_Team.jpg" alt="" width="800" height="600" class="size-full wp-image-203903" srcset="https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE_Team.jpg 800w, https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE_Team-425x319.jpg 425w, https://robohub.org/wp-content/uploads/2022/03/AI-GUIDE_Team-768x576.jpg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-203903" class="wp-caption-text">Lincoln Laboratory researchers and physicians from the Massachusetts General Hospital Center for Ultrasound Research and Translation collaborated to build the AI-GUIDE system. <em>Photo courtesy of Massachusetts General Hospital.</em></p></div>
<p>Recently, the team <a href="https://www.mdpi.com/2079-6374/11/12/522/htm" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">published a paper</a> in the journal <em>Biosensors</em> that reports on AI-GUIDE’s needle insertion success rates. Users with medical experience ranging from zero to greater than 15 years tested AI-GUIDE on an artificial model of human tissue and blood vessels and one expert user tested it on a series of live, sedated pigs. The team reported that after only two minutes of verbal training, all users of the device on the artificial human tissue were successful in placing a needle, with all but one completing the task in less than one minute. The expert user was also successful in quickly placing both the needle and the integrated guidewire and catheter in about a minute. The needle insertion speed and accuracy were comparable to that of experienced clinicians operating in hospital environments on human patients.&nbsp;</p>
<p>Theodore Pierce, a radiologist and collaborator from MGH, says AI-GUIDE’s design, which makes it stable and easy to use, directly translates to low training requirements and effective performance. “AI-GUIDE has the potential to be faster, more precise, safer, and require less training than current manual image-guided needle placement procedures,” he says. “The modular design also permits easy adaptation to a variety of clinical scenarios beyond vascular access, including minimally invasive surgery, image-guided biopsy, and imaging-directed cancer therapy.”</p>
<p>In 2021, the team received an <a href="https://www.ll.mit.edu/news/mit-lincoln-laboratory-wins-nine-rd-100-awards" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">R&amp;D 100 Award</a> for AI-GUIDE, recognizing it among the year’s most innovative new technologies available for license or on the market.&nbsp;</p>
<h2>What’s next?</h2>
<p>Right now, the team is continuing to test the device and work on fully automating every step of its operation. In particular, they want to automate the guidewire and catheter insertion steps to further reduce risk of user error or potential for infection.</p>
<p>“Retraction of the needle after catheter placement reduces the chance of an inadvertent needle injury, a serious complication in practice which can result in the transmission of diseases such as HIV and hepatitis,” says Pierce. “We hope that a reduction in manual manipulation of procedural components, resulting from complete needle, guidewire, and catheter integration, will reduce the risk of central line infection.”</p>
<p>AI-GUIDE was built and tested within Lincoln Laboratory’s new Virtual Integration Technology Lab (VITL). VITL was built in order to bring a medical device prototyping capability to the laboratory.</p>
<p>“Our vision is to rapidly prototype intelligent medical devices that integrate AI, sensing — particularly portable ultrasound — and miniature robotics to address critical unmet needs for both military and civilian care,” says Laura Brattain, who is the AI-GUIDE project co-lead and also holds a visiting scientist position at MGH. “In working closely with our clinical collaborators, we aim to develop capabilities that can be quickly translated to the clinical setting. We expect that VITL’s role will continue to grow.”</p>
<p><a href="https://www.autonomus.ai/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">AutonomUS</a>, a startup company founded by AI-GUIDE&#8217;s MGH co-inventors, recently secured an option for the intellectual property rights for the device. AutonomUS is actively seeking investors and strategic partners.</p>
<p>“We see the AI-GUIDE platform technology becoming ubiquitous throughout the health-care system,&#8221; says Johnson, “enabling faster and more accurate treatment by users with a broad range of expertise, for both pre-hospital emergency interventions and routine image-guided procedures.”</p>
<p><em>This work was supported by the U.S. Army Combat Casualty Care Research Program and Joint Program Committee – 6. Nancy DeLosa, Forrest Kuhlmann, Jay Gupta, Brian Telfer, David Maurer, Wes Hill, Andres Chamorro, and Allison Cheng provided technical contributions, and Arinc Ozturk, Xiaohong Wang, and Qian Li provided guidance on clinical use.</em></p>
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		<title>How to help humans understand robots</title>
		<link>https://robohub.org/how-to-help-humans-understand-robots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 04 Mar 2022 11:10:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2022/humans-understand-robots-psychology-0302</guid>

					<description><![CDATA[Theories from cognitive science and psychology could help humans learn to collaborate with robots faster and more effectively, scientists find.]]></description>
										<content:encoded><![CDATA[<div id="attachment_203704" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-203704" src="https://robohub.org/wp-content/uploads/2022/03/MIT-Human-Learning-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-203704" srcset="https://robohub.org/wp-content/uploads/2022/03/MIT-Human-Learning-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2022/03/MIT-Human-Learning-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/03/MIT-Human-Learning-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-203704" class="wp-caption-text">Researchers from MIT and Harvard suggest that applying theories from cognitive science and educational psychology to the area of human-robot interaction can help humans build more accurate mental models of their robot collaborators, which could boost performance and improve safety in cooperative workspaces. <em>Image: MIT News, iStockphoto</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>Scientists who study human-robot interaction often focus on understanding human intentions from a robot’s perspective, so the robot learns to cooperate with people more effectively. But human-robot interaction is a two-way street, and the human also needs to learn how the robot behaves.</p>
</p>
<p>Thanks to decades of cognitive science and educational psychology research, scientists have a pretty good handle on how humans learn new concepts. So, researchers at MIT and Harvard University collaborated to apply well-established theories of human concept learning to challenges in human-robot interaction.</p>
</p>
<p>They examined past studies that focused on humans trying to teach robots new behaviors. The researchers identified opportunities where these studies could have incorporated elements from two complementary cognitive science theories into their methodologies. They used examples from these works to show how the theories can help humans form conceptual models of robots more quickly, accurately, and flexibly, which could improve their understanding of a robot’s behavior.</p>
</p>
<p>Humans who build more accurate mental models of a robot are often better collaborators, which is especially important when humans and robots work together in high-stakes situations like manufacturing and health care, says Serena Booth, a graduate student in the Interactive Robotics Group of the Computer Science and Artificial Intelligence Laboratory (CSAIL), and lead author of the paper.</p>
</p>
<p>“Whether or not we try to help people build conceptual models of robots, they will build them anyway. And those conceptual models could be wrong. This can put people in serious danger. It is important that we use everything we can to give that person the best mental model they can build,” says Booth.</p>
</p>
<p>Booth and her advisor, Julie Shah, an MIT professor of aeronautics and astronautics and the director of the Interactive Robotics Group, co-authored this paper in collaboration with researchers from Harvard. Elena Glassman ’08, MNG ’11, PhD ’16, an assistant professor of computer science at Harvard’s John A. Paulson School of Engineering and Applied Sciences, with expertise in theories of learning and human-computer interaction, was the primary advisor on the project. Harvard co-authors also include graduate student Sanjana Sharma and research assistant Sarah Chung. The research will be presented at the IEEE Conference on Human-Robot Interaction.</p>
</p>
<p><strong>A theoretical approach</strong></p>
</p>
<p>The researchers analyzed 35 research papers on human-robot teaching using two key theories. The “analogical transfer theory” suggests that humans learn by analogy. When a human interacts with a new domain or concept, they implicitly look for something familiar they can use to understand the new entity.</p>
</p>
<p>The “variation theory of learning” argues that strategic variation can reveal concepts that might be difficult for a person to discern otherwise. It suggests that humans go through a four-step process when they interact with a new concept: repetition, contrast, generalization, and variation.</p>
</p>
<p>While many research papers incorporated partial elements of one theory, this was most likely due to happenstance, Booth says. Had the researchers consulted these theories at the outset of their work, they may have been able to design more effective experiments.</p>
</p>
<p>For instance, when teaching humans to interact with a robot, researchers often show people many examples of the robot performing the same task. But for people to build an accurate mental model of that robot, variation theory suggests that they need to see an array of examples of the robot performing the task in different environments, and they also need to see it make mistakes.</p>
</p>
<p>“It is very rare in the human-robot interaction literature because it is counterintuitive, but people also need to see negative examples to understand what the robot is not,” Booth says.</p>
</p>
<p>These cognitive science theories could also improve physical robot design. If a robotic arm resembles a human arm but moves in ways that are different from human motion, people will struggle to build accurate mental models of the robot, Booth explains. As suggested by analogical transfer theory, because people map what they know — a human arm — to the robotic arm, if the movement doesn’t match, people can be confused and have difficulty learning to interact with the robot.</p>
</p>
<p><strong>Enhancing explanations</strong></p>
</p>
<p>Booth and her collaborators also studied how theories of human-concept learning could improve the explanations that seek to help people build trust in unfamiliar, new robots.</p>
</p>
<p>“In explainability, we have a really big problem of confirmation bias. There are not usually standards around what an explanation is and how a person should use it. As researchers, we often design an explanation method, it looks good to us, and we ship it,” she says.</p>
</p>
<p>Instead, they suggest that researchers use theories from human concept learning to think about how people will use explanations, which are often generated by robots to clearly communicate the policies they use to make decisions. By providing a curriculum that helps the user understand what an explanation method means and when to use it, but also where it does not apply, they will develop a stronger understanding of a robot’s behavior, Booth says.</p>
</p>
<p>Based on their analysis, they make a number recommendations about how research on human-robot teaching can be improved. For one, they suggest that researchers incorporate analogical transfer theory by guiding people to make appropriate comparisons when they learn to work with a new robot. Providing guidance can ensure that people use fitting analogies so they aren’t surprised or confused by the robot’s actions, Booth says.</p>
</p>
<p>They also suggest that including positive and negative examples of robot behavior, and exposing&nbsp;users to how strategic variations of parameters in a robot’s “policy” affect its behavior, eventually across strategically varied environments, can help humans learn better and faster. The robot’s policy is a mathematical function that assigns probabilities to each action the robot can take.</p>
</p>
<p>“We’ve been running user studies for years, but we’ve been shooting from the hip in terms of our own intuition as far as what would or would not be helpful to show the human. The next step would be to be more rigorous about grounding this work in theories of human cognition,” Glassman says.</p>
</p>
<p>Now that this initial literature review using cognitive science theories is complete, Booth plans to test their recommendations by rebuilding some of the experiments she studied and seeing if the theories actually improve human learning.</p>
</p>
<p>This work is supported, in part, by the National Science Foundation.</p>
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		<title>Robotic cubes shapeshift in outer space</title>
		<link>https://robohub.org/robotic-cubes-shapeshift-in-outer-space/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 25 Feb 2022 14:49:10 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/?p=203656</guid>

					<description><![CDATA[By Rachel Gordon &#124; MIT CSAIL If faced with the choice of sending a swarm of full-sized, distinct robots to space, or a large crew of smaller robotic modules, you might want to enlist the latter. Modular robots, like those depicted in films such as &#8220;Big Hero 6,&#8221; hold a special type of promise for [&#8230;]]]></description>
										<content:encoded><![CDATA[<div id="attachment_203657" style="width: 861px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-203657" src="https://robohub.org/wp-content/uploads/2022/02/flight-action-2.jpg" alt="" width="851" height="600" class="size-full wp-image-203657" srcset="https://robohub.org/wp-content/uploads/2022/02/flight-action-2.jpg 851w, https://robohub.org/wp-content/uploads/2022/02/flight-action-2-425x300.jpg 425w, https://robohub.org/wp-content/uploads/2022/02/flight-action-2-768x541.jpg 768w" sizes="(max-width: 851px) 100vw, 851px" /><p id="caption-attachment-203657" class="wp-caption-text">MIT PhD student Martin Nisser tests self-reconfiguring robot blocks, or ElectroVoxels, in microgravity. <em>Photo: Steve Boxall/ZeroG</em></p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>If faced with the choice of sending a swarm of full-sized, distinct robots to space, or a large crew of smaller robotic modules, you might want to enlist the latter. Modular robots, like those depicted in films such as &#8220;Big Hero 6,&#8221; hold a special type of promise for their self-assembling and reconfiguring abilities. But for all of the ambitious desire for fast, reliable deployment in domains extending to space exploration, search and rescue, and shape-shifting, modular robots built to date are still a little clunky. They’re typically built from a menagerie of large, expensive motors to facilitate movement, calling for a much-needed focus on more scalable architectures — both up in quantity and down in size.</p>
<p>Scientists from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) called on electromagnetism — electromagnetic fields generated by the movement of electric current — to avoid the usual stuffing of bulky and expensive actuators into individual blocks. Instead, they embedded small, easily manufactured, inexpensive electromagnets into the edges of the cubes that repel and attract, allowing the robots to spin and move around each other and rapidly change shape.</p>
<p>The “ElectroVoxels” have a side length of about 60 millimeters, and the magnets consist of ferrite core (they look like little black tubes) wrapped with copper wire, totaling a whopping cost of just 60 cents. Inside each cube are tiny printed circuit boards and electronics that send current through the right electromagnet in the right direction.</p>
<p>Unlike traditional hinges that require mechanical attachments between two elements, ElectroVoxels are completely wireless, making it much easier to maintain and manufacture for a large-scale system.</p>
<div class="keep-aspect"><iframe title="Shapeshifting Robots for Space Exploration" width="500" height="281" src="https://www.youtube-nocookie.com/embed/e0U4vdpa3b4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p>
<em>ElectroVoxels are robotic cubes that can reconfigure using electromagnets. The cubes don&#8217;t need motors or propellant to move, and can operate in microgravity. </em></p>
<p>To better visualize what a bunch of blocks would look like while interacting, the scientists used a software planner that visualizes reconfigurations and computes the underlying electromagnetic assignments. A user can manipulate up to a thousand cubes with just a few clicks, or use predefined scripts that encode multiple, consecutive rotations. The system really lets the user drive the fate of the blocks, within reason — you can change the speed, highlight the magnets, and display necessary moves to avoid collisions. You can instruct the blocks to take on different shapes (like a chair to a couch, because who needs both?)</p>
<p>The cheap little blocks are particularly auspicious for microgravity environments, where any structure that you want to launch to orbit needs to fit inside the rocket used to launch it. After initial tests on an air table, ElextroVoxels found true weightlessness when tested in a microgravity flight, with the overall impetus of better space exploration tools like propellant-free reconfiguration or changing the inertia properties of a spacecraft.</p>
<p>By leveraging propellant-free actuation, for example, there’s no need to launch extra fuel for reconfiguration, which addresses many of the challenges associated with launch mass and volume. The hope, then, is that this reconfigurability method could aid myriad future space endeavors: augmentation and replacement of space structures over multiple launches, temporary structures to help with spacecraft inspection and astronaut assistance, and (future iterations) of the cubes acting as self-sorting storage containers.</p>
<img decoding="async" src="https://robohub.org/wp-content/uploads/2022/02/single-ortho.jpg" alt="" width="900" height="600" class="aligncenter size-full wp-image-203658" srcset="https://robohub.org/wp-content/uploads/2022/02/single-ortho.jpg 900w, https://robohub.org/wp-content/uploads/2022/02/single-ortho-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2022/02/single-ortho-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" />
<p>&#8220;ElectroVoxels show how to engineer a fully reconfigurable system, and exposes our scientific community to the challenges that need to be tackled to have a fully functional modular robotic system in orbit,&#8221; says Dario Izzo, head of the Advanced Concepts Team at the European Space Agency. &#8220;This research demonstrates how electromagnetically actuated pivoting cubes are simple to build, operate, and maintain, enabling a flexible, modular and reconfigurable system that can serve as an inspiration to design intelligent components of future exploration missions.&#8221; </p>
<p>To make the blocks move, they have to follow a sequence, like little homogeneous Tetris pieces. In this case, there are three steps to the polarization sequence: launch, travel, and catch, with each phase having a traveling cube (for moving), an origin one (where the traveling cube launches), and destination (which catches the traveling cube). Users of the software can specify which cube to pivot in what direction, and the algorithm will automatically compute the sequence and address of electromagnetic assignments required to make that happen (repel, attract, or turn off).</p>
<p>For future work, moving from space to Earth is the natural next step for ElectroVoxels, which would require doing more detailed modeling and optimization of these electromagnets to do reconfiguration against gravity here.</p>
<p>“When building a large, complex structure, you don’t want to be constrained by the availability and expertise of people assembling it, the size of your transportation vehicle, or the adverse environmental conditions of the assembly site. While these axioms hold true on Earth, they compound severely for building things in space,” says MIT CSAIL PhD student Martin Nisser, the lead author on a paper about ElectroVoxels. “If you could have structures that assemble themselves from simple, homogeneous modules, you could eliminate a lot of these problems. So while the potential benefits in space are particularly great, the paradox is that the favorable dynamics provided by microgravity mean some of those problems are actually also easier to solve — in space, even tiny forces can make big things move. By applying this technology to solve real near-term problems in space, we can hopefully incubate the technology for future use on earth too.”</p>
<p>Nisser wrote the paper alongside Leon Cheng and Yashaswini Makaram of MIT CSAIL; Ryo Suzuki, assistant professor of computer science at the University of Calgary; and MIT Professor Stefanie Mueller. They will present the work at the 2022 International Conference on Robotics and Automation. The work was supported, in part, by The MIT Space Exploration Initiative.</p>
<ul class="list-external-links">
<li><a href="https://hcie.csail.mit.edu/research/Electrovoxel/electrovoxel.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em> ElectroVoxel: Electromagnetically Actuated Pivoting for Scalable Modular Self-Reconfigurable Robots. </em>Martin Nisser, Leon Cheng, Yashaswini Makaram, Ryo Suzuki and Stefanie Mueller. Proceedings of ICRA ’22.</a></li>
</ul>
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		<title>Q&#038;A: Cathy Wu on developing algorithms to safely integrate robots into our world</title>
		<link>https://robohub.org/qa-cathy-wu-on-developing-algorithms-to-safely-integrate-robots-into-our-world/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 29 Dec 2021 10:28:00 +0000</pubDate>
				<category><![CDATA[interviews]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2021/qa-cathy-wu-developing-algorithms-safely-integrate-robots-our-world-1216</guid>

