Robohub.org
 

Eliminating cords with wireless ‘millimeter wave’ virtual reality headsets


by
14 November 2016



share this:
A new cordless virtual reality device consists of two directional "phased-array" antennas, each less than half the size of a credit card. Future versions could be small enough for users to have several in a single room, enabling multi-player gameplay. Photo: MIT CSAIL

A new cordless virtual reality device consists of two directional “phased-array” antennas, each less than half the size of a credit card. Future versions could be small enough for users to have several in a single room, enabling multi-player gameplay. Photo: MIT CSAIL

One of the limits of today’s virtual reality (VR) headsets is that they have to be tethered to computers in order to process data well enough to deliver high-resolution visuals. But wearing an HDMI cable reduces mobility and can even lead to users tripping over cords.

Fortunately, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently unveiled a prototype system called “MoVR” that allows gamers to use any VR headset wirelessly.

In tests, the team showed that MoVR can enable untethered communication at a rate of multiple Gbps, or billions of bits per second. The system uses special high-frequency radio signals called “millimeter waves” (mmWaves) that many experts think could someday help deliver blazingly-fast 5G smartphones.

“It’s very exciting to get a step closer to being able to deliver a high-resolution, wireless-VR experience,” says MIT professor Dina Katabi, whose research group has developed the technology. “The ability to use a cordless headset really deepens the immersive experience of virtual reality and opens up a range of other applications.”

Researchers tested the system on an HTC Vive but say that it can work with any headset. Katabi co-wrote a paper on the topic with PhD candidate Omid Abari, postdoc Dinesh Bharadia, and master’s student Austin Duffield. The team presented their findings last week at the ACM Workshop on Hot Topics in Networks (HotNets 2016) in Atlanta.

How it works

One issue with existing wireless technologies like WiFi is that they can’t support advanced data-processing.

2_0-virtual-reality-headset

The “MoVR” system allows for cable-free virtual-reality gaming, eliminating the possibility of users tripping over cords. Photo: MIT CSAIL

“Replacing the HDMI cable with a wireless link is very challenging since we need to stream high-resolution multi-view video in real-time,” says Haitham Hassanieh, an assistant professor of electrical and computer engineering at the University of Illinois at Urbana Champaigna who was not involved in the research. “This requires sustaining data rates of more than 6 Gbps while the user is moving and turning, which cannot be achieved by any of today’s systems.”

Since VR platforms have to work in real-time, systems also can’t use compression to accommodate lower data rates. This has led companies to make some pretty awkward attempts at untethered VR, like stuffing the equivalent of a full PC in your backpack.

The CSAIL team instead turned to mmWaves, which have promising applications for everything from high-speed Internet to cancer diagnosis. These high-frequency waves have one major downside, which is that they don’t work well with obstacles or reflections. If you want mmWaves to deliver constant connectivity for your VR game, you would need to always have a line of sight between transmitter and receiver. (The signal can be blocked even by just briefly moving your hand in front of the headset.)

To overcome this challenge, the team developed MoVR to act as a programmable mirror that detects the direction of the incoming mmWave signal and reconfigures itself to reflect it toward the receiver on the headset. MoVR can learn the correct signal direction to within two degrees, allowing it to correctly configure its angles.

“With a traditional mirror, light reflects off the mirror at the same angle as it arrives,” says Abari. “But with MoVR, angles can be specifically programmed so that the mirror receives the signal from the mmWave transmitter and reflects it towards the headset, regardless of its actual direction.”

Each MoVR device consists of two directional antennas that are each less than half the size of a credit card. The antennas use what are called “phased arrays” in order to focus signals into narrow beams that can be electronically steered at a timescale of microseconds.

Abari says that future versions of MoVR’s hardware could be as small as a smartphone, allowing for users to put several devices in a single room. This would enable multiple people to play a game at the same time without blocking each others’ signals.



tags: , , , , , , ,


MIT News

            AUAI is supported by:



Subscribe to Robohub newsletter on substack



Related posts :

Watch the ICRA keynote and plenary talks

  16 Sep 2026
If you missed the conference you can catch up on IEEE TV.

Building and programming autonomous robots at the York Micromaze Hackathon

and   11 Sep 2026
From 25–27 August, UK RAS STEPS members came together for a three-day Micromaze Robot Hackathon.

Robotics roadmaps from around the world spotlight of the month: United States of America

US robotics researchers and industry are looking for a cohesive national robotics strategy.

Could robots help tackle loneliness? BBC’s Ann Droid raises questions about the future of care

  07 Sep 2026
While the series exaggerates what robots can currently do, some of the technology it depicts is already being tested.

Exploring the Moon will require rovers that can think for themselves – an upcoming NASA mission will test whether they can

  04 Sep 2026
NASA is planning to send three small rovers to the Moon to autonomously compute how to best explore a patch of ground.

Surviving the paper deluge: Notes from an ICRA panel on publishing, LLMs, and the future of peer review

Experts discuss peer-review challenges and possibilities for reshaping the process.

When expressive humanoid robots are awkward, people become wary – new brain study

  31 Aug 2026
People become more suspicious of a humanoid robot that makes errors, especially when the robot is an expressive conversation partner.



AUAI is supported by:







Subscribe to Robohub newsletter on substack




 















©2026.05 - Association for the Understanding of Artificial Intelligence