In this episode, Audrow Nash interviews Max Rheiner from Zurich University of the Arts (ZHDK) about his project Birdly. Birdly explores the experience of a bird in flight with several methods. Unlike a common flight simulator, the user embodies a bird, the Red Kite. To evoke this embodiment, Birdly mainly relies on the sensory-motor coupling. The participant can control the simulator with their hands and arms, which directly correlates to the wings and the primary feathers of the bird. Those inputs are reflected in the flight model of the bird and displayed physically by the simulator through nick, roll and heave movements.