					<description><![CDATA[Assistant professor of civil engineering describes her career in robotics as well as challenges and promises of human-robot interactions.]]></description>
										<content:encoded><![CDATA[<div id="attachment_202833" style="width: 630px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202833" src="https://robohub.org/wp-content/uploads/2021/12/Cathy-Wu-LIDS-MIT.jpg" alt="" width="620" height="600" class="size-full wp-image-202833" srcset="https://robohub.org/wp-content/uploads/2021/12/Cathy-Wu-LIDS-MIT.jpg 620w, https://robohub.org/wp-content/uploads/2021/12/Cathy-Wu-LIDS-MIT-425x411.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/Cathy-Wu-LIDS-MIT-24x24.jpg 24w" sizes="(max-width: 620px) 100vw, 620px" /><p id="caption-attachment-202833" class="wp-caption-text">Cathy Wu is the Gilbert W. Winslow Assistant Professor of Civil and Environmental Engineering and a member of the MIT Institute for Data, Systems, and Society.</p></div>
<p><strong>By Kim Martineau | MIT Schwarzman College of Computing </strong></p>
<p><em><a href="https://idss.mit.edu/staff/cathy-wu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Cathy Wu</a> is the Gilbert W. Winslow Assistant Professor of Civil and Environmental Engineering and a member of the MIT Institute for Data, Systems, and Society. As an undergraduate, Wu won MIT’s toughest robotics competition, and as a graduate student took the University of California at Berkeley’s first-ever course on deep reinforcement learning. Now back at MIT, she’s working to improve the flow of robots in Amazon warehouses under the <a href="https://sciencehub.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Science Hub</a>, a new collaboration between the tech giant and the MIT Schwarzman College of Computing. Outside of the lab and classroom, Wu can be found running, drawing, pouring lattes at home, and watching YouTube videos on math and infrastructure via 3Blue1Brown and Practical Engineering. She recently took a break from all of that to talk about her work. </em></p>
<p><strong>Q: </strong>What put you on the path to robotics and self-driving cars?</p>
<p><strong>A:</strong> My parents always wanted a doctor in the family. However, I’m bad at following instructions and became the wrong kind of doctor! Inspired by my physics and computer science classes in high school, I decided to study engineering. I wanted to help as many people as a medical doctor could.</p>
<p>At MIT, I looked for applications in energy, education, and agriculture, but the self-driving car was the first to grab me. It has yet to let go! Ninety-four percent of serious car crashes are caused by human error and could potentially be prevented by self-driving cars. Autonomous vehicles could also ease traffic congestion, save energy, and improve mobility.</p>
<p>I first learned about self-driving cars from <a href="http://www.wucathy.com/blog/?p=2000" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Seth Teller</a> during his guest lecture for the course Mobile Autonomous Systems Lab (MASLAB), in which MIT undergraduates compete to build the best full-functioning robot from scratch. Our ball-fetching bot, <a href="http://maslab.mit.edu/2011/wiki/Team_Two/Final_Paper" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Putzputz</a>, won first place. From there, I took more classes in machine learning, computer vision, and transportation, and joined Teller’s lab. I also competed in several mobility-related hackathons, including one sponsored by Hubway, now known as Blue Bike.</p>
<p><strong>Q: </strong>You’ve explored ways to help humans and autonomous vehicles interact more smoothly. What makes this problem so hard?</p>
<p><strong>A: </strong>Both systems are highly complex, and our classical modeling tools are woefully insufficient. Integrating autonomous vehicles into our existing mobility systems is a huge undertaking. For example, we don’t know whether autonomous vehicles will cut energy use by 40 percent, or double it. We need more powerful tools to cut through the uncertainty. My <a href="https://www2.eecs.berkeley.edu/Pubs/TechRpts/2018/EECS-2018-132.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PhD thesis</a> at Berkeley tried to do this. I developed scalable optimization methods in the areas of robot control, state estimation, and system design. These methods could help decision-makers anticipate future scenarios and design better systems to accommodate both humans and robots.</p>
<p><strong>Q: </strong>How is deep reinforcement learning, combining deep and reinforcement learning algorithms, changing robotics?</p>
<p><strong>A:</strong> I took John Schulman and Pieter Abbeel’s reinforcement learning class at Berkeley in 2015 shortly after Deepmind published their breakthrough paper in <em>Nature</em>. They had trained an agent via deep learning and reinforcement learning to play &#8220;Space Invaders&#8221; and a suite of Atari games at superhuman levels. That created quite some buzz. A year later, I started to incorporate reinforcement learning into problems involving mixed traffic systems, in which only some cars are automated. I realized that classical control techniques couldn’t handle the complex nonlinear control problems I was formulating.</p>
<p>Deep RL is now mainstream but it’s by no means pervasive in robotics, which still relies heavily on classical model-based control and planning methods. Deep learning continues to be important for processing raw sensor data like camera images and radio waves, and reinforcement learning is gradually being incorporated. I see traffic systems as gigantic multi-robot systems. I’m excited for an upcoming collaboration with Utah’s Department of Transportation to apply reinforcement learning to coordinate cars with traffic signals, reducing congestion and thus carbon emissions.</p>
<p><strong>Q: </strong>You&#8217;ve talked about the MIT course, 6.007 (<a href="https://ocw.mit.edu/resources/res-6-007-signals-and-systems-spring-2011/introduction/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Signals and Systems</a>), and its impact on you. What about it spoke to you?</p>
<p><strong>A:</strong> The mindset. That problems that look messy can be analyzed with common, and sometimes simple, tools. Signals are transformed by systems in various ways, but what do these abstract terms mean, anyway? A mechanical system can take a signal like gears turning at some speed and transform it into a lever turning at another speed. A digital system can take binary digits and turn them into other binary digits or a string of letters or an image. Financial systems can take news and transform it via millions of trading decisions into stock prices. People take in signals every day through advertisements, job offers, gossip, and so on, and translate them into actions that in turn influence society and other people. This humble class on signals and systems linked mechanical, digital, and societal systems and showed me how foundational tools can cut through the noise.</p>
<p><strong>Q: </strong>In your project with Amazon you’re training warehouse robots to pick up, sort, and deliver goods. What are the technical challenges?</p>
<p><strong>A: </strong>This project involves assigning robots to a given task and routing them there. [Professor] Cynthia Barnhart’s team is focused on task assignment, and mine, on path planning. Both problems are considered combinatorial optimization problems because the solution involves a combination of choices. As the number of tasks and robots increases, the number of possible solutions grows exponentially. It’s called the curse of dimensionality. Both problems are what we call NP Hard; there may not be an efficient algorithm to solve them. Our goal is to devise a shortcut.</p>
<p>Routing a single robot for a single task isn’t difficult. It’s like using Google Maps to find the shortest path home. It can be solved efficiently with several algorithms, including Dijkstra’s. But warehouses resemble small cities with hundreds of robots. When traffic jams occur, customers can’t get their packages as quickly. Our goal is to develop algorithms that find the most efficient paths for all of the robots.</p>
<p><strong>Q: </strong>Are there other applications?</p>
<p><strong>A:</strong> Yes. The algorithms we test in Amazon warehouses might one day help to ease congestion in real cities. Other potential applications include controlling planes on runways, swarms of drones in the air, and even characters in video games. These algorithms could also be used for other robotic planning tasks like scheduling and routing.</p>
<p><strong>Q: </strong>AI is evolving rapidly. Where do you hope to see the big breakthroughs coming?</p>
<p><strong>A:</strong> I’d like to see deep learning and deep RL used to solve societal problems involving mobility, infrastructure, social media, health care, and education. Deep RL now has a toehold in robotics and industrial applications like <a href="https://www.nature.com/articles/s41586-021-03544-w.epdf?sharing_token=tYaxh2mR5EozfsSL0WHZLdRgN0jAjWel9jnR3ZoTv0PW0K0NmVrRsFPaMa9Y5We9O4Hqf_liatg-lvhiVcYpHL_YQpqkurA31sxqtmA-E1yNUWVMMVSBxWSp7ZFFIWawYQYnEXoBE4esRDSWqubhDFWUPyI5wK_5B_YIO-D_kS8%3D" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">chip design,</a> but we still need to be careful in applying it to systems with humans in the loop. Ultimately, we want to design systems for people. Currently, we simply don’t have the right tools.</p>
<p><strong>Q: </strong>What worries you most about AI taking on more and more specialized tasks?</p>
<p><strong>A:</strong> AI has the potential for tremendous good, but it could also help to accelerate the widening gap between the haves and the have-nots. Our political and regulatory systems could help to integrate AI into society and minimize job losses and income inequality, but I worry that they’re not equipped yet to handle the firehose of AI.</p>
<p><strong>Q: </strong>What’s the last great book you read?</p>
<p><strong>A:</strong> &#8220;<a href="https://www.goodreads.com/book/show/52275335-how-to-avoid-a-climate-disaster" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">How to Avoid a Climate Disaster,&#8221;</a> by Bill Gates. I absolutely loved the way that Gates was able to take an overwhelmingly complex topic and distill it down into words that everyone can understand. His optimism inspires me to keep pushing on applications of AI and robotics to help avoid a climate disaster.</p>
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		<title>Giving bug-like bots a boost</title>
		<link>https://robohub.org/giving-bug-like-bots-a-boost/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 17 Dec 2021 10:17:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2021/micro-robots-artificial-muscles-1216</guid>

					<description><![CDATA[A new fabrication technique produces low-voltage, power-dense artificial muscles that improve the performance of flying microrobots.]]></description>
										<content:encoded><![CDATA[<div id="attachment_202725" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202725" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-202725" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202725" class="wp-caption-text">MIT researchers have pioneered a new fabrication technique that enables them to produce low-voltage, power-dense, high endurance soft actuators for an aerial microrobot. <em>Credits: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office </strong></p>
<p>When it comes to robots, bigger isn’t always better. Someday, a swarm of insect-sized robots might pollinate a field of crops or search for survivors amid the rubble of a collapsed building.</p>
<p>MIT researchers have demonstrated <a href="https://news.mit.edu/2021/researchers-introduce-new-generation-tiny-agile-drones-0302" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">diminutive drones</a> that can zip around with bug-like agility and resilience, which could eventually perform these tasks. The soft actuators that propel these microrobots are very durable, but they require much higher voltages than similarly-sized rigid actuators. The featherweight robots can’t carry the necessary power electronics that would allow them fly on their own.</p>
<p>Now, these researchers have pioneered a fabrication technique that enables them to build soft actuators that operate with 75 percent lower voltage than current versions while carrying 80 percent more payload. These soft actuators are like artificial muscles that rapidly flap the robot’s wings.</p>
<div id="attachment_202727" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202727" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-202727" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202727" class="wp-caption-text">The artificial muscles vastly improve the robot’s payload and allow it to achieve best-in-class hovering performance. <em>Image: Kevin Chen</em></p></div>
<p>This new fabrication technique produces artificial muscles with fewer defects, which dramatically extends the lifespan of the components and increases the robot’s performance and payload.&nbsp; &nbsp;</p>
<p>“This opens up a lot of opportunity in the future for us to transition to putting power electronics on the microrobot. People tend to think that soft robots are not as capable as rigid robots. We demonstrate that this robot, weighing less than a gram, flies for the longest time with the smallest error during a hovering flight. The take-home message is that soft robots can exceed the performance of rigid robots,” says Kevin Chen, who is the D. Reid Weedon, Jr. ’41 assistant professor in the Department of Electrical Engineering and Computer Science, the head of the Soft and Micro Robotics Laboratory in the Research Laboratory of Electronics (RLE), and the senior author of the paper.</p>
<p>Chen’s coauthors include Zhijian Ren and Suhan Kim, co-lead authors and EECS graduate students; Xiang Ji, a research scientist in EECS; Weikun Zhu, a chemical engineering graduate student; Farnaz Niroui, an assistant professor in EECS; and Jing Kong, a professor in EECS and principal investigator in RLE. The research has been accepted for publication in <em><a href="https://onlinelibrary.wiley.com/doi/abs/10.1002/adma.202106757" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Advanced Materials</a></em> and is included in the jounal’s <a href="https://onlinelibrary.wiley.com/doi/toc/10.1002/(ISSN)1521-4095.Rising-Stars" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Rising Stars</a> series, which recognizes outstanding works from early-career researchers.</p>
<h2>Making muscles</h2>
<p>The rectangular microrobot, which weighs less than one-fourth of a penny, has four sets of wings that are each driven by a soft actuator. These muscle-like actuators are made from layers of elastomer that are sandwiched between two very thin electrodes and then rolled into a squishy cylinder. When voltage is applied to the actuator, the electrodes squeeze the elastomer, and that mechanical strain is used to flap the wing.</p>
<div id="attachment_202728" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202728" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-03-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-202728" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-03-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-03-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-03-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202728" class="wp-caption-text">The rectangular microrobot, which weighs less than one-fourth of a penny, has four sets of wings that are each driven by a soft actuator. <em>Credits: Courtesy of the researchers</em></p></div>
<p>The more surface area the actuator has, the less voltage is required. So, Chen and his team build these artificial muscles by alternating between as many ultrathin layers of elastomer and electrode as they can. As elastomer layers get thinner, they become more unstable.</p>
<p>For the first time, the researchers were able to create an actuator with 20 layers, each of which is 10 micrometers in thickness (about the diameter of a red blood cell). But they had to reinvent parts of the fabrication process to get there.</p>
<p>One major roadblock came from the spin coating process. During spin coating, an elastomer is poured onto a flat surface and rapidly rotated, and the centrifugal force pulls the film outward to make it thinner.</p>
<p>“In this process, air comes back into the elastomer and creates a lot of microscopic air bubbles. The diameter of these air bubbles is barely 1 micrometer, so previously we just sort of ignored them. But when you get thinner and thinner layers, the effect of the air bubbles becomes stronger and stronger. That is traditionally why people haven’t been able to make these very thin layers,” Chen explains.</p>
<p>He and his collaborators found that if they perform a vacuuming process immediately after spin coating, while the elastomer was still wet, it removes the air bubbles. Then, they bake the elastomer to dry it.</p>
<p>Removing these defects increases the power output of the actuator by more than 300 percent and significantly improves its lifespan, Chen says.</p>
<p>The researchers also optimized the thin electrodes, which are composed of carbon nanotubes, super-strong rolls of carbon that are about 1/50,000 the diameter of human hair. Higher concentrations of carbon nanotubes increase the actuator’s power output and reduce voltage, but dense layers also contain more defects.</p>
<p>For instance, the carbon nanotubes have sharp ends and can pierce the elastomer, which causes the device to short out, Chen explains. After much trial and error, the researchers found the optimal concentration.</p>
<p>Another problem comes from the curing stage — as more layers are added, the actuator takes longer and longer to dry.</p>
<p>“The first time I asked my student to make a multilayer actuator, once he got to 12 layers, he had to wait two days for it to cure. That is totally not sustainable, especially if you want to scale up to more layers,” Chen says.</p>
<p>They found that baking each layer for a few minutes immediately after the carbon nanotubes are transferred to the elastomer cuts down the curing time as more layers are added.</p>
<h2>Best-in-class performance</h2>
<p>After using this technique to create a 20-layer artificial muscle, they tested it against their previous six-layer version and state-of-the-art, rigid actuators.</p>
<p>During liftoff experiments, the 20-layer actuator, which requires less than 500 volts to operate, exerted enough power to give the robot a lift-to-weight ratio of 3.7 to 1, so it could carry items that are nearly three times its weight.</p>
<div id="attachment_202729" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202729" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-04-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-202729" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-04-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-04-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Micro-Robot-Actuator-04-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202729" class="wp-caption-text">“We demonstrate that this robot, weighing less than a gram, flies for the longest time with the smallest error during a hovering flight,” says Kevin Chen. <em>Credits: Courtesy of the researchers</em></p></div>
<p>They also demonstrated a 20-second hovering flight, which Chen says is the longest ever recorded by a sub-gram robot. Their hovering robot held its position more stably than any of the others. The 20-layer actuator was still working smoothly after being driven for more than 2 million cycles, far outpacing the lifespan of other actuators.</p>
<p>“Two years ago, we created the most power-dense actuator and it could barely fly. We started to wonder, can soft robots ever compete with rigid robots? We observed one defect after another, so we kept working and we solved one fabrication problem after another, and now the soft actuator’s performance is catching up. They are even a little bit better than the state-of-the-art rigid ones. And there are still a number of fabrication processes in material science that we don’t understand. So, I am very excited to continue to reduce actuation voltage,” he says.</p>
<p>Chen looks forward to collaborating with Niroui to build actuators in a clean room at <a href="https://mitnano.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT.nano</a> and leverage nanofabrication techniques. Now, his team is limited to how thin they can make the layers due to dust in the air and a maximum spin coating speed. Working in a clean room eliminates this problem and would allow them to use methods, such as doctor blading, that are more precise than spin coating.</p>
<p>While Chen is thrilled about producing 10-micrometer actuator layers, his hope is to reduce the thickness to only 1 micrometer, which would open the door to many applications for these insect-sized robots.</p>
<p>This work is supported, in part, by the MIT Research Laboratory of Electronics and a Mathworks Graduate Fellowship.</p>
<ul class="list-external-links">
<li><a href="https://onlinelibrary.wiley.com/doi/abs/10.1002/adma.202106757" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>High Lift Micro-Aerial-Robot Powered by Low Voltage and Long Endurance Dielectric Elastomer Actuators. </em>Zhijian Ren, Suhan Kim, Xiang Ji, Weikun Zhu, Farnaz Niroui, Jing Kong and Yufeng Chen, Advanced Materials. Accepted Author Manuscript 2106757. https://doi.org/10.1002/adma.202106757</a></li>
</ul>
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		<title>Meet the Oystamaran</title>
		<link>https://robohub.org/meet-the-oystamaran/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 08 Dec 2021 09:28:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[environment & agriculture]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2021/oystamaran-shellfish-aquaculture-1208</guid>

