Robohub.org
 

Building a Tablebot


by
23 May 2023



share this:

There was a shortage of entries in the tablebot competition shortly before the registration window closed for RoboGames 2023. To make sure the contest would be held, I entered a robot. Then I had to build one.

What’s a tablebot?

A tablebot lives on the table. There are three “phases” to the competition:

  • Phase I: Build a robot that goes from one end of a table to the other and back.
  • Phase II: Have the robot push a block off the ledge of the table.
  • Phase III: Have the robot push the block into a shoebox mounted at the end of the table.

There is also an unofficial Phase IV – which is to fall off the table and survive. I did not attempt this phase.

The majority of tablebots are quite simple – a couple of sonar or IR sensors and they kind of wander around the tabletop in hopes of completing the different phases. My tablebot is decidedly different – and it paid off as the robot won the gold medal at RoboGames 2023.

Robot build

The entire robot is built of 3D printed parts and random things I had on hand.

I’ve had one of those $99 LD-06 lidars sitting around for a while, and decided this was a great project to use it on. I used a Dynamixel AX-12 servo to tilt the laser so I can find the table, the cube, or the goal.

All of the code runs on an STM32, on my custom Etherbotix board which was designed for my Maxwell robot a number of years ago. The robot uses differential drive with some 30:1 12V gear motors, which were purchased from Lynxmotion in 2008 and used in various fire fighting robots over the years.

A set of small digital Sharp IR sensors are used as cliff sensors. These can be moved up or down to calibrate for different table surfaces using a pair of adjustment screws. While the sensors are very accurate and stop the robot, they don’t see far enough ahead when going at full speed, and so I also use the laser to detect when the table edge is approaching.

Phase 1 Software

Phase 1 is pretty straight forward – and mostly based on dead reckoning odometry:

  • The laser is angled downwards looking for the table. This is done by projecting to the scan to 3D points, and filtering out anything not in front of the robot at roughly table height. When the table disappears (number of points drops too low), we reduce our maximum speed to something that is safe for the cliff sensors to detect.
  • While the laser sensors look for the end of the table, the robot drives forward, and a simple feedback loop keeps the robot centered on the table using odometry.
  • When the cliff sensors eventually trigger, the robot stops, backs up 15 centimeters, and then turns 180 degrees – all using dead reckoning odometry.
  • The maximum speed is then reset and we take off to the other end of the table with the same behavior.

Phase 2 Software

The movements of Phase 2 are basically the same as Phase 1 – we drive forward, staying centered with odometry. The speed is a bit lower than Phase 1 because the laser is also looking for the block:

  • The laser scan is projected to 3D, and we filter out any points that are part of the table based on height. These remaining points are then clustered and the clusters are analyzed for size.
  • If a cluster is a good candidate for the block, the robot turn towards the block (using, you guessed it, dead reckoning from odometry).
  • The robot then drives towards the block using a simple control loop to keep the heading.
  • Once the block is arrived at, the robot drives straight until a cliff sensor trips.
  • At that point, the robot stops the wheel on the side of the tripped cliff sensor and drives the other wheel very slowly forward so that we align the front of the robot with the edge of the table – ensuring the block has been pushed off the table.

Phase 3 Software

The final phase is the most complex, but not by much. As with the earlier phases, the robot moves down the table finding the block:

  • Unlike in Phase 2, the robot actually approaches a pose just behind the block.
  • Once that pose has been reached, the robot tilts the laser back to level and finds the goal.
  • The robot then turns towards the goal in the same way it first turned towards the block.
  • The robot then approaches the goal using the same simple control loop, and in the process ends up pushing the block to the goal.

All of the software for my Tablebot is availble on GitHub.

Robogames video

Jim Dinunzio, a member of the Homebrew Robotics Club, took a video during the actual competition at Robogames so you can actually see the winning set of runs:

Visualization

To make development easier, I also wrote a Python GUI that renders the table, the robot odometry trail, the laser data, and detected goals and cubes.

Fun with math

Along the way I actually ran into a bug in the ARM CMSIS DSP library. I used the arm_sin_cos_f32() function to compute my odometry:

arm_sin_cos_f32(system_state.pose_th * 57.2958f, &sin_th, &cos_th);
system_state.pose_x += cos_th * d;
system_state.pose_y += sin_th * d;
system_state.pose_th = angle_wrap(system_state.pose_th + dth);

This function takes the angle (in degrees!) and returns the sine and cosine of the angle using a lookup table and some interesting interpolation. With the visualization of the robot path, I noticed the robot odometry would occasionally jump to the side and backwards – which made no sense.

Further investigation showed that for very small negative angles, arm_sin_cos_f32 returned huge values. I dug deeper into the code and found that there are several different versions out there:

  • The version from my older STM32 library, had this particular issue at very small negative numbers. The same bug was still present in the official CMSIS-DSP on the arm account.
  • The version in the current STM32 library had a fix for this spot – but that fix then broke the function for an entire quadrant!

The issue turned out to be quite simple:

  • The code uses a 512 element lookup table.
  • For a given angle, it has to interpolate between the previous and next entry in the table.
  • If your angle fell between the 511th entry and the next (which would be the 0th entry due to wrap around) then you used a random value in the next memory slot to interpolate between (and to compute the interpolation). At one point, this resulted in sin(-1/512) returning outrageous values of like 30.

With that bug fixed, odometry worked flawlessly afterwards. As it turned out, I had this same function/bug existing in some brushless motor control code at work.

Robogames wrap up

It is awesome that RoboGames is back! This little robot won’t be making another appearance, but I am starting to work on a RoboMagellan robot for next year.




Michael Ferguson





Related posts :



Robot Talk Episode 126 – Why are we building humanoid robots?

  20 Jun 2025
In this special live recording at Imperial College London, Claire chatted to Ben Russell, Maryam Banitalebi Dehkordi, and Petar Kormushev about humanoid robotics.

Gearing up for RoboCupJunior: Interview with Ana Patrícia Magalhães

and   18 Jun 2025
We hear from the organiser of RoboCupJunior 2025 and find out how the preparations are going for the event.

Robot Talk Episode 125 – Chatting with robots, with Gabriel Skantze

  13 Jun 2025
In the latest episode of the Robot Talk podcast, Claire chatted to Gabriel Skantze from KTH Royal Institute of Technology about having natural face-to-face conversations with robots.

Preparing for kick-off at RoboCup2025: an interview with General Chair Marco Simões

and   12 Jun 2025
We caught up with Marco to find out what exciting events are in store at this year's RoboCup.

Interview with Amar Halilovic: Explainable AI for robotics

  10 Jun 2025
Find out about Amar's research investigating the generation of explanations for robot actions.

Robot Talk Episode 124 – Robots in the performing arts, with Amy LaViers

  06 Jun 2025
In the latest episode of the Robot Talk podcast, Claire chatted to Amy LaViers from the Robotics, Automation, and Dance Lab about the creative relationship between humans and machines.

Robot Talk Episode 123 – Standardising robot programming, with Nick Thompson

  30 May 2025
In the latest episode of the Robot Talk podcast, Claire chatted to Nick Thompson from BOW about software that makes robots easier to program.

Congratulations to the #AAMAS2025 best paper, best demo, and distinguished dissertation award winners

  29 May 2025
Find out who won the awards presented at the International Conference on Autonomous Agents and Multiagent Systems last week.



 

Robohub is supported by:




Would you like to learn how to tell impactful stories about your robot or AI system?


scicomm
training the next generation of science communicators in robotics & AI


©2025.05 - Association for the Understanding of Artificial Intelligence


 












©2025.05 - Association for the Understanding of Artificial Intelligence