					<description><![CDATA[Working directly with oyster farmers, MIT students are developing a robot that can flip heavy, floating bags of oysters, helping the shellfish to grow and stay healthy.]]></description>
										<content:encoded><![CDATA[<div id="attachment_202656" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202656" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-01-Press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-202656" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-01-Press_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-01-Press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-01-Press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202656" class="wp-caption-text">MIT students and researchers from MIT Sea Grant work with local oyster farmers in advancing the aquaculture industry by seeking solutions to some of its biggest challenges. Currently, oyster bags have to be manually flipped every one to two weeks to reduce biofouling. <em>Image: John Freidah, MIT MechE</em></p></div>
<p><strong>By Michaela Jarvis | Department of Mechanical Engineering</strong></p>
<p>When Michelle Kornberg was about to graduate from MIT, she wanted to use her knowledge of mechanical and ocean engineering to make the world a better place. Luckily, she found the perfect senior capstone class project: supporting sustainable seafood by helping aquaculture farmers grow oysters.</p>
<p>“It’s our responsibility to use our skills and opportunities to work on problems that really matter,” says Kornberg, who now works for an aquaculture company called Innovasea. “Food sustainability is incredibly important from an environmental standpoint, of course, but it also matters on a social level. The most vulnerable will be hurt worst by the climate crisis, and I think food sustainability and availability really matters on that front.”</p>
<div class="keep-aspect"><iframe title="Automating aquaculture with robots" width="500" height="281" src="https://www.youtube-nocookie.com/embed/v7wbneeUDGQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>The project undertaken by Kornberg&#8217;s capstone class, 2.017 (Design of Electromechanical Robotic Systems), came out of conversations between Michael Triantafyllou, who is MIT’s Henry L. and Grace Doherty Professor in Ocean Science and Engineering and director of MIT Sea Grant, and Dan Ward. Ward, a seasoned oyster farmer and marine biologist, owns Ward Aquafarms on Cape Cod and has worked extensively to advance the aquaculture industry by seeking solutions to some of its biggest challenges.</p>
<p>Speaking with Triantafyllou at MIT Sea Grant — part of a network of university-based programs established by the federal government to protect the coastal environment and economy — Ward had explained that each of his thousands of floating mesh oyster bags need to be turned over about 11 times a year. The flipping allows algae, barnacles, and other “biofouling” organisms that grow on the part of the bag beneath the water’s surface to be exposed to air and light, so they can dry and chip off. If this task is not performed, water flow to the oysters, which is necessary for their growth, is blocked.</p>
<p>The bags are flipped by a farmworker in a kayak, and the task is monotonous, often performed in rough water and bad weather, and ergonomically injurious. “It’s kind of awful, generally speaking,” Ward says, adding that he pays about $3,500 per year to have the bags turned over at each of his two farm sites — and struggles to find workers who want to do the job of flipping bags that can grow to a weight of 60 or 70 pounds just before the oysters are harvested.</p>
<p>Presented with this problem, the capstone class Kornberg was in — composed of six students in mechanical engineering, ocean engineering, and electrical engineering and computer science — brainstormed solutions. Most of the solutions, Kornberg says, involved an autonomous robot that would take over the bag-flipping. It was during that class that the original version of the “Oystamaran,” a catamaran with a flipping mechanism between its two hulls, was born.</p>
<div id="attachment_202657" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202657" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-02-Press.jpg" alt="" width="900" height="600" class="size-full wp-image-202657" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-02-Press.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-02-Press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-02-Press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202657" class="wp-caption-text">A combination of mechanical engineering, ocean engineering, and electrical engineering and computer sciences students work together to design a robot to help with flipping oyster bags at Ward Aquafarm on Cape Cod. The “Oystamaran” robot uses a vision system to position and flip the bags. <em>Image: Lauren Futami, MIT MechE</em></p></div>
<p>Ward’s involvement in the project has been important to its evolution. He says he has reviewed many projects in his work on advisory boards that propose new technologies for aquaculture. Often, they don’t correspond with the actual challenges faced by the industry.</p>
<p>“It was always ‘I already have this remotely operated vehicle; would it be useful to you as an oyster farmer if I strapped on some kind of sensor?’” Ward says. “They try to fit robotics into aquaculture without any industry collaboration, which leads to a robotic product that doesn’t solve any of the issues we experience out on the farm. Having the opportunity to work with MIT Sea Grant to really start from the ground up has been exciting. Their approach has been, ‘What’s the problem, and what’s the best way to solve the problem?’ We do have a real need for robotics in aquaculture, but you have to come at it from the customer-first, not the technology-first, perspective.”</p>
<p>Triantafyllou says that while the task the robot performs is similar to work done by robots in other industries, the “special difficulty” students faced while designing the Oystamaran was its work environment.</p>
<p>“You have a floating device, which must be self-propelled, and which must find these objects in an environment that is not neat,” Triantafyllou says. “It’s a combination of vision and navigation in an environment that changes, with currents, wind, and waves. Very quickly, it becomes a complicated task.”</p>
<p>Kornberg, who had constructed the original central flipping mechanism and the basic structure of the vessel as a staff member at MIT Sea Grant after graduating in May 2020, worked as a lab instructor for the next capstone class related to the project in spring 2021. Andrew Bennett, education administrator at MIT Sea Grant, co-taught that class, in which students designed an Oystamaran version 2.0, which was tested at Ward Aquafarms and managed to flip several rows of bags while being controlled remotely. Next steps will involve making the vessel more autonomous, so it can be launched, navigate autonomously to the oyster bags, flip them, and return to the launching point. A third capstone class related to the project will take place this spring.</p>
<div id="attachment_202658" style="width: 910px" class="wp-caption aligncenter"><img decoding="async" aria-describedby="caption-attachment-202658" src="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-03-Press.jpg" alt="" width="900" height="600" class="size-full wp-image-202658" srcset="https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-03-Press.jpg 900w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-03-Press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/12/MIT-Oyster-03-Press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202658" class="wp-caption-text">The students operate the “Oystamaran” robot remotely from the boat. <em>Image: John Freidah, MIT MechE</em></p></div>
<p>Bennett says an ideal project outcome would be, “We have proven the concept, and now somebody in industry says, ‘You know, there’s money to be made in oysters. I think I’ll take over.’ And then we hand it off to them.”&nbsp;&nbsp;</p>
<p>Meanwhile, he says an unexpected challenge arose with getting the Oystamaran to go between tightly packed rows of oyster bags in the center of an array.</p>
<p>“How does a robot shimmy in between things without wrecking something? It’s got to wiggle in somehow, which is a fascinating controls problem,” Bennett says, adding that the problem is a source of excitement, rather than frustration, to him. “I love a new challenge, and I really love when I find a problem that no one expected. Those are the fun ones.”</p>
<p>Triantafyllou calls the Oystamaran “a first for the industry,” explaining that the project has demonstrated that robots can perform extremely useful tasks in the ocean, and will serve as a model for future innovations in aquaculture.</p>
<p>“Just by showing the way, this may be the first of a number of robots,” he says. “It will attract talent to ocean farming, which is a great challenge, and also a benefit for society to have a reliable means of producing food from the ocean.”</p>
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		<title>One giant leap for the mini cheetah</title>
		<link>https://robohub.org/one-giant-leap-for-the-mini-cheetah/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sat, 23 Oct 2021 09:28:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bio-inspired]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2021/one-giant-leap-mini-cheetah-1020</guid>

					<description><![CDATA[A new control system, demonstrated using MIT’s robotic mini cheetah, enables four-legged robots to jump across uneven terrain in real-time.]]></description>
										<content:encoded><![CDATA[<div id="attachment_202255" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-202255" src="https://robohub.org/wp-content/uploads/2021/10/MIT-Jumping-Cheetah-01-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-202255" srcset="https://robohub.org/wp-content/uploads/2021/10/MIT-Jumping-Cheetah-01-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/10/MIT-Jumping-Cheetah-01-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/10/MIT-Jumping-Cheetah-01-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202255" class="wp-caption-text">MIT researchers have developed a system that improves the speed and agility of legged robots as they jump across gaps in the terrain. <em>Credits: Photo courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office </strong></p>
<p>A loping cheetah dashes across a rolling field, bounding over sudden gaps in the rugged terrain. The movement may look effortless, but getting a robot to move this way is an altogether different prospect.</p>
<p>In recent years, four-legged robots inspired by the movement of cheetahs and other animals have made great leaps forward, yet they still lag behind their mammalian counterparts when it comes to traveling across a landscape with rapid elevation changes.</p>
<p>“In those settings, you need to use vision in order to avoid failure. For example, stepping in a gap is difficult to avoid if you can’t see it. Although there are some existing methods for incorporating vision into legged locomotion, most of them aren’t really suitable for use with emerging agile robotic systems,” says Gabriel Margolis, a PhD student in the lab of Pulkit Agrawal, professor in the Computer Science and Artificial Intelligence Laboratory (CSAIL) at MIT.</p>
<p>Now, Margolis and his collaborators have developed a <a href="https://sites.google.com/view/jumpingfrompixels" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">system that improves the speed and agility of legged robots</a> as they jump across gaps in the terrain. The novel control system is split into two parts — one that processes real-time input from a video camera mounted on the front of the robot and another that translates that information into instructions for how the robot should move its body. The researchers tested their system on the MIT mini cheetah, a powerful, agile robot built in the lab of Sangbae Kim, professor of mechanical engineering.</p>
<div class="keep-aspect"><iframe title="One giant leap for the mini cheetah" width="500" height="281" src="https://www.youtube-nocookie.com/embed/UqwldNLHE9w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Unlike other methods for controlling a four-legged robot, this two-part system does not require the terrain to be mapped in advance, so the robot can go anywhere. In the future, this could enable robots to charge off into the woods on an emergency response mission or climb a flight of stairs to deliver medication to an elderly shut-in.</p>
<p>Margolis wrote the paper with senior author Pulkit Agrawal, who heads the Improbable AI lab at MIT and is the Steven G. and Renee Finn Career Development Assistant Professor in the Department of Electrical Engineering and Computer Science; Professor Sangbae Kim in the Department of Mechanical Engineering at MIT; and fellow graduate students Tao Chen and Xiang Fu at MIT. Other co-authors include Kartik Paigwar, a graduate student at Arizona State University; and Donghyun Kim, an assistant professor at the University of Massachusetts at Amherst. The work will be presented next month at the Conference on Robot Learning.</p>
<h2>It’s all under control</h2>
<p>The use of two separate controllers working together makes this system especially innovative.</p>
<p>A controller is an algorithm that will convert the robot’s state into a set of actions for it to follow. Many blind controllers — those that do not incorporate vision — are robust and effective but only enable robots to walk over continuous terrain.</p>
<p>Vision is such a complex sensory input to process that these algorithms are unable to handle it efficiently. Systems that do incorporate vision usually rely on a “heightmap” of the terrain, which must be either preconstructed or generated on the fly, a process that is typically slow and prone to failure if the heightmap is incorrect.</p>
<p>To develop their system, the researchers took the best elements from these robust, blind controllers and combined them with a separate module that handles vision in real-time.</p>
<p>The robot’s camera captures depth images of the upcoming terrain, which are fed to a high-level controller along with information about the state of the robot’s body (joint angles, body orientation, etc.). The high-level controller is a <a href="https://news.mit.edu/2017/explained-neural-networks-deep-learning-0414" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">neural network</a> that “learns” from experience.</p>
<p>That neural network outputs a target trajectory, which the second controller uses to come up with torques for each of the robot’s 12 joints. This low-level controller is not a neural network and instead relies on a set of concise, physical equations that describe the robot’s motion.</p>
<p>“The hierarchy, including the use of this low-level controller, enables us to constrain the robot’s behavior so it is more well-behaved. With this low-level controller, we are using well-specified models that we can impose constraints on, which isn’t usually possible in a learning-based network,” Margolis says.</p>
<h2>Teaching the network</h2>
<p>The researchers used the trial-and-error method known as reinforcement learning to train the high-level controller. They conducted simulations of the robot running across hundreds of different discontinuous terrains<strong> </strong>and rewarded it for successful crossings.</p>
<p>Over time, the algorithm learned which actions maximized the reward.</p>
<p>Then they built a physical, gapped terrain with a set of wooden planks and put their control scheme to the test using the mini cheetah.</p>
<p>“It was definitely fun to work with a robot that was designed in-house at MIT by some of our collaborators. The mini cheetah is a great platform because it is modular and made mostly from parts that you can order online, so if we wanted a new battery or camera, it was just a simple matter of ordering it from a regular supplier and, with a little bit of help from Sangbae’s lab, installing it,” Margolis says.</p>
<div id="attachment_202257" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-202257" src="https://robohub.org/wp-content/uploads/2021/10/MIT_Cheetah-Team-02-Press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-202257" srcset="https://robohub.org/wp-content/uploads/2021/10/MIT_Cheetah-Team-02-Press_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/10/MIT_Cheetah-Team-02-Press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/10/MIT_Cheetah-Team-02-Press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202257" class="wp-caption-text">From left to right: PhD students Tao Chen and Gabriel Margolis; Pulkit Agrawal, the Steven G. and Renee Finn Career Development Assistant Professor in the Department of Electrical Engineering and Computer Science; and PhD student Xiang Fu. <em>Credits: Photo courtesy of the researchers</em></p></div>
<p>Estimating the robot’s state proved to be a challenge in some cases. Unlike in simulation, real-world sensors encounter noise that can accumulate and affect the outcome. So, for some experiments that involved high-precision foot placement, the researchers used a motion capture system to measure the robot’s true position.</p>
<p>Their system outperformed others that only use one controller, and the mini cheetah successfully crossed 90 percent of the terrains.</p>
<p>“One novelty of our system is that it does adjust the robot’s gait. If a human were trying to leap across a really wide gap, they might start by running really fast to build up speed and then they might put both feet together to have a really powerful leap across the gap. In the same way, our robot can adjust the timings and duration of its foot contacts to better traverse the terrain,” Margolis says.</p>
<h2>Leaping out of the lab</h2>
<p>While the researchers were able to demonstrate that their control scheme works in a laboratory, they still have a long way to go before they can deploy the system in the real world, Margolis says.</p>
<p>In the future, they hope to mount a more powerful computer to the robot so it can do all its computation on board. They also want to improve the robot’s state estimator to eliminate the need for the motion capture system. In addition, they’d like to improve the low-level controller so it can exploit the robot’s full range of motion, and enhance the high-level controller so it works well in different lighting conditions.</p>
<p>“It is remarkable to witness the flexibility&nbsp;of machine learning techniques capable of bypassing carefully designed intermediate processes (e.g. state estimation and trajectory planning) that&nbsp;centuries-old model-based techniques have relied on,” Kim says. “I am excited about the future of mobile robots with more robust vision processing trained specifically for locomotion.”</p>
<p>The research is supported, in part, by the MIT’s Improbable AI Lab, Biomimetic Robotics Laboratory, NAVER LABS, and the DARPA Machine Common Sense Program.</p>
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		<title>A robot that finds lost items</title>
		<link>https://robohub.org/a-robot-that-finds-lost-items/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 18 Oct 2021 09:55:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://news.mit.edu/2021/robot-finds-items-camera-antenna-1005</guid>

					<description><![CDATA[This robotic arm fuses data from a camera and antenna to locate and retrieve items, even if they are buried under a pile.]]></description>
										<content:encoded><![CDATA[<div id="attachment_202182" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-202182" src="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-202182" srcset="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202182" class="wp-caption-text">Researchers at MIT have developed a fully-integrated robotic arm that fuses visual data from a camera and radio frequency (RF) information from an antenna to find and retrieve objects, even when they are buried under a pile and fully out of view. <em>Credits: Courtesy of the researchers</em></p></div>
<p><strong>By Adam Zewe | MIT News Office</strong></p>
<p>A busy commuter is ready to walk out the door, only to realize they’ve misplaced their keys and must search through piles of stuff to find them. Rapidly sifting through clutter, they wish they could figure out which pile was hiding the keys.</p>
<p>Researchers at MIT have created a robotic system that can do just that. The system, RFusion, is a robotic arm with a camera and radio frequency (RF) antenna attached to its gripper. It fuses signals from the antenna with visual input from the camera to locate and retrieve an item, even if the item is buried under a pile and completely out of view.</p>
<p>The RFusion prototype the researchers developed relies on RFID tags, which are cheap, battery-less tags that can be stuck to an item and reflect signals sent by an antenna. Because RF signals can travel through most surfaces (like the mound of dirty laundry that may be obscuring the keys), RFusion is able to locate a tagged item within a pile.</p>
<p>Using machine learning, the robotic arm automatically zeroes-in on the object’s exact location, moves the items on top of it, grasps the object, and verifies that it picked up the right thing. The camera, antenna, robotic arm, and AI are fully integrated, so RFusion can work in any environment without requiring a special set up.</p>
<div id="attachment_202184" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-202184" src="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-202184" srcset="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202184" class="wp-caption-text">In this video still, the robotic arm is looking for keys hidden underneath items. <em>Credits: Courtesy of the researchers</em></p></div>
<p>While finding lost keys is helpful, RFusion could have many broader applications in the future, like sorting through piles to fulfill orders in a warehouse, identifying and installing components in an auto manufacturing plant, or helping an elderly individual perform daily tasks in the home, though the current prototype isn’t quite fast enough yet for these uses.</p>
<p>“This idea of being able to find items in a chaotic world is an open problem that we’ve been working on for a few years. Having robots that are able to search for things under a pile is a growing need in industry today. Right now, you can think of this as a Roomba on steroids, but in the near term, this could have a lot of applications in manufacturing and warehouse environments,” said senior author Fadel Adib, associate professor in the Department of Electrical Engineering and Computer Science and director of the Signal Kinetics group in the MIT Media Lab.</p>
<p>Co-authors include research assistant Tara Boroushaki, the lead author; electrical engineering and computer science graduate student Isaac Perper; research associate Mergen Nachin; and Alberto Rodriguez, the Class of 1957 Associate Professor in the Department of Mechanical Engineering. The research will be presented at the Association for Computing Machinery Conference on Embedded Networked Senor Systems next month.</p>
<div class="keep-aspect"><iframe title="RFusion: A Robot that Finds and Retrieves Missing Objects" width="500" height="281" src="https://www.youtube-nocookie.com/embed/iqehzw_aLc0?start=184&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<h2>Sending signals</h2>
<p>RFusion begins searching for an object using its antenna, which bounces signals off the RFID tag (like sunlight being reflected off a mirror) to identify a spherical area in which the tag is located. It combines that sphere with the camera input, which narrows down the object’s location. For instance, the item can’t be located on an area of a table that is empty.</p>
<p>But once the robot has a general idea of where the item is, it would need to swing its arm widely around the room taking additional measurements to come up with the exact location, which is slow and inefficient.</p>
<p>The researchers used reinforcement learning to train a neural network that can optimize the robot’s trajectory to the object. In reinforcement learning, the algorithm is trained through trial and error with a reward system.</p>
<p>“This is also how our brain learns. We get rewarded from our teachers, from our parents, from a computer game, etc. The same thing happens in reinforcement learning. We let the agent make mistakes or do something right and then we punish or reward the network. This is how the network learns something that is really hard for it to model,” Boroushaki explains.</p>
<p>In the case of RFusion, the optimization algorithm was rewarded when it limited the number of moves it had to make to localize the item and the distance it had to travel to pick it up.</p>
<p>Once the system identifies the exact right spot, the neural network uses combined RF and visual information to predict how the robotic arm should grasp the object, including the angle of the hand and the width of the gripper, and whether it must remove other items first. It also scans the item’s tag one last time to make sure it picked up the right object.</p>
<h2>Cutting through clutter</h2>
<p>The researchers tested RFusion in several different environments. They buried a keychain in a box full of clutter and hid a remote control under a pile of items on a couch.</p>
<p>But if they fed all the camera data and RF measurements to the reinforcement learning algorithm, it would have overwhelmed the system. So, drawing on the method a GPS uses to consolidate data from satellites, they summarized the RF measurements and limited the visual data to the area right in front of the robot.</p>
<p>Their approach worked well — RFusion had a 96 percent success rate when retrieving objects that were fully hidden under a pile.</p>
<div id="attachment_202181" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-202181" src="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-03-press.jpg" alt="" width="900" height="600" class="size-full wp-image-202181" srcset="https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-03-press.jpg 900w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-03-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/10/MIT-RFusion-03-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-202181" class="wp-caption-text">“We let the agent make mistakes or do something right and then we punish or reward the network. This is how the network learns something that is really hard for it to model,” co-author Tara Boroushaki, pictured here, explains. <em>Credits: Courtesy of the researchers </em></p></div>
<p>“Sometimes, if you only rely on RF measurements, there is going to be an outlier, and if you rely only on vision, there is sometimes going to be a mistake from the camera. But if you combine them, they are going to correct each other. That is what made the system so robust,” Boroushaki says.</p>
<p>In the future, the researchers hope to increase the speed of the system so it can move smoothly, rather than stopping periodically to take measurements. This would enable RFusion to be deployed in a fast-paced manufacturing or warehouse setting.</p>
<p>Beyond its potential industrial uses, a system like this could even be incorporated into future smart homes to assist people with any number of household tasks, Boroushaki says.</p>
<p>“Every year, billions of RFID tags are used to identify objects in today’s complex supply chains, including clothing and lots of other consumer goods. The RFusion approach points the way to autonomous robots that can dig through a pile of mixed items and sort them out using the data stored in the RFID tags, much more efficiently than having to inspect each item individually, especially when the items look similar to a computer vision system,” says Matthew S. Reynolds, CoMotion Presidential Innovation Fellow and associate professor of electrical and computer engineering at the University of Washington, who was not involved in the research. “The RFusion approach is a great step forward for robotics operating in complex supply chains where identifying and ‘picking’ the right item quickly and accurately is the key to getting orders fulfilled on time and keeping demanding customers happy.”</p>
<p>The research is sponsored by the National Science Foundation, a Sloan Research Fellowship, NTT DATA, Toppan, Toppan Forms, and the Abdul Latif Jameel Water and Food Systems Lab.</p>
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		<title>Engineers create a programmable fiber</title>
		<link>https://robohub.org/engineers-create-a-programmable-fiber/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 03 Jun 2021 10:14:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/engineers-create-a-programmable-fiber/</guid>

					<description><![CDATA[In a first, the digital fiber contains memory, temperature sensors, and a trained neural network program for inferring physical activity.]]></description>
										<content:encoded><![CDATA[<div id="attachment_200253" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200253" src="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-01-press_0-3.jpg" alt="" width="900" height="600" class="size-full wp-image-200253" srcset="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-01-press_0-3.jpg 900w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-01-press_0-3-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-01-press_0-3-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-200253" class="wp-caption-text"><em>Image: Anna Gittelson. Photo by Roni Cnaani.</em></p></div>
<p><strong>By Becky Ham | MIT News correspondent</strong></p>
<p>MIT researchers have created the first fiber with digital capabilities, able to sense, store, analyze, and infer activity after being sewn into a shirt.</p>
<p>Yoel Fink, who is a professor of material sciences and electrical engineering, a Research Laboratory of Electronics principal investigator, and the senior author on the study, says digital fibers expand the possibilities for fabrics to uncover the context of hidden patterns in the human body that could be used for physical performance monitoring, medical inference, and early disease detection.</p>
<p>Or, you might someday store your wedding music in the gown you wore on the big day — more on that later.</p>
<p>Fink and his colleagues describe the features of the digital fiber in <em>Nature Communications</em>. Until now, electronic fibers have been analog — carrying a continuous electrical signal — rather than digital, where discrete bits of information can be encoded and processed in 0s and 1s.</p>
<div id="attachment_200255" style="width: 1034px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200255" src="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press-1024x682.jpg" alt="" width="1024" height="682" class="size-large wp-image-200255" srcset="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press-1024x682.jpg 1024w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press-768x512.jpg 768w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press-1536x1024.jpg 1536w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-02-press.jpg 2000w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-200255" class="wp-caption-text"><em>Image: Anna Gittelson. Photo by Roni Cnaani.</em></p></div>
<p>“This work presents the first realization of a fabric with the ability to store and process data digitally, adding a new information content dimension to textiles and allowing fabrics to be programmed literally,” Fink says.</p>
<p>MIT PhD student Gabriel Loke and MIT postdoc Tural Khudiyev are the lead authors on the paper. Other co-authors MIT postdoc Wei Yan; MIT undergraduates Brian Wang, Stephanie Fu, Ioannis Chatziveroglou, Syamantak Payra, Yorai Shaoul, Johnny Fung, and Itamar Chinn; John Joannopoulos, the Francis Wright Davis Chair Professor of Physics and director of the Institute for Soldier Nanotechnologies at MIT; Harrisburg University of Science and Technology master’s student Pin-Wen Chou; and Rhode Island School of Design Associate Professor Anna Gitelson-Kahn. The fabric work was facilitated by Professor Anais Missakian, who holds the Pevaroff-Cohn Family Endowed Chair in Textiles at RISD.</p>
<p><strong>Memory and more</strong></p>
<p>The new fiber was created by placing hundreds of square silicon microscale digital chips into a preform that was then used to create a polymer fiber. By precisely controlling the polymer flow, the researchers were able to create a fiber with continuous electrical connection between the chips over a length of tens of meters.</p>
<div id="attachment_200257" style="width: 784px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200257" src="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press-774x1024.jpg" alt="" width="774" height="1024" class="size-large wp-image-200257" srcset="https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press-774x1024.jpg 774w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press-321x425.jpg 321w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press-768x1017.jpg 768w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press-1160x1536.jpg 1160w, https://robohub.org/wp-content/uploads/2021/06/MIT-Digital-Fibers-04-press.jpg 1511w" sizes="(max-width: 774px) 100vw, 774px" /><p id="caption-attachment-200257" class="wp-caption-text">A close-up photograph shows the fiber threading through a needle. <em>Image: Pin-Wen Chou. Photo by Pin-Wen Chou.</em></p></div>
<p>The fiber itself is thin and flexible and can be passed through a needle, sewn into fabrics, and washed at least 10 times without breaking down. According to Loke, “When you put it into a shirt, you can’t feel it at all. You wouldn’t know it was there.”</p>
<p>Making a digital fiber “opens up different areas of opportunities and actually solves some of the problems of functional fibers,” he says.</p>
<p>For instance, it offers a way to control individual elements within a fiber, from one point at the fiber’s end. “You can think of our fiber as a corridor, and the elements are like rooms, and they each have their own unique digital room numbers,” Loke explains. The research team devised a digital addressing method that allows them to “switch on” the functionality of one element without turning on all the elements.</p>
<p>A digital fiber can also store a lot of information in memory. The researchers were able to write, store, and read information on the fiber, including a 767-kilobit full-color short movie file and a 0.48 megabyte music file. The files can be stored for two months without power.</p>
<p>When they were dreaming up “crazy ideas” for the fiber, Loke says, they thought about applications like a wedding gown that would store digital wedding music within the weave of its fabric, or even writing the story of the fiber’s creation into its components.</p>
<p>Fink notes that the research at MIT was in close collaboration with the textile department at RISD led by Missakian.&nbsp; Gitelson-Kahn incorporated the digital fibers into a knitted garment sleeve, thus paving the way to creating the first digital garment.</p>
<p><strong>On-body artificial intelligence</strong></p>
<p>The fiber also takes a few steps forward into artificial intelligence by including, within the fiber memory, a neural network of 1,650 connections. After sewing it around the armpit of a shirt, the researchers used the fiber to collect 270 minutes of surface body temperature data from a person wearing the shirt, and analyze how these data corresponded to different physical activities. Trained on these data, the fiber was able to determine with 96 percent accuracy what activity the person wearing it was engaged in.</p>
<p>Adding an AI component to the fiber further increases its possibilities, the researchers say. Fabrics with digital components can collect a lot of information across the body over time, and these “lush data” are perfect for machine learning algorithms, Loke says.</p>
<div id="attachment_200259" style="width: 1210px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200259" src="https://robohub.org/wp-content/uploads/2021/06/IMG_20210603_121008.jpg" alt="" width="1200" height="800" class="size-full wp-image-200259" srcset="https://robohub.org/wp-content/uploads/2021/06/IMG_20210603_121008.jpg 1200w, https://robohub.org/wp-content/uploads/2021/06/IMG_20210603_121008-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/06/IMG_20210603_121008-1024x683.jpg 1024w, https://robohub.org/wp-content/uploads/2021/06/IMG_20210603_121008-768x512.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /><p id="caption-attachment-200259" class="wp-caption-text">A close-up photograph of the digital fibers on green fabric. <em>Image: Anna Gittelson. Photo by Roni Cnaani.</em></p></div>
<p>“This type of fabric could give quantity and quality open-source data for extracting out new body patterns that we did not know about before,” he says.</p>
<p>With this analytic power, the fibers someday could sense and alert people in real-time to health changes like a respiratory decline or an irregular heartbeat, or deliver muscle activation or heart rate data to athletes during training.</p>
<p>The fiber is controlled by a small external device, so the next step will be to design a new chip as a microcontroller that can be connected within the fiber itself.</p>
<p>“When we can do that, we can call it a fiber computer,” Loke says.</p>
<p>This research was supported by the U.S. Army Institute of Soldier Nanotechnology, National Science Foundation, the U.S. Army Research Office, the MIT Sea Grant, and the Defense Threat Reduction Agency.</p>
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		<title>Slender robotic finger senses buried items</title>
		<link>https://robohub.org/slender-robotic-finger-senses-buried-items/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Thu, 27 May 2021 15:34:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sensing]]></category>
		<guid isPermaLink="false">https://robohub.org/slender-robotic-finger-senses-buried-items/</guid>

					<description><![CDATA[The technology uses tactile sensing to identify objects underground, and might one day help disarm land mines or inspect cables.]]></description>
										<content:encoded><![CDATA[<div id="attachment_200185" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200185" src="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-200185" srcset="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-200185" class="wp-caption-text">MIT researchers developed a “Digger Finger” robot that digs through granular material, like sand and gravel, and senses the shapes of buried objects. The technology could aid in disarming buried bombs or inspecting underground cables. <em>Image courtesy of the researchers.</em></p></div>
<p><strong>By Daniel Ackerman</strong></p>
<p>Over the years, robots have gotten <a href="https://news.mit.edu/2015/object-recognition-robots-0724" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">quite good</a> at identifying objects — as long as they’re out in the open.</p>
</p>
<p>Discerning buried items in granular material like sand is a taller order. To do that, a robot would need fingers that were slender enough to penetrate the sand, mobile enough to wriggle free when sand grains jam, and sensitive enough to feel the detailed shape of the buried object.</p>
</p>
<p>MIT researchers have now designed a sharp-tipped robot finger equipped with tactile sensing to meet the challenge of identifying buried objects. In experiments, the aptly named Digger Finger was able to dig through granular media such as sand and rice, and it correctly sensed the shapes of submerged items it encountered. The researchers say the robot might one day perform various subterranean duties, such as finding buried cables or disarming buried bombs.</p>
<div class="keep-aspect"><iframe title="Digger Finger: Locating and identifying buried objects with robots" width="500" height="281" src="https://www.youtube-nocookie.com/embed/FG-dnolzeNA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>The research will be presented at the next International Symposium on Experimental Robotics. The study’s lead author is Radhen Patel, a postdoc in MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL). Co-authors include CSAIL PhD student Branden Romero, Harvard University PhD student Nancy Ouyang, and Edward Adelson, the John and Dorothy Wilson Professor of Vision Science in CSAIL and the Department of Brain and Cognitive Sciences.</p>
</p>
<p>Seeking to identify objects buried in granular material — sand, gravel, and other types of loosely packed particles — isn’t a brand new quest. Previously, researchers have used technologies that sense the subterranean from above, such as Ground Penetrating Radar or ultrasonic vibrations. But these techniques provide only a hazy view of submerged objects. They might struggle to differentiate rock from bone, for example.</p>
</p>
<p>“So, the idea is to make a finger that has a good sense of touch and can distinguish between the various things it’s feeling,” says Adelson. “That would be helpful if you’re trying to find and disable buried bombs, for example.” Making that idea a reality meant clearing a number of hurdles.</p>
</p>
<p>The team’s first challenge was a matter of form: The robotic finger had to be slender and sharp-tipped.</p>
</p>
<p>In prior work, the researchers had used a tactile sensor called <a href="https://news.mit.edu/2017/gelsight-robots-sense-touch-0605" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">GelSight</a>. The sensor consisted of a clear gel covered with a reflective membrane that deformed when objects pressed against it. Behind the membrane were three colors of LED lights and a camera. The lights shone through the gel and onto the membrane, while the camera collected the membrane’s pattern of reflection. Computer vision algorithms then extracted the 3D shape of the contact area where the soft finger touched the object. The contraption provided an excellent sense of artificial touch, but it was inconveniently bulky.</p>
</p>
<div id="attachment_200189" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200189" src="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-02-press.jpg" alt="" width="900" height="600" class="size-full wp-image-200189" srcset="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-02-press.jpg 900w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-02-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-02-press-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-200189" class="wp-caption-text">A closeup photograph of the new robot and a diagram of its parts. <em>Image courtesy of the researchers.</em></p></div>
<p>For the Digger Finger, the researchers slimmed down their GelSight sensor in two main ways. First, they changed the shape to be a slender cylinder with a beveled tip. Next, they ditched two-thirds of the LED lights, using a combination of blue LEDs and colored fluorescent paint. “That saved a lot of complexity and space,” says Ouyang. “That’s how we were able to get it into such a compact form.” The final product featured a device whose tactile sensing membrane was about 2 square centimeters, similar to the tip of a finger.</p>
</p>
<p>With size sorted out, the researchers turned their attention to motion, mounting the finger on a robot arm and digging through fine-grained sand and coarse-grained rice. Granular media have a tendency to jam when numerous particles become locked in place. That makes it difficult to penetrate. So, the team added vibration to the Digger Finger’s capabilities and put it through a battery of tests.</p>
</p>
<p>“We wanted to see how mechanical vibrations aid in digging deeper and getting through jams,” says Patel. “We ran the vibrating motor at different operating voltages, which changes the amplitude and frequency of the vibrations.” They found that rapid vibrations helped “fluidize” the media, clearing jams and allowing for deeper burrowing — though this fluidizing effect was harder to achieve in sand than in rice.</p>
</p>
<div id="attachment_200192" style="width: 1034px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-200192" src="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press-1024x682.jpg" alt="" width="1024" height="682" class="size-large wp-image-200192" srcset="https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press-1024x682.jpg 1024w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press-768x512.jpg 768w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press-1536x1024.jpg 1536w, https://robohub.org/wp-content/uploads/2021/05/MIT-digger-finger-03-press.jpg 2000w" sizes="(max-width: 1024px) 100vw, 1024px" /><p id="caption-attachment-200192" class="wp-caption-text">Top row: 3D printed objects used for the object identification experiment. Middle row: Example image data when the Digger Finger directly touches a 3d printed object. Bottom row: Example image data when the Digger Finger touches a 3d printed object that is buried in sand. <em>Image courtesy of the researchers.</em></p></div>
<p>They also tested various twisting motions in both the rice and sand. Sometimes, grains of each type of media would get stuck between the Digger-Finger’s tactile membrane and the buried object it was trying to sense. When this happened with rice, the trapped grains were large enough to completely obscure the shape of the object, though the occlusion could usually be cleared with a little robotic wiggling. Trapped sand was harder to clear, though the grains’ small size meant the Digger Finger could still sense the general contours of target object.</p>
</p>
<p>Patel says that operators will have to adjust the Digger Finger’s motion pattern for different settings “depending on the type of media and on the size and shape of the grains.” The team plans to keep exploring new motions to optimize the Digger Finger’s ability to navigate various media.</p>
</p>
<p>Adelson says the Digger Finger is part of a program extending the domains in which robotic touch can be used. Humans use their fingers amidst complex environments, whether fishing for a key in a pants pocket or feeling for a tumor during surgery. “As we get better at artificial touch, we want to be able to use it in situations when you’re surrounded by all kinds of distracting information,” says Adelson. “We want to be able to distinguish between the stuff that’s important and the stuff that’s not.”</p>
</p>
<p>Funding for this research was provided, in part, by the Toyota Research Institute through the Toyota-CSAIL Joint Research Center; the Office of Naval Research; and the Norwegian Research Council.</p>
<hr>
<ul class="list-external-links">
<li><a href="https://arxiv.org/pdf/2102.10230.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Digger Finger: GelSight Tactile Sensor for Object Identification Inside Granular Media. </em>Radhen Patel, Rui Ouyang, Branden Romero and Edward Adelson.</a></li>
</ul>
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		<title>Q&#038;A: Vivienne Sze on crossing the hardware-software divide for efficient artificial intelligence</title>
		<link>https://robohub.org/qa-vivienne-sze-on-crossing-the-hardware-software-divide-for-efficient-artificial-intelligence/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 02 May 2021 15:35:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/qa-vivienne-sze-on-crossing-the-hardware-software-divide-for-efficient-artificial-intelligence/</guid>

					<description><![CDATA[Her research focuses on more-efficient deep neural networks to process video, and more-efficient hardware to run applications.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199921" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199921" src="https://robohub.org/wp-content/uploads/2021/04/vivienne-sze-mit-00_0.jpg" alt="" width="900" height="600" class="size-full wp-image-199921" srcset="https://robohub.org/wp-content/uploads/2021/04/vivienne-sze-mit-00_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/04/vivienne-sze-mit-00_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/vivienne-sze-mit-00_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199921" class="wp-caption-text">Associate professor Vivienne Sze is bringing artificial intelligence applications to smartphones and tiny robots by co-designing energy-efficient hardware and software. <em>Image credits: Lillie Paquette, MIT School of Engineering</em></p></div>
<p><em>Not so long ago, watching a movie on a smartphone seemed impossible. <a href="http://sze.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Vivienne Sze</a> was a graduate student at MIT at the time, in the mid 2000s, and she was drawn to the challenge of compressing video to keep image quality high without draining the phone’s battery. The solution she hit upon called for co-designing energy-efficient circuits with energy-efficient algorithms.</em></p>
<p><em>Sze would go on to be part of the team that won an <a href="https://news.mit.edu/2017/mit-vivienne-sze-receives-engineering-emmy-award-video-compression-1130" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Engineering Emmy Award</a> for developing the video compression standards still in use today. Now an associate professor in MIT’s Department of Electrical Engineering and Computer Science, Sze has set her sights on a new milestone: bringing artificial intelligence applications to smartphones and tiny robots.</em></p>
<p><em>Her research focuses on designing more-efficient deep neural networks to process video, and more-efficient hardware to run those applications. She recently co-published <a href="http://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?products_id=1530" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">a book</a> on the topic, and will teach a <a href="https://professional.mit.edu/course-catalog/designing-efficient-deep-learning-systems" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">professional education course</a> on how to design efficient deep learning systems in June.</em></p>
<p><em>On April 29, Sze will join Assistant Professor Song Han for <a href="https://quest-events.mit.edu/events/mit-quest-ai-roundtable-hardware-software#speakers" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">an MIT Quest AI Roundtable</a> on the co-design of efficient hardware and software moderated by Aude Oliva, director of MIT Quest Corporate and the MIT director of the MIT-IBM Watson AI Lab. Here, Sze discusses her recent work.</em></p>
<p><strong>Q: </strong>Why do we need low-power AI now?</p>
<p><strong>A: </strong>AI applications are moving to smartphones, tiny robots, and internet-connected appliances and other devices with limited power and processing capabilities. The challenge is that AI has high computing requirements. Analyzing sensor and camera data from a self-driving car can consume about 2,500 watts, but the computing budget of a smartphone is just about a single watt. Closing this gap requires rethinking the entire stack, a trend that will define the next decade of AI.</p>
<p><strong>Q: </strong>What’s the big deal about running AI on a smartphone?</p>
<p><strong>A: </strong>It means that the data processing no longer has to take place in the “cloud,” on racks of warehouse servers. Untethering compute from the cloud allows us to broaden AI’s reach. It gives people in developing countries with limited communication infrastructure access to AI. It also speeds up response time by reducing the lag caused by communicating with distant servers. This is crucial for interactive applications like autonomous navigation and augmented reality, which need to respond instantaneously to changing conditions. Processing data on the device can also protect medical and other sensitive records. Data can be processed right where they’re collected.</p>
<p><strong>Q: </strong>What makes modern AI so inefficient?</p>
<p><strong>A: </strong>The cornerstone of modern AI — deep neural networks — can require hundreds of millions to billions of calculations — orders of magnitude greater than compressing video on a smartphone. But it’s not just number crunching that makes deep networks energy-intensive — it’s the cost of shuffling data to and from memory to perform these computations. The farther the data have to travel, and the more data there are, the greater the bottleneck.</p>
<p><strong>Q: </strong>How are you redesigning AI hardware for greater energy efficiency?</p>
<p><strong>A: </strong>We focus on reducing data movement and the amount of data needed for computation. In some deep networks, the same data are used multiple times for different computations. We design specialized hardware to reuse data locally rather than send them off-chip. Storing reused data on-chip makes the process extremely energy-efficient. &nbsp;</p>
<p>We also optimize the order in which data are processed to maximize their reuse. That’s the key property of the <a href="https://news.mit.edu/2016/neural-chip-artificial-intelligence-mobile-devices-0203" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Eyeriss</a> chip that was developed in collaboration with Joel Emer. In our followup work, <a href="https://ieeexplore.ieee.org/document/8686088" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Eyeriss v2</a>, we made the chip flexible enough to reuse data across a wider range of deep networks. The Eyeriss chip also uses compression to reduce data movement, a common tactic among AI chips. The low-power <a href="https://news.mit.edu/2018/novel-chip-upgrade-helps-miniature-drones-navigate-0620" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Navion</a> chip that was developed in collaboration with Sertac Karaman for mapping and navigation applications in robotics uses two to three orders of magnitude less energy than a CPU, in part by using optimizations that reduce the amount of data processed and stored on-chip.&nbsp;</p>
<p><strong>Q: </strong>What changes have you made on the software side to boost efficiency?</p>
<p><strong>A: </strong>The more that software aligns with hardware-related performance metrics like energy efficiency, the better we can do. Pruning, for example, is a popular way to remove weights from a deep network to reduce computation costs. But rather than remove weights based on their magnitude, our work on <a href="https://news.mit.edu/2017/bringing-neural-networks-cellphones-0718" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">energy-aware pruning</a> suggests you can remove the more energy-intensive weights to improve overall energy consumption. Another method we’ve developed, <a href="http://netadapt.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">NetAdapt</a>, automates the process of adapting and optimizing a deep network for a smartphone or other hardware platforms. Our recent followup work, <a href="https://arxiv.org/abs/2104.00031" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">NetAdaptv2</a>, accelerates the optimization process to further boost efficiency.</p>
<p><strong>Q: </strong>What low-power AI applications are you working on?</p>
<p><strong>A: </strong>I’m exploring <a href="https://lean.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">autonomous navigation for low-energy robots</a> with Sertac Karaman. I’m also working with&nbsp;Thomas Heldt to develop a low-cost and potentially more effective way of diagnosing and monitoring people with neurodegenerative disorders like Alzheimer’s and Parkinson’s by tracking their eye movements. Eye-movement properties like reaction time could potentially serve as biomarkers for brain function. In the past, eye-movement tracking took place in clinics because of the expensive equipment required. We’ve <a href="https://ieeexplore.ieee.org/document/8703178" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">shown</a> that an ordinary smartphone camera can take measurements from a patient’s home, making data collection easier and less costly. This could help to monitor disease progression and track improvements in clinical drug trials.</p>
<p><strong>Q: </strong>Where is low-power AI headed next?<strong> </strong></p>
<p><strong>A: </strong>Reducing AI’s energy requirements will extend AI to a wider range of embedded devices, extending its reach into <a href="https://navion.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">tiny robots</a>, <a href="https://news.mit.edu/2020/iot-deep-learning-1113" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">smart homes</a>, and <a href="https://ieeexplore.ieee.org/document/8512781?arnumber=8512781" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">medical devices</a>. A key challenge is that efficiency often requires a tradeoff in performance. For wide adoption, it will be important to dig deeper into these different applications to establish the right balance between efficiency and accuracy.</p>
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		<title>Navigating beneath the Arctic ice</title>
		<link>https://robohub.org/navigating-beneath-the-arctic-ice/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sun, 25 Apr 2021 09:30:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/navigating-beneath-the-arctic-ice/</guid>

					<description><![CDATA[A team of MIT engineers has developed a navigational method for autonomous vehicles to navigate accurately in the Arctic Ocean without GPS.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199812" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199812" src="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-01-PRESS_0.jpg" alt="" width="900" height="597" class="size-full wp-image-199812" srcset="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-01-PRESS_0-425x282.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-01-PRESS_0-768x509.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199812" class="wp-caption-text">For scientists to understand the role the changing environment in the Arctic Ocean plays in global climate change, there is a need to map the ocean below the ice cover. <em>Image credits: Troy Barnhart, Chief Petty Officer, U.S. Navy</em></p></div>
<p><strong>By Mary Beth Gallagher | Department of Mechanical Engineering</strong></p>
<p>There is a lot of activity beneath the vast, lonely expanses of ice and snow in the Arctic. Climate change has dramatically altered the layer of ice that covers much of the Arctic Ocean. Areas of water that used to be covered by a solid ice pack are now covered by thin layers only 3 feet deep. Beneath the ice, a warm layer of water, part of the Beaufort Lens, has changed the makeup of the aquatic environment.&nbsp;&nbsp;&nbsp;&nbsp;</p>
</p>
<p>For scientists to understand the role this changing environment in the Arctic Ocean plays in global climate change, there is a need for mapping the ocean below the ice cover.</p>
</p>
<p>A team of MIT engineers and naval officers led by Henrik Schmidt, professor of mechanical and ocean engineering, is trying to understand environmental changes, their impact on acoustic transmission beneath the surface, and how these changes affect navigation and communication for vehicles traveling below the ice.</p>
</p>
<p>“Basically, what we want to understand is how does this new Arctic environment brought about by global climate change affect the use of underwater sound for communication, navigation, and sensing?” explains Schmidt.</p>
</p>
<p>To answer this question, Schmidt traveled to the Arctic with members of the Laboratory for Autonomous Marine Sensing Systems (LAMSS) including Daniel Goodwin and Bradli Howard, graduate students in the MIT-Woods Hole Oceanographic Institution Joint Program in oceanographic engineering.</p>
</p>
<p>With funding from the Office of Naval Research, the team participated in ICEX — or Ice Exercise — 2020, a three-week program hosted by the U.S. Navy, where military personnel, scientists, and engineers work side-by-side executing a variety of research projects and missions.</p>
<div class=" "><iframe title="Understanding the Arctic" width="500" height="281" src="https://www.youtube-nocookie.com/embed/80ZNm0vOqJU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p><strong>A strategic waterway</strong></p>
</p>
<p>The rapidly changing environment in the Arctic has wide-ranging impacts. In addition to giving researchers more information about the impact of global warming and the effects it has on marine mammals, the thinning ice could potentially open up new shipping lanes and trade routes in areas that were previously untraversable.</p>
</p>
<p>Perhaps most crucially for the U.S. Navy, understanding the altered environment also has geopolitical importance.</p>
</p>
<p>“If the Arctic environment is changing and we don’t understand it, that could have implications in terms of national security,” says Goodwin.</p>
</p>
<p>Several years ago, Schmidt and his colleague Arthur Baggeroer, professor of mechanical and ocean engineering, were among the first to recognize that the warmer waters, part of the Beaufort Lens, coupled with the changing ice composition, impacted how sound traveled in the water.</p>
</p>
<p>To successfully navigate throughout the Arctic, the U.S. Navy and other entities in the region need to understand how these changes in sound propagation affect a vehicle’s ability to communicate and navigate through the water.</p>
</p>
<p>Using an unpiloted, autonomous underwater vehicle (AUV) built by General Dynamics-Mission Systems (GD-MS), and a system of sensors rigged on buoys developed by the Woods Hole Oceanographic Institution, Schmidt and his team, joined by Dan McDonald and Josiah DeLange of GD-MS, set out to demonstrate a new integrated acoustic communication and navigation concept.</p>
<div id="attachment_199815" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199815" src="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-03-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-199815" srcset="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-03-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-03-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-03-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199815" class="wp-caption-text">The research team prepares to deploy an autonomous underwater vehicle built by General Dynamics Mission Systems to test their navigational concept. <em>Image credits: Daniel Goodwin, LCDR, USN</em></p></div>
<p>The framework, which was also supported and developed by LAMSS members Supun Randeni, EeShan Bhatt, Rui Chen, and Oscar Viquez, as well as LAMSS alumnus Toby Schneider of GobySoft LLC, would allow vehicles to travel through the water with GPS-level accuracy while employing oceanographic sensors for data collection.</p>
</p>
<p>“In order to prove that you can use this navigational concept in the Arctic, we have to first ensure we fully understand the environment that we’re operating in,” adds Goodwin.</p>
</p>
<p><strong>Understanding the environment below</strong></p>
<p>After arriving at the Arctic Submarine Lab’s ice camp last spring, the research team deployed a number of conductivity-temperature-depth probes to gather data about the aquatic environment in the Arctic.</p>
</p>
<p>“By using temperature and salinity as a function of depth, we calculate the sound speed profile. This helps us understand if the AUV’s location is good for communication or bad,” says Howard, who was responsible for monitoring environmental changes to the water column throughout ICEX.</p>
<div id="attachment_199819" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199819" src="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-02-PRESS.jpg" alt="" width="900" height="600" class="size-full wp-image-199819" srcset="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-02-PRESS.jpg 900w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-02-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-02-PRESS-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199819" class="wp-caption-text">A team including professor Henrik Schmidt, MIT-WHOI Joint Program graduate students Daniel Goodwin and Bradli Howard, members of the Laboratory for Autonomous Marine Sensing Systems, and the Arctic Submarine Lab, traveled to the Arctic in March 2020 as part of the ICEX 2020, a three-week program hosted by the U.S. Navy, where military personnel, scientists and engineers work side-by-side executing a variety of research projects and missions. <em>Image credits: MIke Demello, Artict Submarine Laboratory</em></p></div>
<p>Because of the way sound bends in water, through a concept known as Snell’s Law, sine-like pressure waves collect in some parts of the water column and disperse in others. Understanding the propagation trajectories is key to predicting good and bad locations for the AUV to operate. &nbsp;</p>
</p>
<p>To map the areas of the water with optimal acoustic properties, Howard modified the traditional signal-to-noise-ratio (SNR) by using a metric known as the multi-path penalty (MPP), which penalizes areas where the AUV receives echoes of the messages. As a result, the vehicle prioritizes operations in areas with less reverb.</p>
</p>
<p>These data allowed the team to identify exactly where the vehicle should be positioned in the water column for optimal communications which results in accurate navigation.</p>
</p>
<p>While Howard gathered data on how the characteristics of the water impact acoustics, Goodwin focused on how sound is projected and reflected off the ever-changing ice on the surface.</p>
</p>
<p>To get these data, the AUV was outfitted with a device that measured the motion of the vehicle relative to the ice above. That sound was picked up by several receivers attached to moorings hanging from the ice.</p>
</p>
<p>The data from the vehicle and the receivers were then used by the researchers to compute exactly where the vehicle was at a given time. This location information, together with the data Howard gathered on the acoustic environment in the water, offer a new navigational concept for vehicles traveling in the Arctic Sea.</p>
</p>
<p><strong>Protecting the Arctic</strong></p>
</p>
<p>After a series of setbacks and challenges due to the unforgiving conditions in the Arctic, the team was able to successfully prove their navigational concept worked. Thanks to the team’s efforts, naval operations and future trade vessels may be able to take advantage of the changing conditions in the Arctic to maximize navigational accuracy and improve underwater communications.</p>
<div id="attachment_199817" style="width: 820px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199817" src="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-04-PRESS.jpg" alt="" width="810" height="540" class="size-full wp-image-199817" srcset="https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-04-PRESS.jpg 810w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-04-PRESS-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/MIT-Arctic-Research-04-PRESS-768x512.jpg 768w" sizes="(max-width: 810px) 100vw, 810px" /><p id="caption-attachment-199817" class="wp-caption-text">After a series of setbacks and challenges due to the unforgiving conditions in the Arctic, the team was able to successfully prove their navigational concept worked. <em>Image credits: Dan McDonald, General Dynamics Mission Systems</em></p></div>
<p>“Our work could improve the ability for the U.S. Navy to safely and effectively operate submarines under the ice for extended periods,” Howard says.</p>
</p>
<p>Howard acknowledges that in addition to the changes in physical climate, the geopolitical climate continues to change. This only strengthens the need for improved navigation in the Arctic.</p>
</p>
<p>“The U.S. Navy’s goal is to preserve peace and protect global trade by ensuring freedom of navigation throughout the world’s oceans,” she adds. “The navigational concept we proved during ICEX will serve to help the Navy in that mission.”</p>
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		<title>A robot that senses hidden objects</title>
		<link>https://robohub.org/a-robot-that-senses-hidden-objects/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Sat, 03 Apr 2021 08:50:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/a-robot-that-senses-hidden-objects/</guid>

					<description><![CDATA[System uses penetrative radio frequency to pinpoint items, even when they&#8217;re hidden from view.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199550" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199550" src="https://robohub.org/wp-content/uploads/2021/04/MIT-RF-Grip-01-press_0.jpg" alt="" width="900" height="600" class="size-full wp-image-199550" srcset="https://robohub.org/wp-content/uploads/2021/04/MIT-RF-Grip-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/04/MIT-RF-Grip-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/04/MIT-RF-Grip-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199550" class="wp-caption-text">MIT researchers developed a picking robot that combines vision with radio frequency (RF) sensing to find and grasps objects, even if they’re hidden from view. The technology could aid fulfilment in e-commerce warehouses. <i>Credits: Courtesy of the researchers</i></p></div>
<p><strong>By Daniel Ackerman | MIT News Office </strong></p>
<p>In recent years, robots have gained artificial vision, touch, and even smell. “Researchers have been giving robots human-like perception,” says MIT Associate Professor <a href="http://www.mit.edu/~fadel/index.html" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Fadel Adib</a>. In a new <a href="http://www.mit.edu/~fadel/papers/RFGrasp-paper.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">paper</a>, Adib’s team is pushing the technology a step further. “We’re trying to give robots superhuman perception,” he says.</p>
<p>The researchers have developed a robot that uses radio waves, which can pass through walls, to sense occluded objects. The robot, called RF-Grasp, combines this powerful sensing with more traditional computer vision to locate and grasp items that might otherwise be blocked from view. The advance could one day streamline e-commerce fulfillment in warehouses or help a machine pluck a screwdriver from a jumbled toolkit.</p>
</p>
<p>The research will be presented in May at the IEEE International Conference on Robotics and Automation. The paper’s lead author is <a href="https://www.media.mit.edu/people/tarab/overview/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Tara Boroushaki</a>, a research assistant in the <a href="https://signal-kinetics.media.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Signal Kinetics Group</a> at the <a href="https://www.media.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT Media Lab</a>. Her MIT co-authors include Adib, who is the director of the Signal Kinetics Group; and <a href="https://meche.mit.edu/people/faculty/ALBERTOR@MIT.EDU" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Alberto Rodriguez</a>, the Class of 1957 Associate Professor in the Department of Mechanical Engineering. Other co-authors include Junshan Leng, a research engineer at Harvard University, and Ian Clester, a PhD student at Georgia Tech.</p>
<div class="keep-aspect"><iframe title="RF Grasp: The robot that finds its way through clutter" width="500" height="281" src="https://www.youtube-nocookie.com/embed/ZAzeYPcTM78?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>As e-commerce continues to grow, warehouse work is still usually the domain of humans, not robots, despite sometimes-dangerous working conditions. That’s in part because robots struggle to locate and grasp objects in such a crowded environment. “Perception and picking are two roadblocks in the industry today,” says Rodriguez. Using optical vision alone, robots can’t perceive the presence of an item packed away in a box or hidden behind another object on the shelf — visible light waves, of course, don’t pass through walls.</p>
</p>
<p>But radio waves can.</p>
</p>
<p>For decades, radio frequency (RF) identification has been used to track everything from library books to pets. RF identification systems have two main components: a reader and a tag. The tag is a tiny computer chip that gets attached to — or, in the case of pets, implanted in — the item to be tracked. The reader then emits an RF signal, which gets modulated by the tag and reflected back to the reader.</p>
</p>
<p>The reflected signal provides information about the location and identity of the tagged item. The technology has gained popularity in retail supply chains — Japan aims to use RF tracking for nearly all <a href="https://www.forbes.com/sites/akikokatayama/2019/02/26/japan-aims-to-automate-all-convenience-stores-by-2025-with-a-new-rfid-technology/?sh=34ab85f7745b" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">retail purchases</a> in a matter of years. The researchers realized this profusion of RF could be a boon for robots, giving them another mode of perception.</p>
</p>
<p>“RF is such a different sensing modality than vision,” says Rodriguez. “It would be a mistake not to explore what RF can do.”</p>
</p>
<p>RF Grasp uses both a camera and an RF reader to find and grab tagged objects, even when they’re fully blocked from the camera’s view. It consists of a robotic arm attached to a grasping hand. The camera sits on the robot’s wrist. The RF reader stands independent of the robot and relays tracking information to the robot’s control algorithm. So, the robot is constantly collecting both RF tracking data and a visual picture of its surroundings. Integrating these two data streams into the robot’s decision making was one of the biggest challenges the researchers faced.</p>
</p>
<p>“The robot has to decide, at each point in time, which of these streams is more important to think about,” says Boroushaki. “It’s not just eye-hand coordination, it’s RF-eye-hand coordination. So, the problem gets very complicated.”</p>
</p>
<p>The robot initiates the seek-and-pluck process by pinging the target object’s RF tag for a sense of its whereabouts. “It starts by using RF to focus the attention of vision,” says Adib. “Then you use vision to navigate fine maneuvers.” The sequence is akin to hearing a siren from behind, then turning to look and get a clearer picture of the siren’s source.</p>
</p>
<p>With its two complementary senses, RF Grasp zeroes in on the target object. As it gets closer and even starts manipulating the item, vision, which provides much finer detail than RF, dominates the robot’s decision making.</p>
</p>
<p>RF Grasp proved its efficiency in a battery of tests. Compared to a similar robot equipped with only a camera, RF Grasp was able to pinpoint and grab its target object with about half as much total movement. Plus, RF Grasp displayed the unique ability to “declutter” its environment — removing packing materials and other obstacles in its way in order to access the target. Rodriguez says this demonstrates RF Grasp’s “unfair advantage” over robots without penetrative RF sensing. “It has this guidance that other systems simply don’t have.”</p>
</p>
<p>RF Grasp could one day perform fulfilment in packed e-commerce warehouses. Its RF sensing could even instantly verify an item’s identity without the need to manipulate the item, expose its barcode, then scan it. “RF has the potential to improve some of those limitations in industry, especially in perception and localization,” says Rodriguez.</p>
</p>
<p>Adib also envisions potential home applications for the robot, like locating the right Allen wrench to assemble your Ikea chair. “Or you could imagine the robot finding lost items. It’s like a super-Roomba that goes and retrieves my keys, wherever the heck I put them.”</p>
</p>
<p>The research is sponsored by the National Science Foundation, NTT DATA, Toppan, Toppan Forms, and the <a href="https://jwafs.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Abdul Latif Jameel Water and Food Systems Lab (J-WAFS)</a>.</p>
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		<title>Researchers’ algorithm designs soft robots that sense</title>
		<link>https://robohub.org/researchers-algorithm-designs-soft-robots-that-sense/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Wed, 24 Mar 2021 10:13:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/researchers-algorithm-designs-soft-robots-that-sense/</guid>

					<description><![CDATA[Deep-learning technique optimizes the arrangement of sensors on a robot&#8217;s body to ensure efficient operation.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199459" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199459" src="https://robohub.org/wp-content/uploads/2021/03/MIT-Sensor-Placement-01-press_1.jpg" alt="" width="900" height="600" class="size-full wp-image-199459" srcset="https://robohub.org/wp-content/uploads/2021/03/MIT-Sensor-Placement-01-press_1.jpg 900w, https://robohub.org/wp-content/uploads/2021/03/MIT-Sensor-Placement-01-press_1-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/03/MIT-Sensor-Placement-01-press_1-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199459" class="wp-caption-text">MIT researchers have developed a deep learning neural network to aid the design of soft-bodied robots, such as these iterations of a robotic elephant. <i>Image: courtesy of the researchers</i></p></div>
<p><strong>By Daniel Ackerman | MIT News Office</strong></p>
<p>There are some tasks that traditional robots — the rigid and metallic kind — simply aren’t cut out for. Soft-bodied robots, on the other hand, may be able to interact with people more safely or slip into tight spaces with ease. But for robots to reliably complete their programmed duties, they need to know the whereabouts of all their body parts. That’s a tall task for a soft robot that can deform in a virtually infinite number of ways.</p>
</p>
<p>MIT researchers have developed an algorithm to help engineers design soft robots that collect more useful information about their surroundings. The deep-learning algorithm suggests an optimized placement of sensors within the robot’s body, allowing it to better interact with its environment and complete assigned tasks. The advance is a step toward the automation of robot design. “The system not only learns a given task, but also how to best design the robot to solve that task,” says <a href="https://www.mit.edu/~amini/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Alexander Amini</a>. “Sensor placement is a very difficult problem to solve. So, having this solution is extremely exciting.”</p>
</p>
<p>The research will be presented during April’s IEEE International Conference on Soft Robotics and will be published in the journal <em>IEEE Robotics and Automation Letters</em>. Co-lead authors are Amini and <a href="http://www.andrewspielberg.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Andrew Spielberg</a>, both PhD students in <a href="https://www.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT Computer Science and Artificial Intelligence Laboratory (CSAIL)</a>. Other co-authors include MIT PhD student <a href="https://lillych.in/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Lillian Chin</a>, and professors <a href="https://cdfg.mit.edu/wojciech" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Wojciech Matusik</a> and <a href="http://danielarus.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Daniela Rus</a>.</p>
<div class="keep-aspect"><iframe title="Co-Learning of Task and Sensor Placement for Soft Robotics (Teaser)" width="500" height="281" src="https://www.youtube-nocookie.com/embed/MSa7D0FvxqY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Creating soft robots that complete real-world tasks has been a long-running challenge in robotics. Their rigid counterparts have a built-in advantage: a limited range of motion. Rigid robots’ finite array of joints and limbs usually makes for manageable calculations by the algorithms that control mapping and motion planning. Soft robots are not so tractable.</p>
</p>
<p>Soft-bodied robots are flexible and pliant — they generally feel more like a bouncy ball than a bowling ball. “The main problem with soft robots is that they are infinitely dimensional,” says Spielberg. “Any point on a soft-bodied robot can, in theory, deform in any way possible.” That makes it tough to design a soft robot that can map the location of its body parts. Past efforts have used an external camera to chart the robot’s position and feed that information back into the robot’s control program. But the researchers wanted to create a soft robot untethered from external aid.</p>
</p>
<p>“You can’t put an infinite number of sensors on the robot itself,” says Spielberg. “So, the question is: How many sensors do you have, and where do you put those sensors in order to get the most bang for your buck?” The team turned to deep learning for an answer.</p>
</p>
<p>The researchers developed a novel neural network architecture that both optimizes sensor placement and learns to efficiently complete tasks. First, the researchers divided the robot’s body into regions called “particles.” Each particle’s rate of strain was provided as an input to the neural network. Through a process of trial and error, the network “learns” the most efficient sequence of movements to complete tasks, like gripping objects of different sizes. At the same time, the network keeps track of which particles are used most often, and it culls the lesser-used particles from the set of inputs for the networks’ subsequent trials.</p>
</p>
<p>By optimizing the most important particles, the network also suggests where sensors should be placed on the robot to ensure efficient performance. For example, in a simulated robot with a grasping hand, the algorithm might suggest that sensors be concentrated in and around the fingers, where precisely controlled interactions with the environment are vital to the robot’s ability to manipulate objects. While that may seem obvious, it turns out the algorithm vastly outperformed humans’ intuition on where to site the sensors.</p>
</p>
<p>The researchers pitted their algorithm against a series of expert predictions. For three different soft robot layouts, the team asked roboticists to manually select where sensors should be placed to enable the efficient completion of tasks like grasping various objects. Then they ran simulations comparing the human-sensorized robots to the algorithm-sensorized robots. And the results weren’t close. “Our model vastly outperformed humans for each task, even though I looked at some of the robot bodies and felt very confident on where the sensors should go,” says Amini. “It turns out there are a lot more subtleties in this problem than we initially expected.”</p>
</p>
<p>Spielberg says their work could help to automate the process of robot design. In addition to developing algorithms to control a robot’s movements, “we also need to think about how we’re going to sensorize these robots, and how that will interplay with other components of that system,” he says. And better sensor placement could have industrial applications, especially where robots are used for fine tasks like gripping. “That’s something where you need a very robust, well-optimized sense of touch,” says Spielberg. “So, there’s potential for immediate impact.”</p>
</p>
<p>“Automating the design of sensorized soft robots is an important step toward rapidly creating intelligent tools that help people with physical tasks,” says Rus. “The sensors are an important aspect of the process, as they enable the soft robot to “see” and understand the world and its relationship with the world.”</p>
</p>
<p>This research was funded, in part, by the National Science Foundation and the Fannie and John Hertz Foundation.</p>
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		<title>System detects errors when medication is self-administered</title>
		<link>https://robohub.org/system-detects-errors-when-medication-is-self-administered/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 19 Mar 2021 09:30:00 +0000</pubDate>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sensing]]></category>
		<guid isPermaLink="false">https://robohub.org/system-detects-errors-when-medication-is-self-administered/</guid>

					<description><![CDATA[Wireless sensing technology could help improve patients&#8217; technique with inhalers and insulin pens.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199422" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199422" src="https://robohub.org/wp-content/uploads/2021/03/MIT-Medication-Detection-02-PRESS_0-1.jpg" alt="" width="900" height="600" class="size-full wp-image-199422" srcset="https://robohub.org/wp-content/uploads/2021/03/MIT-Medication-Detection-02-PRESS_0-1.jpg 900w, https://robohub.org/wp-content/uploads/2021/03/MIT-Medication-Detection-02-PRESS_0-1-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/03/MIT-Medication-Detection-02-PRESS_0-1-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199422" class="wp-caption-text">The new technology pairs wireless sensing with artificial intelligence to determine when a patient is using an insulin pen or inhaler, and it flags potential errors in the patient&#8217;s administration method. | Image: courtery of the researchers</p></div>
<p>From swallowing pills to injecting insulin, patients frequently administer their own medication. But they don’t always get it right. Improper adherence to doctors’ orders is commonplace, accounting for thousands of deaths and billions of dollars in medical costs annually. MIT researchers have developed a system to reduce those numbers for some types of medications.</p>
<p> <span id="more-199418"></span></p>
<p>The new technology pairs wireless sensing with artificial intelligence to determine when a patient is using an insulin pen or inhaler, and flags potential errors in the patient’s administration method. “Some past work reports that up to 70% of patients do not take their insulin as prescribed, and many patients do not use inhalers properly,” says Dina Katabi, the Andrew and Erna Viteri Professor at MIT, whose research group has developed the new solution. The researchers say the system, which can be installed in a home, could alert patients and caregivers to medication errors and potentially reduce unnecessary hospital visits.</p>
</p>
<p>The research appears today in the journal <em>Nature Medicine</em>. The study’s lead authors are Mingmin Zhao, a PhD student in MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), and Kreshnik Hoti, a former visiting scientist at MIT and current faculty member at the University of Prishtina in Kosovo. Other co-authors include Hao Wang, a former CSAIL postdoc and current faculty member at Rutgers University, and Aniruddh Raghu, a CSAIL PhD student.</p>
</p>
<p>Some common drugs entail intricate delivery mechanisms. “For example, insulin pens require priming to make sure there are no air bubbles inside. And after injection, you have to hold for 10 seconds,” says Zhao. “All those little steps are necessary to properly deliver the drug to its active site.” Each step also presents opportunity for errors, especially when there’s no pharmacist present to offer corrective tips. Patients might not even realize when they make a mistake — so Zhao’s team designed an automated system that can.</p>
</p>
<p>Their system can be broken down into three broad steps. First, a sensor tracks a patient’s movements within a 10-meter radius, using radio waves that reflect off their body. Next, artificial intelligence scours the reflected signals for signs of a patient self-administering an inhaler or insulin pen. Finally, the system alerts the patient or their health care provider when it detects an error in the patient’s self-administration.</p>
<div id="attachment_199424" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199424" src="https://robohub.org/wp-content/uploads/2021/03/MIT-Medication-Detection-01-PRESS.gif" alt="" width="900" height="599" class="size-full wp-image-199424" /><p id="caption-attachment-199424" class="wp-caption-text">Wireless sensing technology could help improve patients&#8217; technique with inhalers and insulin pens. | Image: Christine Daniloff, MIT</p></div>
<p>The researchers adapted their sensing method from a wireless technology they’d previously used to monitor people’s <a href="https://news.mit.edu/2020/monitoring-sleep-sensors-0911" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">sleeping positions</a>. It starts with a wall-mounted device that emits very low-power radio waves. When someone moves, they modulate the signal and reflect it back to the device’s sensor. Each unique movement yields a corresponding pattern of modulated radio waves that the device can decode. “One nice thing about this system is that it doesn’t require the patient to wear any sensors,” says Zhao. “It can even work through occlusions, similar to how you can access your Wi-Fi when you’re in a different room from your router.”</p>
</p>
<p>The new sensor sits in the background at home, like a Wi-Fi router, and uses artificial intelligence to interpret the modulated radio waves. The team developed a neural network to key in on patterns indicating the use of an inhaler or insulin pen. They trained the network to learn those patterns by performing example movements, some relevant (e.g. using an inhaler) and some not (e.g. eating). Through repetition and reinforcement, the network successfully detected 96 percent of insulin pen administrations and 99 percent of inhaler uses.</p>
</p>
<p>Once it mastered the art of detection, the network also proved useful for correction. Every proper medicine administration follows a similar sequence — picking up the insulin pen, priming it, injecting, etc. So, the system can flag anomalies in any particular step. For example, the network can recognize if a patient holds down their insulin pen for five seconds instead of the prescribed 10 seconds. The system can then relay that information to the patient or directly to their doctor, so they can fix their technique.</p>
</p>
<p>“By breaking it down into these steps, we can not only see how frequently the patient is using their device, but also assess their administration technique to see how well they’re doing,” says Zhao.</p>
</p>
<p>The researchers say a key feature of their radio wave-based system is its noninvasiveness. “An alternative way to solve this problem is by installing cameras,” says Zhao. “But using a wireless signal is much less intrusive. It doesn’t show peoples’ appearance.”</p>
</p>
<p>He adds that their framework could be adapted to medications beyond inhalers and insulin pens — all it would take is retraining the neural network to recognize the appropriate sequence of movements. Zhao says that “with this type of sensing technology at home, we could detect issues early on, so the person can see a doctor before the problem is exacerbated.”</p>
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		<title>Fostering ethical thinking in computing</title>
		<link>https://robohub.org/fostering-ethical-thinking-in-computing/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 08 Mar 2021 08:14:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[ethics]]></category>
		<guid isPermaLink="false">https://robohub.org/fostering-ethical-thinking-in-computing/</guid>

					<description><![CDATA[New case studies series examines social, ethical, and policy challenges of present-day computing activities.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199311" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199311" src="https://robohub.org/wp-content/uploads/2021/03/Case-Studies_1188x792_0.jpeg" alt="" width="900" height="600" class="size-full wp-image-199311" srcset="https://robohub.org/wp-content/uploads/2021/03/Case-Studies_1188x792_0.jpeg 900w, https://robohub.org/wp-content/uploads/2021/03/Case-Studies_1188x792_0-425x283.jpeg 425w, https://robohub.org/wp-content/uploads/2021/03/Case-Studies_1188x792_0-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199311" class="wp-caption-text">A case studies series from the Social and Ethical Responsibilities of Computing program at MIT delves into a range of topics, from social and ethical implications of computing technologies and the racial disparities that can arise from deploying facial recognition technology in unregulated, real-world settings to the biases of risk prediction algorithms in the criminal justice system and the politicization of data collection.</p></div>
<p><strong>By Terri Park | MIT Schwarzman College of Computing </strong></p>
<p>Traditional computer scientists and engineers are trained to develop solutions for specific needs, but aren’t always trained to consider their broader implications. Each new technology generation, and particularly the rise of artificial intelligence, leads to new kinds of systems, new ways of creating tools, and new forms of data, for which norms, rules, and laws frequently have yet to catch up. The kinds of impact that such innovations have in the world has often not been apparent until many years later.</p>
<p>As part of the efforts in <a href="https://computing.mit.edu/SERC" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Social and Ethical Responsibilities of Computing</a> (SERC) within the MIT Stephen A. Schwarzman College of Computing, a new <a href="https://mit-serc.pubpub.org/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">case studies series</a> examines social, ethical, and policy challenges of present-day efforts in computing with the aim of facilitating the development of responsible “habits of mind and action” for those who create and deploy computing technologies.</p>
<p>“Advances in computing have undeniably changed much of how we live and work. Understanding and incorporating broader social context is becoming ever more critical,” says Daniel Huttenlocher, dean of the MIT Schwarzman College of Computing. “This case study series is designed to be a basis for discussions in the classroom and beyond, regarding social, ethical, economic, and other implications so that students and researchers can pursue the development of technology across domains in a holistic manner that addresses these important issues.”</p>
<h1>A modular system</h1>
<p>By design, the case studies are brief and modular to allow users to mix and match the content to fit a variety of pedagogical needs. Series editors David Kaiser and Julie Shah, who are the associate deans for SERC, structured the cases primarily to be appropriate for undergraduate instruction across a range of classes and fields of study.</p>
<p>“Our goal was to provide a seamless way for instructors to integrate cases into an existing course or cluster several cases together to support a broader module within a course. They might also use the cases as a starting point to design new courses that focus squarely on themes of social and ethical responsibilities of computing,” says Kaiser, the Germeshausen Professor of the History of Science and professor of physics.</p>
<p>Shah, an associate professor of aeronautics and astronautics and a roboticist who designs systems in which humans and machines operate side by side, expects that the cases will also be of interest to those outside of academia, including computing professionals, policy specialists, and general readers. In curating the series, Shah says that “we interpret ‘social and ethical responsibilities of computing’ broadly to focus on perspectives of people who are affected by various technologies, as well as focus on perspectives of designers and engineers.”</p>
<p>The cases are not limited to a particular format and can take shape in various forms — from a magazine-like feature article or Socratic dialogues to choose-your-own-adventure stories or role-playing games grounded in empirical research. Each case study is brief, but includes accompanying notes and references to facilitate more in-depth exploration of a given topic. Multimedia projects will also be considered. “The main goal is to present important material — based on original research — in engaging ways to broad audiences of non-specialists,” says Kaiser.</p>
<p>The SERC case studies are specially commissioned and written by scholars who conduct research centrally on the subject of the piece. Kaiser and Shah approached researchers from within MIT as well as from other academic institutions to bring in a mix of diverse voices on a spectrum of topics. Some cases focus on a particular technology or on trends across platforms, while others assess social, historical, philosophical, legal, and cultural facets that are relevant for thinking critically about current efforts in computing and data sciences.</p>
<p>The cases published in the inaugural issue place readers in various settings that challenge them to consider the social and ethical implications of computing technologies, such as how social media services and surveillance tools are built; the racial disparities that can arise from deploying facial recognition technology in unregulated, real-world settings; the biases of risk prediction algorithms in the criminal justice system; and the politicization of data collection.</p>
<p>&#8220;Most of us agree that we want computing to work for social good, but which good? Whose good? Whose needs and values and worldviews are prioritized and whose are overlooked?” says Catherine D’Ignazio, an assistant professor of urban science and planning and director of the Data + Feminism Lab at MIT.</p>
<p>D’Ignazio’s case for the series, co-authored with Lauren Klein, an associate professor in the English and Quantitative Theory and Methods departments at Emory University, introduces readers to the idea that while data are useful, they are not always neutral. “These case studies help us understand the unequal histories that shape our technological systems as well as study their disparate outcomes and effects. They are an exciting step towards holistic, sociotechnical thinking and making.&#8221;</p>
<h1>Rigorously reviewed</h1>
<p>Kaiser and Shah formed an <a href="https://computing.mit.edu/cross-cutting/social-and-ethical-responsibilities-of-computing/serc-advisory-board-and-deans-action-groups/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">editorial board</a> composed of 55 faculty members and senior researchers associated with 19 departments, labs, and centers at MIT, and instituted a rigorous peer-review policy model commonly adopted by specialized journals. Members of the editorial board will also help commission topics for new cases and help identify authors for a given topic.</p>
<p>For each submission, the series editors collect four to six peer reviews, with reviewers mostly drawn from the editorial board. For each case, half the reviewers come from fields in computing and data sciences and half from fields in the humanities, arts, and social sciences, to ensure balance of topics and presentation within a given case study and across the series.</p>
<p>“Over the past two decades I’ve become a bit jaded when it comes to the academic review process, and so I was particularly heartened to see such care and thought put into all of the reviews,&#8221; says Hany Farid, a professor at the University of California at Berkeley with a joint appointment in the Department of Electrical Engineering and Computer Sciences and the School of Information. “The constructive review process made our case study significantly stronger.”</p>
<p>Farid’s case, “The Dangers of Risk Prediction in the Criminal Justice System,” which he penned with Julia Dressel, recently a student of computer science at Dartmouth College, is one of the four commissioned pieces featured in the inaugural issue.</p>
<p>Cases are additionally reviewed by undergraduate volunteers, who help the series editors gauge each submission for balance, accessibility for students in multiple fields of study, and possibilities for adoption in specific courses. The students also work with them to create original homework problems and active learning projects to accompany each case study, to further facilitate adoption of the original materials across a range of existing undergraduate subjects.</p>
<p>“I volunteered to work with this group because I believe that it&#8217;s incredibly important for those working in computer science to include thinking about ethics not as an afterthought, but integrated into every step and decision that is made, says Annie Snyder, a mathematical economics sophomore and a member of the MIT Schwarzman College of Computing’s Undergraduate Advisory Group. “While this is a massive issue to take on, this project is an amazing opportunity to start building an ethical culture amongst the incredibly talented students at MIT who will hopefully carry it forward into their own projects and workplace.”</p>
<p>New sets of case studies, produced with support from the MIT Press’ Open Publishing Services program, will be published twice a year via the Knowledge Futures Group’s <a href="https://www.pubpub.org/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PubPub platform</a>. The SERC case studies are made available for free on an open-access basis, under Creative Commons licensing terms. Authors retain copyright, enabling them to reuse and republish their work in more specialized scholarly publications.</p>
<p>“It was important to us to approach this project in an inclusive way and lower the barrier for people to be able to access this content. These are complex issues that we need to deal with, and we hope that by making the cases widely available, more people will engage in social and ethical considerations as they’re studying and developing computing technologies,” says Shah.</p>
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		<title>Researchers introduce a new generation of tiny, agile drones</title>
		<link>https://robohub.org/researchers-introduce-a-new-generation-of-tiny-agile-drones/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 02 Mar 2021 08:51:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bio-inspired]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[UAVs & drones]]></category>
		<guid isPermaLink="false">https://robohub.org/researchers-introduce-a-new-generation-of-tiny-agile-drones/</guid>

					<description><![CDATA[The technology could boost aerial robots&#8217; repertoire, allowing them to operate in cramped spaces and withstand collisions.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199231" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199231" src="https://robohub.org/wp-content/uploads/2021/03/MIT-Insect-Robot-01-PRESS_0.jpg" alt="" width="900" height="600" class="size-full wp-image-199231" srcset="https://robohub.org/wp-content/uploads/2021/03/MIT-Insect-Robot-01-PRESS_0.jpg 900w, https://robohub.org/wp-content/uploads/2021/03/MIT-Insect-Robot-01-PRESS_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2021/03/MIT-Insect-Robot-01-PRESS_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-199231" class="wp-caption-text">Insects’ remarkable acrobatic traits help them navigate the aerial world, with all of its wind gusts, obstacles, and general uncertainty. Image: courtesy of Kevin Yufeng Chen</p></div>
<p><strong>By Daniel Ackerman</strong></p>
<p>If you’ve ever swatted a mosquito away from your face, only to have it return again (and again and again), you know that insects can be remarkably acrobatic and resilient in flight. Those traits help them navigate the aerial world, with all of its wind gusts, obstacles, and general uncertainty. Such traits are also hard to build into flying robots, but MIT Assistant Professor <a href="https://www.rle.mit.edu/smrl/people/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Kevin Yufeng Chen</a> has built a system that approaches insects’ agility.</p>
</p>
<p>Chen, a member of the <a href="http://eecs.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Department of Electrical Engineering and Computer Science</a> and the <a href="https://www.rle.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Research Laboratory of Electronics</a>, has developed insect-sized drones with unprecedented dexterity and resilience. The aerial robots are powered by a new class of soft actuator, which allows them to withstand the physical travails of real-world flight. Chen hopes the robots could one day aid humans by pollinating crops or performing machinery inspections in cramped spaces.</p>
</p>
<p>Chen’s work appears this month in the journal <em>IEEE Transactions on Robotics</em>. His co-authors include MIT PhD student Zhijian Ren, Harvard University PhD student Siyi Xu, and City University of Hong Kong roboticist Pakpong Chirarattananon.</p>
<div class="keep-aspect"><iframe title="Insect-like robots" width="500" height="281" src="https://www.youtube-nocookie.com/embed/50_kK9phHy8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>Typically, drones require wide open spaces because they’re neither nimble enough to navigate confined spaces nor robust enough to withstand collisions in a crowd. “If we look at most drones today, they’re usually quite big,” says Chen. “Most of their applications involve flying outdoors. The question is: Can you create insect-scale robots that can move around in very complex, cluttered spaces?”</p>
</p>
<p>According to Chen, “The challenge of building small aerial robots is immense.” Pint-sized drones require a fundamentally different construction from larger ones. Large drones are usually powered by motors, but motors lose efficiency as you shrink them. So, Chen says, for insect-like robots “you need to look for alternatives.”</p>
</p>
<p>The principal alternative until now has been employing a small, rigid actuator built from piezoelectric ceramic materials. While piezoelectric ceramics allowed the first generation of tiny robots to <a href="https://wyss.harvard.edu/technology/robobees-autonomous-flying-microrobots/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">take flight</a>, they’re quite fragile. And that’s a problem when you’re building a robot to mimic an insect — foraging bumblebees endure a collision about once every second.</p>
</p>
<p>Chen designed a more resilient tiny drone using soft actuators instead of hard, fragile ones. The soft actuators are made of thin rubber cylinders coated in carbon nanotubes. When voltage is applied to the carbon nanotubes, they produce an electrostatic force that squeezes and elongates the rubber cylinder. Repeated elongation and contraction causes the drone’s wings to beat — fast.</p>
</p>
<p>Chen’s actuators can flap nearly 500 times per second, giving the drone insect-like resilience. “You can hit it when it’s flying, and it can recover,” says Chen. “It can also do aggressive maneuvers like somersaults in the air.” And it weighs in at just 0.6 grams, approximately the mass of a large bumble bee. The drone looks a bit like a tiny cassette tape with wings, though Chen is working on a new prototype shaped like a dragonfly.</p>
</p>
<p>“Achieving flight with a centimeter-scale robot is always an impressive feat,” says Farrell Helbling, an assistant professor of electrical and computer engineering at Cornell University, who was not involved in the research. “Because of the soft actuators’ inherent compliance, the robot can safely run into obstacles without greatly inhibiting flight. This feature is well-suited for flight in cluttered, dynamic environments and could be very useful for any number of real-world applications.”</p>
</p>
<p>Helbling adds that a key step toward those applications will be untethering the robots from a wired power source, which is currently required by the actuators’ high operating voltage. “I’m excited to see how the authors will reduce operating voltage so that they may one day be able to achieve untethered flight in real-world environments.”</p>
</p>
<p>Building insect-like robots can provide a window into the biology and physics of insect flight, a longstanding avenue of inquiry for researchers. Chen’s work addresses these questions through a kind of reverse engineering. “If you want to learn how insects fly, it is very instructive to build a scale robot model,” he says. “You can perturb a few things and see how it affects the kinematics or how the fluid forces change. That will help you understand how those things fly.” But Chen aims to do more than add to entomology textbooks. His drones can also be useful in industry and agriculture.</p>
</p>
<p>Chen says his mini-aerialists could navigate complex machinery to ensure safety and functionality. “Think about the inspection of a turbine engine. You’d want a drone to move around [an enclosed space] with a small camera to check for cracks on the turbine plates.”</p>
</p>
<p>Other potential applications include artificial pollination of crops or completing search-and-rescue missions following a disaster. “All those things can be very challenging for existing large-scale robots,” says Chen. Sometimes, bigger isn’t better.</p>
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		<title>Fabricating fully functional drones</title>
		<link>https://robohub.org/fabricating-fully-functional-drones/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Tue, 09 Feb 2021 08:08:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[manipulation]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/fabricating-fully-functional-drones/</guid>

					<description><![CDATA[CSAIL's &#8220;LaserFactory&#8221; system automates the full process for making functional devices in one system.]]></description>
										<content:encoded><![CDATA[<div id="attachment_199024" style="width: 810px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199024" src="https://robohub.org/wp-content/uploads/2021/02/MIT-hardware-iso.jpeg" alt="A laser-cutter with a custom end-effector" width="800" height="600" class="size-full wp-image-199024" srcset="https://robohub.org/wp-content/uploads/2021/02/MIT-hardware-iso.jpeg 800w, https://robohub.org/wp-content/uploads/2021/02/MIT-hardware-iso-425x319.jpeg 425w, https://robohub.org/wp-content/uploads/2021/02/MIT-hardware-iso-768x576.jpeg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-199024" class="wp-caption-text">The MIT CSAIL team&#8217;s LaserFactory system can manufacture functional, custom-made devices and robots, without human intervention, potentially enabling rapid prototyping of items like wearables, robots, and printed electronics.  Credits: Photo courtesy of the researchers.</p></div>
<p><strong>By Rachel Gordon | MIT CSAIL</strong></p>
<p>From Star Trek’s replicators to Richie Rich’s wishing machine, popular culture has a long history of parading flashy machines that can instantly output any item to a user’s delight.&nbsp;</p>
<p>While 3D printers have now made it possible to produce a range of objects that include product models, jewelry, and novelty toys,<strong> </strong>we still lack the ability to fabricate more complex devices that are essentially ready-to-go right out of the printer.&nbsp;</p>
<p>A group from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) recently developed a new system to print functional, custom-made devices and robots, without human intervention. Their single system uses a three-ingredient recipe that lets users create structural geometry, print traces, and assemble electronic components like sensors and actuators.&nbsp;</p>
<div class="keep-aspect"><iframe title="LaserFactory: Fabricating fully functional devices" width="500" height="281" src="https://www.youtube-nocookie.com/embed/RzCAqVwZYCc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p></p>
<p>“LaserFactory” has two parts that work in harmony: a software toolkit that allows users to design custom devices, and a hardware platform that fabricates them.&nbsp;</p>
<p>CSAIL PhD student Martin Nisser says that this type of “one-stop shop” could be beneficial for product developers, makers, researchers, and educators looking to rapidly prototype things like wearables, robots, and printed electronics.&nbsp;</p>
<p>“Making fabrication inexpensive, fast, and accessible to a layman remains a challenge,” says Nisser, lead author on a paper about LaserFactory that will appear in the ACM Conference on Human Factors in Computing Systems in May. “By leveraging widely available manufacturing platforms like 3D printers and laser cutters, LaserFactory is the first system that integrates these capabilities and automates the full pipeline for making functional devices in one system.”&nbsp;</p>
<h1>Inside LaserFactory</h1>
<p>Let’s say a user has aspirations to create their own drone. They’d first design their device by placing components on it from a parts library, and then draw on circuit traces, which are the copper or aluminum lines on a printed circuit board that allow electricity to flow between electronic components. They’d then finalize the drone’s geometry in the 2D editor. In this case, they’d use propellers and batteries on the canvas, wire them up to make electrical connections, and draw the perimeter to define the quadcopter’s shape.&nbsp;</p>
<p>The user can then preview their design before the software translates their custom blueprint into machine instructions. The commands are embedded into a single fabrication file for LaserFactory to make the device in one go, aided by the standard laser cutter software. On the hardware side, an add-on that prints circuit traces and assembles components is clipped onto the laser cutter.&nbsp;</p>
<p>Similar to a chef, LaserFactory automatically cuts the geometry, dispenses silver for circuit traces, picks and places components, and finally cures the silver to make the traces conductive, securing the components in place to complete fabrication.&nbsp;</p>
<p>The device is then fully functional, and in the case of the drone, it can immediately take off to begin a task — a feature that could in theory be used for diverse jobs such as delivery or search-and-rescue operations.</p>
<div id="attachment_199025" style="width: 810px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-199025" src="https://robohub.org/wp-content/uploads/2021/02/MIT-quad-hardware-portrait-rotated.jpeg" alt="LaserFactory cutting a drone" width="800" height="600" class="size-full wp-image-199025" srcset="https://robohub.org/wp-content/uploads/2021/02/MIT-quad-hardware-portrait-rotated.jpeg 800w, https://robohub.org/wp-content/uploads/2021/02/MIT-quad-hardware-portrait-425x319.jpeg 425w, https://robohub.org/wp-content/uploads/2021/02/MIT-quad-hardware-portrait-768x576.jpeg 768w" sizes="(max-width: 800px) 100vw, 800px" /><p id="caption-attachment-199025" class="wp-caption-text">LaserFactory (in background) can fabricate fully functional drones like this quadcopter. Credits: Photo courtesy of the researchers.</p></div>
<p>As a future avenue, the team hopes to increase the quality and resolution of the circuit traces, which would allow for denser and more complex electronics.&nbsp;</p>
<p>As well as fine-tuning the current system, the researchers hope to build on this technology by exploring how to create a fuller range of 3D geometries, potentially through integrating traditional 3D printing into the process.&nbsp;</p>
<p>“Beyond engineering, we’re also thinking about how this kind of one-stop shop for fabrication devices could be optimally integrated into today’s existing supply chains for manufacturing, and what challenges we may need to solve to allow for that to happen,” says Nisser. “In the future, people shouldn’t be expected to have an engineering degree to build robots, any more than they should have a computer science degree to install software.”&nbsp;</p>
<p>This research is based upon work supported by the National Science Foundation. The work was also supported by a Microsoft Research Faculty Fellowship and The Royal Swedish Academy of Sciences.</p>
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		<title>Designing customized “brains” for robots</title>
		<link>https://robohub.org/designing-customized-brains-for-robots/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 25 Jan 2021 10:23:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[actuation]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/designing-customized-brains-for-robots/</guid>

					<description><![CDATA[A new system devises hardware architectures to hasten robots&#8217; response time.]]></description>
										<content:encoded><![CDATA[<div id="attachment_198837" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-198837" src="https://robohub.org/wp-content/uploads/2021/01/Robomorphic-01-press_0.jpeg" alt="Illustration of robot surrounded by checked/crossed brains" width="900" height="600" class="size-full wp-image-198837" srcset="https://robohub.org/wp-content/uploads/2021/01/Robomorphic-01-press_0.jpeg 900w, https://robohub.org/wp-content/uploads/2021/01/Robomorphic-01-press_0-425x283.jpeg 425w, https://robohub.org/wp-content/uploads/2021/01/Robomorphic-01-press_0-768x512.jpeg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-198837" class="wp-caption-text">MIT researchers have developed an automated way to design customized hardware, or “brains,” that speeds up a robot’s operation. Image credits: Jose-Luis Olivares, MIT</p></div>
<p><strong>By Daniel Ackerman</strong></p>
<p>Contemporary robots <em>can</em> move quickly. “The motors are fast, and they’re powerful,” says <a href="https://www.seas.harvard.edu/person/sabrina-neuman" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Sabrina Neuman</a>.</p>
</p>
<p>Yet in complex situations, like interactions with people, robots often <em>don’t</em> move quickly. “The hang up is what’s going on in the robot’s head,” she adds.</p>
</p>
<p>Perceiving stimuli and calculating a response takes a “boatload of computation,” which limits reaction time, says Neuman, who recently graduated with a PhD from the <a href="https://www.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">MIT Computer Science and Artificial Intelligence Laboratory (CSAIL)</a>. Neuman has found a way to fight this mismatch between a robot’s “mind” and body. The method, called robomorphic computing, uses a robot’s physical layout and intended applications to generate a customized computer chip that minimizes the robot’s response time.</p>
</p>
<p>The advance could fuel a variety of robotics applications, including, potentially, frontline medical care of contagious patients. “It would be fantastic if we could have robots that could help reduce risk for patients and hospital workers,” says Neuman.</p>
</p>
<p>Neuman will present the research at this April’s International Conference on Architectural Support for Programming Languages and Operating Systems. MIT co-authors include graduate student <a href="https://www.csail.mit.edu/person/thomas-bourgeat" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Thomas Bourgeat</a> and <a href="https://people.csail.mit.edu/devadas/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Srini Devadas</a>, the Edwin Sibley Webster Professor of <a href="http://www.eecs.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Electrical Engineering</a> and Neuman’s PhD advisor. Other co-authors include <a href="https://brianplancher.com/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Brian Plancher</a>, <a href="https://scholar.harvard.edu/ttambe/research" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Thierry Tambe</a>, and <a href="https://scholar.harvard.edu/vijay-janapa-reddi/home" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Vijay Janapa Reddi</a>, all of Harvard University. Neuman is now a postdoctoral NSF Computing Innovation Fellow at <a href="http://engineering.mit.edu" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Harvard’s School of Engineering and Applied Sciences</a>.</p>
</p>
<p>There are three main steps in a robot’s operation, according to Neuman. The first is perception, which includes gathering data using sensors or cameras. The second is mapping and localization: “Based on what they’ve seen, they have to construct a map of the world around them and then localize themselves within that map,” says Neuman. The third step is motion planning and control — in other words, plotting a course of action.</p>
</p>
<p>These steps can take time and an awful lot of computing power. “For robots to be deployed into the field and safely operate in dynamic environments around humans, they need to be able to think and react very quickly,” says Plancher. “Current algorithms cannot be run on current CPU hardware fast enough.”</p>
</p>
<p>Neuman adds that researchers have been investigating better algorithms, but she thinks software improvements alone aren’t the answer. “What’s relatively new is the idea that you might also explore better hardware.” That means moving beyond a standard-issue CPU processing chip that comprises a robot’s brain — with the help of hardware acceleration.</p>
</p>
<p>Hardware acceleration refers to the use of a specialized hardware unit to perform certain computing tasks more efficiently. A commonly used hardware accelerator is the graphics processing unit (GPU), a chip specialized for parallel processing. These devices are handy for graphics because their parallel structure allows them to simultaneously process thousands of pixels. “A GPU is not the best at everything, but it’s the best at what it’s built for,” says Neuman. “You get higher performance for a particular application.” Most robots are designed with an intended set of applications and could therefore benefit from hardware acceleration. That’s why Neuman’s team developed robomorphic computing.</p>
</p>
<p>The system creates a customized hardware design to best serve a particular robot’s computing needs. The user inputs the parameters of a robot, like its limb layout and how its various joints can move. Neuman’s system translates these physical properties into mathematical matrices. These matrices are “sparse,” meaning they contain many zero values that roughly correspond to movements that are impossible given a robot’s particular anatomy. (Similarly, your arm’s movements are limited because it can only bend at certain joints — it’s not an infinitely pliable spaghetti noodle.)</p>
</p>
<p>The system then designs a hardware architecture specialized to run calculations only on the non-zero values in the matrices. The resulting chip design is therefore tailored to maximize efficiency for the robot’s computing needs. And that customization paid off in testing.</p>
</p>
<p>Hardware architecture designed using this method for a particular application outperformed off-the-shelf CPU and GPU units. While Neuman’s team didn’t fabricate a specialized chip from scratch, they programmed a customizable field-programmable gate array (FPGA) chip according to their system’s suggestions. Despite operating at a slower clock rate, that chip performed eight times faster than the CPU and 86 times faster than the GPU.</p>
</p>
<p>“I was thrilled with those results,” says Neuman. “Even though we were hamstrung by the lower clock speed, we made up for it by just being more efficient.”</p>
</p>
<p>Plancher sees widespread potential for robomorphic computing. “Ideally we can eventually fabricate a custom motion-planning chip for every robot, allowing them to quickly compute safe and efficient motions,” he says. “I wouldn&#8217;t be surprised if 20 years from now every robot had a handful of custom computer chips powering it, and this could be one of them.” Neuman adds that robomorphic computing might allow robots to relieve humans of risk in a range of settings, such as caring for covid-19 patients or manipulating heavy objects.</p>
</p>
<p>“This work is exciting because it shows how specialized circuit designs can be used to accelerate a core component of robot control,” says <a href="https://www.linkedin.com/in/robin-deits-73176130/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Robin Deits</a>, a robotics engineer at Boston Dynamics who was not involved in the research. “Software performance is crucial for robotics because the real world never waits around for the robot to finish thinking.” He adds that Neuman’s advance could enable robots to think faster, “unlocking exciting behaviors that previously would be too computationally difficult.”</p>
</p>
<p>Neuman next plans to automate the entire system of robomorphic computing. Users will simply drag and drop their robot’s parameters, and “out the other end comes the hardware description. I think that’s the thing that’ll push it over the edge and make it really useful.”</p>
</p>
<p>This research was funded by the National Science Foundation, the Computing Research Agency, the CIFellows Project, and the Defense Advanced Research Projects Agency.</p>
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		<title>Versatile building blocks make structures with surprising mechanical properties</title>
		<link>https://robohub.org/versatile-building-blocks-make-structures-with-surprising-mechanical-properties/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Mon, 23 Nov 2020 17:00:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<guid isPermaLink="false">https://robohub.org/versatile-building-blocks-make-structures-with-surprising-mechanical-properties/</guid>

					<description><![CDATA[The subunits could be robotically assembled to produce large, complex objects, including cars, robots, or wind turbine blades.]]></description>
										<content:encoded><![CDATA[<div id="attachment_197835" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-197835" src="https://robohub.org/wp-content/uploads/2020/11/MIT-Mechanical-Metamaterials-01-press_0.jpg" alt="Mechanical metamaterials" width="900" height="600" class="size-full wp-image-197835" srcset="https://robohub.org/wp-content/uploads/2020/11/MIT-Mechanical-Metamaterials-01-press_0.jpg 900w, https://robohub.org/wp-content/uploads/2020/11/MIT-Mechanical-Metamaterials-01-press_0-425x283.jpg 425w, https://robohub.org/wp-content/uploads/2020/11/MIT-Mechanical-Metamaterials-01-press_0-768x512.jpg 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-197835" class="wp-caption-text">CBA researchers have created four different types of novel subunits, called voxels (a 3D variation on the pixels of a 2D image). Left to right: rigid (grey), compliant (purple), auxetic (orange), chiral (blue). Image credits: Benjamin Jenett, CBA</p></div>
<p><strong>By David L. Chandler</strong></p>
<p>Researchers at MIT’s Center for Bits and Atoms have created tiny building blocks that exhibit a variety of unique mechanical properties, such as the ability to produce a twisting motion when squeezed. These subunits could potentially be assembled by tiny robots into a nearly limitless variety of objects with built-in functionality, including vehicles, large industrial parts, or specialized robots that can be repeatedly reassembled in different forms. <span id="more-197630"></span></p>
<p>The researchers created four different types of these subunits, called voxels (a 3D variation on the pixels of a 2D image). Each voxel type exhibits special properties not found in typical natural materials, and in combination they can be used to make devices that respond to environmental stimuli in predictable ways. Examples might include airplane wings or turbine blades that respond to changes in air pressure or wind speed by changing their overall shape.</p>
<p>The findings, which detail the creation of a family of discrete “mechanical metamaterials,” are described in <a href="https://advances.sciencemag.org/content/6/47/eabc9943" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">a paper</a> published in the journal <em>Science Advances</em>, authored by recent MIT doctoral graduate Benjamin Jenett PhD ’20, Professor Neil Gershenfeld, and four others.</p>
<p>“This remarkable, fundamental, and beautiful synthesis promises to revolutionize the cost, tailorability, and functional efficiency of ultralight, materials-frugal structures,” says Amory Lovins, an adjunct professor of civil and environmental engineering at Stanford University and founder of Rocky Mountain Institute, who was not associated with this work.</p>
<p>Metamaterials get their name because their large-scale properties are different from the microlevel properties of their component materials. They are used in electromagnetics and as “architected” materials, which are designed at the level of their microstructure. “But there hasn’t been much done on creating macroscopic mechanical properties as a metamaterial,” Gershenfeld says.</p>
<p>With this approach, engineers should be able to build structures incorporating a wide range of material properties — and produce them all using the same shared production and assembly processes, Gershenfeld says.</p>
<p><iframe class="youtube-player" src="https://player.vimeo.com/video/480468085" width="300" height="150" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>The voxels are assembled from flat frame pieces of injection-molded polymers, then combined into three-dimensional&nbsp;shapes that can be joined into larger functional structures. They are mostly open space and thus provide an extremely lightweight but rigid framework when assembled. Besides the basic rigid unit, which provides an exceptional combination of strength and light weight, there are three other variations of these voxels, each with a different unusual property.</p>
<p>The “auxetic” voxels have a strange property in which a cube of the material, when compressed, instead of bulging out at the sides, actually bulges inward. This is the first demonstration of such a material produced through conventional and inexpensive manufacturing methods.</p>
<p>There are also “compliant” voxels, with a zero Poisson ratio, which is somewhat similar to the auxetic property, but in this case, when the material is compressed, the sides do not change shape at all. Few known materials exhibit this property, which can now be produced through this new approach.</p>
<p>Finally, “chiral” voxels respond to axial compression or stretching with a twisting motion. Again, this is an uncommon property; research that produced one such material through complex fabrication techniques was hailed last year as a significant finding. This work makes this property easily accessible at macroscopic scales.</p>
<p>“Each type of material property we’re showing has previously been its own field,” Gershenfeld says. “People would write papers on just that one property. This is the first thing that shows all of them in one single system.”</p>
<p>To demonstrate the real-world potential of large objects constructed in a LEGO-like manner out of these mass-produced voxels, the team, working in collaboration with engineers at Toyota, produced a functional super-mileage race car, which they demonstrated on a rece track during an international robotics conference earlier this year.</p>
<p>They were able to assemble the lightweight, high-performance structure in just a month, Jenett says, whereas building a comparable structure using conventional fiberglass construction methods had previously taken a year.</p>
<p>During the race, the track was slick from rain, and the race car ended up crashing into a barrier. To the surprise of everyone involved, the car’s lattice-like internal structure deformed and then bounced back, absorbing the shock with little damage. A conventionally built car, Jenett says, would likely have been severely dented if it was made of metal, or shattered if it was composite.</p>
<p>The car provided a vivid demonstration of the fact that these tiny parts can indeed be used to make functional devices at human-sized scales. And, Gershenfeld points out, in the structure of the car, “these aren’t parts connected to something else. The whole thing is made out of nothing but these parts,” except for the motors and power supply.</p>
<p>Because the voxels are uniform in size and composition, they can be combined in any way needed to provide different functions for the resulting device. “We can span a wide range of material properties that before now have been considered very specialized,” Gershenfeld says. “The point is that you don’t have to pick one property. You can make, for example, robots that bend in one direction and are stiff in another direction and move only in certain ways. And so, the big change over our earlier work is this ability to span multiple mechanical material properties, that before now have been considered in isolation.”</p>
<p>Jenett, who carried out much of this work as the basis for <a href="http://cba.mit.edu/docs/theses/20.09.jenett.pdf" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">his doctoral thesis</a>, says “these parts are low-cost, easily produced, and very fast to assemble, and you get this range of properties all in one system. They’re all compatible with each other, so there’s all these different types of exotic properties, but they all play well with each other in the same scalable, inexpensive system.”</p>
<p>“Think about all the rigid parts and moving parts in cars and robots and boats and planes,” Gershenfeld says. “And we can span all of that with this one system.”</p>
<p>A key factor is that a structure made up of one type of these voxels will behave exactly the same way as the subunit itself, Jenett says. “We were able to demonstrate that the joints effectively disappear when you assemble the parts together. It behaves as a continuum, monolithic material.”</p>
<p>Whereas robotics research has tended to be divided between hard and soft robots, “this is very much neither,” Gershenfeld says, because of its potential to mix and match these properties within a single device.</p>
<p>One of the possible early application of this technology, Jenett says, could be for building the blades of wind turbines. As these structures become ever larger, transporting the blades to their operating site becomes a serious logistical issue, whereas if they are assembled from thousands of tiny subunits, that job can be done at the site, eliminating the transportation issue. Similarly, the disposal of used turbine blades is already becoming a serious problem because of their large size and lack of recyclability. But blades made up of tiny voxels could be disassembled on site, and the voxels then reused to make something else.</p>
<p>And in addition, the blades themselves could be more efficient, because they could have a mix of mechanical properties designed into the structure that would allow them to respond dynamically, passively, to changes in wind strength, he says.</p>
<p>Overall, Jenett says, “Now we have this low-cost, scalable system, so we can design whatever we want to. We can do quadrupeds, we can do swimming robots, we can do flying robots. That flexibility is one of the key benefits of the system.”</p>
<p>Stanford’s Lovins says that this technology “could make inexpensive, durable, extraordinarily lightweight aeronautical flight surfaces that passively and continuously optimize their shape like a bird’s wing. It could also make automobiles&#8217; empty mass more nearly approach their payload, as their crashworthy structure becomes mostly air. It may even permit spherical shells whose crush strength allows a vacuum balloon (with no helium) buoyant in the atmosphere to lift a couple of dozen times the net payload of a jumbo jet.”</p>
<p>He adds, “Like biomimicry and integrative design, this new art of cellular metamaterials is a powerful new tool for helping us do more with less.”</p>
<p>The research team included Filippos Tourlomousis, Alfonso Parra Rubio, and Megan Ochalek at MIT, and Christopher Cameron at the U.S. Army Research Laboratory. The work was supported by NASA, the U.S. Army Research Laboratory and the Center for Bits and Atoms Consortia.</p>
<ul class="list-external-links">
<li><a href="https://advances.sciencemag.org/content/6/47/eabc9943" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PAPER &#8211; <em>Discretely assembled mechanical metamaterials. </em>Benjamin Jenett, Christopher Cameron, Filippos Tourlomousis, Alfonso Parra Rubio, Megan Ochalek and Neil Gershenfeld. Science Advances, 6(47), 2020</a></li>
</ul>
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		<title>Electronic design tool morphs interactive objects</title>
		<link>https://robohub.org/electronic-design-tool-morphs-interactive-objects/</link>
		
		<dc:creator><![CDATA[MIT News]]></dc:creator>
		<pubDate>Fri, 23 Oct 2020 07:44:00 +0000</pubDate>
				<category><![CDATA[news]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sensing]]></category>
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					<description><![CDATA[MorphSensor lets users digitally model an object&#8217;s form and electronic function in one integrated space.]]></description>
										<content:encoded><![CDATA[<div id="attachment_196703" style="width: 910px" class="wp-caption alignnone"><img decoding="async" aria-describedby="caption-attachment-196703" src="https://robohub.org/wp-content/uploads/2020/10/MIT-MorphSensor-Glasses1_0.png" alt="MorphSensor glasses" width="900" height="600" class="size-full wp-image-196703" srcset="https://robohub.org/wp-content/uploads/2020/10/MIT-MorphSensor-Glasses1_0.png 900w, https://robohub.org/wp-content/uploads/2020/10/MIT-MorphSensor-Glasses1_0-425x283.png 425w, https://robohub.org/wp-content/uploads/2020/10/MIT-MorphSensor-Glasses1_0-768x512.png 768w" sizes="(max-width: 900px) 100vw, 900px" /><p id="caption-attachment-196703" class="wp-caption-text">An MIT team used MorphSensor to design multiple applications, including a pair of glasses that monitor light absorption to protect eye health. Credits: Photo courtesy of the researchers.</p></div>
<p><strong>By Rachel Gordon</strong></p>
<p>We’ve come a long way since the first 3D-printed item came to us by way of an eye wash cup, to now being able to rapidly fabricate things like <a href="https://amfg.ai/2019/05/28/7-exciting-examples-of-3d-printing-in-the-automotive-industry/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">car parts</a>, <a href="https://www.sculpteo.com/en/3d-learning-hub/best-articles-about-3d-printing/3d-printed-instruments/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">musical instruments</a>, and even biological <a href="https://www.medicaldevice-network.com/features/3d-printing-in-the-medical-field-applications/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">tissues and organoids</a>.&nbsp;</p>
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<p>While much of these objects can be freely designed and quickly made, the addition of electronics to embed things like sensors, chips, and tags usually requires that you design both separately, making it difficult to create items where the added functions are easily integrated with the form.&nbsp;</p>
<p>Now, a 3D design environment from MIT’s <a href="https://www.csail.mit.edu/" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">Computer Science and Artificial Intelligence Laboratory</a> (CSAIL) lets users iterate an object’s shape and electronic function in one cohesive space, to add existing sensors to early-stage prototypes.</p>
<p>The team tested the system, called MorphSensor, by modeling an N95 mask with a humidity sensor, a temperature-sensing ring, and glasses that monitor light absorption to protect eye health.</p>
<p>MorphSensor automatically converts electronic designs into 3D models, and then lets users iterate on the geometry and manipulate active sensing parts. This might look like a 2D image of a pair of AirPods and a sensor template, where a person could edit the design until the sensor is embedded, printed, and taped onto the item.&nbsp;</p>
<p>To test the effectiveness of MorphSensor, the researchers created an evaluation based on standard industrial assembly and testing procedures. The data showed that MorphSensor could match the off-the-shelf sensor modules with small error margins, for both the analog and digital sensors.</p>
<p>“MorphSensor fits into my long-term vision of something called ‘rapid function prototyping’, with the objective to create interactive objects where the functions are directly integrated with the form and fabricated in one go, even for non-expert users,” says CSAIL PhD student Junyi Zhu, lead author on a new paper about the project. “This offers the promise that, when prototyping, the object form could follow its designated function, and the function could adapt to its physical form.”&nbsp;</p>
<p><strong>MorphSensor in action&nbsp;</strong></p>
<p>Imagine being able to have your own design lab where, instead of needing to buy new items, you could cost-effectively update your own items using a single system for both design and hardware.&nbsp;</p>
<p>For example, let’s say you want to update your face mask to monitor surrounding air quality. Using MorphSensor, users would first design or import the 3D face mask model and sensor modules from either MorphSensor&#8217;s database or online open-sourced files. The system would then generate a 3D model with individual electronic components (with airwires connected between them) and color-coding to highlight the active sensing components.&nbsp;&nbsp;</p>
<p>Designers can then drag and drop the electronic components directly onto the face mask, and rotate them based on design needs. As a final step, users draw physical wires onto the design where they want them to appear, using the system’s guidance to connect the circuit.&nbsp;</p>
<p>Once satisfied with the design, the &#8220;morphed sensor&#8221; can be rapidly fabricated using an&nbsp;inkjet printer and conductive tape, so it can be adhered to the object. Users can also outsource the design to a professional fabrication house.&nbsp;&nbsp;</p>
<p>To test their system, the team iterated on EarPods for sleep tracking, which only took 45 minutes to design and fabricate. They also updated a “weather-aware” ring to provide weather advice, by integrating a temperature sensor with the ring geometry. In addition,&nbsp;they manipulated an N95 mask to monitor its substrate contamination, enabling it to alert its user when the mask needs to be replaced.</p>
<p>In its current form, MorphSensor helps designers maintain connectivity of the circuit at all times, by highlighting which components contribute to the actual sensing. However, the team notes it would be beneficial to expand this set of support tools even further, where future versions could potentially merge electrical logic of multiple sensor modules together to eliminate redundant components and circuits and save space (or preserve the object form).&nbsp;</p>
<p>Zhu wrote the paper alongside MIT graduate student Yunyi Zhu; undergraduates Jiaming Cui, Leon Cheng, Jackson Snowden, and Mark Chounlakone; postdoc Michael Wessely; and Professor Stefanie Mueller. The team will virtually present their paper at the ACM User Interface Software and Technology Symposium.&nbsp;</p>
<p>This material is based upon work supported by the National Science Foundation.</p>
<div class="keep-aspect"><iframe title="MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules" width="500" height="281" src="https://www.youtube-nocookie.com/embed/d5o3LI0rL7A?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
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<ul class="list-external-links">
<li><a href="https://dl.acm.org/doi/10.1145/3379337.3415898" data-wpel-link="external" target="_blank" rel="follow external noopener noreferrer">PUBLICATION &#8211; <em>MorphSensor: A 3D Electronic Design Tool for Reforming Sensor Modules. </em>Junyi Zhu, Jiaming Cui, Leon Cheng, Jackson Snowden, Mark Chounlakone, Michael Wessely, Stefanie Mueller. UIST &#8217;20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology.</a></li>
</ul>
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